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		<id>http://old.mazeworld.net/w/index.php?action=history&amp;feed=atom&amp;title=Workshop</id>
		<title>Workshop - Revision history</title>
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		<updated>2026-05-21T21:44:45Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Workshop&amp;diff=16915&amp;oldid=prev</id>
		<title>SU Tempest at 04:12, 24 November 2019</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Workshop&amp;diff=16915&amp;oldid=prev"/>
				<updated>2019-11-24T04:12:57Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:12, 24 November 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** On top of the 12 random crafting incredients, also sells '''1d5-1''' extra mobile phones and '''1d6''' extra '''mobile phone batteries'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** On top of the 12 random crafting incredients, also sells '''1d5-1''' extra mobile phones and '''1d6''' extra '''mobile phone batteries'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d6''' [[Crafting|crafting toolkits]]. ('''500 P$''')&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d6''' [[Crafting|crafting toolkits]]. ('''500 P$''')&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Has a '''50% chance''' to sell one random [[Handloading]] kit. (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Pistol calibers: '''2000 P$''' - Rifle calibers: '''3000 P$''' - Shotgun calibers: &lt;/del&gt;'''2500 P$''')&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Has a '''50% chance''' to sell one random [[Handloading]] kit. ('''2500 P$''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;regardless of type&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Has a '''50% chance''' to sell one [[Lockpicking]] kit. ('''600 P$''')&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Has a '''50% chance''' to sell one [[Lockpicking]] kit. ('''600 P$''')&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Only sells '''one''' exemplary of every blueprint displayed&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Only sells '''one''' exemplary of every blueprint displayed&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Workshop&amp;diff=16887&amp;oldid=prev</id>
		<title>SU Tempest: /* Rules of a workshop */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Workshop&amp;diff=16887&amp;oldid=prev"/>
				<updated>2019-09-21T11:44:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Rules of a workshop&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 11:44, 21 September 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Gun Repair Kits]], 800 P$ per GRK.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Gun Repair Kits]], 800 P$ per GRK.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Melee weapon Repair Kits]], 600 P$ per MRK.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Melee weapon Repair Kits]], 600 P$ per MRK.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Weapon maintenance]]: '''Repairs''' firearms at a cost equal to '''0.10 P$ per 1 Condition point to repair.''' &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Weapon maintenance]]: '''Repairs''' firearms at a cost equal to '''0.10 P$ per 1 Condition point to repair.''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This cost is '''tripled''' if the firearm is at 0 condition.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Weapon maintenance|Melee weapon maintenance]]: '''Repairs''' melee weapons at a variable cost, depending on their base material and according to the following formula:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Weapon maintenance|Melee weapon maintenance]]: '''Repairs''' melee weapons at a variable cost, depending on their base material and according to the following formula:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** '''Cost per Condition point to repair:''' Steel: 0.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;40 &lt;/del&gt;P$ ; Iron: 0.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20 &lt;/del&gt;P$ ; Wood, Plastic: 0.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;15 &lt;/del&gt;P$ ; Leather, Cloth: 0.05 P$ ; Any other material: Cannot be repaired&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** '''Cost per Condition point to repair:''' Steel: 0.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;20 &lt;/ins&gt;P$ ; Iron: 0.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;15 &lt;/ins&gt;P$ ; Wood, Plastic: 0.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;10 &lt;/ins&gt;P$ ; Leather, Cloth: 0.05 P$ ; Any other material: Cannot be repaired&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**** If the weapon's Condition is 0%, the repair costs are doubled (this is known as the &amp;quot;broken weapon fee&amp;quot;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**** If the weapon's Condition is 0%, the repair costs are doubled (this is known as the &amp;quot;broken weapon fee&amp;quot;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Workshop&amp;diff=16886&amp;oldid=prev</id>
		<title>SU Tempest: /* Rules of a workshop */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Workshop&amp;diff=16886&amp;oldid=prev"/>
