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		<id>http://old.mazeworld.net/w/index.php?action=history&amp;feed=atom&amp;title=Police_Attention</id>
		<title>Police Attention - Revision history</title>
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		<updated>2026-05-12T06:14:11Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Police_Attention&amp;diff=16802&amp;oldid=prev</id>
		<title>SU Tempest: /* Code Red offenses */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Police_Attention&amp;diff=16802&amp;oldid=prev"/>
				<updated>2019-04-11T12:55:21Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Code Red offenses&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 12:55, 11 April 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Grand thievery (Bank robberies, shop robberies, trading mission robberies, or stealing items of a total value exceeding 1000 P$.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Grand thievery (Bank robberies, shop robberies, trading mission robberies, or stealing items of a total value exceeding 1000 P$.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Repeated Orange-level offenses (3 orange = 1 red)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Repeated Orange-level offenses (3 orange = 1 red)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*'''Special:''' Going rogue (Official description: Using one's job or occupation, or defecting thereof, in order to disturb the peace, harm or kill others, or aid parties in doing so. See below on caveats of the &amp;quot;going rogue&amp;quot;.)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Code 11&amp;lt;/span&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Code 11&amp;lt;/span&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Police_Attention&amp;diff=15707&amp;oldid=prev</id>
		<title>SU Tempest: /* Alerted */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Police_Attention&amp;diff=15707&amp;oldid=prev"/>
				<updated>2018-01-19T03:26:33Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Alerted&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:26, 19 January 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Code 11 will spawn 1d2 teams of SRT Guards, whose purpose is to engage the Contestant in combat, and where &amp;quot;arrest&amp;quot; is more of a suggestion and &amp;quot;kill&amp;quot; more the practical priority.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Code 11 will spawn 1d2 teams of SRT Guards, whose purpose is to engage the Contestant in combat, and where &amp;quot;arrest&amp;quot; is more of a suggestion and &amp;quot;kill&amp;quot; more the practical priority.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If wanted by the local authorities of an Independent town, the attention level system is not used, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and generally &lt;/del&gt;the local authorities will send more TownSec officers and go straight to combat, always to try killing the Contestant.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If wanted by the local authorities of an Independent town, the attention level system is not used&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; instead&lt;/ins&gt;, the local authorities will send more TownSec officers and go straight to combat, always to try killing the Contestant&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Guards (or TownSec) summoned to a room due to an Alert are not immediately aware of the Contestant's presence, in order to allow the Contestant to maintain (or regain) Stealth&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The only way to clear an '''Alert''' is to clear the Police Attention level back to White. If wanted by an Independent town, '''Alerts''' are cleared by leaving the town.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The only way to clear an '''Alert''' is to clear the Police Attention level back to White. If wanted by an Independent town, '''Alerts''' are cleared by leaving the town.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Police_Attention&amp;diff=15706&amp;oldid=prev</id>
		<title>SU Tempest at 03:13, 19 January 2018</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Police_Attention&amp;diff=15706&amp;oldid=prev"/>
				<updated>2018-01-19T03:13:59Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:13, 19 January 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Depending on the gravity of offenses, Guards assign to perpetrators a '''Police Attention Level''', which is based on a color code. In order of gravity: &amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;white&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt;, and &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;. An additional code for the most dangerous cases exists: &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Code 11&amp;lt;/span&amp;gt;, which allows Maze Guards to shoot on sight.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Depending on the gravity of offenses, Guards assign to perpetrators a '''Police Attention Level''', which is based on a color code. In order of gravity: &amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;white&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt;, and &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;. An additional code for the most dangerous cases exists: &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Code 11&amp;lt;/span&amp;gt;, which allows Maze Guards to shoot on sight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For an offense or a crime to be detected, it must be '''reported by witnesses''' or '''directly seen by either Maze Guards or Town Security'''. If offenses are committed directly against Maze Guards (e.g. murder), the Police is automatically alerted and Police Attention is automatically elevated.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For an offense or a crime to be detected &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and resulting in an '''alert'''&lt;/ins&gt;, it must be '''reported by witnesses''' or '''directly seen by either Maze Guards or Town Security'''. If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;offenses are committed directly against Maze Guards (e.g. murder)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;, the Police is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;automatically alerted&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/ins&gt;and Police Attention is automatically elevated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Note:''' If offenses are committed directly against Town Security in Neutral towns, including in Independent towns, the local TownSec will also be automatically alerted and suitable consequences (e.g. [[Reputation]]) may occur&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, with the exception that &lt;/del&gt;Police Attention only &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;subsequently increases &lt;/del&gt;in towns that follow Standard Law (or Standard Modified).