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		<id>http://old.mazeworld.net/w/index.php?action=history&amp;feed=atom&amp;title=Room</id>
		<title>Room - Revision history</title>
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		<updated>2026-04-11T20:46:17Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Room&amp;diff=16741&amp;oldid=prev</id>
		<title>SU Tempest at 10:12, 20 February 2019</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Room&amp;diff=16741&amp;oldid=prev"/>
				<updated>2019-02-20T10:12:44Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
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			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 10:12, 20 February 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Bed''' (Variants: Futon, bunk bed, hospital bed): Their primary use is for initiating [[Resting]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Bed''' (Variants: Futon, bunk bed, hospital bed): Their primary use is for initiating [[Resting]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Bookshelf''': Bookshelves may contain '''books''', which are items that can be taken in the inventory. Book reading helps relieve [[Stress]]. The event line for books is listed below. Libraries may impose a book usage fee for simply reading a book there, as well as a more expensive purchasing fee to allow the Contestant to take the book in the inventory. Books found elsewhere are generally free to use and take.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Bookshelf''': Bookshelves may contain '''books''', which are items that can be taken in the inventory. Book reading helps relieve [[Stress]]. The event line for books is listed below. Libraries may impose a book usage fee for simply reading a book there, as well as a more expensive purchasing fee to allow the Contestant to take the book in the inventory. Books found elsewhere are generally free to use and take.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Book event line: '''[Book] A book. Title: @book - Takes 1d8*5 turns to read. While reading: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Negated Natural Fatigue + &lt;/del&gt;Stress -0.1% * amount of turns spent reading.'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Book event line: '''[Book] A book. Title: @book - Takes 1d8*5 turns to read. While reading: Stress -0.1% * amount of turns spent reading.'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Chains and shackles''': Found in prison rooms, chains and shackles essentially function like fixed [[handcuffs]], with the added trait that they tether the prisoner to the room the shackles are located in. Being in possession of [[handcuffs|a cuff key]] allows freeing a creature tethered to chains and shackles.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Chains and shackles''': Found in prison rooms, chains and shackles essentially function like fixed [[handcuffs]], with the added trait that they tether the prisoner to the room the shackles are located in. Being in possession of [[handcuffs|a cuff key]] allows freeing a creature tethered to chains and shackles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Computer''': The use of a computer depends on the context. In most cases, computers are used to [[Container#Special lock types|manipulate locks]] and grant access to otherwise restricted areas. In rarer cases, computers have no use at all. However, computers found in a library can, in exchange for an usage fee, be used to '''browse MazeNet''' and relieve Stress in the process. A MazeNet browsing session lasts '''1d16*4 turns''', during which the Contestant will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;benefit from '''Negated Natural Fatigue''' and &lt;/del&gt;heal '''-0.1% [[Stress]]/turn'''. (Time will tick down during this activity)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Computer''': The use of a computer depends on the context. In most cases, computers are used to [[Container#Special lock types|manipulate locks]] and grant access to otherwise restricted areas. In rarer cases, computers have no use at all. However, computers found in a library can, in exchange for an usage fee, be used to '''browse MazeNet''' and relieve Stress in the process. A MazeNet browsing session lasts '''1d16*4 turns''', during which the Contestant will heal '''-0.1% [[Stress]]/turn'''. (Time will tick down during this activity)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Container''': Containers are described in the [[Containers|relevant article]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Container''': Containers are described in the [[Containers|relevant article]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Health monitoring equipment''': Exclusively found in abandoned hospital rooms, health monitoring equipment can be used to scan the Contestant's health, giving a full report and breakdown of his/her current health, status and ailments, similarly to a proper hospital room's healing machine. However, unlike a healing machine, this equipment strictly plays the role of a scanner, and can provide no healing services.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Health monitoring equipment''': Exclusively found in abandoned hospital rooms, health monitoring equipment can be used to scan the Contestant's health, giving a full report and breakdown of his/her current health, status and ailments, similarly to a proper hospital room's healing machine. However, unlike a healing machine, this equipment strictly plays the role of a scanner, and can provide no healing services.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Radio''': Allows the Contestant to listen to radio programs to unwind and relieve Stress. Roll '''@radio''' to get a random station. A session of radio listening lasts '''1d10*2 turns''' (Time will tick down during this activity, as if spent [[Waiting]]), during which the Contestant will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;benefit from '''Negated Natural Fatigue''' and &lt;/del&gt;heal '''-0.1% [[Stress]] per turn spent listening'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Radio''': Allows the Contestant to listen to radio programs to unwind and relieve Stress. Roll '''@radio''' to get a random station. A session of radio listening lasts '''1d10*2 turns''' (Time will tick down during this activity, as if spent [[Waiting]]), during which the Contestant will heal '''-0.1% [[Stress]] per turn spent listening'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Searchable furniture''': Various pieces of furniture can be searched ; desks, closets, counters, and so on. All of which function the same way ; if they are stocked, they can be searched for items that can be taken in the inventory. The nature of such items is random and depends on the context ; type of furniture, roomstyle, and so on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Searchable furniture''': Various pieces of furniture can be searched ; desks, closets, counters, and so on. All of which function the same way ; if they are stocked, they can be searched for items that can be taken in the inventory. The nature of such items is random and depends on the context ; type of furniture, roomstyle, and so on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Lockers''' are a subtype of searchable furniture which has a chance of being [[Container#Lock types|protected by a mechanical lock]]. They otherwise function similarly to other types of searchable furniture.