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		<id>http://old.mazeworld.net/w/index.php?action=history&amp;feed=atom&amp;title=Timeline_of_MazeWorld</id>
		<title>Timeline of MazeWorld - Revision history</title>
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		<updated>2026-07-08T06:37:27Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Timeline_of_MazeWorld&amp;diff=16942&amp;oldid=prev</id>
		<title>SU Tempest at 13:25, 10 February 2024</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Timeline_of_MazeWorld&amp;diff=16942&amp;oldid=prev"/>
				<updated>2024-02-10T13:25:43Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:25, 10 February 2024&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''November 7th, 2011''': Update to '''Version 1.61'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''November 7th, 2011''': Update to '''Version 1.61'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The amount of events was increased to '''1328'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The amount of events was increased to '''1328'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [http://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MazeWorld&lt;/del&gt;.net/wiki/:File/BJ7YJP1GBDPPY80RGJ4PT3VZXZ List of changes].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [http://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;old.mazeworld&lt;/ins&gt;.net/wiki/:File/BJ7YJP1GBDPPY80RGJ4PT3VZXZ List of changes].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== 1.5 Era, second chapter ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== 1.5 Era, second chapter ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''January 1st, 2012''': Update to '''Version 1.7'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''January 1st, 2012''': Update to '''Version 1.7'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The amount of events was increased to '''1363'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The amount of events was increased to '''1363'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [http://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MazeWorld&lt;/del&gt;.net/wiki/:File/RR83T592G28ARP376EH4RJWYK3 List of changes].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [http://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;old.mazeworld&lt;/ins&gt;.net/wiki/:File/RR83T592G28ARP376EH4RJWYK3 List of changes].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The &amp;quot;garbled transmissions&amp;quot; were intended as a joke to &amp;quot;hide&amp;quot; new gameplay features seen as so important they needed to be &amp;quot;crypted&amp;quot;. As such, the &amp;quot;garbled transmissions&amp;quot; were links leading to pastebin, each showing a string of hexadecimal code. [http://pastebin.com/8i9YTa5u The hex messages, and their translation.]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The &amp;quot;garbled transmissions&amp;quot; were intended as a joke to &amp;quot;hide&amp;quot; new gameplay features seen as so important they needed to be &amp;quot;crypted&amp;quot;. As such, the &amp;quot;garbled transmissions&amp;quot; were links leading to pastebin, each showing a string of hexadecimal code. [http://pastebin.com/8i9YTa5u The hex messages, and their translation.]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Timeline_of_MazeWorld&amp;diff=16005&amp;oldid=prev</id>
		<title>SU Tempest at 18:13, 25 March 2018</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Timeline_of_MazeWorld&amp;diff=16005&amp;oldid=prev"/>
				<updated>2018-03-25T18:13:19Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
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			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:13, 25 March 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 165:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 165:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The third part of the Opus Perfecta updates (OP3) was intended to be released on the same model as the previous two. However, the scale and amount of features forced the author to go for a gradual introduction of each feature, one by one, as if they were their own independent updates.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The third part of the Opus Perfecta updates (OP3) was intended to be released on the same model as the previous two. However, the scale and amount of features forced the author to go for a gradual introduction of each feature, one by one, as if they were their own independent updates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;OP3 and the Testing Period #3 officially started on August 28th 2015, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are still currently ongoing. The details are available &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the [[Guide:Changelog|Changelog]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;OP3 and the Testing Period #3 officially started on August 28th 2015, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;officially ended &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;April 24th 2017 when '''Version 4''' was officially announced and released&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Opus Perfecta 3 updates ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Opus Perfecta 3 updates ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 206:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 206:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Pre-v4 update #1'' (September 7th 2016): Re-usable drinking containers&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Pre-v4 update #1'' (September 7th 2016): Re-usable drinking containers&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Pre-v4 update #2'' (November 1st 2016): Changes to handloading projectiles (APX ammunition)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Pre-v4 update #2'' (November 1st 2016): Changes to handloading projectiles (APX ammunition)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* '''Migration of the community to Discord (November 11th 2016)'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Pre-v4 update #3'' (November 17th 2016): '''Youkai species became playable''' + changes related to [[augmentations]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Pre-v4 update #3'' (November 17th 2016): '''Youkai species became playable''' + changes related to [[augmentations]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Pre-v4 update #4'' (December 2nd 2016): Changes related to [[Recoil]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Pre-v4 update #4'' (December 2nd 2016): Changes related to [[Recoil]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 214:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 215:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Pre-v4 update #9'' (April 18th 2017): Weapon update of April 2017&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Pre-v4 update #9'' (April 18th 2017): Weapon update of April 2017&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Pre-v4 update #10'' (April 22nd 2017): Great Buttstock Update (introduction of weapon stocks and related gameplay mechanics)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Pre-v4 update #10'' (April 22nd 2017): Great Buttstock Update (introduction of weapon stocks and related gameplay mechanics)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;= MazeWorld v4 =&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;'''This is the current era!'