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		<id>http://old.mazeworld.net/w/index.php?action=history&amp;feed=atom&amp;title=Pain</id>
		<title>Pain - Revision history</title>
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		<updated>2026-04-07T02:01:34Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Pain&amp;diff=16032&amp;oldid=prev</id>
		<title>SU Tempest: /* Blacking out */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Pain&amp;diff=16032&amp;oldid=prev"/>
				<updated>2018-04-08T19:24:43Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Blacking out&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:24, 8 April 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If the Contestant blacks out during combat, they will be helpless until combat ends, which may result in certain situations occurring.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If the Contestant blacks out during combat, they will be helpless until combat ends, which may result in certain situations occurring.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* In most cases, Contestants will be considered 'defeated' by their opponents if they black out, and depending on the enemy, the Contestant's body may also be looted. Looting priority is as follows: Money in backpack pouch, money elsewhere in inventory, valuables in inventory.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* In most cases, Contestants will be considered 'defeated' by their opponents if they black out, and depending on the enemy, the Contestant's body may also be looted. Looting priority is as follows: Money in backpack pouch, money elsewhere in inventory, valuables in inventory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* In certain cases, particularly if the Contestant is wanted dead for any reason (generally as a result of poor [[Reputation]] with relevant factions, or in specific situations from [[Quests]]), enemies will attempt to execute a blacked-out Contestant. This naturally results in their [[Death]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and will end their progress&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* In certain cases, particularly if the Contestant is wanted dead for any reason (generally as a result of poor [[Reputation]] with relevant factions, or in specific situations from [[Quests]]), enemies will attempt to execute a blacked-out Contestant. This naturally results in their [[Death]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Any allies and friendly creatures still conscious while the Contestant is blacked out will continue fighting, and may attempt to use their own medical supplies (if they carry any) to wake the Contestant up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Any allies and friendly creatures still conscious while the Contestant is blacked out will continue fighting, and may attempt to use their own medical supplies (if they carry any) to wake the Contestant up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;In case the Contestant blacks out outside of combat, the following occurs:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* A time counter of 10 turns begins as soon as the Contestant leaves combat, or immediately if not in combat.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* During this time frame, the Contestant is helpless.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** Any secondary effects and other statistics will continue ticking down ; life-threatening situations such as suffering from open wounds, being poisoned, and other such effects may very well kill the Contestant in the meantime, but natural healing is also still active and may also allow the Contestant to wake up on their own.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** Any conscious allies and friendlies with available medical supplies may, if they can, attempt to heal the Contestant and help him/her wake up.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* If, at the end of those 10 turns, the Contestant is both still alive and still blacked out, he/she will wake up in a hospital bedroom, in the hospital of the town they last visited. It is implied that [[Hebizuka]] herself is responsible for transporting the Contestant there.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** '''Failsafe #1''': If the Contestant's [[Reputation]] in the last town (either faction or town) is too low to allow entry in the last town, in which case the Contestant will immediately return to Arnett and land in a hospital bedroom there.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** '''Failsafe #2''': If the Contestant's Reputation in Arnett is still too low to allow entry even there, then [[Hebizuka]] will not transport the Contestant to another town's hospital ; instead, she will inject him/her with a syringe of [[Epinephrine]] right on the spot ; which has, among other effects, the ability to force a Contestant into wakefulness even when into blackout.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Note that if the Contestant has a permanent ally, they will also be transported to the hospital bedroom so as to not lose them.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;After landing in a hospital bedroom, the Contestant will have been automatically health diagnosed, all Pain and Fatigue will be healed for free, and any other ailments can be healed as much as their current funds allow (the player will be prompted to choose what treatment they wish the Contestant to receive). Do note that depending on Reputation, price markups or discounts apply as they normally would.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Pain&amp;diff=14677&amp;oldid=prev</id>
		<title>SU Tempest: /* Modifiers */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Pain&amp;diff=14677&amp;oldid=prev"/>
