<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://old.mazeworld.net/w/skins/common/feed.css?270"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://old.mazeworld.net/w/index.php?action=history&amp;feed=atom&amp;title=Cover</id>
		<title>Cover - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://old.mazeworld.net/w/index.php?action=history&amp;feed=atom&amp;title=Cover"/>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Cover&amp;action=history"/>
		<updated>2026-05-12T18:11:00Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.16.2</generator>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Cover&amp;diff=16858&amp;oldid=prev</id>
		<title>SU Tempest at 16:50, 16 July 2019</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Cover&amp;diff=16858&amp;oldid=prev"/>
				<updated>2019-07-16T16:50:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:50, 16 July 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* There also exist exceptional instances where cover types may be pre-determined, which may include situations where cover is guaranteed to never appear.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* There also exist exceptional instances where cover types may be pre-determined, which may include situations where cover is guaranteed to never appear.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;=== Exposure ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;When behind cover, encounters can find themselves in one of two '''states of exposure''': '''Exposed''' and '''Hidden'''.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* When '''Hidden''', the encounter's body is '''completely concealed''' by the cover; the encounter is hiding from sight and is fully using the cover as a shield, maximizing its defensive properties. However, '''while in this state, the encounter CANNOT make a ranged attack''', but consequently, cannot be targeted either by such attacks. Melee attacks are still possible in case the enemy is moving towards their side, or the encounter wishes to abandon cover quickly and attack the enemy on their side.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* When '''Exposed''', the encounter's body is '''PARTIALLY revealed''' and is allowed to attack normally, but since the body is partially exposed, these exposed body parts may be aimed at and fired upon without the cover's protection.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** '''Exposed body groups: HEAD, UPPER BODY, LIMBS (Arms only) EXTREMITIES (Hands only)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* When first taking cover, the encounter may choose which exposure state they first want to assume. If the player specifies none when the Contestant is taking cover, '''Exposed''' is assumed by default.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* Switching between exposure states takes a full turn. Being a non-combat action, it is always resolved first. The reason it takes a full turn is to avoid &amp;quot;turtling&amp;quot;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Assuming enemies fire upon the Contestant's side...&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* If the Contestant was Hidden and is switching to Exposed, he/she will do so at the start of the turn, but may not be targeted; it is only possible to aim at targets that are already exposed when the turn begins.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* If the Contestant was Exposed and is switching to Hidden, it is possible that enemies may have targeted that user, but as the switch will occur at the start of the turn, it will always be resolved before most attacks. In turn, the Contestant will not be hit directly as cover will be in the way.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;As such, switching between the two states constantly, turn after turn, is possible but impractical, as the user constantly switching can never get to attack due to wasting full turns. In other words, it is impossible to abuse exposure states to benefit from both Exposed's ability to attack and Hidden's total protection within a single turn.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;'''NOTE:''' State of exposure has no effect on stealth. As long as stealth is maintained, the user will not be detected, even if they are Exposed.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Types of cover ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Types of cover ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Cover&amp;diff=16576&amp;oldid=prev</id>
		<title>SU Tempest: /* Full Protection */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Cover&amp;diff=16576&amp;oldid=prev"/>
				<updated>2018-11-06T21:30:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Full Protection&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:30, 6 November 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 261:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 261:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Full Protection ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Full Protection ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Most cover does not protect the whole body when the users are Exposed, unless they are behind Full Protection cover, which have the ability to shield a standing human being completely. Thanks to the presence of firing ports, shooters behind Full Protection cover can still attack &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;without fear &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being shot &lt;/del&gt;at.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Most cover does not protect the whole body when the users are Exposed, unless they are behind Full Protection cover, which have the ability to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;shield a standing human being completely&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;. Thanks to the presence of firing ports, shooters behind Full Protection cover can still attack &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as well. Additionally, they protect against '''Bouncing''' [[Explosives rules|explosives]], which normally have the ability to jump above or around cover; the bouncing trait is simply ignored when used against a piece &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cover with Full Protection, as though it wasn't there &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Such cover is naturally extremely rare and only encountered in very secure areas. Such cover is still not invulnerable, despite being improved versions of existing cover, and repeated damage will eventually destroy them as well.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Such cover is naturally extremely rare and only encountered in very secure areas. Such cover is still not invulnerable, despite being improved versions of existing cover, and repeated damage will eventually destroy them as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Cover&amp;diff=15595&amp;oldid=prev</id>
