Log:Session 132 (Meta, no ontology)

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(Created page with "<div class='log'> [16:19] <&Hebizuka> *Welcome back to the Mazes, Marina! You have visited 14 rooms. The next special room will be available at the 28th. You are feeling perfectl...")

Latest revision as of 20:42, 1 July 2015

[16:19] <&Hebizuka> *Welcome back to the Mazes, Marina! You have visited 14 rooms. The next special room will be available at the 28th. You are feeling perfectly healthy. !mrooms3 to continue.* [16:19] * +Marina perks up - action time! [16:19] <+Marina> !mrooms3 [16:19] <&Hebizuka> [ Marina ] Left door: 1088 - Front door: 6416 - Right door: 5988 - Roomstyle: 286 [16:19] <+Marina> Left! [16:21] <&Hebizuka> *A regular, featureless room. You spot a shiny on the floor...* [16:23] * +Marina takes a look. [16:23] <&Hebizuka> [Valuable] Black gem - Unidentified - Weight: 0.1 [16:24] * +Marina puts this into her pack - it looks like it might be worth something. [16:24] <+Marina> !mrooms3 [16:24] <&Hebizuka> [ Marina ] Left door: 6511 - Front door: 2560 - Right door: 5342 - Roomstyle: 507 [16:24] <+Marina> Front door [16:28] <&Hebizuka> *A grass-floored, but otherwise featureless room. There's a medical item on the floor here.* [16:29] <+Marina> "Ooh, something else that might be good to have!" [16:29] * +Marina gets it. [16:29] <+Marina> Into the pack it goes~ [16:29] <&Hebizuka> [Meds] Individual Bandage (IB) - Cures 1 wound. - Weight: 0.1 [16:30] <+Marina> After packing that away, marina swishes her feet through the grass over to the next door. [16:30] <+Marina> !mrooms3 [16:30] <&Hebizuka> [ Marina ] Left door: 2717 - Front door: 2899 - Right door: 5446 - Roomstyle: 193 [16:31] <+Marina> And goes straight. [16:33] <&Hebizuka> *Another regular, featureless room. You spot several items on the floor: a piece of LBE, and two weapons.* [16:34] <+Marina> "Whoah - my lucky day today?" [16:34] * +Marina takes a look at them all. [16:34] <&Hebizuka> [LBE] (Leg rig) Long mag rig: Capacity 0 units + Ammo (4 pistol mags only, max tier: X.Large, no drums) [16:34] <&Hebizuka> [Weapon] Class 4 - M84 Flashbang grenade. All encounters on target's side are Blinded for 2 turns. CRITFAIL: Detonates on user's side. FAIL: Grenade fails. CRITWIN: Effect lasts an extra 1 turn. Weight: 1/item [16:34] <&Hebizuka> [Weapon] Class 4 - M18 smoke grenade. Smoke cloud on target's side for 3 turns. CRITFAIL: Grenade detonates on user's side. FAIL: Grenade fails. CRITWIN: Smoke lasts an extra 2 turns. Weight: 3/item. [16:35] * +Marina equips the leg rig and moves her Beretta 92 magazines into it, then pins both grenades to her belt. [16:40] <&Hebizuka> *Long mag rig worn on left leg! You set down your backpack to reach items inside. Moved the two Beretta 92 mags from Pack/Main to Left rig/Mags.* [16:40] <&Hebizuka> *Equipped M84 and M18.* [16:41] <+Marina> !mrooms3 [16:41] <&Hebizuka> [ Marina ] Left door: 2985 - Front door: 684 - Right door: 1467 - Roomstyle: 198 [16:42] <+Marina> Front door, when inventory updating finishes [16:42] <&Hebizuka> [Pack/Main] 5.99/40 [Left rig/Mags] 2/4 mags [16:53] <&Hebizuka> *Yet another regular, featureless room. You spot more weapons on the floor!