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Lockers''' are a subtype of searchable furniture which has a chance of being [[Container#Lock types|protected by a mechanical lock]]. They otherwise function similarly to other types of searchable furniture.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Shower cabin''': Shower cabins are found in shower rooms. When using the shower, roll '''@shower''' if in the UA, or roll '''1d8*2''' if not.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Shower cabin''': Shower cabins are found in shower rooms. When using the shower, roll '''@shower''' if in the UA, or roll '''1d8*2''' if not.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Showers '''in the UA''' have a chance to provide a random effect, which can either be beneficial or negative.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Showers '''in the UA''' have a chance to provide a random effect, which can either be beneficial or negative.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Showers '''not in the UA''' do not provide any random effects and are instead always [[Fatigue]] and [[Stress]] relieving: '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Negated Natural Fatigue + &lt;/del&gt;Fatigue -0.2% per turn spent + Stress -0.2% per turn spent''' showering.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Showers '''not in the UA''' do not provide any random effects and are instead always [[Fatigue]] and [[Stress]] relieving: '''Fatigue -0.2% per turn spent + Stress -0.2% per turn spent''' showering.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** Showers may also serve as a ''source of water'', for the purpose of refilling [[Crafting|empty plastic bottles]] or [[Water canteen|water canteens]]. Refilling a vessel fully takes '''1 turn'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** Showers may also serve as a ''source of water'', for the purpose of refilling [[Crafting|empty plastic bottles]] or [[Water canteen|water canteens]]. Refilling a vessel fully takes '''1 turn'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Sink''': Sinks can be found in a select few roomstyles. Sinks primarily serve as a free, fixed, and directly drinkable source of water for replenishing [[Hydration]]. 1 sip takes 1 turn to drink, and replenishes '''80 wtr'''. Sinks can be repeatedly used. When using a sink in the UA, roll '''@sink''' to determine the effects before each sip. There is a chance they will clog up and stop functioning, or that different effects may occur. Non-UA sinks always function normally and don't require to use the command.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Sink''': Sinks can be found in a select few roomstyles. Sinks primarily serve as a free, fixed, and directly drinkable source of water for replenishing [[Hydration]]. 1 sip takes 1 turn to drink, and replenishes '''80 wtr'''. Sinks can be repeatedly used. When using a sink in the UA, roll '''@sink''' to determine the effects before each sip. There is a chance they will clog up and stop functioning, or that different effects may occur. Non-UA sinks always function normally and don't require to use the command.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Private show''': Requesting a private room and a stripper costs '''100 + (1d12 * 25) P$''' (respectively the room usage fee and the stripper's fee). A private session will last 2d15+5 turns and heal '''-0.3% Stress''' per turn spent inside.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Private show''': Requesting a private room and a stripper costs '''100 + (1d12 * 25) P$''' (respectively the room usage fee and the stripper's fee). A private session will last 2d15+5 turns and heal '''-0.3% Stress''' per turn spent inside.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Stoves''': Stoves are essentially a fixed version of the portable stove kit, with unlimited fuel. They can be used for cooking meat acquired through [[Hunting]]. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Stoves''': Stoves are essentially a fixed version of the portable stove kit, with unlimited fuel. They can be used for cooking meat acquired through [[Hunting]]. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Television''' (Variants: Widescreen TV): Allows the Contestant to watch TV programs to unwind and relieve Stress. Roll '''@whatsonTV''' to get a random program. A session of TV watching lasts '''1d20*2 turns''' (Time will tick down during this activity, as if spent [[Waiting]]), during which the Contestant will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;benefit from '''Negated Natural Fatigue''' and &lt;/del&gt;heal -0.1% [[Stress]] per turn spent watching'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Television''' (Variants: Widescreen TV): Allows the Contestant to watch TV programs to unwind and relieve Stress. Roll '''@whatsonTV''' to get a random program. A session of TV watching lasts '''1d20*2 turns''' (Time will tick down during this activity, as if spent [[Waiting]]), during which the Contestant will heal -0.1% [[Stress]] per turn spent watching'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Toilets''': Toilets may be flushed to trigger a variety of effects. Roll '''@toilets''' - can only be done once per toilet.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Toilets''': Toilets may be flushed to trigger a variety of effects. Roll '''@toilets''' - can only be done once per toilet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Toilets may also serve as a ''source of water'', for the purpose of refilling [[Crafting|empty plastic bottles]] or [[Water canteen|water canteens]]. Refilling a vessel fully takes '''1 turn'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Toilets may also serve as a ''source of water'', for the purpose of refilling [[Crafting|empty plastic bottles]] or [[Water canteen|water canteens]]. Refilling a vessel fully takes '''1 turn'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Room&amp;diff=16295&amp;oldid=prev</id>