				<updated>2019-09-21T11:43:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Rules of a workshop&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 11:43, 21 September 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Gun Repair Kits]], 800 P$ per GRK.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Gun Repair Kits]], 800 P$ per GRK.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Melee weapon Repair Kits]], 600 P$ per MRK.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Melee weapon Repair Kits]], 600 P$ per MRK.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Weapon maintenance]]: '''Repairs''' firearms at a cost equal to '''0.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;50 &lt;/del&gt;P$ per 1 Condition point to repair.''' &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Weapon maintenance]]: '''Repairs''' firearms at a cost equal to '''0.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;10 &lt;/ins&gt;P$ per 1 Condition point to repair.''' &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Weapon maintenance|Melee weapon maintenance]]: '''Repairs''' melee weapons at a variable cost, depending on their base material and according to the following formula:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Weapon maintenance|Melee weapon maintenance]]: '''Repairs''' melee weapons at a variable cost, depending on their base material and according to the following formula:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** '''Cost per Condition point to repair:''' Steel: 0.40 P$ ; Iron: 0.20 P$ ; Wood, Plastic: 0.15 P$ ; Leather, Cloth: 0.05 P$ ; Any other material: Cannot be repaired&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** '''Cost per Condition point to repair:''' Steel: 0.40 P$ ; Iron: 0.20 P$ ; Wood, Plastic: 0.15 P$ ; Leather, Cloth: 0.05 P$ ; Any other material: Cannot be repaired&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Workshop&amp;diff=16764&amp;oldid=prev</id>
		<title>SU Tempest: /* Engineering specifications documents */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Workshop&amp;diff=16764&amp;oldid=prev"/>
				<updated>2019-03-10T19:10:46Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Engineering specifications documents&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:10, 10 March 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 104:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 104:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Other requirements: Both a '''H&amp;amp;K G3A3''' and a '''H&amp;amp;K HK21'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Other requirements: Both a '''H&amp;amp;K G3A3''' and a '''H&amp;amp;K HK21'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Cost: '''700 P$''' (sold without belt, will have the belt that was attached on the HK21, if any)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Cost: '''700 P$''' (sold without belt, will have the belt that was attached on the HK21, if any)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** Weapon event line: '''[Weapon] Class 2 - R7/Unique - Vollmer HK51-B machine gun | 7.62x51mm NATO - Semi/Full - 8.9 in. - RS | AutoROF: 8 | Thread(Std), Optic[n/a,HK-S] | M13 belt, 50 rounds | Weight: 9'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[List of Class 2 Weapons|Honey Badger]] combat rifle&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[List of Class 2 Weapons|Honey Badger]] combat rifle&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Files required: #SR320&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Files required: #SR320&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Cost: '''2000 P$''' (sold with an empty magazine)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Cost: '''2000 P$''' (sold with an empty magazine)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** Weapon event line: '''[Weapon] Class 2 - R7/Unique - Honey Badger assault rifle | .300 AAC Blackout - Semi/Full - 6 in. - RS | AutoROF: 7 | Silencer(I), Optic[n/a,NATO-S] | STANAG 30-round mag, +1 | Weight: 9'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[List of Class 1 Weapons|LWMMG]] machine gun + proprietary LWMMG belt boxes and belt links&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[List of Class 1 Weapons|LWMMG]] machine gun + proprietary LWMMG belt boxes and belt links&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Files required: #PF617, #RD196&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Files required: #PF617, #RD196&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Cost: '''5000 P$''' (sold with an empty belt), '''2000 P$''' for an extra belt box (sold with an empty belt inserted), and '''1000 P$''' for a box of 100 LWMMG belt links.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Cost: '''5000 P$''' (sold with an empty belt), '''2000 P$''' for an extra belt box (sold with an empty belt inserted), and '''1000 P$''' for a box of 100 LWMMG belt links.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** Weapon event line: '''[Weapon] Class 1 - R7/Unique - LWMMG machine gun | .338 Norma Magnum - Semi/Full - 24 in. - RS | AutoROF: 4 | Thread(Std), Optic[n/a, NATO], LRail[n/a], LRail[n/a], Bipod(I) | LWMMG 50-round belt | Weight: Unsparable'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*** All light mounts on this weapon are Large, which are compatible with all Light mount accessories.