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		<id>http://old.mazeworld.net/w/index.php?action=history&amp;feed=atom&amp;title=Concentrating</id>
		<title>Concentrating - Revision history</title>
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		<updated>2026-05-07T17:38:12Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Concentrating&amp;diff=16844&amp;oldid=prev</id>
		<title>SU Tempest at 15:01, 7 June 2019</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Concentrating&amp;diff=16844&amp;oldid=prev"/>
				<updated>2019-06-07T15:01:37Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:01, 7 June 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* To use the technique, a shooter using a suitable weapon (as described above) must aim at a target, but instead of shooting, must begin concentrating.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* To use the technique, a shooter using a suitable weapon (as described above) must aim at a target, but instead of shooting, must begin concentrating.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The shooter's turn will then end immediately. On the NEXT turn, the shooter's action is locked to shooting at the designated target and will be going last in the turn order.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The shooter's turn will then end immediately. On the NEXT turn, the shooter's action is locked to shooting at the designated target and will be going last in the turn order.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** A '''Concentrating''' shooter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is considered to have an &lt;/del&gt;[[Gameplay mechanics#Initiative system|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;IS score&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;'''Con''', which is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;considered theoretically an infinite number of tiers slower &lt;/del&gt;than '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unsp&lt;/del&gt;''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(for Unsparable weapons)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** A '''Concentrating''' shooter&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s&amp;nbsp; &lt;/ins&gt;[[Gameplay mechanics#Initiative system|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Initiative Speed&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is set to the highest possible value: &lt;/ins&gt;'''Con''', which is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;higher &lt;/ins&gt;than '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unsparable&lt;/ins&gt;'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Theoretically, if multiple shooters in the same fight and the same turn are Concentrating, they would be considered to have the same IS, and thus the turn order would be resolved like any other speed conflict.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Theoretically, if multiple shooters in the same fight and the same turn are Concentrating, they would be considered to have the same IS, and thus the turn order would be resolved like any other speed conflict.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* When Concentrated, the next shot's dice score must NOT be a miss or a critical failure in order to trigger the effect. Beware of Inaccuracy Range.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* When Concentrated, the next shot's dice score must NOT be a miss or a critical failure in order to trigger the effect. Beware of Inaccuracy Range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Concentrating&amp;diff=16609&amp;oldid=prev</id>
		<title>SU Tempest at 22:06, 25 November 2018</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Concentrating&amp;diff=16609&amp;oldid=prev"/>
				<updated>2018-11-25T22:06:21Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:06, 25 November 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Concentrating''' is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an ability&lt;/del&gt;, which consists in using any weapon equipped with a [[Weapon accessory#Optics|high power scope]] and performing mental focus in order to deliver one single shot that is as effective as possible.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Concentrating''' is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a technique&lt;/ins&gt;, which consists in using any weapon equipped with a [[Weapon accessory#Optics|high power scope]] and performing mental focus in order to deliver one single shot that is as effective as possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In order to '''concentrate''', the Contestant must be using a firearm equipped with a [[Weapon accessory#Optics|scope]] that is rated either '''high-power''' or '''extreme-power''', and with the capability of performing single shots (semi-auto, bolt-/lever-/pump-action, single shot). Concentrating is not compatible with Burst or Full-auto.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In order to '''concentrate''', the Contestant must be using a firearm equipped with a [[Weapon accessory#Optics|scope]] that is rated either '''high-power''' or '''extreme-power''', and with the capability of performing single shots (semi-auto, bolt-/lever-/pump-action, single shot). Concentrating is not compatible with Burst or Full-auto.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Usage ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Usage ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* To use the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ability&lt;/del&gt;, a shooter using a suitable weapon (as described above) must aim at a target, but instead of shooting, must begin concentrating.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* To use the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;technique&lt;/ins&gt;, a shooter using a suitable weapon (as described above) must aim at a target, but instead of shooting, must begin concentrating.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The shooter's turn will then end immediately. On the NEXT turn, the shooter's action is locked to shooting at the designated target and will be going last in the turn order.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The shooter's turn will then end immediately. On the NEXT turn, the shooter's action is locked to shooting at the designated target and will be going last in the turn order.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** A '''Concentrating''' shooter is considered to have an [[Gameplay mechanics#Initiative system|IS score]] of '''Con''', which is considered theoretically an infinite number of tiers slower than '''Unsp''' (for Unsparable weapons).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** A '''Concentrating''' shooter is considered to have an [[Gameplay mechanics#Initiative system|IS score]] of '''Con''', which is considered theoretically an infinite number of tiers slower than '''Unsp''' (for Unsparable weapons).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Concentrating&amp;diff=15933&amp;oldid=prev</id>
		<title>SU Tempest: /* Usage */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Concentrating&amp;diff=15933&amp;oldid=prev"/>
