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		<id>http://old.mazeworld.net/w/index.php?action=history&amp;feed=atom&amp;title=Recoil</id>
		<title>Recoil - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://old.mazeworld.net/w/index.php?action=history&amp;feed=atom&amp;title=Recoil"/>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Recoil&amp;action=history"/>
		<updated>2026-04-29T03:18:19Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Recoil&amp;diff=16599&amp;oldid=prev</id>
		<title>SU Tempest at 21:26, 24 November 2018</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Recoil&amp;diff=16599&amp;oldid=prev"/>
				<updated>2018-11-24T21:26:29Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:26, 24 November 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''NOTE:''' If a weapon's caliber does not have a Recoil value but is capable of firing multiple shots (e.g. certain grenade launchers, etc.), then Recoil doesn't apply.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''NOTE:''' If a weapon's caliber does not have a Recoil value but is capable of firing multiple shots (e.g. certain grenade launchers, etc.), then Recoil doesn't apply.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Seven &lt;/del&gt;different Recoil levels exist. The Recoil level determines the '''Accuracy Drop Threshold (ADT)''' and the effects of going over that threshold. ADT essentially determines how many successive shots can be fired in a single turn without suffering from the listed effects. When ADT displays an amount of shots equal to '''X''', then this weapon can fire '''X''' shots without feeling effects from the recoil. In other words, every shot after the '''X'''th means a negative effect is applied. The pattern repeats for each multiplier of '''X''' shots fired.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Eight &lt;/ins&gt;different Recoil levels exist. The Recoil level determines the '''Accuracy Drop Threshold (ADT)''' and the effects of going over that threshold. ADT essentially determines how many successive shots can be fired in a single turn without suffering from the listed effects. When ADT displays an amount of shots equal to '''X''', then this weapon can fire '''X''' shots without feeling effects from the recoil. In other words, every shot after the '''X'''th means a negative effect is applied. The pattern repeats for each multiplier of '''X''' shots fired.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Example'': If the ADT for a given recoil level is &amp;quot;8 shots&amp;quot;, then the first 8 shots can be fired without negative effects from recoil (shots 1-8). The next 8 will suffer from one instance of the effect (shots 9-16), then the next 8 will suffer from two instances (shots 17-24), and so on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Example'': If the ADT for a given recoil level is &amp;quot;8 shots&amp;quot;, then the first 8 shots can be fired without negative effects from recoil (shots 1-8). The next 8 will suffer from one instance of the effect (shots 9-16), then the next 8 will suffer from two instances (shots 17-24), and so on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Recoil&amp;diff=15960&amp;oldid=prev</id>
		<title>SU Tempest: /* Recoil levels */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Recoil&amp;diff=15960&amp;oldid=prev"/>
				<updated>2018-03-10T23:17:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Recoil levels&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:17, 10 March 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Recoil 7 - Extreme''' (affectionately: &amp;quot;Masochism&amp;quot;, &amp;quot;Coming through!&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Recoil 7 - Extreme''' (affectionately: &amp;quot;Masochism&amp;quot;, &amp;quot;Coming through!&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ADT: 2 shots (1-2, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/del&gt;-4, 4-6...)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ADT: 2 shots (1-2, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3&lt;/ins&gt;-4, 4-6...)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Effect: Failure Threshold increases by 1 + Inaccuracy Range increases by 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Effect: Failure Threshold increases by 1 + Inaccuracy Range increases by 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Recoil&amp;diff=15147&amp;oldid=prev</id>
		<title>SU Tempest: /* Recoil and ADT */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Recoil&amp;diff=15147&amp;oldid=prev"/>
				<updated>2017-07-26T04:05:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Recoil and ADT&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:05, 26 July 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Seven different Recoil levels exist. The Recoil level determines the '''Accuracy Drop Threshold (ADT)''' and the effects of going over that threshold. ADT essentially determines how many successive shots can be fired in a single turn without suffering from the listed effects. When ADT displays an amount of shots equal to '''X''', then this weapon can fire '''X''' shots without feeling effects from the recoil. In other words, every shot after the '''X'''th means a negative effect is applied. The pattern repeats for each multiplier of '''X''' shots fired.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Seven different Recoil levels exist. The Recoil level determines the '''Accuracy Drop Threshold (ADT)''' and the effects of going over that threshold. ADT essentially determines how many successive shots can be fired in a single turn without suffering from the listed effects. When ADT displays an amount of shots equal to '''X''', then this weapon can fire '''X''' shots without feeling effects from the recoil. In other words, every shot after the '''X'''th means a negative effect is applied. The pattern repeats for each multiplier of '''X''' shots fired.