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		<id>http://old.mazeworld.net/w/index.php?action=history&amp;feed=atom&amp;title=Secondary_effect</id>
		<title>Secondary effect - Revision history</title>
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		<updated>2026-06-13T09:44:01Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Secondary_effect&amp;diff=16923&amp;oldid=prev</id>
		<title>SU Tempest: /* Body-affecting */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Secondary_effect&amp;diff=16923&amp;oldid=prev"/>
				<updated>2019-12-16T13:55:42Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Body-affecting&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:55, 16 December 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''NOTE:''' It is impossible to be both Limping and Crippled. Crippled is considered an evolution of the Limping status; if Crippled is acquired while already Limping, Crippled replaces Limping.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''NOTE:''' It is impossible to be both Limping and Crippled. Crippled is considered an evolution of the Limping status; if Crippled is acquired while already Limping, Crippled replaces Limping.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: #ff0000&amp;quot;&amp;gt;Anti-Oni syndrome&amp;lt;/span&amp;gt;: Obtained by consuming certain [[Mushrooms]]. While under the effects of the syndrome, if the affected creature attempts consuming alcohol (any food item which causes [[Inebriation]]), any Inebriation gained will be negated; instead the creature will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gain half as much &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Venom&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as the amount of &lt;/del&gt;Inebriation they would have gained.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: #ff0000&amp;quot;&amp;gt;Anti-Oni syndrome&amp;lt;/span&amp;gt;: Obtained by consuming certain [[Mushrooms]]. While under the effects of the syndrome, if the affected creature attempts consuming alcohol (any food item which causes [[Inebriation]]), any Inebriation gained will be negated; instead the creature will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sustain 1% &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pain&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;per 0.1 &lt;/ins&gt;Inebriation they would &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;normally &lt;/ins&gt;have gained.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Forced wakefulness&amp;lt;/span&amp;gt; is an effect caused by certain [[medical aids|meds]]. Not only does it grant immunity to sleep, it will also force awake and cancel out any active '''forced sleep''' effect, and it will prevent creatures from going into [[Pain|blackout]]. While under this effect, all attempts to [[resting|rest]] will automatically fail, direct [[Lorazepam]] injections will have no effect, and tranq ammunition, such as [[Fukiya blowgun|Tranq darts]], will also be ineffective.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Forced wakefulness&amp;lt;/span&amp;gt; is an effect caused by certain [[medical aids|meds]]. Not only does it grant immunity to sleep, it will also force awake and cancel out any active '''forced sleep''' effect, and it will prevent creatures from going into [[Pain|blackout]]. While under this effect, all attempts to [[resting|rest]] will automatically fail, direct [[Lorazepam]] injections will have no effect, and tranq ammunition, such as [[Fukiya blowgun|Tranq darts]], will also be ineffective.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Secondary_effect&amp;diff=16922&amp;oldid=prev</id>
		<title>SU Tempest: /* Body-affecting */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Secondary_effect&amp;diff=16922&amp;oldid=prev"/>
				<updated>2019-12-16T13:44:58Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Body-affecting&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:44, 16 December 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Nausea&amp;lt;/span&amp;gt; affects the contestant by making him/her feel nauseous. While under the effects of Nausea, the Contestant is afflicted with '''IR +1'''. This effect is permanent in duration, but can be eliminated by attempting to [[throwing up|throw up]]. Even if the check does not result in vomiting, the effect will be eliminated.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Nausea&amp;lt;/span&amp;gt; affects the contestant by making him/her feel nauseous. While under the effects of Nausea, the Contestant is afflicted with '''IR +1'''. This effect is permanent in duration, but can be eliminated by attempting to [[throwing up|throw up]]. Even if the check does not result in vomiting, the effect will be eliminated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Alcohol poisoning&amp;lt;/span&amp;gt; is the condition the Contestant is afflicted with after reaching maximum [[Inebriation]]. When under this state, if the Contestant throws up, either intentionally or due to the effects of nausea, '''the Contestant will gain an amount of Pain equal to 10 times the amount of Inebriation points lost''' through vomiting. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: #ff0000&amp;quot;&amp;gt;Limping&amp;lt;/span&amp;gt;: If the victim is afflicted with a condition that would impair their ability to move normally. The victim suffers from '''[[Agility]] -1'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: #ff0000&amp;quot;&amp;gt;Limping&amp;lt;/span&amp;gt;: If the victim is afflicted with a condition that would impair their ability to move normally. The victim suffers from '''[[Agility]] -1'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Secondary_effect&amp;diff=16920&amp;oldid=prev</id>