				<updated>2018-03-01T21:12:25Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Usage&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:12, 1 March 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** A '''Concentrating''' shooter is considered to have an [[Gameplay mechanics#Initiative system|IS score]] of '''Con''', which is considered theoretically an infinite number of tiers slower than '''Unsp''' (for Unsparable weapons).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** A '''Concentrating''' shooter is considered to have an [[Gameplay mechanics#Initiative system|IS score]] of '''Con''', which is considered theoretically an infinite number of tiers slower than '''Unsp''' (for Unsparable weapons).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Theoretically, if multiple shooters in the same fight and the same turn are Concentrating, they would be considered to have the same IS, and thus the turn order would be resolved like any other speed conflict.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Theoretically, if multiple shooters in the same fight and the same turn are Concentrating, they would be considered to have the same IS, and thus the turn order would be resolved like any other speed conflict.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* When Concentrated, the next shot's dice score must NOT be a miss or a critical failure in order to trigger the effect.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* When Concentrated, the next shot's dice score must NOT be a miss or a critical failure in order to trigger the effect&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Beware of Inaccuracy Range&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* A successful hit when Concentrated '''is considered to be a critical hit''', with resulting effects.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* A successful hit when Concentrated '''is considered to be a critical hit''', with resulting effects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Taking any damage, losing consciousness, dying, or losing the target all result in losing Concentration, resulting in the shot not being fired and the turn being wasted.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Taking any damage, losing consciousness, dying, or losing the target all result in losing Concentration, resulting in the shot not being fired and the turn being wasted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Concentrating&amp;diff=15932&amp;oldid=prev</id>
		<title>SU Tempest: /* Usage */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Concentrating&amp;diff=15932&amp;oldid=prev"/>
				<updated>2018-03-01T21:12:03Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Usage&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:12, 1 March 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Theoretically, if multiple shooters in the same fight and the same turn are Concentrating, they would be considered to have the same IS, and thus the turn order would be resolved like any other speed conflict.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Theoretically, if multiple shooters in the same fight and the same turn are Concentrating, they would be considered to have the same IS, and thus the turn order would be resolved like any other speed conflict.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* When Concentrated, the next shot's dice score must NOT be a miss or a critical failure in order to trigger the effect.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* When Concentrated, the next shot's dice score must NOT be a miss or a critical failure in order to trigger the effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* A successful hit when Concentrated '''is considered to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have a dice score of 12, resulting in &lt;/del&gt;a critical hit'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. This&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in turn, overrides any [[Gameplay mechanics#Combat|Inaccuracy]], if the dice score would have otherwise been an inaccurate hit without Concentration&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* A successful hit when Concentrated '''is considered to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/ins&gt;a critical hit''', &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with resulting effects&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Taking any damage, losing consciousness, dying, or losing the target all result in losing Concentration, resulting in the shot not being fired and the turn being wasted.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Taking any damage, losing consciousness, dying, or losing the target all result in losing Concentration, resulting in the shot not being fired and the turn being wasted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Concentrating&amp;diff=15277&amp;oldid=prev</id>
		<title>SU Tempest at 19:44, 17 September 2017</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Concentrating&amp;diff=15277&amp;oldid=prev"/>
				<updated>2017-09-17T19:44:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:44, 17 September 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The act of concentrating itself doesn't break [[stealth]]. When the shot is taken, standard stealth rules apply (whether or not the weapon is silent).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The act of concentrating itself doesn't break [[stealth]]. When the shot is taken, standard stealth rules apply (whether or not the weapon is silent).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Procedure:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Usage ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* To use the ability, a shooter using a suitable weapon (as described above) must aim at a target, but instead of shooting, must begin concentrating.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* To use the ability, a shooter using a suitable weapon (as described above) must aim at a target, but instead of shooting, must begin concentrating.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The shooter's turn will then end immediately. On the NEXT turn, the shooter's action is locked to shooting at the designated target and will be going last in the turn order.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The shooter's turn will then end immediately. On the NEXT turn, the shooter's action is locked to shooting at the designated target and will be going last in the turn order.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* When Concentrated, the next shot's dice score must NOT be a miss or a critical failure in order to trigger the effect.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* When Concentrated, the next shot's dice score must NOT be a miss or a critical failure in order to trigger the effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* A successful hit when Concentrated '''is considered to have a dice score of 12, resulting in a critical hit'''. This, in turn, overrides any [[Gameplay mechanics#Combat|Inaccuracy]], if the dice score would have otherwise been an inaccurate hit without Concentration.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* A successful hit when Concentrated '''is considered to have a dice score of 12, resulting in a critical hit'''. This, in turn, overrides any [[Gameplay mechanics#Combat|Inaccuracy]], if the dice score would have otherwise been an inaccurate hit without Concentration.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Taking any damage, losing &lt;/ins&gt;consciousness, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dying&lt;/ins&gt;, or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;losing &lt;/ins&gt;the target &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all result in losing Concentration&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resulting in &lt;/ins&gt;the shot not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being &lt;/ins&gt;fired &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;the turn being wasted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Counters:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If the shooter loses &lt;/del&gt;consciousness, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dies&lt;/del&gt;, or the target &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dies after starting to Concentrate but before getting to open fire&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the concentration is lost and &lt;/del&gt;the shot &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;not fired&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, leading to &lt;/del&gt;the turn being wasted.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Concentrating&amp;diff=15272&amp;oldid=prev</id>
