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		<id>http://old.mazeworld.net/w/index.php?action=history&amp;feed=atom&amp;title=Speccing</id>
		<title>Speccing - Revision history</title>
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		<updated>2026-07-09T10:54:07Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Speccing&amp;diff=11520&amp;oldid=prev</id>
		<title>SU Tempest at 02:28, 9 May 2015</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Speccing&amp;diff=11520&amp;oldid=prev"/>
				<updated>2015-05-09T02:28:57Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:28, 9 May 2015&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Speccing''' is the term referring to the procedural generation of item and encounter '''spec'''ifications, hence the term &amp;quot;speccing&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. It is an important aspect of the GM's work (the real-life GM, and not the MazeWorld [[Game Master|Game Masters]])&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Speccing''' is the term referring to the procedural generation of item and encounter '''spec'''ifications, hence the term &amp;quot;speccing&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Speccing&amp;diff=10600&amp;oldid=prev</id>
		<title>SU Tempest at 18:12, 12 December 2014</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Speccing&amp;diff=10600&amp;oldid=prev"/>
				<updated>2014-12-12T18:12:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
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			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:12, 12 December 2014&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Speccing''' is the term referring to the generation of item and encounter '''spec'''ifications, hence the term &amp;quot;speccing&amp;quot;. It is an important aspect of the GM's work (the real-life GM, and not the MazeWorld [[Game Master|Game Masters]])&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Speccing creatures is better covered by the [[Physio code]] article, as they describe the use of the [[IRC Bots|!genhuman and !genyoukai]] commands required. This article will primarily cover weapon speccing, as these are the items in MazeWorld with the most variables attached to them&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Speccing''' is the term referring to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;procedural &lt;/ins&gt;generation of item and encounter '''spec'''ifications, hence the term &amp;quot;speccing&amp;quot;. It is an important aspect of the GM's work (the real-life GM, and not the MazeWorld [[Game Master|Game Masters]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Speccing&amp;diff=10599&amp;oldid=prev</id>
		<title>SU Tempest at 18:11, 12 December 2014</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Speccing&amp;diff=10599&amp;oldid=prev"/>
				<updated>2014-12-12T18:11:36Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://old.mazeworld.net/w/index.php?title=Speccing&amp;amp;diff=10599&amp;amp;oldid=10598&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Speccing&amp;diff=10598&amp;oldid=prev</id>
		<title>SU Tempest at 18:11, 12 December 2014</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Speccing&amp;diff=10598&amp;oldid=prev"/>
				<updated>2014-12-12T18:11:06Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:11, 12 December 2014&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 220:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 220:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;div class='log'&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;div class='log'&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[Weapon] Class 1 - IZHMASH Kalashnikov RPK-74 light machine gun | 5.45x39mm - Semi/Full | M.Brake, R.Sight, Bipod(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;S&lt;/del&gt;) | AK-74 60-round mag, +1 | Weight: 22 - [36+1/60, 37x Match] - Cond: Fair (58%) / Clns: Clean (85%)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[Weapon] Class 1 - IZHMASH Kalashnikov RPK-74 light machine gun | 5.45x39mm - Semi/Full | M.Brake, R.Sight, Bipod(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I&lt;/ins&gt;) | AK-74 60-round mag, +1 | Weight: 22 - [36+1/60, 37x Match] - Cond: Fair (58%) / Clns: Clean (85%)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 226:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 226:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Extra details ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Extra details ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Let's imagine our RPK-74 from earlier was not an RPK-74, but was in fact an [[Kalashnikov AK-12|AK-12(74)]], all covered in metallic grey and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Picatinny &lt;/del&gt;rails, though with every other detail (accessories, ammo type, condition) as they were rolled, all intact.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Let's imagine our RPK-74 from earlier was not an RPK-74, but was in fact an [[Kalashnikov AK-12|AK-12(74)]], all covered in metallic grey and rails, though with every other detail (accessories, ammo type, condition) as they were rolled, all intact.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== UGL compatibility ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== UGL compatibility ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;We would find out that if &amp;quot;UGL&amp;quot; is incompatible with the RPK-74, it is with the AK-12; specifically, the '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;GP-25 UGL&lt;/del&gt;''', a grenade launcher that can fire [[40mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;caseless&lt;/del&gt;]] rounds. Let's assume that this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;GP-25 &lt;/del&gt;is loaded (which is also subject to a roll), and we need MazeBot once again to determine what type of grenade is loaded. For this, '''@&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;40mmCt&lt;/del&gt;''' is required.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;We would find out that if &amp;quot;UGL&amp;quot; is incompatible with the RPK-74, it is with the AK-12; specifically, the '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;M203PI&lt;/ins&gt;''', a grenade launcher that can fire [[40mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NATO grenade&lt;/ins&gt;]] rounds. Let's assume that this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;M203PI &lt;/ins&gt;is loaded (which is also subject to a roll), and we need MazeBot once again to determine what type of grenade is loaded. For this, '''@&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;40mmNt&lt;/ins&gt;''' is required.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;div class='log'&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;div class='log'&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;~SU_Tempest&amp;gt; @&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;40mmCt&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;~SU_Tempest&amp;gt; @&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;40mmNt&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;MazeBot&amp;gt; 40mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;caseless &lt;/del&gt;grenade - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Gvozd &lt;/del&gt;tear gas. CS gas, blue tip.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;MazeBot&amp;gt; 40mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NATO &lt;/ins&gt;grenade - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;M651 &lt;/ins&gt;tear gas. CS gas, blue tip.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Our &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;GP-25 &lt;/del&gt;is ready to fire &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a Gvozd&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;tear gas &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grenade&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Our &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;M203PI &lt;/ins&gt;is ready to fire &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an M651 grenade&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;full of &lt;/ins&gt;tear gas.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Flashlight compatibility ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Flashlight compatibility ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Speccing&amp;diff=9520&amp;oldid=prev</id>