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Following the successful migration of the MazeWorld community away from IRC and to Discord in November 2016, a temporary hiatus period was enacted, in order to finalize the last few transitional period updates, and ensure the function of the IRC-Discord bridge, which allows the Discord server to use the IRC bots.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;On '''April 24th 2017''', the hiatus was ended, the game was declared to have entered Version 4, and a brand new, Google Forms-based sign-up form was created to invite new and old players to sign up.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;At this point, the game was considered to be so close enough to complete, that the author thought any further updates to the game itself would be minor, and that the only expected major game updates would be the reintroduction of story and missions in the form of the new Quests.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately, or rather, fortunately, these predictions turned incorrect, and many more game-changing updates have been introduced, with more still planned and on the way!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;You can see the full details of all changes introduced during v4 on the [[Guide:Changelog|Changelog]] page.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Timeline_of_MazeWorld&amp;diff=16004&amp;oldid=prev</id>
		<title>SU Tempest: /* Opus Perfecta 3 updates */</title>
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				<updated>2018-03-25T18:00:07Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Opus Perfecta 3 updates&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:00, 25 March 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 198:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 198:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''OP3 p8''' (March 30th 2016): Introduction of three new statistics: [[Fatigue]], [[Stress]] and [[Hydration]], which improve and deepen the survival aspect of the Mazes. Introduction of the Meds Update part 2, which adapted all food items and all meds to the new statistics.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''OP3 p8''' (March 30th 2016): Introduction of three new statistics: [[Fatigue]], [[Stress]] and [[Hydration]], which improve and deepen the survival aspect of the Mazes. Introduction of the Meds Update part 2, which adapted all food items and all meds to the new statistics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''TP u18'' (April 4th 2016): Minor changes pertaining to [[Pain]] and the [[Cardinal Amulets]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''TP u18'' (April 4th 2016): Minor changes pertaining to [[Pain]] and the [[Cardinal Amulets]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** ''TP u19'' (April 29th 2016): Armor and Trauma plate modifications&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** ''TP u20'' (May 29th 2016): Minor changes to NPC equipment&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** ''TP u21'' (June 27th 2016): Minor changes related to weapons and weapon accessories&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** ''TP u22'' (July 4th 2016): Independence Day Special gun update, and final Opus Perfecta testing period announcement&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;'''Pre-v4 transitional period'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* ''Pre-v4 update #1'' (September 7th 2016): Re-usable drinking containers&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* ''Pre-v4 update #2'' (November 1st 2016): Changes to handloading projectiles (APX ammunition)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* ''Pre-v4 update #3'' (November 17th 2016): '''Youkai species became playable''' + changes related to [[augmentations]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* ''Pre-v4 update #4'' (December 2nd 2016): Changes related to [[Recoil]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* ''Pre-v4 update #5'' (December 26th 2016): Changes to existing weapon accessories , and introduction of new gear (Sight magnifier, NVGs)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* ''Pre-v4 update #6'' (February 21st 2017): Several changes to general [[gameplay mechanics]], [[cover]], [[Maze Customs]] and others&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* ''Pre-v4 update #7'' (March 14th 2017): Changes related to shotguns and shotgun ammunition&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* ''Pre-v4 update #8'' (April 11th 2017): Minor changes related to [[Inebriation]] and [[Bank|banks]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* ''Pre-v4 update #9'' (April 18th 2017): Weapon update of April 2017&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* ''Pre-v4 update #10'' (April 22nd 2017): Great Buttstock Update (introduction of weapon stocks and related gameplay mechanics)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Timeline_of_MazeWorld&amp;diff=16002&amp;oldid=prev</id>
		<title>SU Tempest: /* Current: Opus Perfecta part 3 */</title>
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				<updated>2018-03-25T17:49:28Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Current: Opus Perfecta part 3&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:49, 25 March 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 161:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 161:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* An intermediate series of updates then occurred, during [[Guide:Changelog Archive#July 17th 2015|Testing Period #2]] - nine such updates were implemented, the first of which on July 17th 2015, and the last of which on August 29th 2015. Among the most important changes introduced by those updates were changes to combat and damage, the introduction of value deprecation of weapons (Condition now directly affects the resale value of a weapon), the introduction of rags and rag crafting, improvements to the [[Hunting]] system, the introduction of a full limb damage map for non-human creatures, the introduction of melee weapon maintenance, and the complete revamp of the [[Startgame]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* An intermediate series of updates then occurred, during [[Guide:Changelog Archive#July 