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		<id>http://old.mazeworld.net/w/index.php?action=history&amp;feed=atom&amp;title=Shrine</id>
		<title>Shrine - Revision history</title>
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		<updated>2026-04-28T21:09:02Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Shrine&amp;diff=16798&amp;oldid=prev</id>
		<title>SU Tempest: /* Blessings and curses */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Shrine&amp;diff=16798&amp;oldid=prev"/>
				<updated>2019-04-07T13:46:29Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Blessings and curses&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:46, 7 April 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Other weapon accessories''': A blessing will spawn one extra item of the same type. A curse will break the item and render it unusable.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Other weapon accessories''': A blessing will spawn one extra item of the same type. A curse will break the item and render it unusable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Ammunition''': A blessing will spawn a standard box of ammunition containing a random amount of ammunition of the same caliber and ammo type. A curse will make all of the ammunition on the altar unusable (it will fail to fire, the powder has gone bad, the primer is dead, etc.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Ammunition''': A blessing will spawn a standard box of ammunition containing a random amount of ammunition of the same caliber and ammo type. A curse will make all of the ammunition on the altar unusable (it will fail to fire, the powder has gone bad, the primer is dead, etc.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Food''': A blessing will spawn 1d4 extra items of the same type. A curse will cause the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;food &lt;/del&gt;item to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;become laced with [[Poison|venom]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Food''': A blessing will spawn 1d4 extra items of the same type. A curse will cause the item to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rot away&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Meds''': A blessing will spawn 1 extra item of the same type. A curse will destroy the item instead.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Meds''': A blessing will spawn 1 extra item of the same type. A curse will destroy the item instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Mushrooms''': A blessing will spawn 1d4 extra items of the same type. A curse will destroy the item instead.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Mushrooms''': A blessing will spawn 1d4 extra items of the same type. A curse will destroy the item instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Shrine&amp;diff=16797&amp;oldid=prev</id>
		<title>SU Tempest: /* Blessings and curses */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Shrine&amp;diff=16797&amp;oldid=prev"/>
				<updated>2019-04-07T13:45:52Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Blessings and curses&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:45, 7 April 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Blessings and curses ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Blessings and curses ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Weapons, except certain weapons listed below''': A blessing will repair 5000 durability points. A curse will remove 5000 durability points.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Weapons, except certain weapons listed below''': A blessing will repair 5000 durability points &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(but no higher than the 100.00% maximum)&lt;/ins&gt;. A curse will remove 5000 durability points &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(Weapons can be broken that way)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Class 4 weapons, Ballistic Knives, Kunai, Shuriken and Throwing Axes''': A blessing will spawn 1d4 extra weapons of the same type. A curse will break the weapon and render it unusable.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Class 4 weapons, Ballistic Knives, Kunai, Shuriken and Throwing Axes''': A blessing will spawn 1d4 extra weapons of the same type. A curse will break the weapon and render it unusable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Magazines, moon clips, speed-strips and speedloaders''': A blessing will refill the item with ammunition of a random type. A curse will break the item and render it unusable.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Magazines, moon clips, speed-strips and speedloaders''': A blessing will refill the item with ammunition of a random type. A curse will break the item and render it unusable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Shrine&amp;diff=16796&amp;oldid=prev</id>
		<title>SU Tempest: /* Blessings and curses */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Shrine&amp;diff=16796&amp;oldid=prev"/>
				<updated>2019-04-07T13:41:04Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Blessings and curses&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:41, 7 April 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Blessings and curses ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Blessings and curses ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Firearms&lt;/del&gt;''': A blessing will repair 5000 durability points. A curse will remove 5000 durability points.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Weapons, except certain weapons listed below&lt;/ins&gt;''': A blessing will repair 5000 durability points. A curse will remove 5000 durability points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Class 4, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5L&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5S weapons &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Handgear&lt;/del&gt;''': A blessing will spawn &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/del&gt;extra &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapon &lt;/del&gt;of the same type. A curse will break the weapon and render it unusable.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Class 4 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapons&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ballistic Knives&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kunai, Shuriken &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Throwing Axes&lt;/ins&gt;''': A blessing will spawn &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1d4 &lt;/ins&gt;extra &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapons &lt;/ins&gt;of the same type. A curse will break the weapon and render it unusable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Magazines, moon clips, speed-strips and speedloaders''': A blessing will refill the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;magazine (or eqv.) &lt;/del&gt;with ammunition of a random type. A curse will break the item and render it unusable.