		<title>SU Tempest: /* Roomstyles */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Room&amp;diff=16295&amp;oldid=prev"/>
				<updated>2018-06-11T22:53:10Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Roomstyles&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:53, 11 June 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Shower room''': A room with many showers and temporary lockers to deposit clothing and gear into. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Shower room''': A room with many showers and temporary lockers to deposit clothing and gear into. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Storage room''': A general-purpose storage room with many crates and shelves. Storage rooms are common and can be used for a wide variety of purposes - which is why they are frequently looted in the UA.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Storage room''': A general-purpose storage room with many crates and shelves. Storage rooms are common and can be used for a wide variety of purposes - which is why they are frequently looted in the UA.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* '''Studio room''': A room with radio and television recording equipment, as well as a stage with desks and chairs. It could have been a radio show HQ, a TV news anchor room, or even the theater of a porn movie.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** This roomstyle may feature a '''detour'''.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Trash room''': As one might expect, it's a room full of dumpsters. Nothing more. It smells, too.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Trash room''': As one might expect, it's a room full of dumpsters. Nothing more. It smells, too.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Toilets''': A room that is exactly as one might expect it to be.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Toilets''': A room that is exactly as one might expect it to be.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Room&amp;diff=15912&amp;oldid=prev</id>
		<title>SU Tempest: /* Room furniture */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Room&amp;diff=15912&amp;oldid=prev"/>
				<updated>2018-02-21T16:24:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Room furniture&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:24, 21 February 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 82:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 82:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Stoves''': Stoves are essentially a fixed version of the portable stove kit, with unlimited fuel. They can be used for cooking meat acquired through [[Hunting]]. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Stoves''': Stoves are essentially a fixed version of the portable stove kit, with unlimited fuel. They can be used for cooking meat acquired through [[Hunting]]. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Television''' (Variants: Widescreen TV): Allows the Contestant to watch TV programs to unwind and relieve Stress. Roll '''@whatsonTV''' to get a random program. A session of TV watching lasts '''1d20*2 turns''' (Time will tick down during this activity, as if spent [[Waiting]]), during which the Contestant will benefit from '''Negated Natural Fatigue''' and heal -0.1% [[Stress]] per turn spent watching'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Television''' (Variants: Widescreen TV): Allows the Contestant to watch TV programs to unwind and relieve Stress. Roll '''@whatsonTV''' to get a random program. A session of TV watching lasts '''1d20*2 turns''' (Time will tick down during this activity, as if spent [[Waiting]]), during which the Contestant will benefit from '''Negated Natural Fatigue''' and heal -0.1% [[Stress]] per turn spent watching'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Toilets''': Toilets may be flushed to trigger a variety of effects. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Toilets''': Toilets may be flushed to trigger a variety of effects&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Roll '''@toilets''' - can only be done once per toilet&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Toilets may also serve as a ''source of water'', for the purpose of refilling [[Crafting|empty plastic bottles]] or [[Water canteen|water canteens]]. Refilling a vessel fully takes '''1 turn'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Toilets may also serve as a ''source of water'', for the purpose of refilling [[Crafting|empty plastic bottles]] or [[Water canteen|water canteens]]. Refilling a vessel fully takes '''1 turn'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Urinals''': Urinals may serve as a ''source of water'', for the purpose of refilling [[Crafting|empty plastic bottles]] or [[Water canteen|water canteens]]. Refilling a vessel fully takes '''1 turn'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Urinals''': Urinals may serve as a ''source of water'', for the purpose of refilling [[Crafting|empty plastic bottles]] or [[Water canteen|water canteens]]. Refilling a vessel fully takes '''1 turn'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Room&amp;diff=15911&amp;oldid=prev</id>
		<title>SU Tempest: /* Room furniture */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Room&amp;diff=15911&amp;oldid=prev"/>