		<title>SU Tempest at 12:41, 16 December 2019</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Secondary_effect&amp;diff=16920&amp;oldid=prev"/>
				<updated>2019-12-16T12:41:20Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 12:41, 16 December 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: #ffffff&amp;quot;&amp;gt;Night Vision&amp;lt;/span&amp;gt; causes the Contestant to be able to see correctly in dark environments. Night Vision has several effects:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: #ffffff&amp;quot;&amp;gt;Night Vision&amp;lt;/span&amp;gt; causes the Contestant to be able to see correctly in dark environments. Night Vision has several effects:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Night Vision '''cancels environmental blindness''' induced by dark environments (e.g. dark rooms, as mentioned above), and allows the ability to see correctly in the dark.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Night Vision '''cancels environmental blindness''' induced by dark environments (e.g. dark rooms, as mentioned above), and allows the ability to see correctly in the dark.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Night Vision means greater sensitivity to strong light. If affected by the [[weapon accessory#weapon light|Dazzling effect of a weapon light]], the normal effects are replaced with Blindness (Soft light: 2 turns - Normal light: 3 turns - Strong light: 4 turns)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, unless equipped with &lt;/del&gt;the [[bionic augmentations|Ocular Shield augmentation]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, which grants immunity to &lt;/del&gt;the effects of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dazzling&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Night Vision means greater sensitivity to strong light. If affected by the [[weapon accessory#weapon light|Dazzling effect of a weapon light]], the normal effects are replaced with Blindness (Soft light: 2 turns - Normal light: 3 turns - Strong light: 4 turns)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*** *&amp;lt;span style=&amp;quot;color: #00ffff&amp;quot;&amp;gt;Flashbang immunity&amp;lt;/span&amp;gt; (granted by &lt;/ins&gt;the [[bionic augmentations|Ocular Shield augmentation]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) will cancel out &lt;/ins&gt;the effects of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Blindness induced by flashbang&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Night Vision means greater vulnerability to the effects of a '''flashbang'''. If affected by a flashbang, the effect duration of the flashbang is tripled (6 turns instead of 2), unless equipped with the [[bionic augmentations|Ocular Shield augmentation]], which also grants immunity to the effects of flashbangs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Night Vision means greater vulnerability to the effects of a '''flashbang'''. If affected by a flashbang, the effect duration of the flashbang is tripled (6 turns instead of 2), unless equipped with the [[bionic augmentations|Ocular Shield augmentation]], which also grants immunity to the effects of flashbangs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Secondary_effect&amp;diff=16911&amp;oldid=prev</id>
		<title>SU Tempest: /* Clothing */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Secondary_effect&amp;diff=16911&amp;oldid=prev"/>
				<updated>2019-10-18T12:50:51Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Clothing&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 12:50, 18 October 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 75:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 75:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Headgear capable of providing '''face concealment''' have the simple but notable effect of '''preventing the wearer from being targeted in the eyes'''. Eyes are usually considered to be WEAK POINTS. Attackers can simply not aim at the eyes anymore; they can merely aim at the head instead.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Headgear capable of providing '''face concealment''' have the simple but notable effect of '''preventing the wearer from being targeted in the eyes'''. Eyes are usually considered to be WEAK POINTS. Attackers can simply not aim at the eyes anymore; they can merely aim at the head instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Certain clothing can be '''cut into rags'''. In order to craft rags, the Contestant must use any weapon capable of dealing Sharp-type damage (natural attacks do count), and apply it on suitable clothing ('''RagOK''' tag on the [[clothing and armor]] lists). It results in obtaining '''1d4 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rags&lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, with certain modifying factors:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Certain clothing can be '''cut into rags'''. In order to craft rags, the Contestant must use any weapon capable of dealing Sharp-type damage (natural attacks do count), and apply it on suitable clothing ('''RagOK''' tag on the [[clothing and armor]] lists). It results in obtaining &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an amount of rags equal to the listed amount: &lt;/ins&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1d2, &lt;/ins&gt;1d4 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or 1d8&lt;/ins&gt;'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;** If a multiplier is listed next to the RagOK tag, roll 1d4 then multiply by the indicated number. Round up the result if needed&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Cutting 1 piece of clothing into rags takes 1 turn.