* [16:53] * +Marina walks over and picks them up. [16:54] <&Hebizuka> [Weapon] Class 4 - M84 Flashbang grenade. All encounters on target's side are Blinded for 2 turns. CRITFAIL: Detonates on user's side. FAIL: Grenade fails. CRITWIN: Effect lasts an extra 1 turn. Weight: 1/item [16:54] <&Hebizuka> [Weapon] Class 4 - M18 smoke grenade. Smoke cloud on target's side for 3 turns. CRITFAIL: Grenade detonates on user's side. FAIL: Grenade fails. CRITWIN: Smoke lasts an extra 2 turns. Weight: 3/item. [16:54] <&Hebizuka> *More grenades...* [16:55] * +Marina equips these too [16:56] <&Hebizuka> *M18 and M84 equipped!* [16:56] <+Marina> !mrooms3 [16:56] <&Hebizuka> [ Marina ] Left door: 4294 - Front door: 6083 - Right door: 5980 - Roomstyle: 269 [16:56] <+Marina> Right door [17:02] <&Hebizuka> *An outside area. Daytime beach! There are two marauders roaming about here, both carrying pistols.* [17:02] * +Marina looks for cover - these guys are probably trouble! [17:02] <+Marina> @cover [17:02] <MazeBot> A static tactical shield, "Defender" model. (Health: 90, LDV modifier: -3. AC Eqv: A4. Pass-through threshold: 12+ dmg. Pain modifier: x0.50, Blast-resistant) [17:03] * +Marina tries to slip behind the shield that's apparently washed up on the beach, before she's spotted. [17:03] <&Hebizuka> *What's THAT doing there on the beach? This is the piece of cover on your side, at least. The marauders are both on Side 2.* [17:03] <&Hebizuka> *Roll to take cover.* [17:03] <+Marina> @roll 2d6 [17:03] <MazeBot> Marina: 10 [17:03] <&Hebizuka> *Success! You have maintained stealth.* [17:04] <&Hebizuka> *Turn 1. The marauders may not act this turn as they are unaware of you.* [17:04] <&Hebizuka> *What will you do?* [17:04] * +Marina peers around the edge of the shield and determines that surprise sounds like a good idea. [17:04] * +Marina readies a smoke grenade, pulls the pin, and tosses it at them! [17:04] <&Hebizuka> *You may roll now.* [17:05] <+Marina> @roll 2d6 [17:05] <MazeBot> Marina: 5 [17:05] <&Hebizuka> *The grenade has been thrown into the ocean, outside of the battlespace, where it explodes harmlessly.* [17:05] <&Hebizuka> *End of turn 1...* [17:06] <~Tempest> [Mar2] Is it me, or did something just splash over there? [17:06] <~Tempest> [Mar1] Huh? What? [17:06] <&Hebizuka> *Turn 2. Stealth is still active. What will you do?* [17:07] * +Marina grumbles silently to herself, before throwing the other M18 smoke grenade. Good thing there's two, right? [17:07] <&Hebizuka> *You may roll now.* [17:07] <+Marina> @roll 2d6 [17:07] <MazeBot> Marina: 8 [17:08] <&Hebizuka> *Success! The grenade lands and detonates, causing a smoke cloud to appear in Side 2. Your opponents are none the wiser!* [17:10] <&Hebizuka> *You will have a little trouble aiming at them under the smoke cloud, but they have it worse - their accuracy is likely reduced!* [17:10] <~Tempest> [Mar1] Gah! [17:10] <~Tempest> [Mar2] My eyes! Who turned the lights off? [17:10] <&Hebizuka> *End of Turn 2.* [17:10] <&Hebizuka> *The marauders are starting to wonder what's going on.* [17:10] <&Hebizuka> *Turn 3. Stealth is still active. What's your next move?* [17:11] * +Marina escalates the ambush by lining up one shot at Marauder 1's torso with her SVD. [17:11] <&Hebizuka> *You may roll now.* [17:12] <+Marina> @roll 2d6 [17:12] <MazeBot> Marina: 6 [17:12] <&Hebizuka> *Miss. Stealth broken! The marauders are now aware of your presence.* [17:12] <&Hebizuka> *The SVD looks like it's having a real hard time...* [17:13] <&Hebizuka> *End of Turn 3. The smoke cloud on Side 2 is starting to dissipate, but it's still there for now...