				<updated>2018-02-21T16:20:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Room furniture&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:20, 21 February 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Shower cabin''': Shower cabins are found in shower rooms. When using the shower, roll '''@shower''' if in the UA, or roll '''1d8*2''' if not.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Shower cabin''': Shower cabins are found in shower rooms. When using the shower, roll '''@shower''' if in the UA, or roll '''1d8*2''' if not.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Showers '''in the UA''' have a chance to provide a random effect, which can either be beneficial or negative.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Showers '''in the UA''' have a chance to provide a random effect, which can either be beneficial or negative.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Showers '''not in the UA''' do not provide any random effects and are instead always [[Stress]] relieving: '''Stress -0.2% per turn spent''' showering.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Showers '''not in the UA''' do not provide any random effects and are instead always &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Fatigue]] and &lt;/ins&gt;[[Stress]] relieving: '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Negated Natural Fatigue + Fatigue -0.2% per turn spent + &lt;/ins&gt;Stress -0.2% per turn spent''' showering.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** Showers may also serve as a ''source of water'', for the purpose of refilling [[Crafting|empty plastic bottles]] or [[Water canteen|water canteens]]. Refilling a vessel fully takes '''1 turn'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** Showers may also serve as a ''source of water'', for the purpose of refilling [[Crafting|empty plastic bottles]] or [[Water canteen|water canteens]]. Refilling a vessel fully takes '''1 turn'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Sink''': Sinks can be found in a select few roomstyles. Sinks primarily serve as a free, fixed, and directly drinkable source of water for replenishing [[Hydration]]. 1 sip takes 1 turn to drink, and replenishes '''80 wtr'''. Sinks can be repeatedly used. When using a sink in the UA, roll '''@sink''' to determine the effects before each sip. There is a chance they will clog up and stop functioning, or that different effects may occur. Non-UA sinks always function normally and don't require to use the command.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Sink''': Sinks can be found in a select few roomstyles. Sinks primarily serve as a free, fixed, and directly drinkable source of water for replenishing [[Hydration]]. 1 sip takes 1 turn to drink, and replenishes '''80 wtr'''. Sinks can be repeatedly used. When using a sink in the UA, roll '''@sink''' to determine the effects before each sip. There is a chance they will clog up and stop functioning, or that different effects may occur. Non-UA sinks always function normally and don't require to use the command.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Room&amp;diff=15880&amp;oldid=prev</id>
		<title>SU Tempest: /* Room furniture */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Room&amp;diff=15880&amp;oldid=prev"/>
				<updated>2018-02-18T17:38:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Room furniture&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:38, 18 February 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Private show''': Requesting a private room and a stripper costs '''100 + (1d12 * 25) P$''' (respectively the room usage fee and the stripper's fee). A private session will last 2d15+5 turns and heal '''-0.3% Stress''' per turn spent inside.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Private show''': Requesting a private room and a stripper costs '''100 + (1d12 * 25) P$''' (respectively the room usage fee and the stripper's fee). A private session will last 2d15+5 turns and heal '''-0.3% Stress''' per turn spent inside.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Stoves''': Stoves are essentially a fixed version of the portable stove kit, with unlimited fuel. They can be used for cooking meat acquired through [[Hunting]]. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Stoves''': Stoves are essentially a fixed version of the portable stove kit, with unlimited fuel. They can be used for cooking meat acquired through [[Hunting]]. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Television''' (Variants: Widescreen TV): Allows the Contestant to watch TV programs to unwind and relieve Stress. Roll '''@whatsonTV''' to get a random program. A session of TV watching lasts '''1d20*2 turns''' (Time will tick down during this activity, as if spent [[Waiting]]), during which the Contestant will benefit from '''Negated Natural Fatigue''' and heal -0.1% [[Stress]] per turn spent &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;listening&lt;/del&gt;'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Television''' (Variants: Widescreen TV): Allows the Contestant to watch TV programs to unwind and relieve Stress. Roll '''@whatsonTV''' to get a random program. A session of TV watching lasts '''1d20*2 turns''' (Time will tick down during this activity, as if spent [[Waiting]]), during which the Contestant will benefit from '''Negated Natural Fatigue''' and heal -0.1% [[Stress]] per turn spent &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;watching&lt;/ins&gt;'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Toilets''': Toilets may be flushed to trigger a variety of effects. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Toilets''': Toilets may be flushed to trigger a variety of effects. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Toilets may also serve as a ''source of water'', for the purpose of refilling [[Crafting|empty plastic bottles]] or [[Water canteen|water canteens]]. Refilling a vessel fully takes '''1 turn'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Toilets may also serve as a ''source of water'', for the purpose of refilling [[Crafting|empty plastic bottles]] or [[Water canteen|water canteens]]. Refilling a vessel fully takes '''1 turn'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Room&amp;diff=15606&amp;oldid=prev</id>
		<title>SU Tempest: /* Room furniture */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Room&amp;diff=15606&amp;oldid=prev"/>
				<updated>2017-11-27T15:17:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Room furniture&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:17, 27 November 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Bed''' (Variants: Futon, bunk bed, hospital bed): Their primary use is for initiating [[Resting]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Bed''' (Variants: Futon, bunk bed, hospital bed): Their primary use is for initiating [[Resting]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Bookshelf''': Bookshelves may contain '''books''', which are items that can be taken in the inventory. Book reading helps relieve [[Stress]]. The event line for books is listed below. Libraries may impose a book usage fee for simply reading a book there, as well as a more expensive purchasing fee to allow the Contestant to take the book in the inventory. Books found elsewhere are generally free to use and take.