		<title>Auro at 20:03, 16 September 2017</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Concentrating&amp;diff=15272&amp;oldid=prev"/>
				<updated>2017-09-16T20:03:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:03, 16 September 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Procedure:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Procedure:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* To use the ability, a shooter using a suitable weapon (as described above) must aim at a target, but instead of shooting, must begin concentrating.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* To use the ability, a shooter using a suitable weapon (as described above) must aim at a target, but instead of shooting, must begin concentrating.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The shooter's turn will then end immediately. On the NEXT turn, the shooter's action is locked to shooting at the designated target&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and will be going last in the turn order.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The shooter's turn will then end immediately. On the NEXT turn, the shooter's action is locked to shooting at the designated target and will be going last in the turn order.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** A '''Concentrating''' shooter is considered to have an [[Gameplay mechanics#Initiative system|IS score]] of '''Con''', which is considered &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one tier &lt;/del&gt;slower than '''Unsp''' (for Unsparable weapons).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** A '''Concentrating''' shooter is considered to have an [[Gameplay mechanics#Initiative system|IS score]] of '''Con''', which is considered &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;theoretically an infinite number of tiers &lt;/ins&gt;slower than '''Unsp''' (for Unsparable weapons).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Theoretically, if multiple shooters in the same fight and the same turn are Concentrating, they would be considered to have the same IS, and thus the turn order would be resolved like any other speed conflict.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Theoretically, if multiple shooters in the same fight and the same turn are Concentrating, they would be considered to have the same IS, and thus the turn order would be resolved like any other speed conflict.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* When Concentrated, the next shot's dice score must NOT be a miss or a critical failure in order to trigger the effect.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* When Concentrated, the next shot's dice score must NOT be a miss or a critical failure in order to trigger the effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* A successful hit when Concentrated '''is considered to have a dice score of 12, resulting in a critical hit'''. This in turn overrides any [[Gameplay mechanics#Combat|Inaccuracy]], if the dice score would have otherwise been an inaccurate hit without Concentration.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* A successful hit when Concentrated '''is considered to have a dice score of 12, resulting in a critical hit'''. This&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;in turn&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;overrides any [[Gameplay mechanics#Combat|Inaccuracy]], if the dice score would have otherwise been an inaccurate hit without Concentration.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Counters:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Counters:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Auro</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Concentrating&amp;diff=14289&amp;oldid=prev</id>
		<title>SU Tempest at 18:31, 2 December 2016</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Concentrating&amp;diff=14289&amp;oldid=prev"/>
				<updated>2016-12-02T18:31:46Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:31, 2 December 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Theoretically, if multiple shooters in the same fight and the same turn are Concentrating, they would be considered to have the same IS, and thus the turn order would be resolved like any other speed conflict.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Theoretically, if multiple shooters in the same fight and the same turn are Concentrating, they would be considered to have the same IS, and thus the turn order would be resolved like any other speed conflict.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* When Concentrated, the next shot's dice score must NOT be a miss or a critical failure in order to trigger the effect.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* When Concentrated, the next shot's dice score must NOT be a miss or a critical failure in order to trigger the effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* A successful hit when Concentrated '''is considered to have a dice score of 12, resulting in a critical hit'''. This in turn overrides any [[Gameplay mechanics#Combat|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;form of &lt;/del&gt;Inaccuracy]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;including &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Secondary effect#accuracy|Inaccuracy secondary effect]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* A successful hit when Concentrated '''is considered to have a dice score of 12, resulting in a critical hit'''. This in turn overrides any [[Gameplay mechanics#Combat|Inaccuracy]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dice score would have otherwise been an inaccurate hit without Concentration&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Counters:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Counters:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Concentrating&amp;diff=14287&amp;oldid=prev</id>
		<title>SU Tempest at 18:27, 2 December 2016</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Concentrating&amp;diff=14287&amp;oldid=prev"/>