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** Ammo belt event line: '''[Ammunition] LWMMG ammo belt box, disintegrating links, .338 NM/.338 LM, 50 rounds - [0/50] - Weight: 2+(variable)'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** Belt links event line: '''[Weapon accessory] Box of 100 LWMMG belt links, .338 NM/.338 LM - Load rounds of ammunition and chain links together to create loose ammo belts - Weight: 0.01 - [Quantity: 1d100 /100]'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[List of Class 2 Weapons|DP-12 &amp;quot;Super Shotgun&amp;quot;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[List of Class 2 Weapons|DP-12 &amp;quot;Super Shotgun&amp;quot;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Files required: #DP008&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Files required: #DP008&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Cost: '''3000 P$'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Cost: '''3000 P$'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** Weapon event line: '''[Weapon] Class 2 - R7/Unique - DP-12 'Super Shotgun' shotgun | 12 gauge - Pump-action (x2) - 18 in. - S | M.Brake(I, x2), Optic[n/a, NATO], Foregrip(I) | Internal tubes, (2x7) 14 rounds, +2 | Weight: 18'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Customs:Minor#Total weapon conversions|LMG11]] machine gun (total weapon conversion + proprietary ammo cassette)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Customs:Minor#Total weapon conversions|LMG11]] machine gun (total weapon conversion + proprietary ammo cassette)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Files required: #ON504, #KM991&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Files required: #ON504, #KM991&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Other requirements: A '''H&amp;amp;K G11K2'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Other requirements: A '''H&amp;amp;K G11K2'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Cost: '''2000 P$'''. Comes with one free, empty 300-round cassette. Extra cassettes cost '''400 P$'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Cost: '''2000 P$'''. Comes with one free, empty 300-round cassette. Extra cassettes cost '''400 P$'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** Weapon event line: '''[Weapon] Class 1 - R7/Unique - LMG11 machine gun | 4.73x33mm Caseless - Semi/Burst3/Full - 27 in. - S | AutoROF: 4 | Optic[RFX](I) | LMG11 300-round cassette, +1 | Weight: 18'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** Cassette event line: '''[Weapon accessory] Magazine: LMG11 300-round ammo cassette. Size tier: X.Large ; Weight: 3'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Customs:Minor#Total weapon conversions|XM2XI X-Shotgun]] (total weapon conversion)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Customs:Minor#Total weapon conversions|XM2XI X-Shotgun]] (total weapon conversion)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Files required: #XR329&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Files required: #XR329&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Cost: '''1000 P$'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Cost: '''1000 P$'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** Weapon event line: '''[Weapon] Class 1 - R7/Unique - XM2XI 'X-Shotgun' shotgun | 12 gauge - Semi-auto - 21 in. - S | Thread(Std), Optic[n/a,NATO-S], LRail-L[n/a], LRail-L[n/a] | Internal tube, 25 rounds, +1 | Weight: 22'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[List of Class 5 Weapons|Lambda magazine crossbow]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[List of Class 5 Weapons|Lambda magazine crossbow]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Files required: #GF019&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Files required: #GF019&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Other requirements: A '''BRR Light tactical crossbow'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Other requirements: A '''BRR Light tactical crossbow'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Cost: '''1000 P$'''. Comes with one free, empty 5-bolt magazine. Extra magazines cost '''200 P$'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Cost: '''1000 P$'''. Comes with one free, empty 5-bolt magazine. Extra magazines cost '''200 P$'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** Weapon event line: '''[Weapon] Class 5 Long - R7/Unique - Lambda magazine crossbow (Archery weapon) - Fire (Piercing, Ranged) - Stock: S - Requires ammunition (Small bolts) to fire - Capacity: Lambda 5-bolt magazine, no +1 - Weight: 9'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** Magazine event line: '''[Weapon accessory] Magazine: Lambda 5-bolt magazine. Size tier: V.Large ; Weight: 2'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===== List of specifications documents =====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===== List of specifications documents =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Workshop&amp;diff=16759&amp;oldid=prev</id>
		<title>SU Tempest: /* Engineering specifications documents */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Workshop&amp;diff=16759&amp;oldid=prev"/>