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Cutting 1 piece of clothing into rags takes 1 turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Secondary_effect&amp;diff=16908&amp;oldid=prev</id>
		<title>SU Tempest at 16:33, 15 October 2019</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Secondary_effect&amp;diff=16908&amp;oldid=prev"/>
				<updated>2019-10-15T16:33:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:33, 15 October 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 96:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 96:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: #ff0000&amp;quot;&amp;gt;Acid degradation&amp;lt;/span&amp;gt; can be caused by all SPECIAL-type damage incuding '''acid''' (Spec-Acid). When the victim is hit by an acid attack, the affected piece of clothing or armor '''is destroyed'''. Additionally, one random weapon the victim carries will '''lose 1d12*500 [[Firearm maintenance|Durability]] points,''' if applicable.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: #ff0000&amp;quot;&amp;gt;Acid degradation&amp;lt;/span&amp;gt; can be caused by all SPECIAL-type damage incuding '''acid''' (Spec-Acid). When the victim is hit by an acid attack, the affected piece of clothing or armor '''is destroyed'''. Additionally, one random weapon the victim carries will '''lose 1d12*500 [[Firearm maintenance|Durability]] points,''' if applicable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** If the affected piece of clothing or armor is a type of '''power armor''', it is not destroyed but instead loses '''1.0 condition'''.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''NOTE:''' If the affected weapon has a bayonet, an UGL or an USG mounted, they may also suffer from durability loss - a separate roll is made for each.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''NOTE:''' If the affected weapon has a bayonet, an UGL or an USG mounted, they may also suffer from durability loss - a separate roll is made for each.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Secondary_effect&amp;diff=16907&amp;oldid=prev</id>
		<title>SU Tempest at 16:30, 15 October 2019</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Secondary_effect&amp;diff=16907&amp;oldid=prev"/>
				<updated>2019-10-15T16:30:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:30, 15 October 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 87:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 87:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: #ff0000&amp;quot;&amp;gt;Stunning&amp;lt;/span&amp;gt; happens when the victim is affected by an attack or weapon which causes stunning. Stunning causes an effect similar to a temporary paralysis, and locks the victim in place where it is until the end of the turn, canceling their current action (attacking, etc), which may be used to buy time. Stunning attacks can be repeated over and over so long as they are successful, though it can cause a phenomenon known as &amp;quot;stun lock&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: #ff0000&amp;quot;&amp;gt;Stunning&amp;lt;/span&amp;gt; happens when the victim is affected by an attack or weapon which causes stunning. Stunning causes an effect similar to a temporary paralysis, and locks the victim in place where it is until the end of the turn, canceling their current action (attacking, etc), which may be used to buy time. Stunning attacks can be repeated over and over so long as they are successful, though it can cause a phenomenon known as &amp;quot;stun lock&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: #ff0000&amp;quot;&amp;gt;Frost &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;damage&lt;/del&gt;&amp;lt;/span&amp;gt; are caused by all SPECIAL-type damage inducing '''cold''' (Spec-Ice). They induce '''[[Agility]] -1 and [[Gameplay mechanics|Initiative Speed tier]] +1''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for 1d6 turns per successful hit&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: #ff0000&amp;quot;&amp;gt;Frost &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slowed&lt;/ins&gt;&amp;lt;/span&amp;gt; are caused by all SPECIAL-type damage inducing '''cold''' (Spec-Ice). They induce '''[[Agility]] -1 and [[Gameplay mechanics|Initiative Speed tier]] +1'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: #ff0000&amp;quot;&amp;gt;After-shock&amp;lt;/span&amp;gt; can be caused by all SPECIAL-type damage inducing '''electricity''' (Spec-Elec). When the victim is hit by an electric shock or similar attack, they are affected by after-shock. After-shock causes the victim to be covered in electric arcs, causing its muscles to undergo partial fibrillation and causing a '''Strength -20% and [[Gameplay mechanics#Initiative Speed tiers|IS tier +1]] effect for 1d6 turns'''. In addition, when sustaining after-shock, the victim has a '''20% chance to be stunned for 1 turn.'