				<updated>2017-04-10T16:47:46Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Modifiers&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:47, 10 April 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Pain sensitivity''' (Default value: 100% which corresponds to 1.00x) is a multiplier on incoming Pain damage can be modified temporarily or permanently via the use of [[Medical aid|meds]], [[Bionics]], or other methods (magic, certain items or effects, etc).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Pain sensitivity''' (Default value: 100% which corresponds to 1.00x) is a multiplier on incoming Pain damage can be modified temporarily or permanently via the use of [[Medical aid|meds]], [[Bionics]], or other methods (magic, certain items or effects, etc).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Pain Blackout Threshold''' (PBT, default value: 100%) sets the minimum amount of Pain needed to pass out or blackout. It can never be higher than the Max Pain Threshold, for obvious reasons. It can only be modified via the use of [[Bionics]] or certain other methods.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Pain Blackout Threshold''' (PBT, default value: 100%) sets the minimum amount of Pain needed to pass out or blackout. It can never be higher than the Max Pain Threshold, for obvious reasons. It can only be modified via the use of [[Bionics]] or certain other methods.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Pain Death Threshold''' (PDT or &amp;quot;true Max Pain&amp;quot;, default value: 150%) sets the maximum amount of Pain needed before dying. It is defined as being always equal to '''MPuB + 50%''' ; in other words, anything that affects &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MPuB &lt;/del&gt;also affects &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MPT&lt;/del&gt;. It can only be modified on its own, separately from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MPuB&lt;/del&gt;, via certain other methods.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Pain Death Threshold''' (PDT or &amp;quot;true Max Pain&amp;quot;, default value: 150%) sets the maximum amount of Pain needed before dying. It is defined as being always equal to '''MPuB + 50%''' ; in other words, anything that affects &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PBT &lt;/ins&gt;also affects &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PDT&lt;/ins&gt;. It can only be modified on its own, separately from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PBT&lt;/ins&gt;, via certain other methods.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Effects ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Effects ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Pain&amp;diff=14494&amp;oldid=prev</id>
		<title>SU Tempest: /* How it works */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Pain&amp;diff=14494&amp;oldid=prev"/>
				<updated>2017-02-23T02:35:31Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;How it works&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:35, 23 February 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== How it works ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== How it works ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Pain can be '''naturally healed''', at a standard rate of '''2% per turn'''. Natural healing of Pain &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;requires &lt;/del&gt;[[Hunger|5 ntri &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;per &lt;/del&gt;1%]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and thus &lt;/del&gt;10 ntri &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;per &lt;/del&gt;2%.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Pain can be '''naturally healed''', at a standard rate of '''2% per turn'''. Natural healing of Pain &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;costs &lt;/ins&gt;[[Hunger|5 ntri&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] and [[Fatigue|0.&lt;/ins&gt;1% &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fatigue&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;per 1% Pain healed. Thus, every turn, at the normal rate of 2% Pain per turn&lt;/ins&gt;, 10 ntri &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and 0.&lt;/ins&gt;2% &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fatigue will be consumed&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Incoming Pain can be lessened by wearing [[clothing and armor]] of the highest possible [[Damage chart|armor class]], and it should cover the most body parts possible to ensure reliable protection.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Incoming Pain can be lessened by wearing [[clothing and armor]] of the highest possible [[Damage chart|armor class]], and it should cover the most body parts possible to ensure reliable protection.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Pain can be treated via certain [[Medical aid|medical aids]], or when finding a [[Hospital room]], for a fee. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Pain can be treated via certain [[Medical aid|medical aids]], or when finding a [[Hospital room]], for a fee. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Pain&amp;diff=13849&amp;oldid=prev</id>
		<title>SU Tempest: /* Blacking out */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Pain&amp;diff=13849&amp;oldid=prev"/>
