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		<id>http://old.mazeworld.net/w/index.php?action=history&amp;feed=atom&amp;title=Charging</id>
		<title>Charging - Revision history</title>
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		<updated>2026-05-20T23:06:40Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Charging&amp;diff=16610&amp;oldid=prev</id>
		<title>SU Tempest at 22:06, 25 November 2018</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Charging&amp;diff=16610&amp;oldid=prev"/>
				<updated>2018-11-25T22:06:37Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:06, 25 November 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Charging''' is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an ability&lt;/del&gt;, which consists in using a Staff/Pole weapon with a Piercing damage type attack, and charging forwards, point first, into an enemy in a single, powerful attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Charging''' is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a technique&lt;/ins&gt;, which consists in using a Staff/Pole weapon with a Piercing damage type attack, and charging forwards, point first, into an enemy in a single, powerful attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The charge can also be performed with firearms if they have '''affixed bayonets''' - it then becomes a '''bayonet charge''', but the principle and rulings remain the exact same.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The charge can also be performed with firearms if they have '''affixed bayonets''' - it then becomes a '''bayonet charge''', but the principle and rulings remain the exact same.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Charging&amp;diff=16068&amp;oldid=prev</id>
		<title>SU Tempest at 14:17, 11 April 2018</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Charging&amp;diff=16068&amp;oldid=prev"/>
				<updated>2018-04-11T14:17:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:17, 11 April 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Charging''' is an ability, which consists in using a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;melee Class 5 Long &lt;/del&gt;weapon with a Piercing damage type attack &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(this excludes: Ranged melee weapons, [[Nailed plank]], [[Pick-axe]])&lt;/del&gt;, and charging forwards, point first, into an enemy in a single, powerful attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Charging''' is an ability, which consists in using a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Staff/Pole &lt;/ins&gt;weapon with a Piercing damage type attack, and charging forwards, point first, into an enemy in a single, powerful attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The charge can also be performed with firearms if they have '''affixed bayonets''' - it then becomes a '''bayonet charge''', but the principle and rulings remain the exact same.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The charge can also be performed with firearms if they have '''affixed bayonets''' - it then becomes a '''bayonet charge''', but the principle and rulings remain the exact same.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Charging&amp;diff=15669&amp;oldid=prev</id>
		<title>SU Tempest at 23:51, 28 December 2017</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Charging&amp;diff=15669&amp;oldid=prev"/>
				<updated>2017-12-28T23:51:46Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:51, 28 December 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The charge can also be performed with firearms if they have '''affixed bayonets''' - it then becomes a '''bayonet charge''', but the principle and rulings remain the exact same.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The charge can also be performed with firearms if they have '''affixed bayonets''' - it then becomes a '''bayonet charge''', but the principle and rulings remain the exact same.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Charging can only be performed once per turn, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will put &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attacker within melee range &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their target's side&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can be aimed at any body part or specific target. '''Please note that [[cover]] may protect &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;creature targeted by a charging &lt;/del&gt;attack&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' - charging counts as a '''ranged''' attack which places the attacker on &lt;/del&gt;the target&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s side at the end - therefore, if there &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cover in the way, depending &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;target's Exposure and the aimed body part, cover may protect the target&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Charging can only be performed once per turn &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(only 1 Charging attack per turn)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;requires &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;target to be on a different Side &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the battlespace&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even though &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;melee &lt;/ins&gt;attack&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, it cannot be performed if &lt;/ins&gt;the target is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;already within melee range (&lt;/ins&gt;on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same Side)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Charging imparts no particular penalties, other than it can only allow one hit per turn. &lt;/del&gt;If an attack performed while Charging successfully hits the target, the weapon deals 1.5x [[Pain]] and [[Limb damage]] due to the extra strength and momentum.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If an attack performed while Charging successfully hits the target, the weapon deals 1.5x [[Pain]] and [[Limb damage]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;due to the extra strength and momentum.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Abilities]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Abilities]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Charging&amp;diff=15310&amp;oldid=prev</id>