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Magazines, moon clips, speed-strips and speedloaders''': A blessing will refill the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;item &lt;/ins&gt;with ammunition of a random type. A curse will break the item and render it unusable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Other weapon accessories''': A blessing will spawn one extra item of the same type. A curse will break the item and render it unusable.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Other weapon accessories''': A blessing will spawn one extra item of the same type. A curse will break the item and render it unusable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Ammunition''': A blessing will spawn a standard box of ammunition containing a random amount of ammunition of the same caliber and ammo type. A curse will make all of the ammunition on the altar unusable (it will fail to fire, the powder has gone bad, the primer is dead, etc.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Ammunition''': A blessing will spawn a standard box of ammunition containing a random amount of ammunition of the same caliber and ammo type. A curse will make all of the ammunition on the altar unusable (it will fail to fire, the powder has gone bad, the primer is dead, etc.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Shrine&amp;diff=16705&amp;oldid=prev</id>
		<title>SU Tempest at 02:52, 17 January 2019</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Shrine&amp;diff=16705&amp;oldid=prev"/>
				<updated>2019-01-17T02:52:53Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:52, 17 January 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Meds''': A blessing will spawn 1 extra item of the same type. A curse will destroy the item instead.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Meds''': A blessing will spawn 1 extra item of the same type. A curse will destroy the item instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Mushrooms''': A blessing will spawn 1d4 extra items of the same type. A curse will destroy the item instead.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Mushrooms''': A blessing will spawn 1d4 extra items of the same type. A curse will destroy the item instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Clothing and armor''': A blessing will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;repair &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clothing &lt;/del&gt;by 1 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unit&lt;/del&gt;. A curse will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;damage &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clothing &lt;/del&gt;by 1 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unit&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Clothing and armor''': A blessing will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;add a 'blessed' prefix to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;item, and increase its AC &lt;/ins&gt;by 1 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tier&lt;/ins&gt;. A curse will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;add a 'cursed' prefix to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;item, and decrease its AC &lt;/ins&gt;by 1 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tier&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Load-bearing equipment''': A blessing will spawn one extra random piece of LBE. A curse will destroy the piece of LBE.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Load-bearing equipment''': A blessing will spawn one extra random piece of LBE. A curse will destroy the piece of LBE.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Valuable metals''': A blessing will identify and appraise the item. A curse will destroy the item.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Valuable metals''': A blessing will identify and appraise the item. A curse will destroy the item.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Shrine&amp;diff=16348&amp;oldid=prev</id>
		<title>SU Tempest: /* Demonic responses */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Shrine&amp;diff=16348&amp;oldid=prev"/>
				<updated>2018-07-06T00:09:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Demonic responses&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:09, 6 July 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 111:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 111:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Demonic responses ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Demonic responses ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A '''positive response''' triggers a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1d16 &lt;/del&gt;roll. Depending on the roll result, one of the following effects may occur:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A '''positive response''' triggers a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1d6 &lt;/ins&gt;roll. Depending on the roll result, one of the following effects may occur:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''1:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Asmodeus spawns either an Incubus or a Succubus (equal chances for each)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which will either join the Contestant as an [[ally]] or tag along peacefully with him/her &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one traveling session in the UA. Upon reaching the destination, if a temporary ally, the demonic creature will leave &lt;/del&gt;the Contestant.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''2:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Beelzebub spawns &lt;/del&gt;4 random food items&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''1:''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1d100 @coins appear on the altar&lt;/ins&gt;, for the Contestant.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* '''3:''' Mammon spawns 5d200 P$&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-3&lt;/ins&gt;:''' 4 random food items &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spawn on the altar&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''4:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Belphegor heals the &lt;/del&gt;Contestant and allies &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;completely, &lt;/del&gt;for free&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''4&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-5&lt;/ins&gt;:''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;Contestant and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any &lt;/ins&gt;allies &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are fully healed instantly and &lt;/ins&gt;for free.