17th 2015|Testing Period #2]] - nine such updates were implemented, the first of which on July 17th 2015, and the last of which on August 29th 2015. Among the most important changes introduced by those updates were changes to combat and damage, the introduction of value deprecation of weapons (Condition now directly affects the resale value of a weapon), the introduction of rags and rag crafting, improvements to the [[Hunting]] system, the introduction of a full limb damage map for non-human creatures, the introduction of melee weapon maintenance, and the complete revamp of the [[Startgame]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;= &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Current: &lt;/del&gt;Opus Perfecta part 3 =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;= Opus Perfecta part 3 =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The third part of the Opus Perfecta updates (OP3) was intended to be released on the same model as the previous two. However, the scale and amount of features forced the author to go for a gradual introduction of each feature, one by one, as if they were their own independent updates.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The third part of the Opus Perfecta updates (OP3) was intended to be released on the same model as the previous two. However, the scale and amount of features forced the author to go for a gradual introduction of each feature, one by one, as if they were their own independent updates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Timeline_of_MazeWorld&amp;diff=13794&amp;oldid=prev</id>
		<title>SU Tempest at 17:24, 5 April 2016</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Timeline_of_MazeWorld&amp;diff=13794&amp;oldid=prev"/>
				<updated>2016-04-05T17:24:25Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:24, 5 April 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The name &amp;quot;MazeWorld&amp;quot; is retained for one of the author's concept games, after reshaping and rethinking a game idea which took multiple forms over the course of nearly three years. As early as 2008, [[Tempest|the author]] wished to create a realm to be used as the context of a game, but only very rough ideas based on this concept alone were created. The only consistent details were that the realm was to be secluded and dystopian, would house a high amount of creatures and enemies, and would have, in general, a lot of content (lots of items, weapons, etc), and that the player character would be an outsider to this realm forcefully pulled in, with the objective of overcoming the dangers of this world and finding a way out.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The name &amp;quot;MazeWorld&amp;quot; is retained for one of the author's concept games, after reshaping and rethinking a game idea which took multiple forms over the course of nearly three years. As early as 2008, [[Tempest|the author]] wished to create a realm to be used as the context of a game, but only very rough ideas based on this concept alone were created. The only consistent details were that the realm was to be secluded and dystopian, would house a high amount of creatures and enemies, and would have, in general, a lot of content (lots of items, weapons, etc), and that the player character would be an outsider to this realm forcefully pulled in, with the objective of overcoming the dangers of this world and finding a way out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Between 2008 and 2010, several &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tries &lt;/del&gt;were &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;made&lt;/del&gt;, ranging from RPG forums, 2D platformers, a failed RPG Maker project and even first-person shooter concepts were explored, but ultimately abandoned due to lack of interest, time, or resources, sometimes all three at once. Ultimately&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, after discovering classic roguelikes such as '''''NetHack''''', and its variant '''SLASH'EM''', &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;author &lt;/del&gt;was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sufficiently inspired &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;create &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;table-top &lt;/del&gt;style &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;roleplaying game system with roguelike elements&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Between 2008 and 2010, several &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;projects and drafts &lt;/ins&gt;were &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attempted&lt;/ins&gt;, ranging from RPG forums, 2D platformers, a failed RPG Maker project and even first-person shooter concepts were explored, but ultimately abandoned due to lack of interest, time, or resources, sometimes all three at once. Ultimately the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;decision &lt;/ins&gt;was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;made &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;begin &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tabletop &lt;/ins&gt;style &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;RPG, on a play-by-chat format&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;= The closer past =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;= The closer past =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;= Birth of a game =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;= Birth of a game =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;On '''February 10th, 2011''', &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mazeworld &lt;/del&gt;left the conceptual stage of privately held games on MSN and was ported on to IRC, introducing the use of scripts and bots which completely redefined the way the conceptual game was played, to the point that it was truly born on that day. The author felt that IRC was a better platform for the game to evolve as it allowed the use of those bots, which are more flexible than MSN Plus scripts; in addition, the use of an IRC channel was a good method to gather people together and create a community. Even though the game was always meant to be a single player experience, it was a change in the direction of public, spectated games in which a player would take on his/her challenges while onlookers and spectators could watch and (occasionally and sparingly) comment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;On '''February 10th, 2011''', &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MazeWorld &lt;/ins&gt;left the conceptual stage of privately held games on MSN and was ported on to IRC, introducing the use of scripts and bots which completely redefined the way the conceptual game was played, to the point that it was truly born on that day. The author felt that IRC was a better