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Note:''' If offenses are committed directly against &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;Town Security in Neutral towns&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;, including in Independent towns, the local TownSec will also be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;automatically alerted&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/ins&gt;and suitable consequences (e.g. [[Reputation]]) may occur&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;Police Attention &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/ins&gt;only &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;increase &lt;/ins&gt;in towns that follow Standard Law (or Standard Modified).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The only way to avoid detection and resulting consequences (including in cases of direct offenses against Guards or TownSec) is to maintain [[stealth]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The only way to avoid detection and resulting consequences (including in cases of direct offenses against Guards or TownSec) is to maintain [[stealth]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Police_Attention&amp;diff=15547&amp;oldid=prev</id>
		<title>SU Tempest: /* Going rogue */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Police_Attention&amp;diff=15547&amp;oldid=prev"/>
				<updated>2017-11-14T15:56:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Going rogue&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:56, 14 November 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 88:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 88:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== After prison ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== After prison ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Once the contestant has served time and was punished proper, the Contestant will be tasked to leave the prison room ; this will trigger two events. Firstly, the Contestant will be reunited with their confiscated gear and equipment (after fines). Lastly, the Contestant is fast-traveled out of the prison, towards the police station information lobby, where he/she will be told that they are free to go ; the player regains control at that point.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Once the contestant has served time and was punished proper, the Contestant will be tasked to leave the prison room ; this will trigger two events. Firstly, the Contestant will be reunited with their confiscated gear and equipment (after fines). Lastly, the Contestant is fast-traveled out of the prison, towards the police station information lobby, where he/she will be told that they are free to go ; the player regains control at that point.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== Going rogue ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Members of the Maze Personnel can be convicted of going rogue if it's found out that they are using their occupation, status or rank to aid in &amp;quot;disturbing the peace, harm or kill others, or aid other parties in doing so.&amp;quot; The law was originally conceived to convict corrupt police officers and allow Guards to arrest fellow Guards with sufficient evidence that they are, in fact, causing or allowing harm to be caused to creatures protected by the law (humanity, for the most part).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;The definition has since been expanded to include all members of the Maze Personnel who defect from their jobs, accept payment from, or otherwise aid criminal or enemy parties in causing harm to other human beings. Examples include, but are not limited to:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* Maze Soldiers defecting from the military in order to join youkai activism, help enemy activity or undermine military activity in any way&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* Nurses and Medics giving exclusive, preferential, or even free treatment to criminals, outlaws, or youkai activists (as opposed to treating all patients equally and making them pay for the services)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* Scientists, Engineers and other personnel using their skills and access to relevant facilities to provide equipment, technology, information, or otherwise helping criminal or enemy parties in their endeavors (e.g. Engineers willingly providing weapons to a criminal organization or to youkai activist groups 'straight from the factory line').&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;As such, the 'going rogue' law is largely used to convict Personnel members who are found guilty of generally helping criminals and youkai activists.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Maze Guard]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Maze Guard]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Police_Attention&amp;diff=15173&amp;oldid=prev</id>
		<title>SU Tempest: /* Code Red offenses */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Police_Attention&amp;diff=15173&amp;oldid=prev"/>
				<updated>2017-08-11T23:06:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Code Red offenses&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:06, 11 August 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Murder (Killing a creature protected by the law)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Murder (Killing a creature protected by the law)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Sexual assault of any kind (Raping, nonconsensual touching, etc. against a creature protected by the law)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Sexual assault of any kind (Raping, nonconsensual touching, etc. against a creature protected by the law)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Cannibalism (Eating or being in possession of the remains (or meat processed from remains) of a sapient creature, if the offender is another sapient creature. Humans, halflings, and non-wicked youkai are considered species that are taboo to eat, and thus punishable of cannibalism.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Crime against nature / &lt;/ins&gt;Cannibalism (Eating or being in possession of the remains (or meat processed from remains) of a sapient creature, if the offender is another sapient creature. Humans, halflings, and non-wicked youkai are considered species that are taboo to eat, and thus punishable of cannibalism.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Grand thievery (Bank robberies, shop robberies, trading mission robberies, or stealing items of a total value exceeding 1000 P$.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Grand thievery (Bank robberies, shop robberies, trading mission robberies, or stealing items of a total value exceeding 1000 P$.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Repeated Orange-level offenses (3 orange = 1 red)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Repeated Orange-level offenses (3 orange = 1 red)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Police_Attention&amp;diff=15126&amp;oldid=prev</id>
		<title>SU Tempest: /* Prison */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Police_Attention&amp;diff=15126&amp;oldid=prev"/>