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: #ff0000&amp;quot;&amp;gt;After-shock&amp;lt;/span&amp;gt; can be caused by all SPECIAL-type damage inducing '''electricity''' (Spec-Elec). When the victim is hit by an electric shock or similar attack, they are affected by after-shock. After-shock causes the victim to be covered in electric arcs, causing its muscles to undergo partial fibrillation and causing a '''Strength -20% and [[Gameplay mechanics#Initiative Speed tiers|IS tier +1]] effect for 1d6 turns'''. In addition, when sustaining after-shock, the victim has a '''20% chance to be stunned for 1 turn.'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 95:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 95:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* For as long as the effect is active, '''the victim will take double damage from Spec-Elec attacks, the Taser X26c, and the Stun Baton in stun mode.'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* For as long as the effect is active, '''the victim will take double damage from Spec-Elec attacks, the Taser X26c, and the Stun Baton in stun mode.'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: #ff0000&amp;quot;&amp;gt;Acid degradation&amp;lt;/span&amp;gt; can be caused by all SPECIAL-type damage incuding '''acid''' (Spec-Acid). When the victim is hit by an acid attack, the affected piece of clothing or armor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;loses &lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1.5 units of damage&lt;/del&gt;''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;instead of only 1&lt;/del&gt;. Additionally, one random weapon the victim carries will '''lose 1d12*500 [[Firearm maintenance|Durability]] points,''' if applicable.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: #ff0000&amp;quot;&amp;gt;Acid degradation&amp;lt;/span&amp;gt; can be caused by all SPECIAL-type damage incuding '''acid''' (Spec-Acid). When the victim is hit by an acid attack, the affected piece of clothing or armor '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is destroyed&lt;/ins&gt;'''. Additionally, one random weapon the victim carries will '''lose 1d12*500 [[Firearm maintenance|Durability]] points,''' if applicable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''NOTE:''' If the affected weapon has a bayonet, an UGL or an USG mounted, they may also suffer from durability loss - a separate roll is made for each.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''NOTE:''' If the affected weapon has a bayonet, an UGL or an USG mounted, they may also suffer from durability loss - a separate roll is made for each.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Secondary_effect&amp;diff=16902&amp;oldid=prev</id>
		<title>SU Tempest at 16:20, 5 October 2019</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Secondary_effect&amp;diff=16902&amp;oldid=prev"/>
				<updated>2019-10-05T16:20:14Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:20, 5 October 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 110:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 110:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: #00ffff&amp;quot;&amp;gt;Limb healing&amp;lt;/span&amp;gt; is an effect triggered by either the First Aid Kit (FAK) or the Field Surgery Kit (FSK). &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: #00ffff&amp;quot;&amp;gt;Limb healing&amp;lt;/span&amp;gt; is an effect triggered by either the First Aid Kit (FAK) or the Field Surgery Kit (FSK). &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** When triggered by the FAK, it is referred to as &amp;lt;span style=&amp;quot;color: #00ffff&amp;quot;&amp;gt;Light limb healing&amp;lt;/span&amp;gt;. The healing limb '''recovers &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1 &lt;/del&gt;HP &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;per turn&lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, until the limb is healed or after 7 turns, whichever comes first&lt;/del&gt;. Light limb healing cannot heal disabled limbs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** When triggered by the FAK, it is referred to as &amp;lt;span style=&amp;quot;color: #00ffff&amp;quot;&amp;gt;Light limb healing&amp;lt;/span&amp;gt;. The healing limb '''recovers &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+7 &lt;/ins&gt;HP'''. Light limb healing cannot heal disabled limbs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** When triggered by the FSK, it is referred to as &amp;lt;span style=&amp;quot;color: #00ffff&amp;quot;&amp;gt;Strong limb healing&amp;lt;/span&amp;gt;. The healing limb '''recovers &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/del&gt;HP &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;instantaneously, then 1 HP per turn&lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, until the limb is healed or after 12 turns, whichever comes first&lt;/del&gt;. Strong limb healing CAN heal disabled limbs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** When triggered