platform for the game to evolve as it allowed the use of those bots, which are more flexible than MSN Plus scripts; in addition, the use of an IRC channel was a good method to gather people together and create a community. Even though the game was always meant to be a single player experience, it was a change in the direction of public, spectated games in which a player would take on his/her challenges while onlookers and spectators could watch and (occasionally and sparingly) comment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;= &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;Pre-1.5 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Era &lt;/del&gt;=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;= Pre-1.5 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;versions &lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Pre-1.5 Era''' is the name given to the &lt;/del&gt;first months of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mazeworld&lt;/del&gt;, which saw the game's proper debut on IRC. It began with version 1.0 on February 10th, 2011, which is now considered to be the game's birthday. This era ended with the introduction of version 1.5. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This is an era where it is difficult &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;establish what &lt;/del&gt;was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;introduced&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and when&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;due &lt;/del&gt;to a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lack &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;records. I have given my best efforts to find them out, though&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The first months of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MazeWorld&lt;/ins&gt;, which saw the game's proper debut on IRC. It began with version 1.0 on February 10th, 2011, which is now considered to be the game's birthday. This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;era&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/ins&gt;ended with the introduction of version 1.5. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Due &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its relative age and the fact the game &lt;/ins&gt;was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;still in its infancy at this point&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;records were not consistently kept&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;making it difficult &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;list &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;features introduced at the time&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''May 7th, 2011''': The first wiki was founded on the Wikidot platform.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''May 7th, 2011''': The first wiki was founded on the Wikidot platform.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== The rise of the Big Three ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== The rise of the Big Three ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mazeworld &lt;/del&gt;saw the rise of three then-influential players, who started with their respective contestants for the first time: UncertainKitten with [[Heather]], Trance with [[Aria Fujisaki]] and Dragoshi with [[Matthew Kethys]]. Those three became the '''Big Three''', the top 3 players of the game, a title they held collectively for a long time, even far after the end of this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;era&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MazeWorld &lt;/ins&gt;saw the rise of three then-influential players, who started with their respective contestants for the first time: UncertainKitten with [[Heather]], Trance with [[Aria Fujisaki]] and Dragoshi with [[Matthew Kethys]]. Those three became the '''Big Three''', the top 3 players of the game, a title they held collectively for a long time, even far after the end of this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time period&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Heather is famous for her legendary recklessness, perverted berserk tendencies, her '''Heckler &amp;amp; Koch G3A3''' battle rifle fitted with a 50-round drum, used and abused for just about anything that needed to be blown to pieces, and inexplicable amounts of luck. She originally planned to take down the Game Masters , but after finding love in her ally, a kitsune named Akemi, the two simply escaped with a bang, being at the time the first contestant to escape the Mazes with a combined carried wealth in the five figures: a total of '''19000 P$''', plus other riches and gear, became their war loot and their reward for a run full of emotion and events. She finished her run on September 3rd, 2011.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Heather is famous for her legendary recklessness, perverted berserk tendencies, her '''Heckler &amp;amp; Koch G3A3''' battle rifle fitted with a 50-round drum, used and abused for just about anything that needed to be blown to pieces, and inexplicable amounts of luck. She originally planned to take down the Game Masters , but after finding love in her ally, a kitsune named Akemi, the two simply escaped with a bang, being at the time the first contestant to escape the Mazes with a combined carried wealth in the five figures: a total of '''19000 P$''', plus other riches and gear, became their war loot and their reward for a run full of emotion and events. She finished her run on September 3rd, 2011.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;= The 1.5 Era =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;= The 1.5 Era =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Technically speaking, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mazeworld&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/del&gt;''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'upgraded to &lt;/del&gt;version 1.5''' on '''July 10th, 2011''', but was officially made one week later, on '''July 17th''', so that it matched &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the week in which &lt;/del&gt;the author's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;18th &lt;/del&gt;birthday &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;occurred (on the 20th)&lt;/del&gt;, using the occasion for a double celebration. The update brought many new features which are now staples of the game. This started the '''1.5 Era''', which ended with the introduction of version 2.0&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Technically speaking, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MazeWorld was updated to &lt;/ins&gt;'''version 1.5''' on '''July 10th, 2011''', but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the announcement &lt;/ins&gt;was officially made &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only &lt;/ins&gt;one week later, on '''July 17th''', so that it matched the author's birthday &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;week&lt;/ins&gt;, using the occasion for a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sort of &lt;/ins&gt;double celebration. The update brought many new features which are now staples of the game. This started the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so-called &lt;/ins&gt;'''1.5 Era''', which ended with the introduction of version 2.0.