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Bookshelf''': Bookshelves may contain '''books''', which are items that can be taken in the inventory. Book reading helps relieve [[Stress]]. The event line for books is listed below. Libraries may impose a book usage fee for simply reading a book there, as well as a more expensive purchasing fee to allow the Contestant to take the book in the inventory. Books found elsewhere are generally free to use and take.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* '''Chains and shackles''': Found in prison rooms, chains and shackles essentially function like fixed [[handcuffs]], with the added trait that they tether the prisoner to the room the shackles are located in. Being in possession of [[handcuffs|a cuff key]] allows freeing a creature tethered to chains and shackles.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* '''Computer''': The use of a computer depends on the context. In most cases, computers are used to [[Container#Special lock types|manipulate locks]] and grant access to otherwise restricted areas. In rarer cases, computers have no use at all. However, computers found in a library can, in exchange for an usage fee, be used to '''browse MazeNet''' and relieve Stress in the process. A MazeNet browsing session lasts '''1d16*4 turns''', during which the Contestant will heal '''-0.1% [[Stress]]/turn'''.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Book event line: '''[Book] A book. Title: @book - Takes 1d8*5 turns to read. While reading: Negated Natural Fatigue + Stress -0.1% * amount of turns spent reading.'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Book event line: '''[Book] A book. Title: @book - Takes 1d8*5 turns to read. While reading: Negated Natural Fatigue + Stress -0.1% * amount of turns spent reading.'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* '''Chains and shackles''': Found in prison rooms, chains and shackles essentially function like fixed [[handcuffs]], with the added trait that they tether the prisoner to the room the shackles are located in. Being in possession of [[handcuffs|a cuff key]] allows freeing a creature tethered to chains and shackles.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* '''Computer''': The use of a computer depends on the context. In most cases, computers are used to [[Container#Special lock types|manipulate locks]] and grant access to otherwise restricted areas. In rarer cases, computers have no use at all. However, computers found in a library can, in exchange for an usage fee, be used to '''browse MazeNet''' and relieve Stress in the process. A MazeNet browsing session lasts '''1d16*4 turns''', during which the Contestant will benefit from '''Negated Natural Fatigue''' and heal '''-0.1% [[Stress]]/turn'''. (Time will tick down during this activity)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Container''': Containers are described in the [[Containers|relevant article]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Container''': Containers are described in the [[Containers|relevant article]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Health monitoring equipment''': Exclusively found in abandoned hospital rooms, health monitoring equipment can be used to scan the Contestant's health, giving a full report and breakdown of his/her current health, status and ailments, similarly to a proper hospital room's healing machine. However, unlike a healing machine, this equipment strictly plays the role of a scanner, and can provide no healing services.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Health monitoring equipment''': Exclusively found in abandoned hospital rooms, health monitoring equipment can be used to scan the Contestant's health, giving a full report and breakdown of his/her current health, status and ailments, similarly to a proper hospital room's healing machine. However, unlike a healing machine, this equipment strictly plays the role of a scanner, and can provide no healing services.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Radio''': Allows the Contestant to listen to radio programs to unwind and relieve Stress. Roll '''@radio''' to get a random station. A session of radio listening lasts '''1d10*2 turns''' (Time will tick down during this activity, as if spent [[Waiting]]), during which the Contestant &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a 50% chance to &lt;/del&gt;heal -0.1% [[Stress]] per turn spent listening'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Radio''': Allows the Contestant to listen to radio programs to unwind and relieve Stress. Roll '''@radio''' to get a random station. A session of radio listening lasts '''1d10*2 turns''' (Time will tick down during this activity, as if spent [[Waiting]]), during which the Contestant &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will benefit from &lt;/ins&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Negated Natural Fatigue''' and &lt;/ins&gt;heal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;-0.1% [[Stress]] per turn spent listening'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Searchable furniture''': Various pieces of furniture can be searched ; desks, closets, counters, and so on. All of which function the same way ; if they are stocked, they can be searched for items that can be taken in the inventory. The nature of such items is random and depends on the context ; type of furniture, roomstyle, and so on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Searchable furniture''': Various pieces of furniture can be searched ; desks, closets, counters, and so on. All of which function the same way ; if they are stocked, they can be searched for items that can be taken in the inventory. The nature of such items is random and depends on the context ; type of furniture, roomstyle, and so on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Lockers''' are a subtype of searchable furniture which has a chance of being [[Container#Lock types|protected by a mechanical lock]]. They otherwise function similarly to other types of searchable furniture.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Lockers''' are a subtype of searchable furniture which has a chance of being [[Container#Lock types|protected by a mechanical lock]]. They otherwise function similarly to other types of searchable furniture.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Shower cabin''': Shower cabins are found in shower rooms. When using the shower, roll '''@shower''' if in the UA, or roll '''1d8*2''' if not.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Shower cabin''': Shower cabins are found in shower rooms. When using the shower, roll '''@shower''' if in the UA, or roll '''1d8*2''' if not.