Trauma plates (no ontology)

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A '''trauma plate''' (referred to as simply '''plates''' on occasion) is an insert of bullet-resistant material, designed to reinforce body armor and make it more resistant to damage. Trauma plates exist in multiple variants in the Mazes, but cannot be inserted in every type of armor.
A '''trauma plate''' (referred to as simply '''plates''' on occasion) is an insert of bullet-resistant material, designed to reinforce body armor and make it more resistant to damage. Trauma plates exist in multiple variants in the Mazes, but cannot be inserted in every type of armor.
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Trauma plates reinforce the wearer's protection by providing a flat Pain modifier when bullets strike the torso, drastically cutting down the effects of Pain. In addition, they are designed to prevent injuries and limb damage from happening - all damage is instead absorbed by the plate (unless overpenetration occurs, see below).
They are considered to be items part of the Clothing category, but are actually not pieces of clothing and cannot be worn "alone" - plates require specific types of body armor, tagged as 'plate carriers' (the list of plate carriers will be detailed below), in order to be installed.
They are considered to be items part of the Clothing category, but are actually not pieces of clothing and cannot be worn "alone" - plates require specific types of body armor, tagged as 'plate carriers' (the list of plate carriers will be detailed below), in order to be installed.
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The benefits of wearing armor with a trauma plate include the ability to cut down Pain damage received when struck in the torso. Plates however are limited in their protective ability by three factors: the fact that '''a plate is not designed to protect from anything other than Bullet-type damage''' (Meaning, that if any other damage type strikes a plate wearer, damage is to be calculated as if there was no plate), the fact that '''plates cannot stop bullets indefinitely and will eventually break''', and lastly, the fact that depending on the material of the plate, '''sufficient amounts of damage in one hit may actually defeat the plate''' entirely, and overpenetrate.
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The benefits of wearing armor with a trauma plate include the ability to cut down Pain damage received when struck in the torso. Plates however are limited in their protective ability by three factors: the fact that '''a plate is not designed to protect from anything other than Bullet-type damage''' (Meaning, that if any other damage type strikes a plate wearer, damage is to be calculated as if there was no plate), the fact that '''plates cannot stop bullets indefinitely and will eventually break''', and lastly, the fact that depending on the material of the plate, '''sufficient amounts of damage in one hit may actually overpenetrate and defeat the plate'''.
In essence, plates work more or less like a miniature, personal piece of [[cover]] that users wear on themselves at all times, with the same principle of cover health and overpenetration.
In essence, plates work more or less like a miniature, personal piece of [[cover]] that users wear on themselves at all times, with the same principle of cover health and overpenetration.

Revision as of 17:03, 25 May 2015

A trauma plate (referred to as simply plates on occasion) is an insert of bullet-resistant material, designed to reinforce body armor and make it more resistant to damage. Trauma plates exist in multiple variants in the Mazes, but cannot be inserted in every type of armor.

Trauma plates reinforce the wearer's protection by providing a flat Pain modifier when bullets strike the torso, drastically cutting down the effects of Pain. In addition, they are designed to prevent injuries and limb damage from happening - all damage is instead absorbed by the plate (unless overpenetration occurs, see below).

They are considered to be items part of the Clothing category, but are actually not pieces of clothing and cannot be worn "alone" - plates require specific types of body armor, tagged as 'plate carriers' (the list of plate carriers will be detailed below), in order to be installed.

The benefits of wearing armor with a trauma plate include the ability to cut down Pain damage received when struck in the torso. Plates however are limited in their protective ability by three factors: the fact that a plate is not designed to protect from anything other than Bullet-type damage (Meaning, that if any other damage type strikes a plate wearer, damage is to be calculated as if there was no plate), the fact that plates cannot stop bullets indefinitely and will eventually break, and lastly, the fact that depending on the material of the plate, sufficient amounts of damage in one hit may actually overpenetrate and defeat the plate.

In essence, plates work more or less like a miniature, personal piece of cover that users wear on themselves at all times, with the same principle of cover health and overpenetration.

It must be noted that regardless of how a plate performs, if an user is struck with a vest with plate, the vest will not suffer clothing damage from Bullet-type hits. The plate also serves to protect the vest itself from taking damage and thus prevent the vest from "falling off" with a potentially still viable plate inside.