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* '''5:''' Satan increases the Contestant's strength by 50% and decreases his/her Pain Sensitivity by 50%. The effect lasts 2d15 turns&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''6:''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;One free magic item (picked from &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;selection&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sanctum's magic shop&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''6:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Leviathan spawns either &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Vampire, a Daemon or a Hell Knight (equal chances for each&lt;/del&gt;)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, which will either join &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Contestant as an [[ally]] or tag along peacefully with him/her, for one traveling session in the UA. Upon reaching the destination, if a temporary ally, the demonic creature will leave the Contestant&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* The item may &lt;/ins&gt;either &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tag of Power I&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tag of Toughness I&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tag &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Accuracy I or Tag &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unblinking&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''7:''' Lucifer spawns &lt;/del&gt;either &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a Fiend (80% chances), a Hell Baron (10%), a Manticore (5%) or an Archfiend (5%), which will either join the Contestant as an [[ally]] or tag along peacefully with him/her, for one traveling session in the UA. Upon reaching the destination, if a temporary ally, the demonic creature will leave the Contestant.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* '''8-16&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' 2 random creatures&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;between an Imp&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a Succubus, an Incubus, a Daemon, a Hellhound and a Satyr (there is a chance that two &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the same species may spawn), appear, but are merely peaceful. They may be interacted with, and the Contestant may attempt turning them into allies, without guarantee &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;success&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A '''negative response''' may have one of the following effects:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A '''negative response''' may have one of the following effects:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Shrine&amp;diff=15982&amp;oldid=prev</id>
		<title>SU Tempest: /* Dark sanctums */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Shrine&amp;diff=15982&amp;oldid=prev"/>
				<updated>2018-03-17T23:30:42Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Dark sanctums&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:30, 17 March 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Altars can also be used to initiate '''meditation''', which helps relieve [[Stress]]. A meditation session takes '''2d10*3 turns'''; during which the Contestant will heal '''-0.1% [[Stress]]/turn'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Altars can also be used to initiate '''meditation''', which helps relieve [[Stress]]. A meditation session takes '''2d10*3 turns'''; during which the Contestant will heal '''-0.1% [[Stress]]/turn'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* If the '''dark maiden''' is present, so is her donation box; it is possible to make a donation to her. If she isn't present, the box is closed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* If the '''dark maiden''' is present, so is her donation box; it is possible to make a donation to her. If she isn't present, the box is closed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** If the '''dark maiden''' is present, a donation of at least 750 P$ will prompt the dark maiden to offer a session of &amp;quot;demonic relaxation&amp;quot;, for the purpose of relieving stress. If accepted, the Contestant will be lead into the dark sanctum's secret room, subtly dubbed the ''&amp;quot;pleasure chamber&amp;quot;''. A session of &amp;quot;demonic relaxation&amp;quot; will last '''2d20*4 turns''', during which the Contestant will heal '''-0.3% [[Stress]]/turn'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** If the '''dark maiden''' is present, a donation of at least 750 P$ will prompt the dark maiden to offer a session of &amp;quot;demonic relaxation&amp;quot;, for the purpose of relieving stress. If accepted, the Contestant will be lead into the dark sanctum's secret room, subtly dubbed the ''&amp;quot;pleasure chamber&amp;quot;''. A session of &amp;quot;demonic relaxation&amp;quot; will last '''2d20*4 turns''', during which the Contestant will heal '''-0.3% [[Stress]]/turn'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Time ticks down during this activity - 5 minutes per turn&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Praying in a dark sanctum ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Praying in a dark sanctum ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Shrine&amp;diff=15981&amp;oldid=prev</id>
		<title>SU Tempest: /* Demonic responses */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Shrine&amp;diff=15981&amp;oldid=prev"/>
				<updated>2018-03-17T23:06:17Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Demonic responses&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:06, 17 March 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 118:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 118:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''5:''' Satan increases the Contestant's strength by 50% and decreases his/her Pain Sensitivity by 50%. The effect lasts 2d15 turns.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''5:''' Satan increases the Contestant's strength by 50% and decreases his/her Pain Sensitivity by 50%. The effect lasts 2d15 turns.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''6:''' Leviathan spawns either a Vampire, a Daemon or a Hell Knight (equal chances for each), which will either join the Contestant as an [[ally]] or tag along peacefully with him/her, for one traveling session in the UA. Upon reaching the destination, if a temporary ally, the demonic creature will leave the Contestant.