				<updated>2016-04-27T10:30:10Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Blacking out&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 10:30, 27 April 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In case the Contestant blacks out outside of combat, the following occurs:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In case the Contestant blacks out outside of combat, the following occurs:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* A time counter of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;30 &lt;/del&gt;turns begins as soon as the Contestant leaves combat, or immediately if not in combat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* A time counter of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;10 &lt;/ins&gt;turns begins as soon as the Contestant leaves combat, or immediately if not in combat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* During this time frame, the Contestant is helpless.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* During this time frame, the Contestant is helpless.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Any secondary effects and other statistics will continue ticking down ; life-threatening situations such as suffering from open wounds, being poisoned, and other such effects may very well kill the Contestant in the meantime, but natural healing is also still active and may also allow the Contestant to wake up on their own.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Any secondary effects and other statistics will continue ticking down ; life-threatening situations such as suffering from open wounds, being poisoned, and other such effects may very well kill the Contestant in the meantime, but natural healing is also still active and may also allow the Contestant to wake up on their own.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Any conscious allies and friendlies with available medical supplies may, if they can, attempt to heal the Contestant and help him/her wake up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Any conscious allies and friendlies with available medical supplies may, if they can, attempt to heal the Contestant and help him/her wake up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* If, at the end of those &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;30 &lt;/del&gt;turns, the Contestant is both still alive and still blacked out, he/she will wake up in a hospital bedroom, in the hospital of the town they last visited. It is implied that [[Hebizuka]] herself is responsible for transporting the Contestant there.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* If, at the end of those &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;10 &lt;/ins&gt;turns, the Contestant is both still alive and still blacked out, he/she will wake up in a hospital bedroom, in the hospital of the town they last visited. It is implied that [[Hebizuka]] herself is responsible for transporting the Contestant there.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Failsafe #1''': If the Contestant's [[Reputation]] in the last town (either faction or town) is too low to allow entry in the last town, in which case the Contestant will immediately return to Arnett and land in a hospital bedroom there.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Failsafe #1''': If the Contestant's [[Reputation]] in the last town (either faction or town) is too low to allow entry in the last town, in which case the Contestant will immediately return to Arnett and land in a hospital bedroom there.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Failsafe #2''': If the Contestant's Reputation in Arnett is still too low to allow entry even there, then [[Hebizuka]] will not transport the Contestant to another town's hospital ; instead, she will inject him/her with a syringe of [[Epinephrine]] right on the spot ; which has, among other effects, the ability to force a Contestant into wakefulness even when into blackout.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Failsafe #2''': If the Contestant's Reputation in Arnett is still too low to allow entry even there, then [[Hebizuka]] will not transport the Contestant to another town's hospital ; instead, she will inject him/her with a syringe of [[Epinephrine]] right on the spot ; which has, among other effects, the ability to force a Contestant into wakefulness even when into blackout.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Pain&amp;diff=13848&amp;oldid=prev</id>
		<title>SU Tempest: /* Blacking out */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Pain&amp;diff=13848&amp;oldid=prev"/>
				<updated>2016-04-27T10:26:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Blacking out&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 10:26, 27 April 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In case the Contestant blacks out outside of combat, the following occurs:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In case the Contestant blacks out outside of combat, the following occurs:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* A time counter of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;10 &lt;/del&gt;turns begins as soon as the Contestant leaves combat, or immediately if not in combat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* A time counter of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;30 &lt;/ins&gt;turns begins as soon as the Contestant leaves combat, or immediately if not in combat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* During this time frame, the Contestant is helpless.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* During this time frame, the Contestant is helpless.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Any secondary effects and other statistics will continue ticking down ; life-threatening situations such as suffering from open wounds, being poisoned, and other such effects may very well kill the Contestant in the meantime, but natural healing is also still active and may also allow the Contestant to wake up on their own.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Any secondary effects and other statistics will continue ticking down ; life-threatening situations such as suffering from open wounds, being poisoned, and other such effects may very well kill the Contestant in the meantime, but natural healing is also still active and may also allow the Contestant to wake up on their own.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Pain&amp;diff=13816&amp;oldid=prev</id>
