Example creature (no ontology)

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{|
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| [[Encounters|Encounter category]]: '''EXAMPLE'''
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|}
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= Creature name =
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'''Example creature''' short description.
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=== Vital stats ===
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* '''Alignment''': <span style="color: red">X</span>
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* Armor Class: X
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* Pain sensitivity: xxx%
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* [[List of creatures by meat worth|Meat worth]]: X
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* [[Blood]]: X
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=== Overview ===
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=== Attacks ===
{|
{|
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| ''Attacks''
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| '''Attack name'''
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| ''Damage type''
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| '''Range'''
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| '''Damage type'''
| [[Limb damage|LDV]]
| [[Limb damage|LDV]]
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| [[Gameplay mechanics#Initiative System|IS]]
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| [[Gameplay mechanics#Initiative system|IS]]
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| Unarm.
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| <span style="color: white">C1</span>
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| Light
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| <span style="color: #AAAAAA">C2</span>
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| Hardskin
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| <span style="color: #666666">C3</span>
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| Kevlar-2
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| <span style="color: cyan">A1</span>
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| Kevlar-3
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| <span style="color: #00FF00">A2</span>
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| Kevlar-4
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| <span style="color: yellow">A3</span>
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| HEV
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| <span style="color: orange">A4</span>
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| <span style="color: red">A5</span>
|-
|-
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| Generic attack 1
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| Attack 1
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| '''Blunt'''
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| Melee/Ranged
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| '''+0'''
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| <type>
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| '''5'''
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| +X
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| <span style="color: red">100%</span>
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| XX
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| <span style="color: yellow">70%</span>
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| 99%
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| <span style="color: green">40%</span>
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| 77%
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| 30%
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| 66%
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| 20%
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| 55%
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| 10%
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| 44%
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| <span style="color: white">5%</span>
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| 33%
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| 22%
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| 11%
|-
|-
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| Generic attack 2
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| Attack 2
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| '''Sharp'''
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| Melee/Ranged
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| '''+0'''
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| <type>
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| '''5'''
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| +X
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| <span style="color: red">100%</span>
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| XX
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| <span style="color: yellow">70%</span>
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| 99%
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| <span style="color: green">40%</span>
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| 77%
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| 30%
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| 66%
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| 20%
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| 55%
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| 10%
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| 44%
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| <span style="color: white">5%</span>
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| 33%
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|}
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| 22%
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| 11%
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<span style="font-size:80%;">[[Damage chart|How to read this?]]</span>
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=== Specifications ===
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{|
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| '''AC'''
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| colspan="2" | '''Perk'''
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| colspan="2" | '''HEAD group'''
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| colspan="2" | '''BODY group'''
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| colspan="2" | '''LIMBS group'''
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| colspan="2" | '''EXTR. group'''
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| colspan="2" | '''Weak points'''
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|-
|-
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| Kevlar-2
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| Attack 3
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| colspan="2" | None
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| Melee/Ranged
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| colspan="2" | 1 head
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| <type>
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| colspan="2" | 1 body
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| +X
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| colspan="2" | 4 limbs
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| XX
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| colspan="2" | 4 feet
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| 99%
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| colspan="2" | None
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| 77%
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| 66%
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| 55%
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| 44%
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| 33%
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| 22%
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| 11%
|}
|}
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{|
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=== Body groups ===
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| colspan="2" | '''Skeleton type'''
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* ''HEAD'': X
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| colspan="2" | '''Body type'''
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* ''BODY'': X
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| colspan="2" | '''CBT?'''
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* ''LIMB'': X
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| colspan="2" | '''CUW?'''
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* ''EXTREMITY'': X
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| colspan="2" | '''LAW?'''
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* ''WEAK POINTS'': X
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|-
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| colspan="2" | Normal
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| colspan="2" | Soft flesh
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| colspan="2" | Yes
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| colspan="2" | No
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| colspan="2" | No
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|}
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<span style="font-size:80%;">
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Legend:
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* Skeleton types: Normal, Human, Sturdy, None
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** Normal: The creature's limbs and extremities (if it has any) can be '''broken'''. For every limb broken, the creature suffers from Strength-10%.
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** Human: The creature is likely a human and follows all of the [[Broken limb]] rules.
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** Sturdy: The creature's skeleton is so hard, its bones cannot be broken unless under special circumstances.
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** None: The creature simply has no skeleton at all, there are no bones to break.
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* Body types: Soft-flesh, Hard-flesh, Dead flesh, Ghost body, Smoke body, Golem body, Metal hull, Blob
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** Soft-flesh: Implies that the use of poison-tipped weapons will result in poisoning this creature, UNLESS they have an explicit immunity to poison.
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** Anything else: This creature cannot be poisoned by using such weapons.
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* CBT? = Can be [[Ally join|tamed]]?
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** If yes, the conditions are listed underneath.
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* CUW? = Can use [[Weapon|weapons]]?
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** Yes: The creature will actively use contestant-usable weapons and firearms and seek to find them.
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** Some: The creature will restrict themselves only to certain types of weapons, or normally doesn't choose to use any, but can if the situation calls for it.
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** No: The creature is incapable of using contestant-usable weapons, and will rely on its own techniques, if it has any.
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* LAW? = Is this creature [[Wanted level|protected by the law]]?
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</span>
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=== Extra notes ===
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*Immune to: [[Poison|poisoning]]
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*Has a base FT of 6.
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*Can be tamed with offered food. Favors meat.
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== Gallery ==
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''Image needed!''
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== See also ==
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=== Other stats ===
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*[[Encounters]]
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* Skeleton type: X
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* Can be tamed: <span style="color: green">X</span>
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* Can use gear: <span style="color: red">X</span>
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* Special weaknesses: X
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* Special immunities: X
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* Base FT: 6
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*(Wikipedia or encyclopedia link goes here)
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=== Natural traits ===
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''The full list of encounter traits, complete with detailed effects, can be found [[Encounter traits|here]].''
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* '''Trait #1''': Trait effects
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* '''Trait #2''': Trait effects

Latest revision as of 20:38, 4 June 2015

Creature name

Image needed!

Vital stats

  • Alignment: X
  • Armor Class: X
  • Pain sensitivity: xxx%
  • Meat worth: X
  • Blood: X

Attacks

Attack name Range Damage type LDV IS C1 C2 C3 A1 A2 A3 A4 A5
Attack 1 Melee/Ranged <type> +X XX 99% 77% 66% 55% 44% 33% 22% 11%
Attack 2 Melee/Ranged <type> +X XX 99% 77% 66% 55% 44% 33% 22% 11%
Attack 3 Melee/Ranged <type> +X XX 99% 77% 66% 55% 44% 33% 22% 11%

Body groups

  • HEAD: X
  • BODY: X
  • LIMB: X
  • EXTREMITY: X
  • WEAK POINTS: X

Other stats

  • Skeleton type: X
  • Can be tamed: X
  • Can use gear: X
  • Special weaknesses: X
  • Special immunities: X
  • Base FT: 6

Natural traits

The full list of encounter traits, complete with detailed effects, can be found here.

  • Trait #1: Trait effects
  • Trait #2: Trait effects