  • EXCEPTION: If a bullet manages to defeat the plate's Pass-Through Threshold, or in other words, defeats the plate and vest and pierces through, then naturally the bullet will damage both plate and vest.

Plate carriers

The following types of body armor are plate carriers, thus are the only pieces of armor capable of receiving a plate:

  • Composite body armor
  • Flak jacket
  • Light Dyneema vest
  • Heavy Dyneema vest
  • SRA Riot vest
  • Twaron vest
  • Type-2 Kevlar vest
  • Type-3 Kevlar vest
  • Type-4 Kevlar vest

Trauma plate types

Trauma plates may be bought in clothes shops, found at random, or found on encounters which carry plates as standard issue equipment.

  • Ceramic
    • Description: Very light and cheap plate, it is one of the most common and popular. Its main disadvantage is low health; while effective, it will fail very quickly. It is also not suitable against powerful threats.
    • Maximum health: 30 HP
    • Pass-through threshold: 8+ dmg (Stops up to 7)
    • Pain damage reduction: 0.10x Pain
    • Weight: 2 units
    • Cost: 500 P$
  • Titanium/Steel
    • Description: A lighter compromise to light steel, this plate is composed of a thin tile of steel, layered with a tile of titanium. While it is lighter than an light steel plate, it also protects less well - on par with a ceramic plate, with nearly twice the health.
    • Maximum health: 50 HP
    • Pass-through threshold: 9+ dmg (Stops up to 5)
    • Pain damage reduction: 0.15x Pain
    • Weight: 3 units
    • Cost: 800 P$
  • Light steel
    • Description: A medium thickness (5/8ths / 0.625 inch) plate of hardened steel, which offers a compromise between weight and toughness, with price to match. It is designed to stop most intermediate rifle rounds, but do not let it be shot too much by full-power rifles.
    • Maximum health: 60 HP
    • Pass-through threshold: 10+ dmg (Stops up to 6)
    • Pain damage reduction: 0.20x Pain
    • Weight: 4 units
    • Cost: 1000 P$
  • Heavy steel
    • Description: A thick (3/4ths / 0.75 inch) plate of hardened steel, made to withstand full-power rifle rounds (up to and including AP variants). Such plates are tough, hard to destroy, but also expensive and heavy, but few users of this plate will find it unsatisfactory.
    • Maximum health: 75 HP
    • Pass-through threshold: 11+ dmg (Stops up to 10)
    • Pain damage reduction: 0.25x Pain
    • Weight: 5 units
    • Cost: 1500 P$
  • Composite
    • Description: The composite armor plate is the logical result to efforts towards improving the already efficient heavy steel plate. Composed of a 1.15 inch thick plate of boron carbide, layered with an unique aramid sleeve for maximum protection levels.
    • Maximum health: 80 HP
    • Pass-through threshold: 11+ dmg (Stops up to 10)
    • Pain damage reduction: 0.10x Pain
    • Weight: 3 units
    • Cost: Cannot be bought, see below

Composite plates

Composite plates must be crafted, but unlike regular Crafting items, specific items must be brought to a Workshop in order to make them available for sale there - after being successfully produced by the workshop, they will begin selling these plates at a rate of 1 per workshop visit, and at a cost of 2800 P$ per plate. The composite plates have the advantage of being an unique, exclusive item which the engineers promise to sell to the Contestant only.

Items required:

  • Engineering specifications document #BC337 - Cutting and shaping boron carbide into plate-shaped objects
  • Engineering specifications document #TP212 - Manufacturing and producing bullet-resistant aramid sleeves and armor layers

These items may only be found at random.

When obtained, the following event line will be displayed:

  • [Clothing] Trauma plate - Composite - Health: 80 HP / Pass-through threshold: 11+ dmg / Pain reduction: 0.10x - Weight: 3

NOTE: The Composite plates cannot be wished for, until they are available in the workshop. When they become available, they also become valid wishable items.

Finding trauma plates

They may be found:

  • At random, as with other items
  • At the exception of the Composite plate, sold in Clothes shops as part of a separate list
  • Found worn on certain encounters' clothing

See also