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As a minor anecdote, the term '''Mazer''' was coined during the 1.5 era. This word is an affectionate nickname to denote a Mazeworld player&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''July 10th, 2011''': Updated to '''Version 1.5''', though the official update day is listed as '''July 17th, 2011'''. To celebrate both the update and his incoming birthday on the 20th, the author exceptionally threw a [[Special events#Birthday Special|Birthday Special]]. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''July 10th, 2011''': Updated to '''Version 1.5''', though the official update day is listed as '''July 17th, 2011'''. To celebrate both the update and his incoming birthday on the 20th, the author exceptionally threw a [[Special events#Birthday Special|Birthday Special]]. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Introduction of a new feature: [[Gameplay mechanics#Fighting_mechanics_and_RNG|Strength perks, and the 1d6 roll]]. Strength perks further differentiated encounters by giving them variable pain sensitivity. The 1d6 roll was created to determinate how many instances of an encounter would be met by the contestant, according to the strength perk.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Introduction of a new feature: [[Gameplay mechanics#Fighting_mechanics_and_RNG|Strength perks, and the 1d6 roll]]. Strength perks further differentiated encounters by giving them variable pain sensitivity. The 1d6 roll was created to determinate how many instances of an encounter would be met by the contestant, according to the strength perk.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** New encounters: [[Student]], all [[Encounters#Humans|Hitmen/hitwomen]], [[Digger dwarf]], [[Shaman orc]], [[Fury]], [[Ogre]], [[Frost ant]], [[Fuujin]], [[Komainu]], [[Komatora]], [[Tanuki]] (and [[Hostile tanuki]]), [[Satyr]], [[Head maid]], [[Chief butler]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** New encounters: [[Student]], all [[Encounters#Humans|Hitmen/hitwomen]], [[Digger dwarf]], [[Shaman orc]], [[Fury]], [[Ogre]], [[Frost ant]], [[Fuujin]], [[Komainu]], [[Komatora]], [[Tanuki]] (and [[Hostile tanuki]]), [[Satyr]], [[Head maid]], [[Chief butler]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** New weapons: [[Beretta ARX-160]], [[Norinco QBZ-97A]], [[SAKO TRG-42]], [[Heckler &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;＆ &lt;/del&gt;Koch HK69A1]], [[Taurus MT-9]], [[Manurhin MR 73]], [[Smith &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;＆ &lt;/del&gt;Wesson Model 500]] (introducing [[.500 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;S＆W&lt;/del&gt;]]), [[Star Megastar]], [[Kusari-fundo]], [[Medieval warhammer]], [[Pick-axe]], [[Rapier]], [[Screwdriver]], [[Stiletto knife]], [[Tessen]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** New weapons: [[Beretta ARX-160]], [[Norinco QBZ-97A]], [[SAKO TRG-42]], [[Heckler &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp; &lt;/ins&gt;Koch HK69A1]], [[Taurus MT-9]], [[Manurhin MR 73]], [[Smith &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp; &lt;/ins&gt;Wesson Model 500]] (introducing [[.500 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;S&amp;amp;W&lt;/ins&gt;]]), [[Star Megastar]], [[Kusari-fundo]], [[Medieval warhammer]], [[Pick-axe]], [[Rapier]], [[Screwdriver]], [[Stiletto knife]], [[Tessen]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** New crafting items: [[Scara blueprint]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** New crafting items: [[Scara blueprint]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** New valuables: [[Gold cuff link]], [[Gold lighter]], [[Golden pen]], [[Gold cigarette case]], [[Golden 4.2mm bullet]], which along with the aforementioned blueprint, are the crafting ingredients for the now famous [[Golden Gun]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** New valuables: [[Gold cuff link]], [[Gold lighter]], [[Golden pen]], [[Gold cigarette case]], [[Golden 4.2mm bullet]], which along with the aforementioned blueprint, are the crafting ingredients for the now famous [[Golden Gun]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''November 7th, 2011''': Update to '''Version 1.61'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''November 7th, 2011''': Update to '''Version 1.61'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The amount of events was increased to '''1328'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The amount of events was increased to '''1328'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [http://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mazeworld&lt;/del&gt;.net/wiki/:File/BJ7YJP1GBDPPY80RGJ4PT3VZXZ List of changes].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [http://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MazeWorld&lt;/ins&gt;.net/wiki/:File/BJ7YJP1GBDPPY80RGJ4PT3VZXZ List of changes].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== 1.5 Era, second chapter ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== 1.5 Era, second chapter ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;What first started as a simple update to 1.62 became a list of new features that piled up, constantly pushing the release date until the symbolic New Year's Eve, as it turned into '''version 1.7'''. The wiki opened the [[Other topics]] section and brought many new features which changed and enriched the gameplay, starting a trend to improve existing features on top of adding new ones, such as new features tied to roomstyles (crackable vaults in vault rooms, for example), the inclusion of fortune-telling elements, of restaurants and themed chefs to enrich the food system of the game, of the now ubiquitous [[Maze Citizen]] encounter type, to populate the Mazes and add to the atmosphere. In short, it is at the time of 1.7's release that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mazeworld&lt;/del&gt;, both as a game and as a realm, began growing sufficiently in the author's eyes to the point the realm now has a distinct feel, a sort of unique 'personality'.