<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://old.mazeworld.net/w/skins/common/feed.css?270"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://old.mazeworld.net/w/index.php?action=history&amp;feed=atom&amp;title=Food</id>
		<title>Food - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://old.mazeworld.net/w/index.php?action=history&amp;feed=atom&amp;title=Food"/>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Food&amp;action=history"/>
		<updated>2026-04-20T05:14:47Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.16.2</generator>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Food&amp;diff=13699&amp;oldid=prev</id>
		<title>SU Tempest at 23:29, 29 March 2016</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Food&amp;diff=13699&amp;oldid=prev"/>
				<updated>2016-03-29T23:29:57Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:29, 29 March 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Food''' is an important kind of item in [[Mazeworld]], and is one of the ways to avoid [[Death|dying]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;primary way to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quell &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hunger|hunger&lt;/del&gt;]], a [[Contestant&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|contestant&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may eat to avoid dying from starvation, but not too much, to avoid suffocation&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Food''' is an important kind of item in [[Mazeworld]], and is one of the ways to avoid [[Death|dying]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Food items are the &lt;/ins&gt;primary way to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;replenish &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nutrition]] and [[Hydration&lt;/ins&gt;]], a [[Contestant]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Food is available in high variety and quantities, and may be classed in several types, the full list of which can be seen on the '''list''' linked below. The majority of food items have a [[load-bearing equipment|weight]] of '''1 unit''', with some rare exceptions. Food items in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mazeworld &lt;/del&gt;are usually found at random in the [[Room|rooms]], but may also be bought in a randomly-found dedicated shop: the [[Delicatessen|delicatessen]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Food &lt;/del&gt;can also be found in [[Chef|restaurants]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Food is available in high variety and quantities, and may be classed in several types, the full list of which can be seen on the '''list''' linked below. The majority of food items have a [[load-bearing equipment|weight]] of '''1 unit''', with some rare exceptions. Food items in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MazeWorld &lt;/ins&gt;are usually found at random in the [[Room|rooms]], but may also be bought in a randomly-found dedicated shop: the [[Delicatessen|delicatessen]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Special types of food items &lt;/ins&gt;can also be found in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;certain food-serving facilities such as &lt;/ins&gt;[[Chef|restaurants]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which may also serve ''meals'' rather than items that can be carried in the inventory&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Food items may be consumed at any time&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, but if done during combat, eating &lt;/del&gt;a food item &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will take the whole &lt;/del&gt;turn. A contestant should not indulge in a meal when they're about to be attacked or shot at!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Food items may be consumed at any time &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; consuming &lt;/ins&gt;a food item &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;takes 1 &lt;/ins&gt;turn&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, including during combat&lt;/ins&gt;. A contestant should not indulge in a meal when they're about to be attacked or shot at!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nutritional value is of paramount importance, as hunger is rated in '''kilocalories''' (kcal), so are food items. &lt;/del&gt;The richer and more nutritious the food item, the more valuable it is. Contestants are advised to stock up on as much food as possible&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. As nutrition is expended by the Contestant's body in order &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heal naturally from certain injuries, it is best to remain well-fed&lt;/del&gt;. Failing to eat sufficiently may lead to starvation, which in turn &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prevents natural healing from occurring&lt;/del&gt;. However, beware of reaching the other extreme; over-eating can lead to nausea and unpleasant sessions of vomiting, and can even lead to death if one indulges too much!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The richer and more nutritious the food item, the more valuable it is. Contestants are advised to stock up on as much food &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and drink &lt;/ins&gt;as possible &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so as &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keep [[Nutrition]] and [[Hydration]] at optimal levels&lt;/ins&gt;. Failing to eat &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or drink &lt;/ins&gt;sufficiently may lead to starvation &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and/or dehydration&lt;/ins&gt;, which in turn &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;causes unpleasant and survival-hindering effects&lt;/ins&gt;. However, beware of reaching the other extreme; over-eating can lead to nausea and unpleasant sessions of vomiting, and can even lead to death if one indulges too much!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[List of food items]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[List of food items]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hunger&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nutrition]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*[[Hydration&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Statistics]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Statistics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Supply crate]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Supply crate]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Food&amp;diff=9369&amp;oldid=prev</id>