		<title>SU Tempest: /* Maintenance */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Speccing&amp;diff=9520&amp;oldid=prev"/>
				<updated>2014-07-21T13:54:13Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Maintenance&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:54, 21 July 2014&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 205:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 205:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Lastly, the weapon's maintenance stats. As [[Firearm maintenance|this page about maintenance]] will detail further, every firearm has maintenance stat modifiers (DV/RV values), which affect how long these weapons can go on without cleaning or repairs, before suffering adverse effects; the higher the DV/RV values, the better.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Lastly, the weapon's maintenance stats. As [[Firearm maintenance|this page about maintenance]] will detail further, every firearm has maintenance stat modifiers (DV/RV values), which affect how long these weapons can go on without cleaning or repairs, before suffering adverse effects; the higher the DV/RV values, the better.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The RPK-74, being part of the legendary Kalashnikov family, benefits from a fantastic '''DV+4 RV+10''', meaning that a pristine RPK-74 has a maximum condition life of 28000 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shots&lt;/del&gt;, and an astounding maximum cleanliness of 7500 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shots&lt;/del&gt;. These values are important for what follows next.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The RPK-74, being part of the legendary Kalashnikov family, benefits from a fantastic '''DV+4 RV+10''', meaning that a pristine RPK-74 has a maximum condition life of 28000 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;points&lt;/ins&gt;, and an astounding maximum cleanliness of 7500 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;points&lt;/ins&gt;. These values are important for what follows next.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Rolling maintenance stats consists in a '''@roll 2#1d100''' if the weapon was found on the floor at random, or '''@roll 2#1d100+25''' if it belongs in the inventory of a random encounters (if the roll goes above 100, it is treated as 100). This will roll percentage values, respectively for condition and cleanliness. We will assume this RPK-74 was found at random; here are our rolls.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Rolling maintenance stats consists in a '''@roll 2#1d100''' if the weapon was found on the floor at random, or '''@roll 2#1d100+25''' if it belongs in the inventory of a random encounters (if the roll goes above 100, it is treated as 100). This will roll percentage values, respectively for condition and cleanliness. We will assume this RPK-74 was found at random; here are our rolls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Speccing&amp;diff=8655&amp;oldid=prev</id>
		<title>SU Tempest: /* Compatibility */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Speccing&amp;diff=8655&amp;oldid=prev"/>
				<updated>2014-05-11T14:30:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Compatibility&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:30, 11 May 2014&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 163:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 163:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Once the dice roll has given a combination, the [[ACL]] must be looked up in order to ensure that the concerned weapon indeed can, or not, equip the requested items.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Once the dice roll has given a combination, the [[ACL]] must be looked up in order to ensure that the concerned weapon indeed can, or not, equip the requested items.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* In case there are no compatible items of the chosen type: Treat the roll as if it was &amp;quot;Standard&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* In case there are no compatible items of the chosen type: Treat the roll as if it was &amp;quot;Standard&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''Example:'' &amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;M.&lt;/del&gt;Scope&amp;quot;, when the weapon concerned is a [[IZHMEKH Makarov PM|Makarov PM]] will never return anything compatible.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''Example:'' &amp;quot;Scope&amp;quot;, when the weapon concerned is a [[IZHMEKH Makarov PM|Makarov PM]] will never return anything compatible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* In case there are multiple compatible items of the chosen type: Roll randomly the one that will end up on the weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* In case there are multiple compatible items of the chosen type: Roll randomly the one that will end up on the weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''Example:'' &amp;quot;Light&amp;quot; on a [[FN SCAR-L]] returns five different possibilities. A further 1d5 must be rolled (or, eventually, handpicking) to solve it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''Example:'' &amp;quot;Light&amp;quot; on a [[FN SCAR-L]] returns five different possibilities. A further 1d5 must be rolled (or, eventually, handpicking) to solve it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Speccing&amp;diff=8528&amp;oldid=prev</id>
		<title>SU Tempest: /* UGL compatibility */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Speccing&amp;diff=8528&amp;oldid=prev"/>
				<updated>2014-04-24T20:30:33Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;UGL compatibility&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:30, 24 April 2014&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 229:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 229:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== UGL compatibility ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== UGL compatibility ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;We would find out that if &amp;quot;UGL&amp;quot; is incompatible with the RPK-74, it is with the AK-12; specifically, the '''GP-25 UGL''', a grenade launcher that can fire [[40mm caseless]] rounds. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We would find &lt;/del&gt;that this GP-25 is loaded (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;oh joy!&lt;/del&gt;), and we need MazeBot once again to determine what type of grenade is loaded. For this, '''@40mmCt''' is required.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;We would find out that if &amp;quot;UGL&amp;quot; is incompatible with the RPK-74, it is with the AK-12; specifically, the '''GP-25 UGL''', a grenade launcher that can fire [[40mm caseless]] rounds. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Let's assume &lt;/ins&gt;that this GP-25 is loaded (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which is also subject to a roll&lt;/ins&gt;), and we need MazeBot once again to determine what type of grenade is loaded. For this, '''@40mmCt''' is required.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;div class='log'&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;div class='log'&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Speccing&amp;diff=8527&amp;oldid=prev</id>