				<updated>2019-03-10T17:39:38Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Engineering specifications documents&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:39, 10 March 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 111:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 111:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[List of Class 1 Weapons|LWMMG]] machine gun + proprietary LWMMG belt boxes and belt links&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[List of Class 1 Weapons|LWMMG]] machine gun + proprietary LWMMG belt boxes and belt links&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Files required: #PF617, #RD196&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Files required: #PF617, #RD196&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Cost: '''5000 P$''' (sold with an empty belt), &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;'''2000 P$''' for an extra belt&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Cost: '''5000 P$''' (sold with an empty belt), '''2000 P$''' for an extra belt &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;box (sold with an empty belt inserted), and '''1000 P$''' for a box of 100 LWMMG belt links.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Weapon event line: '''[Weapon] Class 1 - R7/Unique - LWMMG machine gun | .338 Norma Magnum - Semi/Full - 24 in. - RS | AutoROF: 4 | Thread(Std), Optic[n/a, NATO], LRail[n/a], LRail[n/a], Bipod(I) | LWMMG 50-round belt | Weight: Unsparable'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Weapon event line: '''[Weapon] Class 1 - R7/Unique - LWMMG machine gun | .338 Norma Magnum - Semi/Full - 24 in. - RS | AutoROF: 4 | Thread(Std), Optic[n/a, NATO], LRail[n/a], LRail[n/a], Bipod(I) | LWMMG 50-round belt | Weight: Unsparable'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** All light mounts on this weapon are Large, which are compatible with all Light mount accessories.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** All light mounts on this weapon are Large, which are compatible with all Light mount accessories.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Workshop&amp;diff=16708&amp;oldid=prev</id>
		<title>SU Tempest at 05:15, 17 January 2019</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Workshop&amp;diff=16708&amp;oldid=prev"/>
				<updated>2019-01-17T05:15:36Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:15, 17 January 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Gun Repair Kits]], 800 P$ per GRK.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Gun Repair Kits]], 800 P$ per GRK.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Melee weapon Repair Kits]], 600 P$ per MRK.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Melee weapon Repair Kits]], 600 P$ per MRK.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Weapon maintenance]]: '''Repairs''' firearms at a cost equal to '''0.50 P$ per 1 Condition point to repair.'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Weapon maintenance]]: '''Repairs''' firearms at a cost equal to '''0.50 P$ per 1 Condition point to repair.''' &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*** If the weapon's Condition is 0%, the repair costs are doubled (this is known as the &amp;quot;broken gun fee&amp;quot;). &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Weapon maintenance|Melee weapon maintenance]]: '''Repairs''' melee weapons at a variable cost, depending on their base material and according to the following formula:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Weapon maintenance|Melee weapon maintenance]]: '''Repairs''' melee weapons at a variable cost, depending on their base material and according to the following formula:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** '''Cost per Condition point to repair:''' Steel: 0.40 P$ ; Iron: 0.20 P$ ; Wood, Plastic: 0.15 P$ ; Leather, Cloth: 0.05 P$ ; Any other material: Cannot be repaired&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** '''Cost per Condition point to repair:''' Steel: 0.40 P$ ; Iron: 0.20 P$ ; Wood, Plastic: 0.15 P$ ; Leather, Cloth: 0.05 P$ ; Any other material: Cannot be repaired&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;**** If the weapon's Condition is 0%, the repair costs are doubled (this is known as the &amp;quot;broken weapon fee&amp;quot;).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When threatened in their workshop, the '''engineer''' will not hesitate to defend themselves with their personal weapons.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When threatened in their workshop, the '''engineer''' will not hesitate to defend themselves with their personal weapons.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Workshop&amp;diff=16707&amp;oldid=prev</id>
		<title>SU Tempest at 05:10, 17 January 2019</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Workshop&amp;diff=16707&amp;oldid=prev"/>