		<title>SU Tempest: /* Strategy */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Cover&amp;diff=15595&amp;oldid=prev"/>
				<updated>2017-11-22T21:13:43Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:13, 22 November 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 283:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 283:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;However, should he/she fail the roll, the contestant will succeed in taking cover '''but will be noticed''' by the enemy, ending his/her turn; this leaves a window for the opponent to attack.&amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;However, should he/she fail the roll, the contestant will succeed in taking cover '''but will be noticed''' by the enemy, ending his/her turn; this leaves a window for the opponent to attack.&amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;During combat, if a piece of cover is struck by a '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;critically successful &lt;/del&gt;hit''' (rolling 12), rolling @critwin is not needed - cover is unaffected by the effects of critical successes and simply succeed as normal&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. In a way, cover provides protection from these random, and often crippling effects&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;During combat, if a piece of cover is struck by a '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;critical &lt;/ins&gt;hit''' (rolling 12), rolling @critwin is not needed - cover is unaffected by the effects of critical successes and simply succeed as normal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Cover becomes more interesting if the contestant is [[Stealth shot|attempting a stealth shot]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Cover becomes more interesting if the contestant is [[Stealth shot|attempting a stealth shot]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Cover&amp;diff=14912&amp;oldid=prev</id>
		<title>SU Tempest: /* Strategy */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Cover&amp;diff=14912&amp;oldid=prev"/>
				<updated>2017-05-08T21:53:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:53, 8 May 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 282:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 282:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;However, should he/she fail the roll, the contestant will succeed in taking cover '''but will be noticed''' by the enemy, ending his/her turn; this leaves a window for the opponent to attack.&amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;However, should he/she fail the roll, the contestant will succeed in taking cover '''but will be noticed''' by the enemy, ending his/her turn; this leaves a window for the opponent to attack.&amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;In case of a critical failure while rolling for cover, they don't take cover at all; the enemies will attack beforehand. They must also '''roll again to take cover''' next turn.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;During combat, if a piece of cover is struck by a '''critically successful hit''' (rolling 12), rolling @critwin is not needed - cover is unaffected by the effects of critical successes and simply succeed as normal. In a way, cover provides protection from these random, and often crippling effects.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;During combat, if a piece of cover is struck by a '''critically successful hit''' (rolling 12), rolling @critwin is not needed - cover is unaffected by the effects of critical successes and simply succeed as normal. In a way, cover provides protection from these random, and often crippling effects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Cover&amp;diff=14911&amp;oldid=prev</id>
		<title>SU Tempest: /* Strategy */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Cover&amp;diff=14911&amp;oldid=prev"/>
				<updated>2017-05-08T21:52:34Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:52, 8 May 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 277:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 277:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Cover provides passive protection to all the encounters using it, until it is destroyed, or unless explosives are used. In such cases, '''splash damage''' hits ALL encounters and anything damageable on the same side as the point of detonation, this includes cover and encounters taking cover, though this only applies for the blast; fragmentation, for example, will hit the cover.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Cover provides passive protection to all the encounters using it, until it is destroyed, or unless explosives are used. In such cases, '''splash damage''' hits ALL encounters and anything damageable on the same side as the point of detonation, this includes cover and encounters taking cover, though this only applies for the blast; fragmentation, for example, will hit the cover.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When a contestant first enters a room and sees an encounter, he/she can attempt taking cover&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Taking cover is subject to a dice roll&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but not to the &lt;/del&gt;[[Gameplay mechanics|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;failure threshold&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; even with FT modifiers, a '''7''' or more is required to be successful in taking cover&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When a contestant first enters a room and sees an encounter, he/she can attempt taking cover &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stealthily&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as dictated by &lt;/ins&gt;[[Gameplay mechanics&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#Other useful ways to use 2d6s&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gameplay mechanics&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Should the contestant succeed the roll, he/she will successfully take cover, '''stealth will be preserved''', and (in most cases) the enemy inside will not notice the contestant's presence.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Should the contestant succeed the roll, he/she will successfully take cover, '''stealth will be preserved''', and (in most cases) the enemy inside will not notice the contestant's presence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Cover&amp;diff=14536&amp;oldid=prev</id>