		<title>SU Tempest at 23:24, 7 April 2016</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Pain&amp;diff=13816&amp;oldid=prev"/>
				<updated>2016-04-07T23:24:23Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:24, 7 April 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| 0%;39%&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| 0%;39%&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;2&amp;quot; | 40%;69%&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;2&amp;quot; | 40%;69%&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;2&amp;quot; | 70%;&amp;lt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MPuB&lt;/del&gt;'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;2&amp;quot; | 70%;&amp;lt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PBT&lt;/ins&gt;'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;2&amp;quot; | '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MPuB&lt;/del&gt;''';&amp;lt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MPT&lt;/del&gt;'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;2&amp;quot; | '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PBT&lt;/ins&gt;''';&amp;lt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PDT&lt;/ins&gt;'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;2&amp;quot; | ≥'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MPT&lt;/del&gt;'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;2&amp;quot; | ≥'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PDT&lt;/ins&gt;'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| '''Condition'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| '''Condition'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MPuB&lt;/del&gt;''': &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Max &lt;/del&gt;Pain &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;until &lt;/del&gt;Blackout - default value is 100%&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PBT&lt;/ins&gt;''': Pain Blackout &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Threshold &lt;/ins&gt;- default value is 100%&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MPT&lt;/del&gt;''': &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Max &lt;/del&gt;Pain Threshold - default value is 150%&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PDT&lt;/ins&gt;''': Pain &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Death &lt;/ins&gt;Threshold - default value is 150%&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== How it works ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== How it works ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Modifiers ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Modifiers ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Three stats influence Pain directly, not counting natural healing:&amp;nbsp; '''Pain sensitivity''', '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Max &lt;/del&gt;Pain &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;until &lt;/del&gt;Blackout''', and '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Max &lt;/del&gt;Pain Threshold'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Three stats influence Pain directly, not counting natural healing:&amp;nbsp; '''Pain sensitivity''', '''Pain Blackout &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Threshold&lt;/ins&gt;''', and '''Pain &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Death &lt;/ins&gt;Threshold'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Pain sensitivity''' (Default value: 100% which corresponds to 1.00x) is a multiplier on incoming Pain damage can be modified temporarily or permanently via the use of [[Medical aid|meds]], [[Bionics]], or other methods (magic, certain items or effects, etc).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Pain sensitivity''' (Default value: 100% which corresponds to 1.00x) is a multiplier on incoming Pain damage can be modified temporarily or permanently via the use of [[Medical aid|meds]], [[Bionics]], or other methods (magic, certain items or effects, etc).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Max &lt;/del&gt;Pain &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;until &lt;/del&gt;Blackout''' (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Blackout threshold&lt;/del&gt;, default value: 100%) sets the minimum amount of Pain needed to pass out or blackout. It can never be higher than the Max Pain Threshold, for obvious reasons. It can only be modified via the use of [[Bionics]] or certain other methods.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Pain Blackout &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Threshold&lt;/ins&gt;''' (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PBT&lt;/ins&gt;, default value: 100%) sets the minimum amount of Pain needed to pass out or blackout. It can never be higher than the Max Pain Threshold, for obvious reasons. It can only be modified via the use of [[Bionics]] or certain other methods.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Max &lt;/del&gt;Pain Threshold''' (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Pain death threshold &lt;/del&gt;or &amp;quot;true Max Pain&amp;quot;, default value: 150%) sets the maximum amount of Pain needed before dying. It is defined as being always equal to '''MPuB + 50%''' ; in other words, anything that affects MPuB also affects MPT. It can only be modified on its own, separately from MPuB, via certain other methods.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Pain &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Death &lt;/ins&gt;Threshold''' (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PDT &lt;/ins&gt;or &amp;quot;true Max Pain&amp;quot;, default value: 150%) sets the maximum amount of Pain needed before dying. It is defined as being always equal to '''MPuB + 50%''' ; in other words, anything that affects MPuB also affects MPT. It can only be modified on its own, separately from MPuB, via certain other methods.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Effects ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Effects ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Pain&amp;diff=13764&amp;oldid=prev</id>