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;What first started as a simple update to 1.62 became a list of new features that piled up, constantly pushing the release date until the symbolic New Year's Eve, as it turned into '''version 1.7'''. The wiki opened the [[Other topics]] section and brought many new features which changed and enriched the gameplay, starting a trend to improve existing features on top of adding new ones, such as new features tied to roomstyles (crackable vaults in vault rooms, for example), the inclusion of fortune-telling elements, of restaurants and themed chefs to enrich the food system of the game, of the now ubiquitous [[Maze Citizen]] encounter type, to populate the Mazes and add to the atmosphere. In short, it is at the time of 1.7's release that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MazeWorld&lt;/ins&gt;, both as a game and as a realm, began growing sufficiently in the author's eyes to the point the realm now has a distinct feel, a sort of unique 'personality'.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''January 1st, 2012''': Update to '''Version 1.7'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''January 1st, 2012''': Update to '''Version 1.7'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The amount of events was increased to '''1363'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The amount of events was increased to '''1363'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [http://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mazeworld&lt;/del&gt;.net/wiki/:File/RR83T592G28ARP376EH4RJWYK3 List of changes].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [http://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MazeWorld&lt;/ins&gt;.net/wiki/:File/RR83T592G28ARP376EH4RJWYK3 List of changes].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The &amp;quot;garbled transmissions&amp;quot; were intended as a joke to &amp;quot;hide&amp;quot; new gameplay features seen as so important they needed to be &amp;quot;crypted&amp;quot;. As such, the &amp;quot;garbled transmissions&amp;quot; were links leading to pastebin, each showing a string of hexadecimal code. [http://pastebin.com/8i9YTa5u The hex messages, and their translation.]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The &amp;quot;garbled transmissions&amp;quot; were intended as a joke to &amp;quot;hide&amp;quot; new gameplay features seen as so important they needed to be &amp;quot;crypted&amp;quot;. As such, the &amp;quot;garbled transmissions&amp;quot; were links leading to pastebin, each showing a string of hexadecimal code. [http://pastebin.com/8i9YTa5u The hex messages, and their translation.]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Website migration ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Website migration ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Two days after the release of revision 7, which coincidentally, could have been big enough to be an update on its own, the wikidot platform is abandoned and this very website, '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mazeworld&lt;/del&gt;.net''', is chosen to be the new home of the MazeWiki.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Two days after the release of revision 7, which coincidentally, could have been big enough to be an update on its own, the wikidot platform is abandoned and this very website, '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MazeWorld&lt;/ins&gt;.net''', is chosen to be the new home of the MazeWiki.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== 2.1 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Beta &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== 2.1 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Testing Period &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Revision 8 is introduced in June 20th, introducing even more weapons to the Mazes. But the biggest announcement had to be made yet; '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mazeworld &lt;/del&gt;2.1''', which would introduce and re-work so many features of the game it would reshape &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mazeworld &lt;/del&gt;entirely. Several months of work to develop the new features of 2.1 then started, only finishing in '''August 9th''' when the author announced he would implement '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Beta &lt;/del&gt;testing'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, the aptly named '''&lt;/del&gt;2.1 Beta&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;during which players were invited to do mock sessions specifically to test out the new elements of the game. Ultimately, the testing was completed and deemed a huge success, propelling &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mazeworld &lt;/del&gt;into a new and refined era.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Revision 8 is introduced in June 20th, introducing even more weapons to the Mazes. But the biggest announcement had to be made yet; '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MazeWorld &lt;/ins&gt;2.1''', which would introduce and re-work so many features of the game it would reshape &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MazeWorld &lt;/ins&gt;entirely. Several months of work to develop the new features of 2.1 then started, only finishing in '''August 9th''' when the author announced he would implement &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the first phase of testing - what is now referred to as a &lt;/ins&gt;'''testing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;period&lt;/ins&gt;''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(which was affectionately and jokingly frequently referred to as &amp;quot;&lt;/ins&gt;2.1 Beta&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;), &lt;/ins&gt;during which players were invited to do mock sessions specifically to test out the new elements of the game. Ultimately, the testing was completed and deemed a huge success, propelling &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MazeWorld &lt;/ins&gt;into a new and refined era.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''August 9th, 2012''': &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Launch &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''2.1 Beta'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''August 9th, 2012''': &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Start &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the testing period&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** 2.1 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Beta &lt;/del&gt;was announced after months of hiatus during which the author worked on a big list of new features.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;2.1 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;testing period &lt;/ins&gt;was announced after months of hiatus during which the author worked on a big list of new features.