		<title>SU Tempest: /* Direct targeting of cover */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Cover&amp;diff=14536&amp;oldid=prev"/>
				<updated>2017-03-01T00:41:21Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Direct targeting of cover&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:41, 1 March 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 243:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 243:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Direct targeting of cover ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Direct targeting of cover ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Cover '''can be targeted''' directly, rather than one of the creatures behind the piece of cover, and so for multiple purposes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Cover '''can be targeted''' directly &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(and in certain cases, mainly when using [[Explosives rules|explosive weapons]], it is the only target possible)&lt;/ins&gt;, rather than one of the creatures behind the piece of cover, and so for multiple purposes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* First and most evident purpose: Destroying the cover rather than attack the opponents, and as such deprive them of concealment from targeting and from defense.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* First and most evident purpose: Destroying the cover rather than attack the opponents, and as such deprive them of concealment from targeting and from defense.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Cover&amp;diff=14460&amp;oldid=prev</id>
		<title>SU Tempest: /* Taking cover */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Cover&amp;diff=14460&amp;oldid=prev"/>
				<updated>2017-02-19T17:35:35Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Taking cover&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:35, 19 February 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In order to take cover, a creature must first seek for available cover in the [[Gameplay mechanics#Battlespace|battlespace]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In order to take cover, a creature must first seek for available cover in the [[Gameplay mechanics#Battlespace|battlespace]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As explained in the link above, there are four sides in each battlespace. There can only be one piece of cover per side, barring exceptional situations; in turn this means there is generally only up to 4 pieces of cover in any given room. When combat begins, the GM may determine in advance what types of cover can be found on each Side. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The player &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not required to roll @&lt;/del&gt;cover on their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;own if they wish for their Contestant to take cover; instead&lt;/del&gt;, the player may simply &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make &lt;/del&gt;a statement such as &amp;quot;I am looking for cover&amp;quot; or &amp;quot;Is there cover on my side?&amp;quot;, and the GM &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reveals &lt;/del&gt;what type of cover is on their side. If any creatures on other sides are attempting to take cover, the cover on their side is also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;revealed&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As explained in the link above, there are four sides in each battlespace. There can only be one piece of cover per side, barring exceptional situations; in turn this means there is generally only up to 4 pieces of cover in any given room. When combat begins, the GM may determine in advance what types of cover can be found on each Side. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To figure out whether there &lt;/ins&gt;is cover on their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Side&lt;/ins&gt;, the player may simply &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ask for the information, with &lt;/ins&gt;a statement such as &amp;quot;I am looking for cover&amp;quot; or &amp;quot;Is there cover on my side?&amp;quot;, and the GM &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may detail &lt;/ins&gt;what type of cover is on their side. If any creatures on other sides are attempting to take cover, the cover on their side is also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;detailed and explained&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Taking cover is a '''non-combat action''' with a special trait; this action always succeeds, but may require a check (the '''Stealth cover check''', see [[Gameplay mechanics#Other useful ways to use 2d6s|gameplay mechanics]]) if the creature about to take cover has stealth and wishes to maintain stealth.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Taking cover is a '''non-combat action''' with a special trait; this action always succeeds, but may require a check (the '''Stealth cover check''', see [[Gameplay mechanics#Other useful ways to use 2d6s|gameplay mechanics]]) if the creature about to take cover has stealth and wishes to maintain stealth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Cover&amp;diff=14459&amp;oldid=prev</id>
		<title>SU Tempest: /* Taking cover */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Cover&amp;diff=14459&amp;oldid=prev"/>