				<updated>2017-07-19T00:20:40Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Prison&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:20, 19 July 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 72:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 72:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If the Contestant survives prison transfer, he/she will be stripped of all of their weapons, clothes, equipment and load-bearing gear temporarily. The Contestant is then given free full healing, made to wear a set of prison slacks (Prison jacket, Prison trousers, Prison shoes), then sent to a random prison room in the police station, where a Maze Guard on prison duty will be found, as well as a random amount of cellmates (between 1 and 3).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If the Contestant survives prison transfer, he/she will be stripped of all of their weapons, clothes, equipment and load-bearing gear temporarily. The Contestant is then given free full healing, made to wear a set of prison slacks (Prison jacket, Prison trousers, Prison shoes), then sent to a random prison room in the police station, where a Maze Guard on prison duty will be found, as well as a random amount of cellmates (between 1 and 3).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Prison time may be between &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20 &lt;/del&gt;and 400 turns, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in which &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;contestant &lt;/del&gt;will be stuck and won't be able to leave or do much apart from interacting with the other people in the room. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Prison time may be between &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;100 &lt;/ins&gt;and 400 turns &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(1d301+99). During this time&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Contestant &lt;/ins&gt;will be stuck and won't be able to leave or do much apart from interacting with the other people in the room.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The player may choose whether or not he/she wants to play through the prison time. If not, time skips until the end of the sentence eventlessly.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The player may choose whether or not he/she wants to play through the prison time. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If yes, then while in prison, the Contestant may be, at opportune times, regularly be given food and water, in order to stay alive, as well as given the opportunity to sleep if required.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If not, time skips until the end of the sentence eventlessly &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(no nutrition or hydration is consumed nor do any other stats tick off - it is considered to be completely skipped)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;After the time has been served, depending on the gravity of crimes done, the contestant will be fined:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;After the time has been served, depending on the gravity of crimes done, the contestant will be fined:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Police_Attention&amp;diff=15125&amp;oldid=prev</id>
		<title>SU Tempest: /* Prison */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Police_Attention&amp;diff=15125&amp;oldid=prev"/>
				<updated>2017-07-19T00:11:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Prison&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:11, 19 July 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Prison ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Prison ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If a [[Contestant|contestant]] is caught and arrested by a [[Maze Guard]] with a Police Attention at least at Red, he/she will be cuffed, and forcefully sent to the closest [[Towns|town]] controlled by the [[Factions|Police]], in order to be detained in the police station prison. A time skip occurs if an arrest is made, during which 4d20 turns pass, and no rooms are added to the counter of rooms visited. If the Contestant was wounded or hurt prior to the arrest, Maze Guards may request the Contestant to forfeit medical equipment in their inventory so that any immediate and/or life-threatening conditions can be treated before transfer. If not, or if there is no medical gear available, it is possible for the Contestant to die during transfer towards the prison.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If a [[Contestant|contestant]] is caught and arrested by a [[Maze Guard]] with a Police Attention at least at Red, he/she will be cuffed, and forcefully sent to the closest [[Towns|town]] controlled by the [[Factions|Police]], in order to be detained in the police station prison. A time skip occurs if an arrest is made, during which 4d20 turns pass &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(time will tick down, as if [[Waiting]])&lt;/ins&gt;, and no rooms are added to the counter of rooms visited. If the Contestant was wounded or hurt prior to the arrest, Maze Guards may request the Contestant to forfeit medical equipment in their inventory so that any immediate and/or life-threatening conditions can be treated before transfer. If not, or if there is no medical gear available, it is possible for the Contestant to die during transfer towards the prison.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If the Contestant survives prison transfer, he/she will be stripped of all of their weapons, clothes, equipment and load-bearing gear temporarily. The Contestant is then given free full healing, made to wear a set of prison slacks (Prison jacket, Prison trousers, Prison shoes), then sent to a random prison room in the police station, where a Maze Guard on prison duty will be found, as well as a random amount of cellmates (between 1 and 3).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If the Contestant survives prison transfer, he/she will be stripped of all of their weapons, clothes, equipment and load-bearing gear temporarily. The Contestant is then given free full healing, made to wear a set of prison slacks (Prison jacket, Prison trousers, Prison shoes), then sent to a random prison room in the police station, where a Maze Guard on prison duty will be found, as well as a random amount of cellmates (between 1 and 3).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Police_Attention&amp;diff=15124&amp;oldid=prev</id>
		<title>SU Tempest: /* Alerted */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Police_Attention&amp;diff=15124&amp;oldid=prev"/>