				<updated>2019-01-17T05:10:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:10, 17 January 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Melee weapon Repair Kits]], 600 P$ per MRK.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Melee weapon Repair Kits]], 600 P$ per MRK.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Weapon maintenance]]: '''Repairs''' firearms at a cost equal to '''0.50 P$ per 1 Condition point to repair.'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Weapon maintenance]]: '''Repairs''' firearms at a cost equal to '''0.50 P$ per 1 Condition point to repair.'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*** If the weapon's Condition is 0%, the repair costs are doubled (this is known as the &amp;quot;broken gun fee&amp;quot;). &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Weapon maintenance|Melee weapon maintenance]]: '''Repairs''' melee weapons at a variable cost, depending on their base material and according to the following formula:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Weapon maintenance|Melee weapon maintenance]]: '''Repairs''' melee weapons at a variable cost, depending on their base material and according to the following formula:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** '''Cost per Condition point to repair:''' Steel: 0.40 P$ ; Iron: 0.20 P$ ; Wood, Plastic: 0.15 P$ ; Leather, Cloth: 0.05 P$ ; Any other material: Cannot be repaired&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** '''Cost per Condition point to repair:''' Steel: 0.40 P$ ; Iron: 0.20 P$ ; Wood, Plastic: 0.15 P$ ; Leather, Cloth: 0.05 P$ ; Any other material: Cannot be repaired&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Workshop&amp;diff=16706&amp;oldid=prev</id>
		<title>SU Tempest: /* Rules of a workshop */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Workshop&amp;diff=16706&amp;oldid=prev"/>
				<updated>2019-01-17T05:06:05Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Rules of a workshop&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:06, 17 January 2019&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Gun Repair Kits]], 800 P$ per GRK.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Gun Repair Kits]], 800 P$ per GRK.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Melee weapon Repair Kits]], 600 P$ per MRK.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Melee weapon Repair Kits]], 600 P$ per MRK.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Firearm &lt;/del&gt;maintenance]]: '''Repairs''' firearms at a cost equal to '''0.50 P$ per 1 Condition &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;point to repair.'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Weapon &lt;/ins&gt;maintenance]]: '''Repairs''' firearms at a cost equal to '''0.50 P$ per 1 Condition point to repair.'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*** If the weapon's Condition is 0%, the repair costs are doubled (this is known as the &amp;quot;broken gun fee&amp;quot;).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;** [[Firearm maintenance]]: '''Cleans''' firearms at a cost equal to '''1 P$ per 1 Cleanliness &lt;/del&gt;point to repair.'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Weapon maintenance|Melee weapon maintenance]]: '''Repairs''' melee weapons at a variable cost, depending on their base material and according to the following formula:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Weapon maintenance|Melee weapon maintenance]]: '''Repairs''' melee weapons at a variable cost, depending on their base material and according to the following formula:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** '''Cost per Condition point to repair:''' Steel: 0.40 P$ ; Iron: 0.20 P$ ; Wood, Plastic: 0.15 P$ ; Leather, Cloth: 0.05 P$ ; Any other material: Cannot be repaired&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** '''Cost per Condition point to repair:''' Steel: 0.40 P$ ; Iron: 0.20 P$ ; Wood, Plastic: 0.15 P$ ; Leather, Cloth: 0.05 P$ ; Any other material: Cannot be repaired&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Workshop&amp;diff=16652&amp;oldid=prev</id>
		<title>SU Tempest: /* Rules of a workshop */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Workshop&amp;diff=16652&amp;oldid=prev"/>
				<updated>2018-12-04T07:47:07Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Rules of a workshop&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:47, 4 December 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Gun Repair Kits]], 800 P$ per GRK.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Gun Repair Kits]], 800 P$ per GRK.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Melee weapon Repair Kits]], 600 P$ per MRK.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Melee weapon Repair Kits]], 600 P$ per MRK.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Firearm maintenance]]: '''Repairs''' firearms at a cost equal to '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/del&gt;P$ per 1 Condition point to repair.'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Firearm maintenance]]: '''Repairs''' firearms at a cost equal to '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0.50 &lt;/ins&gt;P$ per 1 Condition point to repair.'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** If the weapon's Condition is 0%, the repair costs are doubled (this is known as the &amp;quot;broken gun fee&amp;quot;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** If the weapon's Condition is 0%, the repair costs are doubled (this is known as the &amp;quot;broken gun fee&amp;quot;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Firearm maintenance]]: '''Cleans''' firearms at a cost equal to '''1 P$ per 1 Cleanliness point to repair.'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Firearm maintenance]]: '''Cleans''' firearms at a cost equal to '''1 P$ per 1 Cleanliness point to repair.'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

	<entry>
		<id>http://old.mazeworld.net/w/index.php?title=Workshop&amp;diff=16651&amp;oldid=prev</id>
		<title>SU Tempest: /* Rules of a workshop */</title>