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''6:''' Leviathan spawns either a Vampire, a Daemon or a Hell Knight (equal chances for each), which will either join the Contestant as an [[ally]] or tag along peacefully with him/her, for one traveling session in the UA. Upon reaching the destination, if a temporary ally, the demonic creature will leave the Contestant.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''7:''' Lucifer spawns either a Fiend (80% chances), a Hell Baron (10%), a Manticore (5%) or an Archfiend (5%), which will either join the Contestant as an [[ally]] or tag along peacefully with him/her, for one traveling session in the UA&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Upon reaching the destination, if a temporary ally, the demonic creature will leave the Contestant&lt;/del&gt;. Upon reaching the destination, if a temporary ally, the demonic creature will leave the Contestant.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''7:''' Lucifer spawns either a Fiend (80% chances), a Hell Baron (10%), a Manticore (5%) or an Archfiend (5%), which will either join the Contestant as an [[ally]] or tag along peacefully with him/her, for one traveling session in the UA. Upon reaching the destination, if a temporary ally, the demonic creature will leave the Contestant.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''8-16:''' 2 random creatures, between an Imp, a Succubus, an Incubus, a Daemon, a Hellhound and a Satyr (there is a chance that two of the same species may spawn), appear, but are merely peaceful. They may be interacted with, and the Contestant may attempt turning them into allies, without guarantee of success.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''8-16:''' 2 random creatures, between an Imp, a Succubus, an Incubus, a Daemon, a Hellhound and a Satyr (there is a chance that two of the same species may spawn), appear, but are merely peaceful. They may be interacted with, and the Contestant may attempt turning them into allies, without guarantee of success.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Shrine&amp;diff=15980&amp;oldid=prev</id>
		<title>SU Tempest: /* Demonic responses */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Shrine&amp;diff=15980&amp;oldid=prev"/>
				<updated>2018-03-17T23:04:28Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Demonic responses&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:04, 17 March 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 118:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 118:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''5:''' Satan increases the Contestant's strength by 50% and decreases his/her Pain Sensitivity by 50%. The effect lasts 2d15 turns.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''5:''' Satan increases the Contestant's strength by 50% and decreases his/her Pain Sensitivity by 50%. The effect lasts 2d15 turns.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''6:''' Leviathan spawns either a Vampire, a Daemon or a Hell Knight (equal chances for each), which will either join the Contestant as an [[ally]] or tag along peacefully with him/her, for one traveling session in the UA. Upon reaching the destination, if a temporary ally, the demonic creature will leave the Contestant.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''6:''' Leviathan spawns either a Vampire, a Daemon or a Hell Knight (equal chances for each), which will either join the Contestant as an [[ally]] or tag along peacefully with him/her, for one traveling session in the UA. Upon reaching the destination, if a temporary ally, the demonic creature will leave the Contestant.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''7:''' Lucifer spawns either a Fiend (80% chances), a Hell Baron (10%), a Manticore (5%) or an Archfiend (5%), which will either join the Contestant as an [[ally]] or tag along peacefully with him/her for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3d8 &lt;/del&gt;UA &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rooms&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''7:''' Lucifer spawns either a Fiend (80% chances), a Hell Baron (10%), a Manticore (5%) or an Archfiend (5%), which will either join the Contestant as an [[ally]] or tag along peacefully with him/her&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one traveling session in the &lt;/ins&gt;UA&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Upon reaching the destination, if a temporary ally, the demonic creature will leave the Contestant. Upon reaching the destination, if a temporary ally, the demonic creature will leave the Contestant&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''8-16:''' 2 random creatures, between an Imp, a Succubus, an Incubus, a Daemon, a Hellhound and a Satyr (there is a chance that two of the same species may spawn), appear, but are merely peaceful. They may be interacted with, and the Contestant may attempt turning them into allies, without guarantee of success.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''8-16:''' 2 random creatures, between an Imp, a Succubus, an Incubus, a Daemon, a Hellhound and a Satyr (there is a chance that two of the same species may spawn), appear, but are merely peaceful. They may be interacted with, and the Contestant may attempt turning them into allies, without guarantee of success.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Shrine&amp;diff=15979&amp;oldid=prev</id>
		<title>SU Tempest at 22:46, 17 March 2018</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Shrine&amp;diff=15979&amp;oldid=prev"/>
				<updated>2018-03-17T22:46:55Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:46, 17 March 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A '''positive response''' may have one of the following effects:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A '''positive response''' may have one of the following effects:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* If an eligible item was placed on the altar, it will be '''blessed'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* If an eligible item was placed on the altar, it will be '''blessed'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* 2/3 chance of spawning an '''angelic creature''' which will be peaceful to the Contestant, and will follow him/her - either permanently as an [[ally]] if the Contestant had none, or temporarily, tagging along for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3d5 rooms until &lt;/del&gt;the creature &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;must &lt;/del&gt;leave.