				<updated>2016-12-02T18:27:54Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:27, 2 December 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Theoretically, if multiple shooters in the same fight and the same turn are Concentrating, they would be considered to have the same IS, and thus the turn order would be resolved like any other speed conflict.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Theoretically, if multiple shooters in the same fight and the same turn are Concentrating, they would be considered to have the same IS, and thus the turn order would be resolved like any other speed conflict.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* When Concentrated, the next shot's dice score must NOT be a miss or a critical failure in order to trigger the effect.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* When Concentrated, the next shot's dice score must NOT be a miss or a critical failure in order to trigger the effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* A successful hit when Concentrated '''is considered to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/del&gt;a 12, resulting in a critical hit'''. This in turn overrides any [[Gameplay mechanics#Combat|form of Inaccuracy]], including the [[Secondary effect#accuracy|Inaccuracy secondary effect]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* A successful hit when Concentrated '''is considered to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dice score of &lt;/ins&gt;12, resulting in a critical hit'''. This in turn overrides any [[Gameplay mechanics#Combat|form of Inaccuracy]], including the [[Secondary effect#accuracy|Inaccuracy secondary effect]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Counters:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Counters:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Concentrating&amp;diff=14286&amp;oldid=prev</id>
		<title>SU Tempest at 18:27, 2 December 2016</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Concentrating&amp;diff=14286&amp;oldid=prev"/>
				<updated>2016-12-02T18:27:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:27, 2 December 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** A '''Concentrating''' shooter is considered to have an [[Gameplay mechanics#Initiative system|IS score]] of '''Con''', which is considered one tier slower than '''Unsp''' (for Unsparable weapons).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** A '''Concentrating''' shooter is considered to have an [[Gameplay mechanics#Initiative system|IS score]] of '''Con''', which is considered one tier slower than '''Unsp''' (for Unsparable weapons).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Theoretically, if multiple shooters in the same fight and the same turn are Concentrating, they would be considered to have the same IS, and thus the turn order would be resolved like any other speed conflict.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Theoretically, if multiple shooters in the same fight and the same turn are Concentrating, they would be considered to have the same IS, and thus the turn order would be resolved like any other speed conflict.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When Concentrated, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next shot's dice score must NOT be a miss or a critical failure &lt;/ins&gt;in order to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trigger the effect&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Effects:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* A successful hit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when Concentrated &lt;/ins&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is considered to &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a 12, resulting in &lt;/ins&gt;a critical hit'''. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This in turn &lt;/ins&gt;overrides &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any &lt;/ins&gt;[[Gameplay mechanics#Combat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|form of Inaccuracy]], including the [[Secondary effect#accuracy&lt;/ins&gt;|Inaccuracy &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;secondary effect&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A shot performed successfully after concentrating needs to hit &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;target &lt;/del&gt;in order to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have effects&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* A successful hit '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;guarantees the hit will &lt;/del&gt;be a critical hit'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, regardless of the actual dice score&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Concentration also &lt;/del&gt;overrides [[Gameplay mechanics#Combat|Inaccuracy]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Counters:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Counters:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Concentrating&amp;diff=13861&amp;oldid=prev</id>
		<title>SU Tempest at 12:57, 27 April 2016</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Concentrating&amp;diff=13861&amp;oldid=prev"/>
				<updated>2016-04-27T12:57:25Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 12:57, 27 April 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Concentrating''' is an ability, which consists in using any weapon equipped with a [[Weapon accessory#Optics|high power scope]] and performing mental focus in order to deliver &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the most deadly &lt;/del&gt;shot possible.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Concentrating''' is an ability, which consists in using any weapon equipped with a [[Weapon accessory#Optics|high power scope]] and performing mental focus in order to deliver &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one single &lt;/ins&gt;shot &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that is as effective as &lt;/ins&gt;possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In order to '''concentrate''', the Contestant must be using a firearm equipped with a [[Weapon accessory#Optics|scope]] that is rated either '''high-power''' or '''extreme-power'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In order to '''concentrate''', the Contestant must be using a firearm equipped with a [[Weapon accessory#Optics|scope]] that is rated either '''high-power''' or '''extreme-power'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and with the capability of performing single shots (semi-auto, bolt-/lever-/pump-action, single shot). Concentrating is not compatible with Burst or Full-auto&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The act of concentrating itself doesn't break [[stealth]]. When the shot is taken, standard stealth rules apply (whether or not the weapon is silent).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The act of concentrating itself doesn't break [[stealth]]. When the shot is taken, standard stealth rules apply (whether or not the weapon is silent).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Counters:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Counters:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* If the shooter loses consciousness, dies, or the target dies after starting to Concentrate but before getting to open fire, the concentration is lost and the shot is not fired, leading to the turn being wasted.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* If the shooter loses consciousness, dies, or the target dies after starting to Concentrate but before getting to open fire, the concentration is lost and the shot is not fired, leading to the turn being wasted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* Even if the optic is suitable, if the weapon is unable to perform semi-automatic fire or single shots (bolt-action, lever-action, pump-action, etc.), Concentrating cannot be used - in other words, this ability cannot be performed with a weapon that can only perform Burst or Full-auto fire.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	</feed>