* [17:13] <~Tempest> [Mar2] There's a motherfucker trying to take potshots! [17:13] <&Hebizuka> *Turn 4. What is your next move?* [17:13] * +Marina attempts another sniper shot at Marauder 1, same deal - SVD shot to center mass [17:14] <&Hebizuka> *Order this turn: Mar1, Mar2, You.* [17:14] <&Hebizuka> *Marauder #1...* [17:14] <&Hebizuka> *He draws a revolver, and unloads two shots in your direction.* [17:14] <&Hebizuka> @bodyaim [17:14] <MazeBot> [Human] Right leg ; [Non-human] LIMB group [17:14] <&Hebizuka> @roll 2#2d6 [17:14] <MazeBot> Hebizuka: 6;4 [17:15] <&Hebizuka> *Two misses. The bullets punch some sand, but don't cause any damage.* [17:15] <&Hebizuka> *Marauder #2...* [17:15] <&Hebizuka> *He draws a pistol, and dumps 10 shots in your direction!* [17:15] <&Hebizuka> @roll 10#2d6 [17:15] <MazeBot> Hebizuka: 3;4;7;4;4;6;6;10;5;8 [17:15] <&Hebizuka> @bodyaiùm [17:15] <&Hebizuka> @bodyaim [17:15] <MazeBot> [Human] Stomach, lower back ; [Non-human] (UPPER) BODY group [17:16] <&Hebizuka> *Shots 1-7: 7 misses.* [17:17] <&Hebizuka> *Shots 8-10: 1 possible hit, 2 misses.* [17:17] <&Hebizuka> @roll 1d2 IH check [17:17] <MazeBot> Hebizuka, IH check: 2 [17:19] <&Hebizuka> *One bullet out of the 10 he fired managed to hit the intended target, your stomach.* [17:20] <&Hebizuka> *Your light stab vest is poor protection against ballistic threats, but it tries, nevertheless, to protect you...* [17:20] <+Marina> "Agh! You bastard!" [17:22] <&Hebizuka> *It hurts, but you'll survive. The bullet didn't pass through without causing some damage, though... both to your torso, and to the vest itself, which the bullet apparently had trouble going through before finally causing you an open wound.* [17:22] <&Hebizuka> *You lost some blood in the process, and you're going to bleed some more.* [17:22] <&Hebizuka> *Your turn. You may roll now.* [17:23] <+Marina> @roll 2d6 [17:23] <MazeBot> Marina: 2 [17:23] <&Hebizuka> @roll 1d100 Malf check [17:23] <MazeBot> Hebizuka, Malf check: 26 [17:23] <+Marina> "Motherf--!" [17:23] <&Hebizuka> *The SVD fires, but you miss, and it malfunctions.* [17:23] <&Hebizuka> *It had to be expected...* [17:23] <&Hebizuka> *The spent casing is stuck in the action, and you have to waste the rest of your turn to clear it...* [17:23] <&Hebizuka> *The gun is extremely cruddy...* [17:24] <&Hebizuka> *End of Turn 4.* [17:24] <&Hebizuka> *You're bleeding.* [17:24] <&Hebizuka> *The smoke cloud in Side 2 has dissipated.* [17:25] <&Hebizuka> *Turn 5. What will you attempt?* [17:25] * +Marina lowers the SVD and throws a flashbang! [17:26] <&Hebizuka> *Order this turn: You, Mar2, Mar1. You may roll now.* [17:26] <+Marina> @roll 2d6 [17:26] <MazeBot> Marina: 8 [17:26] <+Marina> "Take that, puta!" [17:27] <&Hebizuka> *WHAM. The flashbang lands into Side 2 and detonates, successfully blinding your opponents right as they're about to open fire!* [17:28] <~Tempest> [Mar2] Ahhh! [17:28] <~Tempest> [Mar1] Augh! [17:28] <&Hebizuka> *Marauder #2...* [17:29] <&Hebizuka> *He was about to fire at you again and try to shoot 5 rounds, though it looks like his accuracy is a bit compromised...µ [17:29] <&Hebizuka> @bodyaim [17:29] <MazeBot> [Human] Torso, chest, back ; [Non-human] (UPPER) BODY group [17:29] <&Hebizuka> @roll 5#2d6 [17:29] <MazeBot> Hebizuka: 6;10;7;3;6 [17:30] <&Hebizuka> *Shots 1-5: 5 misses.* [17:30] <&Hebizuka> *Marauder #2's gun appears to be empty.* [17:30] <&Hebizuka> *Marauder #1...* [17:30] <&Hebizuka> *He aims his revolver at you again, and tries shooting 4 more times, but the blindness probably won't help.