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		<id>http://old.mazeworld.net/w/index.php?action=history&amp;feed=atom&amp;title=Agility</id>
		<title>Agility - Revision history</title>
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		<updated>2026-05-08T00:53:17Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Agility&amp;diff=14676&amp;oldid=prev</id>
		<title>SU Tempest at 16:37, 10 April 2017</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Agility&amp;diff=14676&amp;oldid=prev"/>
				<updated>2017-04-10T16:37:05Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:37, 10 April 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Using the Agility stat ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Using the Agility stat ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As the primary use of Agility is as a modifier for the cover roll and the escape roll, more details about these actions can be read [[Gameplay mechanics#Other useful ways to roll 2d6s|here]]. It must be noted that reaching either extreme value ('''-4''' and '''+4''') has [[Secondary effect#Agility|additional effects]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As the primary use of Agility is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;as a modifier for the cover roll and the escape roll&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;, more details about these actions can be read [[Gameplay mechanics#Other useful ways to roll 2d6s|here]]. It must be noted that reaching either extreme value ('''-4''' and '''+4''') has [[Secondary effect#Agility|additional effects]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Agility&amp;diff=12628&amp;oldid=prev</id>
		<title>SU Tempest: Created page with &quot;'''Agility''' is a statistic which governs how fast a creature is for non-combat actions: '''taking cover''' and '''escaping during combat''', specifically.  The statistic's defa...&quot;</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Agility&amp;diff=12628&amp;oldid=prev"/>
				<updated>2015-11-29T15:39:03Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#39;&amp;#39;&amp;#39;Agility&amp;#39;&amp;#39;&amp;#39; is a statistic which governs how fast a creature is for non-combat actions: &amp;#39;&amp;#39;&amp;#39;taking cover&amp;#39;&amp;#39;&amp;#39; and &amp;#39;&amp;#39;&amp;#39;escaping during combat&amp;#39;&amp;#39;&amp;#39;, specifically.  The statistic&amp;#39;s defa...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Agility''' is a statistic which governs how fast a creature is for non-combat actions: '''taking cover''' and '''escaping during combat''', specifically.&lt;br /&gt;
&lt;br /&gt;
The statistic's default natural value is '''+0'''. The Contestant's Agility can be modified by several factors, either temporarily ([[Food]] items, [[Meds]], certain [[secondary effects]]) or permanently (through [[Augmentations]].)&lt;br /&gt;
&lt;br /&gt;
[[Encounters]] may have various different natural Agility values.&lt;br /&gt;
&lt;br /&gt;
Agility can go no lower than '''-4''' and no higher than '''+4'''. Thus, if after calculation, Agility would exceed +4 or go lower than -4, then it is treated as being +4 or -4 respectively.&lt;br /&gt;
&lt;br /&gt;
== Using the Agility stat ==&lt;br /&gt;
As the primary use of Agility is as a modifier for the cover roll and the escape roll, more details about these actions can be read [[Gameplay mechanics#Other useful ways to roll 2d6s|here]]. It must be noted that reaching either extreme value ('''-4''' and '''+4''') has [[Secondary effect#Agility|additional effects]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Statistics]]&lt;br /&gt;
* [[Gameplay mechanics]]&lt;br /&gt;
* [[Secondary effects]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

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