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Example'': If the ADT for a given recoil level is &amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;7 &lt;/del&gt;shots&amp;quot;, then the first &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;7 &lt;/del&gt;shots can be fired without negative effects from recoil (shots 1-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;7&lt;/del&gt;). The next &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;7 &lt;/del&gt;will suffer from one instance of the effect (shots &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;8&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;14&lt;/del&gt;), then the next &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;7 &lt;/del&gt;will suffer from two instances (shots &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;15&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;21&lt;/del&gt;), and so on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Example'': If the ADT for a given recoil level is &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8 &lt;/ins&gt;shots&amp;quot;, then the first &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8 &lt;/ins&gt;shots can be fired without negative effects from recoil (shots 1-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8&lt;/ins&gt;). The next &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8 &lt;/ins&gt;will suffer from one instance of the effect (shots &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;9&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;16&lt;/ins&gt;), then the next &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8 &lt;/ins&gt;will suffer from two instances (shots &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;17&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;24&lt;/ins&gt;), and so on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The effect of going over ADT also depends on the Recoil level: it may consist of an increase in [[Gameplay mechanics#Inaccuracy Range|Inaccuracy Range]], or for particularly high Recoil levels, a flat increase of the Failure Threshold.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The effect of going over ADT also depends on the Recoil level: it may consist of an increase in [[Gameplay mechanics#Inaccuracy Range|Inaccuracy Range]], or for particularly high Recoil levels, a flat increase of the Failure Threshold.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Recoil&amp;diff=14960&amp;oldid=prev</id>
		<title>SU Tempest at 04:43, 25 May 2017</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Recoil&amp;diff=14960&amp;oldid=prev"/>
				<updated>2017-05-25T04:43:43Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:43, 25 May 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Recoil 6 - Brutal&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Recoil 6 - Brutal&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[.408 Chey Tac]]&amp;lt;br/&amp;gt;[[.500 S＆W Magnum]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[.408 Chey Tac]]&amp;lt;br/&amp;gt;[[.500 S＆W Magnum&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&amp;lt;br/&amp;gt;[[.577 Nitro Express&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Recoil 5 - Punishing&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Recoil 5 - Punishing&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Recoil 3 - Medium&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Recoil 3 - Medium&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[.260 Remington]]&amp;lt;br/&amp;gt;[[.300 AAC Blackout]]&amp;lt;br/&amp;gt;[[.357 SIG]]&amp;lt;br/&amp;gt;[[.40 S＆W]]&amp;lt;br/&amp;gt;[[.45 ACP]]&amp;lt;br/&amp;gt;[[.45 Colt]]&amp;lt;br/&amp;gt;[[5.8x42mm]]&amp;lt;br/&amp;gt;[[6.5x50mm SR Arisaka]]&amp;lt;br/&amp;gt;[[7.62x39mm]]&amp;lt;br/&amp;gt;[[7.92x33mm Kurz]]&amp;lt;br/&amp;gt;[[9x25mm Dillon]]&amp;lt;br/&amp;gt;[[12 gauge CAWS]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[.260 Remington]]&amp;lt;br/&amp;gt;[[.300 AAC Blackout&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&amp;lt;br/&amp;gt;[[.30-30 Winchester&lt;/ins&gt;]]&amp;lt;br/&amp;gt;[[.357 SIG]]&amp;lt;br/&amp;gt;[[.40 S＆W]]&amp;lt;br/&amp;gt;[[.45 ACP]]&amp;lt;br/&amp;gt;[[.45 Colt&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&amp;lt;br/&amp;gt;[[.45-70 Government&lt;/ins&gt;]]&amp;lt;br/&amp;gt;[[5.8x42mm]]&amp;lt;br/&amp;gt;[[6.5x50mm SR Arisaka]]&amp;lt;br/&amp;gt;[[7.62x39mm]]&amp;lt;br/&amp;gt;[[7.92x33mm Kurz]]&amp;lt;br/&amp;gt;[[9x25mm Dillon]]&amp;lt;br/&amp;gt;[[12 gauge CAWS]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Recoil 2 - Light&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Recoil 2 - Light&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[.30 Carbine]]&amp;lt;br/&amp;gt;[[.38 Special]]&amp;lt;br/&amp;gt;[[.380 ACP]]&amp;lt;br/&amp;gt;[[.44 Special]]&amp;lt;br/&amp;gt;[[4.6x30mm]]&amp;lt;br/&amp;gt;[[5.45x39mm]]&amp;lt;br/&amp;gt;[[5.56x45mm NATO]]&amp;lt;br/&amp;gt;[[5.7x28mm]]&amp;lt;br/&amp;gt;[[7.62x25mm Tokarev]]&amp;lt;br/&amp;gt;[[9x18mm Makarov]]&amp;lt;br/&amp;gt;[[9x19mm Parabellum]]&amp;lt;br/&amp;gt;[[9x39mm]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[.30 Carbine]]&amp;lt;br/&amp;gt;[[.38 Special]]&amp;lt;br/&amp;gt;[[.380 ACP]]&amp;lt;br/&amp;gt;[[.44 Special]]&amp;lt;br/&amp;gt;[[4.6x30mm]]&amp;lt;br/&amp;gt;[[5.45x39mm]]&amp;lt;br/&amp;gt;[[5.56x45mm NATO]]&amp;lt;br/&amp;gt;[[5.7x28mm]]&amp;lt;br/&amp;gt;[[7.62x25mm Tokarev&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&amp;lt;br/&amp;gt;[[7.62x38mm R Nagant&lt;/ins&gt;]]&amp;lt;br/&amp;gt;[[9x18mm Makarov]]&amp;lt;br/&amp;gt;[[9x19mm Parabellum]]&amp;lt;br/&amp;gt;[[9x39mm]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Recoil 1 - None&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| Recoil 1 - None&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Recoil&amp;diff=14382&amp;oldid=prev</id>