		<title>SU Tempest at 13:34, 2 July 2014</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Food&amp;diff=9369&amp;oldid=prev"/>
				<updated>2014-07-02T13:34:24Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:34, 2 July 2014&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Food''' is an important kind of item in [[Mazeworld]], and is one of the ways to avoid [[Death|dying]]. The primary way to quell [[Hunger|hunger]], a [[Contestant|contestant]] may eat to avoid dying from starvation, but not too much, to avoid suffocation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Food''' is an important kind of item in [[Mazeworld]], and is one of the ways to avoid [[Death|dying]]. The primary way to quell [[Hunger|hunger]], a [[Contestant|contestant]] may eat to avoid dying from starvation, but not too much, to avoid suffocation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Food is available in high variety and quantities, and may be classed in several types, the full list of which can be seen on the '''list''' linked below. The majority of food items have a [[load-bearing equipment|weight]] of '''1 unit''', with some rare exceptions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Food is available in high variety and quantities, and may be classed in several types, the full list of which can be seen on the '''list''' linked below. The majority of food items have a [[load-bearing equipment|weight]] of '''1 unit''', with some rare exceptions. Food items in Mazeworld &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/ins&gt;usually found at random in the [[Room|rooms]], but may also be bought in a randomly-found dedicated shop: the [[Delicatessen|delicatessen]]. Food can also be found in [[Chef|restaurants]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Food items in Mazeworld &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;usually found at random in the [[Room|rooms]], but may also be bought in a randomly-found dedicated shop: the [[Delicatessen|delicatessen]]. Food can also be found in [[Chef|restaurants]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Food items may be consumed at any time, but if done during combat, eating a food item will take the whole turn. A contestant should not indulge in a meal when they're about to be attacked or shot at!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Food items may be consumed at any time, but if done during combat, eating a food item will take the whole turn. A contestant should not indulge in a meal when they're about to be attacked or shot at!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Nutritional value is of paramount importance, as hunger is rated in '''kilocalories''' (kcal), so are food items. The richer and more nutritious the food item, the more valuable it is.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Nutritional value is of paramount importance, as hunger is rated in '''kilocalories''' (kcal), so are food items. The richer and more nutritious the food item, the more valuable it is. Contestants are advised to stock up on as much food as possible. As nutrition is expended by the Contestant's body in order to heal naturally from certain injuries, it is best to remain well-fed. Failing to eat sufficiently may lead to starvation, which in turn prevents natural healing from occurring. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, beware of reaching the other extreme; over-eating can lead to nausea and unpleasant sessions of vomiting, and can even lead to death if one indulges too much!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Contestants are advised to stock up on as much food as possible. As nutrition is expended by the Contestant's body in order to heal naturally from certain injuries, it is best to remain well-fed. Failing to eat sufficiently may lead to starvation, which in turn prevents natural healing from occurring.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Food&amp;diff=9368&amp;oldid=prev</id>
		<title>SU Tempest at 13:33, 2 July 2014</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Food&amp;diff=9368&amp;oldid=prev"/>
				<updated>2014-07-02T13:33:44Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:33, 2 July 2014&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Food''' is an important kind of item in [[Mazeworld]], and is one of the ways to avoid [[Death|dying]]. The primary way to quell [[Hunger|hunger]], a [[Contestant|contestant]] may eat to avoid dying from starvation, but not too much, to avoid suffocation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Food''' is an important kind of item in [[Mazeworld]], and is one of the ways to avoid [[Death|dying]]. The primary way to quell [[Hunger|hunger]], a [[Contestant|contestant]] may eat to avoid dying from starvation, but not too much, to avoid suffocation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Food is available in high variety and quantities, and may be classed in several types&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: '''fruits'''&lt;/del&gt;, '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vegetables''', '''meat''', '''seafood''', '''desserts''', '''fast-food''', '''lunch packs''', '''commodities''', and '''beverages&lt;/del&gt;'''. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Every single &lt;/del&gt;food &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;item has the same individual &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Backpack&lt;/del&gt;|weight]] of 1.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Food is available in high variety and quantities, and may be classed in several types, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the full list of which can be seen on the &lt;/ins&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;list&lt;/ins&gt;''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;linked below&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The majority of &lt;/ins&gt;food &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;items have a &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;load-bearing equipment&lt;/ins&gt;|weight]] of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;1 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unit''', with some rare exceptions&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Foods &lt;/del&gt;in Mazeworld &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are of varying quality and status ; some of them may be [[Poison|poisoned]], others may have [[Secondary effect|additional effects]], and alcoholic beverages may also increase the [[Inebriation|inebriation]] rate.