		<title>SU Tempest: /* Blacking out */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Pain&amp;diff=13764&amp;oldid=prev"/>
				<updated>2016-04-04T11:03:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Blacking out&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 11:03, 4 April 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* A time counter of 10 turns begins as soon as the Contestant leaves combat, or immediately if not in combat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* A time counter of 10 turns begins as soon as the Contestant leaves combat, or immediately if not in combat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* During this time frame, the Contestant is helpless.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* During this time frame, the Contestant is helpless.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Any secondary effects and other statistics will continue ticking down ; life-threatening situations such as suffering from open wounds, being poisoned, and other such effects may very well kill the Contestant in the meantime.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Any secondary effects and other statistics will continue ticking down ; life-threatening situations such as suffering from open wounds, being poisoned, and other such effects may very well kill the Contestant in the meantime&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, but natural healing is also still active and may also allow the Contestant to wake up on their own&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Any conscious allies and friendlies with available medical supplies may, if they can, attempt to heal the Contestant and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make them &lt;/del&gt;wake up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Any conscious allies and friendlies with available medical supplies may, if they can, attempt to heal the Contestant and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;help him/her &lt;/ins&gt;wake up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* If, at the end of those 30 turns, the Contestant is both still alive and still blacked out, he/she will wake up in a hospital bedroom, in the hospital of the town they last visited. It is implied that [[Hebizuka]] herself is responsible for transporting the Contestant there.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* If, at the end of those 30 turns, the Contestant is both still alive and still blacked out, he/she will wake up in a hospital bedroom, in the hospital of the town they last visited. It is implied that [[Hebizuka]] herself is responsible for transporting the Contestant there.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Failsafe #1''': If the Contestant's [[Reputation]] in the last town (either faction or town) is too low to allow entry in the last town, in which case the Contestant will immediately return to Arnett and land in a hospital bedroom there.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Failsafe #1''': If the Contestant's [[Reputation]] in the last town (either faction or town) is too low to allow entry in the last town, in which case the Contestant will immediately return to Arnett and land in a hospital bedroom there.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Pain&amp;diff=13763&amp;oldid=prev</id>
		<title>SU Tempest: /* Blacking out */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Pain&amp;diff=13763&amp;oldid=prev"/>
				<updated>2016-04-04T11:01:52Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Blacking out&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 11:01, 4 April 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Failsafe #1''': If the Contestant's [[Reputation]] in the last town (either faction or town) is too low to allow entry in the last town, in which case the Contestant will immediately return to Arnett and land in a hospital bedroom there.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Failsafe #1''': If the Contestant's [[Reputation]] in the last town (either faction or town) is too low to allow entry in the last town, in which case the Contestant will immediately return to Arnett and land in a hospital bedroom there.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Failsafe #2''': If the Contestant's Reputation in Arnett is still too low to allow entry even there, then [[Hebizuka]] will not transport the Contestant to another town's hospital ; instead, she will inject him/her with a syringe of [[Epinephrine]] right on the spot ; which has, among other effects, the ability to force a Contestant into wakefulness even when into blackout.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Failsafe #2''': If the Contestant's Reputation in Arnett is still too low to allow entry even there, then [[Hebizuka]] will not transport the Contestant to another town's hospital ; instead, she will inject him/her with a syringe of [[Epinephrine]] right on the spot ; which has, among other effects, the ability to force a Contestant into wakefulness even when into blackout.