		<title>SU Tempest: /* Recoil levels */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Recoil&amp;diff=14382&amp;oldid=prev"/>
				<updated>2017-01-25T13:00:23Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Recoil levels&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:00, 25 January 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Effect: Failure Threshold increases by 1 + Inaccuracy Range increases by 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Effect: Failure Threshold increases by 1 + Inaccuracy Range increases by 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Recoil 8 - Insane''' (affectionately: &amp;quot;It may as well fly off of my hands&amp;quot;, ''&amp;quot;LOW EARTH ORBIT DEVICE&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;'')&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Recoil 8 - Insane''' (affectionately: &amp;quot;It may as well fly off of my hands&amp;quot;, ''&amp;quot;LOW EARTH ORBIT DEVICE&amp;quot;'')&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ADT: 1 shot (1, 2, 3...)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ADT: 1 shot (1, 2, 3...)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Effect: Failure Threshold increases by 1 + Inaccuracy Range increases by 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Effect: Failure Threshold increases by 1 + Inaccuracy Range increases by 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Recoil&amp;diff=14381&amp;oldid=prev</id>
		<title>SU Tempest: /* Recoil levels */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Recoil&amp;diff=14381&amp;oldid=prev"/>
				<updated>2017-01-25T13:00:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Recoil levels&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:00, 25 January 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Effect: Failure Threshold increases by 1 + Inaccuracy Range increases by 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Effect: Failure Threshold increases by 1 + Inaccuracy Range increases by 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Recoil 8 - Insane''' (affectionately: &amp;quot;It may as well fly off of my hands&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Recoil 8 - Insane''' (affectionately: &amp;quot;It may as well fly off of my hands&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, ''&amp;quot;LOW EARTH ORBIT DEVICE&amp;quot;'''&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ADT: 1 shot (1, 2, 3...)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ADT: 1 shot (1, 2, 3...)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Effect: Failure Threshold increases by 1 + Inaccuracy Range increases by 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Effect: Failure Threshold increases by 1 + Inaccuracy Range increases by 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Recoil&amp;diff=14378&amp;oldid=prev</id>
		<title>SU Tempest: /* Recoil levels */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Recoil&amp;diff=14378&amp;oldid=prev"/>
				<updated>2017-01-21T15:23:38Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Recoil levels&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:23, 21 January 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Recoil 7 - Extreme''' (affectionately: &amp;quot;Masochism&amp;quot;, &amp;quot;Coming through!&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Recoil 7 - Extreme''' (affectionately: &amp;quot;Masochism&amp;quot;, &amp;quot;Coming through!&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ADT: 2 shots (1-2, 2-4, 4-6...)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ADT: 2 shots (1-2, 2-4, 4-6...)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** Effect: Failure Threshold increases by 1 + Inaccuracy Range increases by 2&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* '''Recoil 8 - Insane''' (affectionately: &amp;quot;It may as well fly off of my hands&amp;quot;)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** ADT: 1 shot (1, 2, 3...)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Effect: Failure Threshold increases by 1 + Inaccuracy Range increases by 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Effect: Failure Threshold increases by 1 + Inaccuracy Range increases by 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Recoil&amp;diff=14339&amp;oldid=prev</id>
		<title>SU Tempest at 21:31, 25 December 2016</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Recoil&amp;diff=14339&amp;oldid=prev"/>
				<updated>2016-12-25T21:31:31Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:31, 25 December 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The basic premise of the '''recoil''' system is to simulate the increasing spread and loss of accuracy as one fires more rounds from a [[weapon|firearm]]. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The basic premise of the '''recoil''' system is to simulate the increasing spread and loss of accuracy as one fires more rounds from a [[weapon|firearm]]. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Recoil only comes into play when using firearms (Pistol, Rifle and Shotgun calibers), and only when firing at least more than one shot continuously in a single turn. It doesn't apply in any other circumstances.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Recoil only comes into play when using &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;relevant &lt;/ins&gt;firearms (Pistol, Rifle and Shotgun calibers), and only when firing at least more than one shot continuously in a single turn. It doesn't apply in any other circumstances.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Recoil and ADT ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Recoil and ADT ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Recoil&amp;diff=14338&amp;oldid=prev</id>