&amp;lt;br /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Food items &lt;/ins&gt;in Mazeworld &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;usually found at random in the [[Room|rooms]], but may also be bought in a randomly-found dedicated shop: the [[Delicatessen|delicatessen&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]. Food can also be found in [[Chef|restaurants&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They are &lt;/del&gt;usually found at random in the [[Room|rooms]], but may also be bought in a randomly-found dedicated shop: the [[Delicatessen|delicatessen]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Food items may be consumed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whole, or in multiple '''portions''', depending on the type of food item. Any amount of portions may be eaten &lt;/del&gt;at any &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;moment&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;multiple-portion foods allow the contestant to eat one portion per turn&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lowering slightly his/her hunger while at the same time preserving time and &lt;/del&gt;food &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quantities - this is perhaps &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best solutions for hunger emergencies &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the middle of &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fight, or &lt;/del&gt;when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;food becomes scarce.&amp;lt;br /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Food items may be consumed at any &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if done during combat&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eating a &lt;/ins&gt;food &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;item will take &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whole turn. A contestant should not indulge &lt;/ins&gt;in a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;meal &lt;/ins&gt;when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;re about &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be attacked or shot at!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For example, a carrot is a &lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''single-portion''' food item, while a Bento Box is a '''multiple-portion''' one, containing more &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eat.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Foods are &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;varying quality&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and more often than not, the higher the calorie count, the higher the maximum potential Hunger will go down - this &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quality&lt;/del&gt;''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of a &lt;/del&gt;food item&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. For example&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a mere orange &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of lower '''quality''' than something richer, such as a milkshake&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nutritional value is &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;paramount importance&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as hunger &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rated in &lt;/ins&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kilocalories&lt;/ins&gt;''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(kcal), so are food items. The richer and more nutritious the &lt;/ins&gt;food item, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the more valuable it &lt;/ins&gt;is.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Those two factors come in play to calculate how much hunger will be quelled. A ''x''d''y'' dice is thrown, where ''x'' is the amount of '''portions''' eaten and ''y'' the quality of the food item consumed. The resulting number is the amount reduced from the Hunger rate.&amp;lt;br /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Contestants are advised &lt;/ins&gt;to stock up on as much &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;food &lt;/ins&gt;as possible. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As nutrition &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;expended by the Contestant's body &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;order &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heal naturally &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;certain injuries&lt;/ins&gt;, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is best &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remain well-fed. Failing to eat sufficiently may lead to starvation&lt;/ins&gt;, which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in turn prevents natural healing from occurring&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For example, when a contestant eats an apple, which is a '''single-portion''' item, with a '''quality''' of 6. This results in throwing a '''1'''d'''6''' die. The result of the dice throw will be the final amount of Hunger quelled.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Because of this system, food may or may not content the contestant's stomach were he/she to become hungry. This is the '''effectiveness''' of a food item. Depending on how much Hunger was reduced compared to its potential maximum, the effective quality may be:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*'''Tasteless''' if the Hunger quelled was 1&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*'''Bland''' if the Hunger quelled was under half of the '''quality'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*'''Good''' if the Hunger quelled was half or more than half of the '''quality'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*'''Excellent''' if the Hunger quelled was the maximum '''quality'''.