by the FSK, it is referred to as &amp;lt;span style=&amp;quot;color: #00ffff&amp;quot;&amp;gt;Strong limb healing&amp;lt;/span&amp;gt;. The healing limb '''recovers &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+12 &lt;/ins&gt;HP'''. Strong limb healing CAN heal disabled limbs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The [[Gameplay mechanics#Healing skill|Healing skill]] may affect the effectiveness of Light and Strong limb healing. The above described effects assume a default Lv1 (Unskilled) skill level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The [[Gameplay mechanics#Healing skill|Healing skill]] may affect the effectiveness of Light and Strong limb healing. The above described effects assume a default Lv1 (Unskilled) skill level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Either type of limb healing '''triggers depletion of [[Nutrition]] and [[Fatigue]]''', at a rate of '''50 ntri and 0.4% Fatigue per 1 HP healed''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(note: the instantaneous +3 HP procured by the Strong version does not deplete 150 ntri)&lt;/del&gt;. Light and Strong are treated as different effects, so the two may overlap (and potentially deplete large quantities of nutrition at the cost of faster healing).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Either type of limb healing '''triggers depletion of [[Nutrition]] and [[Fatigue]]''', at a rate of '''50 ntri and 0.4% Fatigue per 1 HP healed'''. Light and Strong are treated as different effects, so the two may overlap (and potentially deplete large quantities of nutrition at the cost of faster healing).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Neither type of limb healing is useful for the treatment of severed limbs, as there is nothing left to treat at this point.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Neither type of limb healing is useful for the treatment of severed limbs, as there is nothing left to treat at this point.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Secondary_effect&amp;diff=16896&amp;oldid=prev</id>
		<title>SU Tempest at 17:25, 28 September 2019</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Secondary_effect&amp;diff=16896&amp;oldid=prev"/>
				<updated>2019-09-28T17:25:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:25, 28 September 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''NOTE:''' It is impossible to be both Limping and Crippled. Crippled is considered an evolution of the Limping status; if Crippled is acquired while already Limping, Crippled replaces Limping.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** '''NOTE:''' It is impossible to be both Limping and Crippled. Crippled is considered an evolution of the Limping status; if Crippled is acquired while already Limping, Crippled replaces Limping.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: #ff0000&amp;quot;&amp;gt;Anti-Oni syndrome&amp;lt;/span&amp;gt;: Obtained by consuming certain [[Mushrooms]]. While under the effects of the syndrome, if the affected creature attempts consuming alcohol (any food item which causes [[Inebriation]]), &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;suffer from 4 turns of Nausea and 3 turns of Reduced accuracy (FT+1) multiplied by &lt;/del&gt;the amount of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;alcohol parts taken (Example: drinking 2 parts from a bottle of red wine = 2 * 4 = 8 turns of Nausea and 2 * 3 = 6 turns of FT+1). One glass or one shot of an alcoholic drink from a bar counts as one part. All &lt;/del&gt;Inebriation &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from alcohol consumed while under the effects of Anti-Oni syndrome is also completely negated&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: #ff0000&amp;quot;&amp;gt;Anti-Oni syndrome&amp;lt;/span&amp;gt;: Obtained by consuming certain [[Mushrooms]]. While under the effects of the syndrome, if the affected creature attempts consuming alcohol (any food item which causes [[Inebriation]]), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any Inebriation gained &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be negated; instead the creature will gain half as much [[Venom]] as &lt;/ins&gt;the amount of Inebriation &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they would have gained&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Forced wakefulness&amp;lt;/span&amp;gt; is an effect caused by certain [[medical aids|meds]]. Not only does it grant immunity to sleep, it will also force awake and cancel out any active '''forced sleep''' effect, and it will prevent creatures from going into [[Pain|blackout]]. While under this effect, all attempts to [[resting|rest]] will automatically fail, direct [[Lorazepam]] injections will have no effect, and tranq ammunition, such as [[Fukiya blowgun|Tranq darts]], will also be ineffective.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Forced wakefulness&amp;lt;/span&amp;gt; is an effect caused by certain [[medical aids|meds]]. Not only does it grant immunity to sleep, it will also force awake and cancel out any active '''forced sleep''' effect, and it will prevent creatures from going into [[Pain|blackout]]. While under this effect, all attempts to [[resting|rest]] will automatically fail, direct [[Lorazepam]] injections will have no effect, and tranq ammunition, such as [[Fukiya blowgun|Tranq darts]], will also be ineffective.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Secondary_effect&amp;diff=16885&amp;oldid=prev</id>