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Showers '''in the UA''' have a chance to provide a random effect, which can either be beneficial or negative.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Showers '''in the UA''' have a chance to provide a random effect, which can either be beneficial or negative.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Showers '''not in the UA''' do not provide any random effects and are instead always [[Stress]] relieving: '''Stress -0.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/del&gt;% per turn spent'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Showers '''not in the UA''' do not provide any random effects and are instead always [[Stress]] relieving: '''Stress -0.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/ins&gt;% per turn spent''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;showering&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** Showers may also serve as a ''source of water'', for the purpose of refilling [[Crafting|empty plastic bottles]] or [[Water canteen|water canteens]]. Refilling a vessel fully takes '''1 turn'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** Showers may also serve as a ''source of water'', for the purpose of refilling [[Crafting|empty plastic bottles]] or [[Water canteen|water canteens]]. Refilling a vessel fully takes '''1 turn'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Sink''': Sinks can be found in a select few roomstyles. Sinks primarily serve as a free, fixed, and directly drinkable source of water for replenishing [[Hydration]]. 1 sip takes 1 turn to drink, and replenishes '''80 wtr'''. Sinks can be repeatedly used. When using a sink in the UA, roll '''@sink''' to determine the effects before each sip. There is a chance they will clog up and stop functioning, or that different effects may occur. Non-UA sinks always function normally and don't require to use the command.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Sink''': Sinks can be found in a select few roomstyles. Sinks primarily serve as a free, fixed, and directly drinkable source of water for replenishing [[Hydration]]. 1 sip takes 1 turn to drink, and replenishes '''80 wtr'''. Sinks can be repeatedly used. When using a sink in the UA, roll '''@sink''' to determine the effects before each sip. There is a chance they will clog up and stop functioning, or that different effects may occur. Non-UA sinks always function normally and don't require to use the command.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Private show''': Requesting a private room and a stripper costs '''100 + (1d12 * 25) P$''' (respectively the room usage fee and the stripper's fee). A private session will last 2d15+5 turns and heal '''-0.3% Stress''' per turn spent inside.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Private show''': Requesting a private room and a stripper costs '''100 + (1d12 * 25) P$''' (respectively the room usage fee and the stripper's fee). A private session will last 2d15+5 turns and heal '''-0.3% Stress''' per turn spent inside.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Stoves''': Stoves are essentially a fixed version of the portable stove kit, with unlimited fuel. They can be used for cooking meat acquired through [[Hunting]]. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Stoves''': Stoves are essentially a fixed version of the portable stove kit, with unlimited fuel. They can be used for cooking meat acquired through [[Hunting]]. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Television''' (Variants: Widescreen TV): Allows the Contestant to watch TV programs to unwind and relieve Stress. Roll '''@whatsonTV''' to get a random program. A session of TV watching lasts '''1d20*2 turns''' (Time will tick down during this activity, as if spent [[Waiting]]), during which the Contestant &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a 50% chance to &lt;/del&gt;heal -0.1% [[Stress]] per turn spent listening'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Television''' (Variants: Widescreen TV): Allows the Contestant to watch TV programs to unwind and relieve Stress. Roll '''@whatsonTV''' to get a random program. A session of TV watching lasts '''1d20*2 turns''' (Time will tick down during this activity, as if spent [[Waiting]]), during which the Contestant &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will benefit from &lt;/ins&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Negated Natural Fatigue''' and &lt;/ins&gt;heal -0.1% [[Stress]] per turn spent listening'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Toilets''': Toilets may be flushed to trigger a variety of effects. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Toilets''': Toilets may be flushed to trigger a variety of effects. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Toilets may also serve as a ''source of water'', for the purpose of refilling [[Crafting|empty plastic bottles]] or [[Water canteen|water canteens]]. Refilling a vessel fully takes '''1 turn'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Toilets may also serve as a ''source of water'', for the purpose of refilling [[Crafting|empty plastic bottles]] or [[Water canteen|water canteens]]. Refilling a vessel fully takes '''1 turn'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Room&amp;diff=15603&amp;oldid=prev</id>
		<title>SU Tempest: /* Room furniture */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Room&amp;diff=15603&amp;oldid=prev"/>
				<updated>2017-11-27T15:11:46Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Room furniture&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:11, 27 November 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Chains and shackles''': Found in prison rooms, chains and shackles essentially function like fixed [[handcuffs]], with the added trait that they tether the prisoner to the room the shackles are located in. Being in possession of [[handcuffs|a cuff key]] allows freeing a creature tethered to chains and shackles.