		<title>SU Tempest: /* Ammunition quantity */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Speccing&amp;diff=8527&amp;oldid=prev"/>
				<updated>2014-04-24T20:29:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Ammunition quantity&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:29, 24 April 2014&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 191:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 191:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Ammunition quantity ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Ammunition quantity ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Afterwards, the amount of ammunition inside the weapon is rolled. It is random, between 0 (empty) and the maximum capacity of the weapon&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, +1 included if the weapon can carry an extra round in the chamber&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Afterwards, the amount of ammunition inside the weapon is rolled. It is random, between 0 (empty) and the maximum capacity of the weapon&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s magazine&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In the RPK's case, the maximum capacity &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is 60+1 (due to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;casket &lt;/del&gt;magazine&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;; thus the dice rolled is '''1d61-1'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In the RPK's case, the maximum capacity &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rolled &lt;/ins&gt;magazine &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is 60&lt;/ins&gt;; thus the dice rolled is '''1d61-1'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;div class='log'&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;div class='log'&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 200:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 200:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With a roll of 37, the RPK is &lt;/del&gt;found with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;36 &lt;/del&gt;rounds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the magazine plus one in the chamber&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As such our weapon will be &lt;/ins&gt;found with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;37 &lt;/ins&gt;rounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of 5.45x39mm Match inside&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Maintenance ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Maintenance ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Speccing&amp;diff=8526&amp;oldid=prev</id>
		<title>SU Tempest: /* Ammunition type */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Speccing&amp;diff=8526&amp;oldid=prev"/>
				<updated>2014-04-24T20:28:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Ammunition type&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:28, 24 April 2014&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 188:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 188:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In this case, we get the very rare '''Match-grade ammo'''. It is wise to check [[Customs:Ammunition|this page]]; firstly because it describes the effects of every bullet type, but also to ensure that the rolled weapon's caliber is indeed compatible with the rolled bullet type, otherwise as it promises, it will be FMJ. However, for our case ([[5.45x39mm]]), Match-grade is definitely possible. Thus, our RPK-74 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;loaded with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sixty rounds of &lt;/del&gt;Match ammunition.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In this case, we get the very rare '''Match-grade ammo'''. It is wise to check [[Customs:Ammunition|this page]]; firstly because it describes the effects of every bullet type, but also to ensure that the rolled weapon's caliber is indeed compatible with the rolled bullet type, otherwise as it promises, it will be FMJ. However, for our case ([[5.45x39mm]]), Match-grade is definitely possible. Thus, our RPK-74 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will be &lt;/ins&gt;loaded with Match ammunition&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, but we do not know yet if it HAS ammunition; and if it does, how many rounds&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Ammunition quantity ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==== Ammunition quantity ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Speccing&amp;diff=8525&amp;oldid=prev</id>
		<title>SU Tempest at 20:26, 24 April 2014</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Speccing&amp;diff=8525&amp;oldid=prev"/>
				<updated>2014-04-24T20:26:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:26, 24 April 2014&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 84:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 84:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''&amp;quot;Standard&amp;quot;''' simply means whatever is the standard accessory for that slot. In many cases, it may mean &amp;quot;no accessory&amp;quot;. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''&amp;quot;Standard&amp;quot;''' simply means whatever is the standard accessory for that slot. In many cases, it may mean &amp;quot;no accessory&amp;quot;. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In order to generate random accessories for a weapon, a '''@roll 5#1d10''' must be rolled, each die corresponding to each category in order (Muzzle, Optics, Front, Light, Feeding). &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Though certain &lt;/del&gt;weapons can receive &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;up to 2 &lt;/del&gt;different lights, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only &lt;/del&gt;one &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will be rolled for &lt;/del&gt;random &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;generation&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for simplicity purposes&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In order to generate random accessories for a weapon, a '''@roll 5#1d10''' must be rolled, each die corresponding to each category in order (Muzzle, Optics, Front, Light, Feeding). &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Certain &lt;/ins&gt;weapons can receive different &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;models of a given type of accessory (optics, &lt;/ins&gt;lights, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lasers...); in such cases, &lt;/ins&gt;one &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such accessory is chosen at &lt;/ins&gt;random, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when applicable&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

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