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Note that if the Contestant has a permanent ally, they will also be transported to the hospital bedroom so as to not lose them.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;After landing in a hospital bedroom, the Contestant will have been automatically health diagnosed, all Pain and Fatigue will be healed for free, and any other ailments can be healed as much as their current funds allow (the player will be prompted to choose what treatment they wish the Contestant to receive). Do note that depending on Reputation, price markups or discounts apply as they normally would.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;After landing in a hospital bedroom, the Contestant will have been automatically health diagnosed, all Pain and Fatigue will be healed for free, and any other ailments can be healed as much as their current funds allow (the player will be prompted to choose what treatment they wish the Contestant to receive). Do note that depending on Reputation, price markups or discounts apply as they normally would.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Pain&amp;diff=13762&amp;oldid=prev</id>
		<title>SU Tempest: /* Blacking out */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Pain&amp;diff=13762&amp;oldid=prev"/>
				<updated>2016-04-04T11:01:24Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Blacking out&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 11:01, 4 April 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* If, at the end of those 30 turns, the Contestant is both still alive and still blacked out, he/she will wake up in a hospital bedroom, in the hospital of the town they last visited. It is implied that [[Hebizuka]] herself is responsible for transporting the Contestant there.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* If, at the end of those 30 turns, the Contestant is both still alive and still blacked out, he/she will wake up in a hospital bedroom, in the hospital of the town they last visited. It is implied that [[Hebizuka]] herself is responsible for transporting the Contestant there.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Failsafe #1''': If the Contestant's [[Reputation]] in the last town (either faction or town) is too low to allow entry in the last town, in which case the Contestant will immediately return to Arnett and land in a hospital bedroom there.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Failsafe #1''': If the Contestant's [[Reputation]] in the last town (either faction or town) is too low to allow entry in the last town, in which case the Contestant will immediately return to Arnett and land in a hospital bedroom there.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Failsafe #2''': If the Contestant's Reputation in Arnett is still too low to allow entry even there, then [[Hebizuka]] will not transport the Contestant to another town's hospital ; instead, she will inject &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them &lt;/del&gt;with a syringe of [[Epinephrine]] ; which has, among other effects, the ability to force a Contestant into wakefulness even when into blackout.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Failsafe #2''': If the Contestant's Reputation in Arnett is still too low to allow entry even there, then [[Hebizuka]] will not transport the Contestant to another town's hospital ; instead, she will inject &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;him/her &lt;/ins&gt;with a syringe of [[Epinephrine]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;right on the spot &lt;/ins&gt;; which has, among other effects, the ability to force a Contestant into wakefulness even when into blackout.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;After landing in a hospital bedroom, the Contestant will have been automatically health diagnosed, all Pain and Fatigue will be healed for free, and any other ailments can be healed as much as their current funds allow (the player will be prompted to choose what treatment they wish the Contestant to receive). Do note that depending on Reputation, price markups or discounts apply as they normally would.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;After landing in a hospital bedroom, the Contestant will have been automatically health diagnosed, all Pain and Fatigue will be healed for free, and any other ailments can be healed as much as their current funds allow (the player will be prompted to choose what treatment they wish the Contestant to receive). Do note that depending on Reputation, price markups or discounts apply as they normally would.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Pain&amp;diff=13761&amp;oldid=prev</id>
		<title>SU Tempest at 11:00, 4 April 2016</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Pain&amp;diff=13761&amp;oldid=prev"/>
				<updated>2016-04-04T11:00:51Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 11:00, 4 April 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Agony&amp;lt;/span&amp;gt; causes further reduced accuracy (FT+2).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Agony&amp;lt;/span&amp;gt; causes further reduced accuracy (FT+2).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Reaching Blackout Threshold&amp;lt;/span&amp;gt; causes loss of consciousness, as the term suggests. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Reaching Blackout Threshold&amp;lt;/span&amp;gt; causes loss of consciousness, as the term suggests. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** While in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blackout&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;creature loses consciousness and all awareness of its surroundings, similarly to being [[Resting#Being asleep|asleep]], although blacking out is not considered a form of sleep. Blacked-out creatures are considered helpless ; which means nothing can wake them up, until Pain subsides, death occurs, or [[Secondary effect|forced wakefulness]] occurs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** While in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;combat&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a blacked-out &lt;/ins&gt;creature loses consciousness and all awareness of its surroundings, similarly to being [[Resting#Being asleep|asleep]], although blacking out is not considered a form of sleep &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(it will not heal [[Fatigue]])&lt;/ins&gt;. Blacked-out creatures are considered helpless ; which means nothing can wake them up, until Pain subsides, death occurs, or [[Secondary effect|forced wakefulness]] occurs. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Generally &lt;/ins&gt;speaking, a creature in blackout state is totally helpless, blind, deaf, and incapable of acting or moving in any way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;** The GM may, at their discretion, describe generally what is ongoing, but generally &lt;/del&gt;speaking, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;a creature in blackout state is totally helpless, blind, deaf, and incapable of acting or moving in any way&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Blacked-out creatures '''are still subject to Pain Sensitivity''' ; even if they technically no longer suffer the accuracy loss effects of previous states of pain, they can still feel pain and be hurt by Pain damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Blacked-out creatures '''are still subject to Pain Sensitivity''' ; even if they technically no longer suffer the accuracy loss effects of previous states of pain, they can still feel pain and be hurt by Pain damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Reaching Death Threshold&amp;lt;/span&amp;gt; causes [[Death]], except in very specific circumstances.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Reaching Death Threshold&amp;lt;/span&amp;gt; causes [[Death]], except in very specific circumstances.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;==== Blacking out ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;If the Contestant blacks out during combat, they will be helpless until combat ends, which may result in certain situations occurring.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* In most cases, Contestants will be considered 'defeated' by their opponents if they black out, and depending on the enemy, the Contestant's body may also be looted. Looting priority is as follows: Money in backpack pouch, money elsewhere in inventory, valuables in inventory.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* In certain cases, particularly if the Contestant is wanted dead for any reason (generally as a result of poor [[Reputation]] with relevant factions, or in specific situations from [[Quests]]), enemies will attempt to execute a blacked-out Contestant. This naturally results in their [[Death]] and will end their progress.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* Any allies and friendly creatures still conscious while the Contestant is blacked out will continue fighting, and may attempt to use their own medical supplies (if they carry any) to wake the Contestant up.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;In case the Contestant blacks out outside of combat, the following occurs:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* A time counter of 10 turns begins as soon as the Contestant leaves combat, or immediately if not in combat.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* During this time frame, the Contestant is helpless.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** Any secondary effects and other statistics will continue ticking down ; life-threatening situations such as suffering from open wounds, being poisoned, and other such effects may very well kill the Contestant in the meantime.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** Any conscious allies and friendlies with available medical supplies may, if they can, attempt to heal the Contestant and make them wake up.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* If, at the end of those 30 turns, the Contestant is both still alive and still blacked out, he/she will wake up in a hospital bedroom, in the hospital of the town they last visited. It is implied that [[Hebizuka]] herself is responsible for transporting the Contestant there.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** '''Failsafe #1''': If the Contestant's [[Reputation]] in the last town (either faction or town) is too low to allow entry in the last town, in which case the Contestant will immediately return to Arnett and land in a hospital bedroom there.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** '''Failsafe #2''': If the Contestant's Reputation in Arnett is still too low to allow entry even there, then [[Hebizuka]] will not transport the Contestant to another town's hospital ; instead, she will inject them with a syringe of [[Epinephrine]] ; which has, among other effects, the ability to force a Contestant into wakefulness even when into blackout.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;After landing in a hospital bedroom, the Contestant will have been automatically health diagnosed, all Pain and Fatigue will be healed for free, and any other ailments can be healed as much as their current funds allow (the player will be prompted to choose what treatment they wish the Contestant to receive). Do note that depending on Reputation, price markups or discounts apply as they normally would.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

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