		<title>SU Tempest at 18:49, 21 September 2017</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Charging&amp;diff=15310&amp;oldid=prev"/>
				<updated>2017-09-21T18:49:59Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:49, 21 September 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The charge can also be performed with firearms if they have '''affixed bayonets''' - it then becomes a '''bayonet charge''', but the principle and rulings remain the exact same.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The charge can also be performed with firearms if they have '''affixed bayonets''' - it then becomes a '''bayonet charge''', but the principle and rulings remain the exact same.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Charging can only be performed once per turn, as it will put the attacker within melee range of their target's side, but it can be aimed at any body part or specific target.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Charging can only be performed once per turn, as it will put the attacker within melee range of their target's side, but it can be aimed at any body part or specific &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;target. '''Please note that [[cover]] may protect a creature targeted by a charging attack''' - charging counts as a '''ranged''' attack which places the attacker on the target's side at the end - therefore, if there is cover in the way, depending on the target's Exposure and the aimed body part, cover may protect the &lt;/ins&gt;target.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Charging imparts no particular penalties, other than it can only allow one hit per turn. If an attack performed while Charging successfully hits the target, the weapon deals 1.5x [[Pain]] and [[Limb damage]] due to the extra strength and momentum.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Charging imparts no particular penalties, other than it can only allow one hit per turn. If an attack performed while Charging successfully hits the target, the weapon deals 1.5x [[Pain]] and [[Limb damage]] due to the extra strength and momentum.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Charging&amp;diff=13885&amp;oldid=prev</id>
		<title>SU Tempest at 02:49, 29 April 2016</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Charging&amp;diff=13885&amp;oldid=prev"/>
				<updated>2016-04-29T02:49:10Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:49, 29 April 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Charging''' is an ability, which consists in using a melee Class 5 Long weapon with a Piercing damage type attack (this excludes: Ranged melee weapons, [[Nailed plank]], [[Pick-axe]]), and charging forwards, point first, into an enemy in a single, powerful attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Charging''' is an ability, which consists in using a melee Class 5 Long weapon with a Piercing damage type attack (this excludes: Ranged melee weapons, [[Nailed plank]], [[Pick-axe]]), and charging forwards, point first, into an enemy in a single, powerful attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The charge can also be performed with firearms if they have affixed bayonets - it then becomes a '''bayonet charge''', but the principle and rulings remain the exact same.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The charge can also be performed with firearms if they have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;affixed bayonets&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/ins&gt;- it then becomes a '''bayonet charge''', but the principle and rulings remain the exact same.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Charging can only be performed once per turn, as it will put the attacker within melee range of their target's side, but it can be aimed at any body part or specific target.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Charging can only be performed once per turn, as it will put the attacker within melee range of their target's side, but it can be aimed at any body part or specific target.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Charging&amp;diff=12150&amp;oldid=prev</id>
		<title>SU Tempest at 16:55, 5 August 2015</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Charging&amp;diff=12150&amp;oldid=prev"/>
				<updated>2015-08-05T16:55:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:55, 5 August 2015&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Charging''' is an ability, which consists in using &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any &lt;/del&gt;Class 5 Long weapon with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;either Piercing or Sharp/&lt;/del&gt;Piercing damage type (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;except&lt;/del&gt;: Ranged weapons, [[Nailed plank]], [[Pick-axe]]), and charging forwards, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blade &lt;/del&gt;point first, into an enemy in a single, powerful attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Charging''' is an ability, which consists in using &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a melee &lt;/ins&gt;Class 5 Long weapon with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;Piercing damage type &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this excludes&lt;/ins&gt;: Ranged &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;melee &lt;/ins&gt;weapons, [[Nailed plank]], [[Pick-axe]]), and charging forwards, point first, into an enemy in a single, powerful attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The charge can also be performed with firearms if they have affixed bayonets - it then becomes a '''bayonet charge''', but the principle and rulings remain the exact same.