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Players will want &lt;/del&gt;to stock up on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;food &lt;/del&gt;as much as possible &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to prevent any Hunger-related problems or in case of a bad luck stroll of Tasteless or Bland items&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Any food item &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;good to keep &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the backpack - but it might be problematic &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eat &amp;amp;quot;just one more&amp;amp;quot; high-quality food item if the contestant is already in an oversatiated state, then realizing too late he/she is [[Death|dying]] &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;choking.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If a contestant owns [[Cyanide|cyanide]], he/she can '''spike food with [[Poison|poison]]'''&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and use &lt;/del&gt;it to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;try and feed an [[Encounters|enemy]]&lt;/del&gt;, which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will die the instant it eats. (Of course, eating food the contestant spiked himself/herself is a '''really bad idea'''.) There is also a possibility that certain food items can be found poisoned, and while certain of those items are obvious, others are not and may be confused for regular food items. Caution is advised&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Food&amp;diff=5545&amp;oldid=prev</id>
		<title>SU Tempest at 12:46, 13 August 2013</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Food&amp;diff=5545&amp;oldid=prev"/>
				<updated>2013-08-13T12:46:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 12:46, 13 August 2013&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Food items may be consumed whole, or in multiple '''portions''', depending on the type of food item. Any amount of portions may be eaten at any moment, but multiple-portion foods allow the contestant to eat one portion per turn, lowering slightly his/her hunger while at the same time preserving time and food quantities - this is perhaps the best solutions for hunger emergencies in the middle of a fight, or when food becomes scarce.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Food items may be consumed whole, or in multiple '''portions''', depending on the type of food item. Any amount of portions may be eaten at any moment, but multiple-portion foods allow the contestant to eat one portion per turn, lowering slightly his/her hunger while at the same time preserving time and food quantities - this is perhaps the best solutions for hunger emergencies in the middle of a fight, or when food becomes scarce.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For example, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Carrot|&lt;/del&gt;carrot&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;is a '''single-portion''' food item, while a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Bento Box&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;is a '''multiple-portion''' one, containing more to eat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For example, a carrot is a '''single-portion''' food item, while a Bento Box is a '''multiple-portion''' one, containing more to eat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Foods are of varying quality, and more often than not, the higher the calorie count, the higher the maximum potential Hunger will go down - this is the '''quality''' of a food item. For example, a mere &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Orange|&lt;/del&gt;orange&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;is of lower '''quality''' than something richer, such as a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;milkshake&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Foods are of varying quality, and more often than not, the higher the calorie count, the higher the maximum potential Hunger will go down - this is the '''quality''' of a food item. For example, a mere orange is of lower '''quality''' than something richer, such as a milkshake.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Those two factors come in play to calculate how much hunger will be quelled. A ''x''d''y'' dice is thrown, where ''x'' is the amount of '''portions''' eaten and ''y'' the quality of the food item consumed. The resulting number is the amount reduced from the Hunger rate.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Those two factors come in play to calculate how much hunger will be quelled. A ''x''d''y'' dice is thrown, where ''x'' is the amount of '''portions''' eaten and ''y'' the quality of the food item consumed. The resulting number is the amount reduced from the Hunger rate.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For example, when a contestant eats an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Apple|&lt;/del&gt;apple&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, which is a '''single-portion''' item, with a '''quality''' of 6. This results in throwing a '''1'''d'''6''' die. The result of the dice throw will be the final amount of Hunger quelled.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For example, when a contestant eats an apple, which is a '''single-portion''' item, with a '''quality''' of 6. This results in throwing a '''1'''d'''6''' die. The result of the dice throw will be the final amount of Hunger quelled.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Because of this system, food may or may not content the contestant's stomach were he/she to become hungry. This is the '''effectiveness''' of a food item. Depending on how much Hunger was reduced compared to its potential maximum, the effective quality may be:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Because of this system, food may or may not content the contestant's stomach were he/she to become hungry. This is the '''effectiveness''' of a food item. Depending on how much Hunger was reduced compared to its potential maximum, the effective quality may be:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Good''' if the Hunger quelled was half or more than half of the '''quality'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Good''' if the Hunger quelled was half or more than half of the '''quality'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Excellent''' if the Hunger quelled was the maximum '''quality'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''Excellent''' if the Hunger quelled was the maximum '''quality'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;For example, if a contestant eats an [[Apple|apple]] and feels that &amp;amp;quot;it tasted good&amp;amp;quot;, it means his/her Hunger rate dropped by a number between 3 and 5.