				<updated>2017-07-18T23:22:36Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Alerted&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:22, 18 July 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If the Contestant has an active attention level (anything higher than White), or has otherwise caused local authorities to be '''alerted''' by the Contestant's actions, then the Maze Police, or the local authorities will '''be on alert''' and try to hunt the Contestant down if he/she is inside of a town (depending on the town's law system and faction).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If the Contestant has an active attention level (anything higher than White), or has otherwise caused local authorities to be '''alerted''' by the Contestant's actions, then the Maze Police, or the local authorities will '''be on alert''' and try to hunt the Contestant down if he/she is inside of a town (depending on the town's law system and faction).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When '''alerted''', teams composed of 1d3 members of the relevant authorities (either Maze Guards, or local TownSec) will be attempting to converge on the Contestant's position, for as long as the Contestant is inside of a town. Every 1d6+2 turns, the team will enter the room the Contestant is in. Depending on the attention level, the team will attempt to engage the Contestant relevant to the attention level, using units of appropriate level:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When '''alerted''', teams composed of 1d3 members of the relevant authorities (either Maze Guards, or local TownSec) will be attempting to converge on the Contestant's position, for as long as the Contestant is inside of a town. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;Every 1d6+2 turns&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;, the team will enter the room the Contestant is in. Depending on the attention level, the team will attempt to engage the Contestant relevant to the attention level, using units of appropriate level:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Yellow will spawn one team of Maze Guards, who will just want to &amp;quot;chat&amp;quot; in order to try and fine the Contestant, and are ready to escalate to Orange if the Contestant isn't compliant.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Yellow will spawn one team of Maze Guards, who will just want to &amp;quot;chat&amp;quot; in order to try and fine the Contestant, and are ready to escalate to Orange if the Contestant isn't compliant.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Orange will spawn one team of Maze Guards, but will engage the Contestant in combat, primarily with intent to arrest, but ready to use weapons to incapacitate.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Orange will spawn one team of Maze Guards, but will engage the Contestant in combat, primarily with intent to arrest, but ready to use weapons to incapacitate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Police_Attention&amp;diff=14497&amp;oldid=prev</id>
		<title>SU Tempest: /* Alerted */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Police_Attention&amp;diff=14497&amp;oldid=prev"/>
				<updated>2017-02-23T06:16:06Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Alerted&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:16, 23 February 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Code 11 will spawn 1d2 teams of SRT Guards, whose purpose is to engage the Contestant in combat, and where &amp;quot;arrest&amp;quot; is more of a suggestion and &amp;quot;kill&amp;quot; more the practical priority.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Code 11 will spawn 1d2 teams of SRT Guards, whose purpose is to engage the Contestant in combat, and where &amp;quot;arrest&amp;quot; is more of a suggestion and &amp;quot;kill&amp;quot; more the practical priority.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If wanted by the local authorities of an Independent town, the attention level system is not used, and generally the local authorities will go straight to combat, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;always to try killing the Contestant.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If wanted by the local authorities of an Independent town, the attention level system is not used, and generally the local authorities will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;send more TownSec officers and &lt;/ins&gt;go straight to combat, always to try killing the Contestant.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The only way to clear an '''Alert''' is to clear the Police Attention level back to White. If wanted by an Independent town, '''Alerts''' are cleared by leaving the town.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The only way to clear an '''Alert''' is to clear the Police Attention level back to White. If wanted by an Independent town, '''Alerts''' are cleared by leaving the town.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Police_Attention&amp;diff=14420&amp;oldid=prev</id>
		<title>SU Tempest: /* Alerted */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Police_Attention&amp;diff=14420&amp;oldid=prev"/>
				<updated>2017-02-10T01:27:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Alerted&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:27, 10 February 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Orange will spawn one team of Maze Guards, but will engage the Contestant in combat, primarily with intent to arrest, but ready to use weapons to incapacitate.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Orange will spawn one team of Maze Guards, but will engage the Contestant in combat, primarily with intent to arrest, but ready to use weapons to incapacitate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Red will spawn 1d2 teams of Maze Guards - if two teams show up, then one of the Guards is always a Guard Sergeant. They will engage the Contestant in combat with intent to arrest, but ready to use weapons to kill.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Red will spawn 1d2 teams of Maze Guards - if two teams show up, then one of the Guards is always a Guard Sergeant. They will engage the Contestant in combat with intent to arrest, but ready to use weapons to kill.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Code 11 will spawn 1d2 teams of SRT Guards, whose purpose is to engage the Contestant &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and absolutely curbstomp him/her &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;battle - it's &lt;/del&gt;a kill &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;order&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Code 11 will spawn 1d2 teams of SRT Guards, whose purpose is to engage the Contestant in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;combat, and where &amp;quot;arrest&amp;quot; is more of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;suggestion and &amp;quot;&lt;/ins&gt;kill&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; more the practical priority&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If wanted by the local authorities of an Independent town, the attention level system is not used, and generally the local authorities will go straight to combat, and always to try killing the Contestant.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If wanted by the local authorities of an Independent town, the attention level system is not used, and generally the local authorities will go straight to combat, and always to try killing the Contestant.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	</feed>