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The charge can also be performed with firearms if they have affixed bayonets - it then becomes a '''bayonet charge''', but the principle and rulings remain the exact same.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Charging requires the attacker to NOT be within melee range at first; can't charge at something if you're already there!&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Charging can only be performed once per turn, as it will put the attacker within melee range of their target's side, but it can be aimed at any body part or specific target.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Charging can only be performed once per turn, as it will put the attacker within melee range of their target's side, but it can be aimed at any body part or specific target.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Charging imparts no particular &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;accuracy &lt;/del&gt;penalties. If an attack performed while Charging successfully hits the target, the weapon deals 1.5x [[Pain]] and [[Limb damage]] due to the extra strength and momentum.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Charging imparts no particular penalties&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, other than it can only allow one hit per turn&lt;/ins&gt;. If an attack performed while Charging successfully hits the target, the weapon deals 1.5x [[Pain]] and [[Limb damage]] due to the extra strength and momentum.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Abilities]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Abilities]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Charging&amp;diff=10620&amp;oldid=prev</id>
		<title>C27 at 08:50, 13 December 2014</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Charging&amp;diff=10620&amp;oldid=prev"/>
				<updated>2014-12-13T08:50:14Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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			&lt;col class='diff-content' /&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 08:50, 13 December 2014&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Charging''' is an ability, which consists in using any Class 5 Long weapon with either Piercing or Sharp/Piercing damage type (except: Ranged weapons, [[Nailed plank]], [[Pick-axe]]), and charging forwards, blade point first, into an enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Charging''' is an ability, which consists in using any Class 5 Long weapon with either Piercing or Sharp/Piercing damage type (except: Ranged weapons, [[Nailed plank]], [[Pick-axe]]), and charging forwards, blade point first, into an enemy &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in a single, powerful attack&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The charge can also be performed with firearms if they have affixed bayonets - it then becomes a '''bayonet charge''', but the principle and rulings remain the exact same.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The charge can also be performed with firearms if they have affixed bayonets - it then becomes a '''bayonet charge''', but the principle and rulings remain the exact same.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>C27</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Charging&amp;diff=10487&amp;oldid=prev</id>
		<title>SU Tempest: Created page with &quot;'''Charging''' is an ability, which consists in using any Class 5 Long weapon with either Piercing or Sharp/Piercing damage type (except: Ranged weapons, Nailed plank, [[Pick...&quot;</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Charging&amp;diff=10487&amp;oldid=prev"/>
				<updated>2014-12-08T17:38:16Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#39;&amp;#39;&amp;#39;Charging&amp;#39;&amp;#39;&amp;#39; is an ability, which consists in using any Class 5 Long weapon with either Piercing or Sharp/Piercing damage type (except: Ranged weapons, &lt;a href=&quot;/w/index.php?title=Nailed_plank&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Nailed plank (page does not exist)&quot;&gt;Nailed plank&lt;/a&gt;, [[Pick...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Charging''' is an ability, which consists in using any Class 5 Long weapon with either Piercing or Sharp/Piercing damage type (except: Ranged weapons, [[Nailed plank]], [[Pick-axe]]), and charging forwards, blade point first, into an enemy.&lt;br /&gt;
* The charge can also be performed with firearms if they have affixed bayonets - it then becomes a '''bayonet charge''', but the principle and rulings remain the exact same.&lt;br /&gt;
&lt;br /&gt;
Charging requires the attacker to NOT be within melee range at first; can't charge at something if you're already there!&lt;br /&gt;
Charging can only be performed once per turn, as it will put the attacker within melee range of their target's side, but it can be aimed at any body part or specific target.&lt;br /&gt;
&lt;br /&gt;
Charging imparts no particular accuracy penalties. If an attack performed while Charging successfully hits the target, the weapon deals 1.5x [[Pain]] and [[Limb damage]] due to the extra strength and momentum.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Abilities]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

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