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Chains and shackles''': Found in prison rooms, chains and shackles essentially function like fixed [[handcuffs]], with the added trait that they tether the prisoner to the room the shackles are located in. Being in possession of [[handcuffs|a cuff key]] allows freeing a creature tethered to chains and shackles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Computer''': The use of a computer depends on the context. In most cases, computers are used to [[Container#Special lock types|manipulate locks]] and grant access to otherwise restricted areas. In rarer cases, computers have no use at all. However, computers found in a library can, in exchange for an usage fee, be used to '''browse MazeNet''' and relieve Stress in the process. A MazeNet browsing session lasts '''1d16*4 turns''', during which the Contestant will heal '''-0.1% [[Stress]]/turn'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Computer''': The use of a computer depends on the context. In most cases, computers are used to [[Container#Special lock types|manipulate locks]] and grant access to otherwise restricted areas. In rarer cases, computers have no use at all. However, computers found in a library can, in exchange for an usage fee, be used to '''browse MazeNet''' and relieve Stress in the process. A MazeNet browsing session lasts '''1d16*4 turns''', during which the Contestant will heal '''-0.1% [[Stress]]/turn'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Book event line: '''[Book] A book. Title: @book - Takes 1d8*5 turns to read. Stress -0.1% * amount of turns spent reading.'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Book event line: '''[Book] A book. Title: @book - Takes 1d8*5 turns to read. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While reading: Negated Natural Fatigue + &lt;/ins&gt;Stress -0.1% * amount of turns spent reading.'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Container''': Containers are described in the [[Containers|relevant article]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Container''': Containers are described in the [[Containers|relevant article]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Health monitoring equipment''': Exclusively found in abandoned hospital rooms, health monitoring equipment can be used to scan the Contestant's health, giving a full report and breakdown of his/her current health, status and ailments, similarly to a proper hospital room's healing machine. However, unlike a healing machine, this equipment strictly plays the role of a scanner, and can provide no healing services.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Health monitoring equipment''': Exclusively found in abandoned hospital rooms, health monitoring equipment can be used to scan the Contestant's health, giving a full report and breakdown of his/her current health, status and ailments, similarly to a proper hospital room's healing machine. However, unlike a healing machine, this equipment strictly plays the role of a scanner, and can provide no healing services.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Room&amp;diff=15342&amp;oldid=prev</id>
		<title>SU Tempest: /* Room furniture */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Room&amp;diff=15342&amp;oldid=prev"/>
				<updated>2017-10-10T15:04:37Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Room furniture&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:04, 10 October 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 72:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 72:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Lockers''' are a subtype of searchable furniture which has a chance of being [[Container#Lock types|protected by a mechanical lock]]. They otherwise function similarly to other types of searchable furniture.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Lockers''' are a subtype of searchable furniture which has a chance of being [[Container#Lock types|protected by a mechanical lock]]. They otherwise function similarly to other types of searchable furniture.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Shower cabin''': Shower cabins are found in shower rooms. When using the shower, roll '''@shower''' if in the UA, or roll '''1d8*2''' if not.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Shower cabin''': Shower cabins are found in shower rooms. When using the shower, roll '''@shower''' if in the UA, or roll '''1d8*2''' if not.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Showers in the UA have a chance to provide a random effect, which can either be beneficial or negative.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Showers &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;in the UA&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/ins&gt;have a chance to provide a random effect, which can either be beneficial or negative.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Showers not in the UA do not provide any random effects and are instead always [[Stress]] relieving: '''Stress -0.1% per turn spent'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Showers &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;not in the UA&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/ins&gt;do not provide any random effects and are instead always [[Stress]] relieving: '''Stress -0.1% per turn spent'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Showers may also serve as a ''source of water'', for the purpose of refilling [[Crafting|empty plastic bottles]] or [[Water canteen|water canteens]]. Refilling a vessel fully takes '''1 turn'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/ins&gt;** Showers may also serve as a ''source of water'', for the purpose of refilling [[Crafting|empty plastic bottles]] or [[Water canteen|water canteens]]. Refilling a vessel fully takes '''1 turn'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Sink''': Sinks can be found in a select few roomstyles. Sinks primarily serve as a free, fixed, and directly drinkable source of water for replenishing [[Hydration]]. 1 sip takes 1 turn to drink, and replenishes '''80 wtr'''. Sinks can be repeatedly used. When using a sink in the UA, roll '''@sink''' to determine the effects before each sip. There is a chance they will clog up and stop functioning, or that different effects may occur. Non-UA sinks always function normally and don't require to use the command.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Sink''': Sinks can be found in a select few roomstyles. Sinks primarily serve as a free, fixed, and directly drinkable source of water for replenishing [[Hydration]]. 1 sip takes 1 turn to drink, and replenishes '''80 wtr'''. Sinks can be repeatedly used. When using a sink in the UA, roll '''@sink''' to determine the effects before each sip. There is a chance they will clog up and stop functioning, or that different effects may occur. Non-UA sinks always function normally and don't require to use the command.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sinks may also serve as a ''source of water'', for the purpose of refilling [[Crafting|empty plastic bottles]] or [[Water canteen|water canteens]]. Refilling a vessel fully takes '''1 turn'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sinks may also serve as a ''source of water'', for the purpose of refilling [[Crafting|empty plastic bottles]] or [[Water canteen|water canteens]]. Refilling a vessel fully takes '''1 turn'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Room&amp;diff=15341&amp;oldid=prev</id>