		<link rel="alternate" type="text/html" href="http://old.mazeworld.net/w/index.php?title=Workshop&amp;diff=16651&amp;oldid=prev"/>
				<updated>2018-12-04T07:46:46Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Rules of a workshop&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:46, 4 December 2018&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Gun Repair Kits]], 800 P$ per GRK.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Gun Repair Kits]], 800 P$ per GRK.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Melee weapon Repair Kits]], 600 P$ per MRK.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sells '''1d4''' [[Weapon maintenance#Care and repairs|Melee weapon Repair Kits]], 600 P$ per MRK.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Firearm maintenance]]: '''Repairs''' firearms &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;according &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the following formula:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Firearm maintenance]]: '''Repairs''' firearms &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at a cost equal &lt;/ins&gt;to '''2 P$ per 1 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Condition point &lt;/ins&gt;to repair&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*** &lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(11 - (DV))*&lt;/del&gt;2 P$&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;per 1&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;% &lt;/del&gt;to repair &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(On a DV+0 gun, repairing 50% = &lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1100 P$'''). &lt;/del&gt;If the weapon's Condition is 0%, the repair costs are doubled (this is known as the &amp;quot;broken gun fee&amp;quot;)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*** &lt;/ins&gt;If the weapon's Condition is 0%, the repair costs are doubled (this is known as the &amp;quot;broken gun fee&amp;quot;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*** GL: Costs 50 P$ per 1% to repair. RL: Costs 100 P$ per 1% to repair&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Firearm maintenance]]: '''Cleans''' firearms &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at a cost equal &lt;/ins&gt;to '''1 P$ per 1 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cleanliness point &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;repair.&lt;/ins&gt;'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Firearm maintenance]]: '''Cleans''' firearms &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;according &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the following formula:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Weapon maintenance|Melee weapon maintenance]]: '''Repairs''' melee weapons &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at a variable cost, &lt;/ins&gt;depending on their base material and according to the following formula:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*** &lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(11 - (RV))*&lt;/del&gt;1 P$&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;per 1&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;% &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clean (On a RV+0 gun, cleaning 50% = &lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;550 P$''').&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cost &lt;/ins&gt;per &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Condition point &lt;/ins&gt;to repair:''' Steel: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0.40 &lt;/ins&gt;P$ ; Iron: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0.20 &lt;/ins&gt;P$ ; Wood, Plastic: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0.15 &lt;/ins&gt;P$ ; Leather, Cloth: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0.05 &lt;/ins&gt;P$ ; Any other material: Cannot be repaired&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*** GL: Costs 30 P$ per 1% to clean.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** [[Weapon maintenance|Melee weapon maintenance]]: '''Repairs''' melee weapons depending on their base material and according to the following formula:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;x P$ &lt;/del&gt;per &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;% &lt;/del&gt;to repair&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' - where x depends on the base material of the weapon&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*** '''Base material costs&lt;/del&gt;:''' Steel: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;18 &lt;/del&gt;P$ ; Iron: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;9 &lt;/del&gt;P$ ; Wood, Plastic: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6 &lt;/del&gt;P$ ; Leather, Cloth: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/del&gt;P$ ; Any other material: Cannot be repaired&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When threatened in their workshop, the '''engineer''' will not hesitate to defend themselves with their personal weapons.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When threatened in their workshop, the '''engineer''' will not hesitate to defend themselves with their personal weapons.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SU Tempest</name></author>	</entry>

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