				<updated>2017-02-19T17:34:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Taking cover&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:34, 19 February 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In order to take cover, a creature must first seek for available cover in the [[Gameplay mechanics#Battlespace|battlespace]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In order to take cover, a creature must first seek for available cover in the [[Gameplay mechanics#Battlespace|battlespace]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As explained in the link above, there are four sides in each battlespace. There can only be one piece of cover per side, barring exceptional situations; in turn this means there is generally only up to 4 pieces of cover in any given room. When combat begins, the GM &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;makes four '''@cover''' rolls privately, once per Side &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the battlespace, distributed sequentially; the first roll determines Side 1 &lt;/del&gt;cover&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, the second determines &lt;/del&gt;Side &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 cover, and so on&lt;/del&gt;. The player is not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;requires &lt;/del&gt;to roll @cover on their own if they wish for their Contestant to take cover; instead, the player may simply make a statement such as &amp;quot;I am looking for cover&amp;quot; or &amp;quot;Is there cover on my side?&amp;quot;, and the GM reveals what type of cover is on their side. If any creatures on other sides are attempting to take cover, the cover on their side is also revealed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As explained in the link above, there are four sides in each battlespace. There can only be one piece of cover per side, barring exceptional situations; in turn this means there is generally only up to 4 pieces of cover in any given room. When combat begins, the GM &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may determine in advance what types &lt;/ins&gt;of cover &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be found on each &lt;/ins&gt;Side. The player is not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;required &lt;/ins&gt;to roll @cover on their own if they wish for their Contestant to take cover; instead, the player may simply make a statement such as &amp;quot;I am looking for cover&amp;quot; or &amp;quot;Is there cover on my side?&amp;quot;, and the GM reveals what type of cover is on their side. If any creatures on other sides are attempting to take cover, the cover on their side is also revealed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Taking cover is a '''non-combat action''' with a special trait; this action always succeeds, but may require a check (the '''Stealth cover check''', see [[Gameplay mechanics#Other useful ways to use 2d6s|gameplay mechanics]]) if the creature about to take cover has stealth and wishes to maintain stealth.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Taking cover is a '''non-combat action''' with a special trait; this action always succeeds, but may require a check (the '''Stealth cover check''', see [[Gameplay mechanics#Other useful ways to use 2d6s|gameplay mechanics]]) if the creature about to take cover has stealth and wishes to maintain stealth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Cover&amp;diff=14458&amp;oldid=prev</id>
		<title>SU Tempest at 17:33, 19 February 2017</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Cover&amp;diff=14458&amp;oldid=prev"/>
				<updated>2017-02-19T17:33:24Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:33, 19 February 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As explained in the link above, there are four sides in each battlespace. There can only be one piece of cover per side, barring exceptional situations; in turn this means there is generally only up to 4 pieces of cover in any given room. When combat begins, the GM makes four '''@cover''' rolls privately, once per Side of the battlespace, distributed sequentially; the first roll determines Side 1 cover, the second determines Side 2 cover, and so on. The player is not requires to roll @cover on their own if they wish for their Contestant to take cover; instead, the player may simply make a statement such as &amp;quot;I am looking for cover&amp;quot; or &amp;quot;Is there cover on my side?&amp;quot;, and the GM reveals what type of cover is on their side. If any creatures on other sides are attempting to take cover, the cover on their side is also revealed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As explained in the link above, there are four sides in each battlespace. There can only be one piece of cover per side, barring exceptional situations; in turn this means there is generally only up to 4 pieces of cover in any given room. When combat begins, the GM makes four '''@cover''' rolls privately, once per Side of the battlespace, distributed sequentially; the first roll determines Side 1 cover, the second determines Side 2 cover, and so on. The player is not requires to roll @cover on their own if they wish for their Contestant to take cover; instead, the player may simply make a statement such as &amp;quot;I am looking for cover&amp;quot; or &amp;quot;Is there cover on my side?&amp;quot;, and the GM reveals what type of cover is on their side. If any creatures on other sides are attempting to take cover, the cover on their side is also revealed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In order to take cover, each creature wishing to do so must make the relevant roll (see [[Gameplay mechanics#Other useful ways to use 2d6s|gameplay mechanics]] on how to do so). &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Taking cover is a '''non-combat action''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with a special trait&lt;/ins&gt;; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this action always succeeds&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;may &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;require &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;check &lt;/ins&gt;(the '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Stealth cover check&lt;/ins&gt;''', &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see [[Gameplay mechanics#Other useful ways &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use 2d6s|gameplay mechanics]]) if &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;creature about to &lt;/ins&gt;take cover &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/ins&gt;stealth and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wishes to maintain stealth&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Taking cover is a '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;special type of &lt;/del&gt;non-combat action'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Normally, non-combat actions, once resolved, end the turn &lt;/del&gt;; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their defining trait is that they are invariably resolved before combat actions (actions involving Initiative Speed). Taking cover is special in that&amp;nbsp; '''if successful&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the cover-taking creature &lt;/del&gt;may &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;initiate &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;second action afterwards''' &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;except taking cover again, since they're already behind cover.)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* If successful, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cover-taking creatures &lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maintains stealth&lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Stealth prevents a creature from being seen or targeted from other creatures on other sides&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;meaning creatures in stealth have priority &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attack during &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;turn ; since they're not seen nor targetable, they can attack in impunity until stealth is broken.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* If failed, they still &lt;/del&gt;take cover&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, '''but &lt;/del&gt;stealth &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is broken for everyone on their side (they are seen)''', &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their own turn ends immediately.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* There is no critical success nor critical failure when taking cover ; rolling a 2 or a 12 are treated as simply being regular failure and success, respectively&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Exceptional cases ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Exceptional cases ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* If creatures on multiple sides have successfully taken cover, their attacks are resolved before those that failed their cover rolls, or those that chose not to take cover.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** This may potentially result in multiple creatures with maintained stealth. Stealth can also be broken if an enemy moves into their side, however.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* There exist exceptional instances where there may be more than one piece of cover per side. In such situations, a roll to take cover must be made each time a creature wants to switch from one piece of cover to another, even if they were already behind one previously.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* There exist exceptional instances where there may be more than one piece of cover per side. In such situations, a roll to take cover must be made each time a creature wants to switch from one piece of cover to another, even if they were already behind one previously.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* There also exist exceptional instances where cover types may be pre-determined, which may include situations where cover is guaranteed to never appear.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* There also exist exceptional instances where cover types may be pre-determined, which may include situations where cover is guaranteed to never appear.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Cover&amp;diff=14447&amp;oldid=prev</id>
		<title>SU Tempest: /* Strategy */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Cover&amp;diff=14447&amp;oldid=prev"/>
				<updated>2017-02-19T14:43:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:43, 19 February 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 278:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 278:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Strategy ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Strategy ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Cover is an essential aspect of combat in the Mazes, as it has many uses - stealth&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, speed, &lt;/del&gt;and protection from hits via passive defense&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. They are the only way to preserve stealth, and in doing so, can allow combatants that would otherwise be slow (due to high Initiative Score) to attack first (or at least, faster)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Cover is an essential aspect of combat in the Mazes, as it has many uses - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;primarily &lt;/ins&gt;stealth and protection from hits via passive defense.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Cover can absorb damage intended for the encounters using it, unless said encounters are exposed and hit in exposed body parts; there is an innate sense of strategy - should one remain exposed in order to be able to keep returning fire, or be hidden so as to be fully protected, but unable to attack? The answer wholly depends on the situation, the context, and the personal strategy of the Contestant and the other combatants.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Cover can absorb damage intended for the encounters using it, unless said encounters are exposed and hit in exposed body parts; there is an innate sense of strategy - should one remain exposed in order to be able to keep returning fire, or be hidden so as to be fully protected, but unable to attack? The answer wholly depends on the situation, the context, and the personal strategy of the Contestant and the other combatants.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	</feed>