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** For the first time in the game's history, players were directly involved in feature development and testing, giving direct input through simulations (mock game sessions).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** For the first time in the game's history, players were directly involved in feature development and testing, giving direct input through simulations (mock game sessions).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== 2.1 ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== 2.1 ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Even though no delicious and moist cake was available to celebrate this, '''MazeWorld 2.1''' is officially released on '''September 6th, 2012''', with all the features announced and tested &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in Beta &lt;/del&gt;now implemented into the main game for all players to enjoy&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, thus marking the beginning of the new and improved MazeWorld era&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Even though no delicious and moist cake was available to celebrate this, '''MazeWorld 2.1''' is officially released on '''September 6th, 2012''', with all the features announced and tested &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;during the testing period &lt;/ins&gt;now implemented into the main game for all players to enjoy &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;during their proper progress&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''September 6th, 2012''': Update to '''Version 2.1'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''September 6th, 2012''': Update to '''Version 2.1'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Timeline_of_MazeWorld&amp;diff=13775&amp;oldid=prev</id>
		<title>SU Tempest: /* Opus Perfecta 3 updates */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Timeline_of_MazeWorld&amp;diff=13775&amp;oldid=prev"/>
				<updated>2016-04-04T12:11:38Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Opus Perfecta 3 updates&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 12:11, 4 April 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 195:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 195:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''TP u16'' (March 6th 2016): ''The noncombat skills mini-update'', which introduced a leveled skill system for 7 activities/skills in the game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''TP u16'' (March 6th 2016): ''The noncombat skills mini-update'', which introduced a leveled skill system for 7 activities/skills in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''TP u17'' (March 10th 2016): Nicknamed ''The Town Rep mini-update'', which introduced a new [[Towns]] feature (the Town Hall, as well as a town Mayor and an array of related subordinate jobs), and an improvement to the [[Reputation]] system with the introduction of individual Town Rep, which works alongside Faction Rep as a way to track the Contestant's standing within individual towns, including Neutral ones.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''TP u17'' (March 10th 2016): Nicknamed ''The Town Rep mini-update'', which introduced a new [[Towns]] feature (the Town Hall, as well as a town Mayor and an array of related subordinate jobs), and an improvement to the [[Reputation]] system with the introduction of individual Town Rep, which works alongside Faction Rep as a way to track the Contestant's standing within individual towns, including Neutral ones.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''OP3 p7''' (March 15th 2016): Introduction of an expanded backup calling system for many NPCs (and under the right circumstances, the Contestant as well), and a new aspect of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combat&lt;/del&gt;, [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Assault wave|assault waves&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''OP3 p7''' (March 15th 2016): Introduction of an expanded backup calling system for many NPCs (and under the right circumstances, the Contestant as well)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** Assault waves were introduced during the above-mentioned update, but were subsequently scrapped on the first testing session that followed&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deemed to be too distracting &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;too much of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;departure from the game's spirit.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* '''OP3 p8''' (March 30th 2016): Introduction of three &lt;/ins&gt;new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;statistics: [[Fatigue]], [[Stress]] and [[Hydration]], which improve and deepen the survival &lt;/ins&gt;aspect of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Mazes. Introduction of the Meds Update part 2&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which adapted all food items and all meds to the new statistics.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** ''TP u18'' (April 4th 2016): Minor changes pertaining to &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pain]] and the [[Cardinal Amulets&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Timeline_of_MazeWorld&amp;diff=13577&amp;oldid=prev</id>
		<title>SU Tempest: /* Opus Perfecta 3 updates */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Timeline_of_MazeWorld&amp;diff=13577&amp;oldid=prev"/>
				<updated>2016-03-15T14:26:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Opus Perfecta 3 updates&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:26, 15 March 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 195:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 195:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''TP u16'' (March 6th 2016): ''The noncombat skills mini-update'', which introduced a leveled skill system for 7 activities/skills in the game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''TP u16'' (March 6th 2016): ''The noncombat skills mini-update'', which introduced a leveled skill system for 7 activities/skills in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''TP u17'' (March 10th 2016): Nicknamed ''The Town Rep mini-update'', which introduced a new [[Towns]] feature (the Town Hall, as well as a town Mayor and an array of related subordinate jobs), and an improvement to the [[Reputation]] system with the introduction of individual Town Rep, which works alongside Faction Rep as a way to track the Contestant's standing within individual towns, including Neutral ones.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''TP u17'' (March 10th 2016): Nicknamed ''The Town Rep mini-update'', which introduced a new [[Towns]] feature (the Town Hall, as well as a town Mayor and an array of related subordinate jobs), and an improvement to the [[Reputation]] system with the introduction of individual Town Rep, which works alongside Faction Rep as a way to track the Contestant's standing within individual towns, including Neutral ones.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''OP3 p7''' (March 15th 2016): Introduction of expanded backup &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;calls &lt;/del&gt;for many NPCs, and a new aspect of combat, [[Assault wave|assault waves]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''OP3 p7''' (March 15th 2016): Introduction of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/ins&gt;expanded backup &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;calling system &lt;/ins&gt;for many NPCs &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(and under the right circumstances, the Contestant as well)&lt;/ins&gt;, and a new aspect of combat, [[Assault wave|assault waves]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Timeline_of_MazeWorld&amp;diff=13576&amp;oldid=prev</id>