		<title>SU Tempest: /* Recoil and ADT */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Recoil&amp;diff=14338&amp;oldid=prev"/>
				<updated>2016-12-25T21:31:13Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Recoil and ADT&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:31, 25 December 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As mentioned above, at least more than one shot must be fired in a single turn for Recoil mechanics to begin entering into play. Fire mode does not matter.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As mentioned above, at least more than one shot must be fired in a single turn for Recoil mechanics to begin entering into play. Fire mode does not matter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''NOTE:''' If a weapon's caliber does not have a Recoil value but is capable of firing multiple shots (e.g. certain grenade launchers, etc.), Recoil doesn't apply.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''NOTE:''' If a weapon's caliber does not have a Recoil value but is capable of firing multiple shots (e.g. certain grenade launchers, etc.), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then &lt;/ins&gt;Recoil doesn't apply.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Recoil &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is measured using &lt;/del&gt;levels&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, which determine &lt;/del&gt;the '''Accuracy Drop Threshold (ADT)''' and the effects of going over that threshold. ADT essentially determines how many successive shots can be fired in a single turn without suffering from the listed effects. When ADT displays an amount of shots equal to '''X''', then this weapon can fire '''X''' shots without feeling effects from the recoil. In other words, every shot after the '''X'''th means a negative effect is applied. The pattern repeats for each multiplier of '''X''' shots fired.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Seven different &lt;/ins&gt;Recoil levels &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exist. The Recoil level determines &lt;/ins&gt;the '''Accuracy Drop Threshold (ADT)''' and the effects of going over that threshold. ADT essentially determines how many successive shots can be fired in a single turn without suffering from the listed effects. When ADT displays an amount of shots equal to '''X''', then this weapon can fire '''X''' shots without feeling effects from the recoil. In other words, every shot after the '''X'''th means a negative effect is applied. The pattern repeats for each multiplier of '''X''' shots fired.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Example'': If the ADT for a given recoil level is &amp;quot;7 shots&amp;quot;, then the first 7 shots can be fired without negative effects from recoil (shots 1-7). The next 7 will suffer from one instance of the effect (shots 8-14), then the next 7 will suffer from two instances (shots 15-21), and so on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Example'': If the ADT for a given recoil level is &amp;quot;7 shots&amp;quot;, then the first 7 shots can be fired without negative effects from recoil (shots 1-7). The next 7 will suffer from one instance of the effect (shots 8-14), then the next 7 will suffer from two instances (shots 15-21), and so on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Recoil&amp;diff=14332&amp;oldid=prev</id>
		<title>SU Tempest: /* Recoil levels */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Recoil&amp;diff=14332&amp;oldid=prev"/>
				<updated>2016-12-19T14:01:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Recoil levels&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:01, 19 December 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Effect: Inaccuracy Range increases by 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Effect: Inaccuracy Range increases by 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Recoil 6 - Brutal''' (affectionately: &amp;quot;Ouch&amp;quot;, &amp;quot;Why?&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;, sometimes &amp;quot;Excuse me&lt;/del&gt;&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Recoil 6 - Brutal''' (affectionately: &amp;quot;Ouch&amp;quot;, &amp;quot;Why?&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ADT: 3 shots (1-3, 4-6, 7-9...)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ADT: 3 shots (1-3, 4-6, 7-9...)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Effect: Failure Threshold increases by 1 + Inaccuracy Range increases by 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Effect: Failure Threshold increases by 1 + Inaccuracy Range increases by 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Recoil 7 - Extreme''' (affectionately: &amp;quot;Masochism&amp;quot;, &amp;quot;Coming through&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Recoil 7 - Extreme''' (affectionately: &amp;quot;Masochism&amp;quot;, &amp;quot;Coming through&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;!&lt;/ins&gt;&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ADT: 2 shots (1-2, 2-4, 4-6...)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ADT: 2 shots (1-2, 2-4, 4-6...)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Effect: Failure Threshold increases by 1 + Inaccuracy Range increases by 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Effect: Failure Threshold increases by 1 + Inaccuracy Range increases by 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

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