		<title>SU Tempest: /* Room furniture */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Room&amp;diff=15341&amp;oldid=prev"/>
				<updated>2017-10-10T15:04:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Room furniture&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:04, 10 October 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Searchable furniture''': Various pieces of furniture can be searched ; desks, closets, counters, and so on. All of which function the same way ; if they are stocked, they can be searched for items that can be taken in the inventory. The nature of such items is random and depends on the context ; type of furniture, roomstyle, and so on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Searchable furniture''': Various pieces of furniture can be searched ; desks, closets, counters, and so on. All of which function the same way ; if they are stocked, they can be searched for items that can be taken in the inventory. The nature of such items is random and depends on the context ; type of furniture, roomstyle, and so on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Lockers''' are a subtype of searchable furniture which has a chance of being [[Container#Lock types|protected by a mechanical lock]]. They otherwise function similarly to other types of searchable furniture.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''Lockers''' are a subtype of searchable furniture which has a chance of being [[Container#Lock types|protected by a mechanical lock]]. They otherwise function similarly to other types of searchable furniture.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Shower cabin''': Shower cabins are found in shower rooms. When using the shower, roll '''@shower'''. Showers &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;serve to pass &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time, and &lt;/del&gt;have a chance to provide a random effect, which can either be beneficial or negative.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Shower cabin''': Shower cabins are found in shower rooms. When using the shower, roll '''@shower''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if in the UA, or roll '''1d8*2''' if not&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** &lt;/ins&gt;Showers &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;UA &lt;/ins&gt;have a chance to provide a random effect, which can either be beneficial or negative&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** Showers not in the UA do not provide any random effects and are instead always [[Stress]] relieving: '''Stress -0.1% per turn spent'''&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Showers may also serve as a ''source of water'', for the purpose of refilling [[Crafting|empty plastic bottles]] or [[Water canteen|water canteens]]. Refilling a vessel fully takes '''1 turn'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Showers may also serve as a ''source of water'', for the purpose of refilling [[Crafting|empty plastic bottles]] or [[Water canteen|water canteens]]. Refilling a vessel fully takes '''1 turn'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Sink''': Sinks can be found in a select few roomstyles. Sinks primarily serve as a free, fixed, and directly drinkable source of water for replenishing [[Hydration]]. 1 sip takes 1 turn to drink, and replenishes '''80 wtr'''. Sinks can be repeatedly used. When using a sink in the UA, roll '''@sink''' to determine the effects before each sip. There is a chance they will clog up and stop functioning, or that different effects may occur. Non-UA sinks always function normally and don't require to use the command.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Sink''': Sinks can be found in a select few roomstyles. Sinks primarily serve as a free, fixed, and directly drinkable source of water for replenishing [[Hydration]]. 1 sip takes 1 turn to drink, and replenishes '''80 wtr'''. Sinks can be repeatedly used. When using a sink in the UA, roll '''@sink''' to determine the effects before each sip. There is a chance they will clog up and stop functioning, or that different effects may occur. Non-UA sinks always function normally and don't require to use the command.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Room&amp;diff=15138&amp;oldid=prev</id>
		<title>SU Tempest: /* Roomstyles */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Room&amp;diff=15138&amp;oldid=prev"/>
				<updated>2017-07-22T17:15:13Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Roomstyles&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:15, 22 July 2017&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Empty room ; Featureless room''': A room that once had furniture and a purpose, but is now completely empty and is merely used as a road.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Empty room ; Featureless room''': A room that once had furniture and a purpose, but is now completely empty and is merely used as a road.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All &amp;quot;Empty rooms&amp;quot; may feature doors with Shortcuts or Detours, which may respectively decrease or increase the amount of rooms to the next destination.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All &amp;quot;Empty rooms&amp;quot; may feature doors with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;Shortcuts&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;Detours&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;, which may respectively decrease or increase the amount of rooms to the next destination.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Armory room''': A former armory room, which could have belonged to a military base, a police station, or a related place. Once a coveted, high-security room, now an emptied-out shell and a favorite looting target.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Armory room''': A former armory room, which could have belonged to a military base, a police station, or a related place. Once a coveted, high-security room, now an emptied-out shell and a favorite looting target.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	</feed>