		<title>SU Tempest: /* Current: Opus Perfecta part 3 */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Timeline_of_MazeWorld&amp;diff=13576&amp;oldid=prev"/>
				<updated>2016-03-15T14:25:37Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Current: Opus Perfecta part 3&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:25, 15 March 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 195:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 195:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''TP u16'' (March 6th 2016): ''The noncombat skills mini-update'', which introduced a leveled skill system for 7 activities/skills in the game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''TP u16'' (March 6th 2016): ''The noncombat skills mini-update'', which introduced a leveled skill system for 7 activities/skills in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''TP u17'' (March 10th 2016): Nicknamed ''The Town Rep mini-update'', which introduced a new [[Towns]] feature (the Town Hall, as well as a town Mayor and an array of related subordinate jobs), and an improvement to the [[Reputation]] system with the introduction of individual Town Rep, which works alongside Faction Rep as a way to track the Contestant's standing within individual towns, including Neutral ones.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''TP u17'' (March 10th 2016): Nicknamed ''The Town Rep mini-update'', which introduced a new [[Towns]] feature (the Town Hall, as well as a town Mayor and an array of related subordinate jobs), and an improvement to the [[Reputation]] system with the introduction of individual Town Rep, which works alongside Faction Rep as a way to track the Contestant's standing within individual towns, including Neutral ones.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* '''OP3 p7''' (March 15th 2016): Introduction of expanded backup calls for many NPCs, and a new aspect of combat, [[Assault wave|assault waves]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Timeline_of_MazeWorld&amp;diff=13511&amp;oldid=prev</id>
		<title>SU Tempest: /* Opus Perfecta 3 updates */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Timeline_of_MazeWorld&amp;diff=13511&amp;oldid=prev"/>
				<updated>2016-03-10T13:03:07Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Opus Perfecta 3 updates&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:03, 10 March 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 192:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 192:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''TP u13'' (February 7th 2016): Nicknamed ''The grenade spam mini-update'', it introduced important changes to core gameplay mechanics, a completely remade list of [[Load-bearing equipment]], and other minor changes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''TP u13'' (February 7th 2016): Nicknamed ''The grenade spam mini-update'', it introduced important changes to core gameplay mechanics, a completely remade list of [[Load-bearing equipment]], and other minor changes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''TP u14'' (February 9th 2016): New shop delivery service to the bank vault, and reworked weapon skills, along with related minor changes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''TP u14'' (February 9th 2016): New shop delivery service to the bank vault, and reworked weapon skills, along with related minor changes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** ''TP u15'' (February 25th 2016): ''The barrel length damage modifier mini-update'', which does as the name implies and affects weapon balance.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** ''TP u16'' (March 6th 2016): ''The noncombat skills mini-update'', which introduced a leveled skill system for 7 activities/skills in the game.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** ''TP u17'' (March 10th 2016): Nicknamed ''The Town Rep mini-update'', which introduced a new [[Towns]] feature (the Town Hall, as well as a town Mayor and an array of related subordinate jobs), and an improvement to the [[Reputation]] system with the introduction of individual Town Rep, which works alongside Faction Rep as a way to track the Contestant's standing within individual towns, including Neutral ones.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Timeline_of_MazeWorld&amp;diff=13104&amp;oldid=prev</id>
		<title>SU Tempest: /* Opus Perfecta 3 updates */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Timeline_of_MazeWorld&amp;diff=13104&amp;oldid=prev"/>
				<updated>2016-02-10T00:16:52Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Opus Perfecta 3 updates&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:16, 10 February 2016&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 191:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 191:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''TP u12'' (February 2nd 2016): Minor changes pertaining to roomstyles, [[Containers]], locks and lockpicking, and [[Towns]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''TP u12'' (February 2nd 2016): Minor changes pertaining to roomstyles, [[Containers]], locks and lockpicking, and [[Towns]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''TP u13'' (February 7th 2016): Nicknamed ''The grenade spam mini-update'', it introduced important changes to core gameplay mechanics, a completely remade list of [[Load-bearing equipment]], and other minor changes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''TP u13'' (February 7th 2016): Nicknamed ''The grenade spam mini-update'', it introduced important changes to core gameplay mechanics, a completely remade list of [[Load-bearing equipment]], and other minor changes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** ''TP u14'' (February 9th 2016): New shop delivery service to the bank vault, and reworked weapon skills, along with related minor changes.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	</feed>