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Players will want to stock up on food as much as possible to prevent any Hunger-related problems or in case of a bad luck stroll of Tasteless or Bland items. Any food item is good to keep in the backpack - but it might be problematic to eat &amp;amp;quot;just one more&amp;amp;quot; high-quality food item if the contestant is already in an oversatiated state, then realizing too late he/she is [[Death|dying]] from choking.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Players will want to stock up on food as much as possible to prevent any Hunger-related problems or in case of a bad luck stroll of Tasteless or Bland items. Any food item is good to keep in the backpack - but it might be problematic to eat &amp;amp;quot;just one more&amp;amp;quot; high-quality food item if the contestant is already in an oversatiated state, then realizing too late he/she is [[Death|dying]] from choking.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Food&amp;diff=859&amp;oldid=prev</id>
		<title>Keiji: 1 revision</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Food&amp;diff=859&amp;oldid=prev"/>
				<updated>2012-06-12T21:05:24Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='1' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='1' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:05, 12 June 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Keiji</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Food&amp;diff=858&amp;oldid=prev</id>
		<title>SU Tempest at 18:35, 12 June 2012</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Food&amp;diff=858&amp;oldid=prev"/>
				<updated>2012-06-12T18:35:35Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Food''' is an important kind of item in [[Mazeworld]], and is one of the ways to avoid [[Death|dying]]. The primary way to quell [[Hunger|hunger]], a [[Contestant|contestant]] may eat to avoid dying from starvation, but not too much, to avoid suffocation.&lt;br /&gt;
&lt;br /&gt;
Food is available in high variety and quantities, and may be classed in several types: '''fruits''', '''vegetables''', '''meat''', '''seafood''', '''desserts''', '''fast-food''', '''lunch packs''', '''commodities''', and '''beverages'''. Every single food item has the same individual [[Backpack|weight]] of 1.&lt;br /&gt;
&lt;br /&gt;
Foods in Mazeworld are of varying quality and status ; some of them may be [[Poison|poisoned]], others may have [[Secondary effect|additional effects]], and alcoholic beverages may also increase the [[Inebriation|inebriation]] rate.&amp;lt;br /&amp;gt;&lt;br /&gt;
They are usually found at random in the [[Room|rooms]], but may also be bought in a randomly-found dedicated shop: the [[Delicatessen|delicatessen]].&lt;br /&gt;
&lt;br /&gt;
Food items may be consumed whole, or in multiple '''portions''', depending on the type of food item. Any amount of portions may be eaten at any moment, but multiple-portion foods allow the contestant to eat one portion per turn, lowering slightly his/her hunger while at the same time preserving time and food quantities - this is perhaps the best solutions for hunger emergencies in the middle of a fight, or when food becomes scarce.&amp;lt;br /&amp;gt;&lt;br /&gt;
For example, a [[Carrot|carrot]] is a '''single-portion''' food item, while a [[Bento Box]] is a '''multiple-portion''' one, containing more to eat.&lt;br /&gt;
&lt;br /&gt;
Foods are of varying quality, and more often than not, the higher the calorie count, the higher the maximum potential Hunger will go down - this is the '''quality''' of a food item. For example, a mere [[Orange|orange]] is of lower '''quality''' than something richer, such as a [[milkshake]].&lt;br /&gt;
&lt;br /&gt;
Those two factors come in play to calculate how much hunger will be quelled. A ''x''d''y'' dice is thrown, where ''x'' is the amount of '''portions''' eaten and ''y'' the quality of the food item consumed. The resulting number is the amount reduced from the Hunger rate.&amp;lt;br /&amp;gt;&lt;br /&gt;
For example, when a contestant eats an [[Apple|apple]], which is a '''single-portion''' item, with a '''quality''' of 6. This results in throwing a '''1'''d'''6''' die. The result of the dice throw will be the final amount of Hunger quelled.&lt;br /&gt;
&lt;br /&gt;
Because of this system, food may or may not content the contestant's stomach were he/she to become hungry. This is the '''effectiveness''' of a food item. Depending on how much Hunger was reduced compared to its potential maximum, the effective quality may be:&lt;br /&gt;
&lt;br /&gt;
*'''Tasteless''' if the Hunger quelled was 1&lt;br /&gt;
*'''Bland''' if the Hunger quelled was under half of the '''quality'''&lt;br /&gt;
*'''Good''' if the Hunger quelled was half or more than half of the '''quality'''&lt;br /&gt;
*'''Excellent''' if the Hunger quelled was the maximum '''quality'''.&lt;br /&gt;
&lt;br /&gt;
For example, if a contestant eats an [[Apple|apple]] and feels that &amp;amp;quot;it tasted good&amp;amp;quot;, it means his/her Hunger rate dropped by a number between 3 and 5.&lt;br /&gt;
&lt;br /&gt;
Players will want to stock up on food as much as possible to prevent any Hunger-related problems or in case of a bad luck stroll of Tasteless or Bland items. Any food item is good to keep in the backpack - but it might be problematic to eat &amp;amp;quot;just one more&amp;amp;quot; high-quality food item if the contestant is already in an oversatiated state, then realizing too late he/she is [[Death|dying]] from choking.&lt;br /&gt;
&lt;br /&gt;
If a contestant owns [[Cyanide|cyanide]], he/she can '''spike food with [[Poison|poison]]''', and use it to try and feed an [[Encounters|enemy]], which will die the instant it eats. (Of course, eating food the contestant spiked himself/herself is a '''really bad idea'''.) There is also a possibility that certain food items can be found poisoned, and while certain of those items are obvious, others are not and may be confused for regular food items. Caution is advised.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[List of food items]]&lt;br /&gt;
*[[Hunger]]&lt;br /&gt;
*[[Statistics]]&lt;br /&gt;
*[[Supply crate]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	</feed>