		<title>SU Tempest: /* Clothing */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Secondary_effect&amp;diff=16885&amp;oldid=prev"/>
				<updated>2019-09-21T11:07:53Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Clothing&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 11:07, 21 September 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: #00ffff&amp;quot;&amp;gt;Fire-retardant&amp;lt;/span&amp;gt; clothing prevents the wearer from being &amp;lt;span style=&amp;quot;color: #ff0000&amp;quot;&amp;gt;set on fire&amp;lt;/span&amp;gt; if hit by [[Protection chart|Spec-Fire]] attacks on body parts protected by this effect. The effect does not reduce [[Pain]] or [[Limb damage]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: #00ffff&amp;quot;&amp;gt;Fire-retardant&amp;lt;/span&amp;gt; clothing prevents the wearer from being &amp;lt;span style=&amp;quot;color: #ff0000&amp;quot;&amp;gt;set on fire&amp;lt;/span&amp;gt; if hit by [[Protection chart|Spec-Fire]] attacks on body parts protected by this effect. The effect does not reduce [[Pain]] or [[Limb damage]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: #00ffff&amp;quot;&amp;gt;Explosion-proof&amp;lt;/span&amp;gt; clothing allows the wearer to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;benefits &lt;/del&gt;from '''0.5x [[Pain]] and [[Limb damage]] from Explosion-type damage''', on all body parts protected by this effect.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: #00ffff&amp;quot;&amp;gt;Explosion-proof&amp;lt;/span&amp;gt; clothing allows the wearer to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;benefit &lt;/ins&gt;from '''0.5x [[Pain]] and [[Limb damage]] from Explosion-type damage''', on all body parts protected by this effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Clothing with the &amp;lt;span style=&amp;quot;color: #00ffff&amp;quot;&amp;gt;Half melee damage&amp;lt;/span&amp;gt; effect causes the wearer to '''suffer only 0.5x the Pain''' they would normally receive from Blunt-type, Sharp-type and Piercing-type hits, provided the hit lands on a body part that the affected clothing protects.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Clothing with the &amp;lt;span style=&amp;quot;color: #00ffff&amp;quot;&amp;gt;Half melee damage&amp;lt;/span&amp;gt; effect causes the wearer to '''suffer only 0.5x the Pain''' they would normally receive from Blunt-type, Sharp-type and Piercing-type hits, provided the hit lands on a body part that the affected clothing protects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Secondary_effect&amp;diff=16884&amp;oldid=prev</id>
		<title>SU Tempest at 14:58, 13 September 2019</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Secondary_effect&amp;diff=16884&amp;oldid=prev"/>
				<updated>2019-09-13T14:58:43Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:58, 13 September 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 134:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 134:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Effects related to [[Hydration]] and thirst.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Effects related to [[Hydration]] and thirst.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Accelerated thirst&lt;/del&gt;&amp;lt;/span&amp;gt; is a group of effects which causes the Contestant's [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hydration&lt;/del&gt;]] to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;decrease at a fixed rate every turn&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thirst&lt;/ins&gt;&amp;lt;/span&amp;gt; is a group of effects which causes the Contestant's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;state of &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hydration|thirst&lt;/ins&gt;]] to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be warped&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Mild &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;accelerated &lt;/del&gt;thirst&amp;lt;/span&amp;gt;: '&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''-5 wtr per turn'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Mild thirst&amp;lt;/span&amp;gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If OK, this effect will treat the creature&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s Nutrition level as if it was Thirsty.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Accelerated &lt;/del&gt;thirst&amp;lt;/span&amp;gt;: '&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''-10 wtr per turn'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Intense &lt;/ins&gt;thirst&amp;lt;/span&amp;gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If OK or Thirsty, this effect will treat the creature&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s Nutrition level as if it was Dehydrated.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;**&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Intense accelerated thirst&amp;lt;/span&amp;gt;: '''-25 wtr per turn'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Mind and psyche ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Mind and psyche ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	</feed>