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* 2/3 chance of spawning an '''angelic creature''' which will be peaceful to the Contestant, and will follow him/her - either permanently as an [[ally]] if the Contestant had none, or temporarily, tagging along &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with the Contestant &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one traveling session in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;UA. Upon reaching the destination, if a temporary ally, the angelic &lt;/ins&gt;creature &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/ins&gt;leave &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Contestant&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The possible angelic creatures are semi-random ; 5% chance of an '''angel''', 70% chance of a '''guardian angel''', 10% chance of a random '''Cardinal Beast''' (equal 1/4 chance for each species), 10% chance of an '''Auror''', and 5% chance of an '''Archauror'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The possible angelic creatures are semi-random ; 5% chance of an '''angel''', 70% chance of a '''guardian angel''', 10% chance of a random '''Cardinal Beast''' (equal 1/4 chance for each species), 10% chance of an '''Auror''', and 5% chance of an '''Archauror'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* 1/3 chance of spawning a '''divine gift:''' a random [[Supply crate]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* 1/3 chance of spawning a '''divine gift:''' a random [[Supply crate]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 112:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 112:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Demonic responses ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Demonic responses ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A '''positive response''' triggers a 1d16 roll. Depending on the roll result, one of the following effects may occur:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A '''positive response''' triggers a 1d16 roll. Depending on the roll result, one of the following effects may occur:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''1:''' Asmodeus spawns either an Incubus or a Succubus (equal chances for each), which will either join the Contestant as an [[ally]] or tag along peacefully with him/her for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3d8 &lt;/del&gt;UA &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rooms&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''1:''' Asmodeus spawns either an Incubus or a Succubus (equal chances for each), which will either join the Contestant as an [[ally]] or tag along peacefully with him/her for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one traveling session in the &lt;/ins&gt;UA&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Upon reaching the destination, if a temporary ally, the demonic creature will leave the Contestant&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''2:''' Beelzebub spawns 4 random food items.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''2:''' Beelzebub spawns 4 random food items.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''3:''' Mammon spawns 5d200 P$.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''3:''' Mammon spawns 5d200 P$.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''4:''' Belphegor heals the Contestant and allies completely, for free.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''4:''' Belphegor heals the Contestant and allies completely, for free.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''5:''' Satan increases the Contestant's strength by 50% and decreases his/her Pain Sensitivity by 50%. The effect lasts 2d15 turns.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''5:''' Satan increases the Contestant's strength by 50% and decreases his/her Pain Sensitivity by 50%. The effect lasts 2d15 turns.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''6:''' Leviathan spawns either a Vampire, a Daemon or a Hell Knight (equal chances for each), which will either join the Contestant as an [[ally]] or tag along peacefully with him/her for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3d8 rooms&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''6:''' Leviathan spawns either a Vampire, a Daemon or a Hell Knight (equal chances for each), which will either join the Contestant as an [[ally]] or tag along peacefully with him/her&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one traveling session in the UA. Upon reaching the destination, if a temporary ally, the demonic creature will leave the Contestant&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''7:''' Lucifer spawns either a Fiend (80% chances), a Hell Baron (10%), a Manticore (5%) or an Archfiend (5%), which will either join the Contestant as an [[ally]] or tag along peacefully with him/her for 3d8 UA rooms.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''7:''' Lucifer spawns either a Fiend (80% chances), a Hell Baron (10%), a Manticore (5%) or an Archfiend (5%), which will either join the Contestant as an [[ally]] or tag along peacefully with him/her for 3d8 UA rooms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''8-16:''' 2 random creatures, between an Imp, a Succubus, an Incubus, a Daemon, a Hellhound and a Satyr (there is a chance that two of the same species may spawn), appear, but are merely peaceful. They may be interacted with, and the Contestant may attempt turning them into allies, without guarantee of success.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''8-16:''' 2 random creatures, between an Imp, a Succubus, an Incubus, a Daemon, a Hellhound and a Satyr (there is a chance that two of the same species may spawn), appear, but are merely peaceful. They may be interacted with, and the Contestant may attempt turning them into allies, without guarantee of success.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Shrine&amp;diff=15978&amp;oldid=prev</id>
		<title>SU Tempest: /* Praying in a dark sanctum */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Shrine&amp;diff=15978&amp;oldid=prev"/>
				<updated>2018-03-17T22:38:48Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Praying in a dark sanctum&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:38, 17 March 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Without modifiers:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Without modifiers:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Positive response''' range: Between 10 and 12.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Positive response''' range: Between 10 and 12.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Neutral / No response''' range: Between 6 and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;11&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Neutral / No response''' range: Between 6 and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;9&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Negative response''' range: 5 or less.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Negative response''' range: 5 or less.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	</feed>