* [17:30] <&Hebizuka> @bodyaim [17:30] <MazeBot> [Human] Torso, chest, back ; [Non-human] (UPPER) BODY group [17:30] <&Hebizuka> @roll 4#2d6 [17:30] <MazeBot> Hebizuka: 7;12;6;5 [17:31] <&Hebizuka> *Shots 1-4: 1 critical hit, 3 misses.* [17:31] <&Hebizuka> *Marauder #1's gun appears to have run out as well.* [17:31] <&Hebizuka> *One lucky bullet flies towards your torso and strikes you...* [17:34] <&Hebizuka> *On top of the pain, which is starting to increase high enough to make you shake, you sustain more damage to the torso, your armor bears another hole (Light stab vest condition is now Worn), you suffer another open wound... and you hear something going "crack" inside your body as you're hit.* [17:34] <+Marina> "Aaaahhhh!!!" [17:34] <&Hebizuka> *It would appear that the bullet struck a bone; you're suffering from ribs fracture.* [17:35] <&Hebizuka> *All of this is starting to add up.* [17:36] <&Hebizuka> *You feel more sensitive to Pain.* [17:36] <&Hebizuka> *End of Turn 5...* [17:36] <&Hebizuka> *You're bleeding...* [17:36] <&Hebizuka> *Turn 6. What is your next move?* [17:37] * +Marina draws her Beretta and fires 8 shots at Marauder 1's head. [17:38] <&Hebizuka> *Both of your opponents' weapons are empty! Thus, the Marauders each frantically try to reload... one by way of speedloader for their revolver, the other by swapping empty magazine with a fresh one.* [17:38] <&Hebizuka> *Order this turn: Mar1, Mar2, You.* [17:38] <&Hebizuka> *Marauder #1 reloads their revolver...* [17:38] <&Hebizuka> *Marauder #2 reloads their pistol...* [17:39] <&Hebizuka> *Your turn. You may roll now.* [17:39] <+Marina> @roll 8#2d6 [17:39] <MazeBot> Marina: 9;4;3;7;7;9;6;7 [17:40] <&Hebizuka> *Shots 1-8: 2 possible hits, 6 misses.* [17:40] <&Hebizuka> @roll 2#1d2 IH check [17:40] <MazeBot> Hebizuka, IH check: 2;1 [17:40] <&Hebizuka> *Total: 1 confirmed hit, 7 confirmed misses* [17:41] <&Hebizuka> *Though it took eight trigger pulls to hit something, you eventually DO hit your target in the cranium.* [17:41] <&Hebizuka> *It appears you've done quite a bit of damage. [17:43] <&Hebizuka> Marina [Beretta M9] Marauder /H\ [17:43] <&Hebizuka> *Faction kill: Outlaw* [17:43] <&Hebizuka> *End of Turn 6.* [17:44] <&Hebizuka> *Only #2 remains!* [17:44] <&Hebizuka> *And he doesn't like the outcome.* [17:44] <&Hebizuka> *You're bleeding.* [17:44] <&Hebizuka> *Turn 7. What is your next move?* [17:45] * +Marina will shoot the rest of her magazine at Mar2's head. [17:45] <&Hebizuka> *This will fire 8 shots. Confirm?* [17:45] <+Marina> Yes [17:45] <&Hebizuka> *Order this turn: Mar2, You.* [17:46] <&Hebizuka> *The marauder attempts dumping 7 more rounds at you...* [17:46] <&Hebizuka> @bodyaim [17:46] <MazeBot> [Human] Torso, chest, back ; [Non-human] (UPPER) BODY group [17:46] <&Hebizuka> @roll 7#2d6 [17:46] <MazeBot> Hebizuka: 9;5;6;8;7;5;10 [17:46] <&Hebizuka> *Shots 1-7: 2 solid hits, 2 possible hits, 3 misses.* [17:46] <&Hebizuka> @roll 2#1d2 IH check [17:46] <MazeBot> Hebizuka, IH check: 1;2 [17:47] <&Hebizuka> *Total: 3 confirmed hits, 4 confirmed misses* [17:55] <&Hebizuka> *Your opponent manages to land 3 more shots into your upper body. You suffer extreme pain, the bullets further cause severe damage to your torso (your Torso is now damaged), your light stab vest is unable to withstand much of it (Condition is now Ruined), and of course, you are wounded some more; 3 extra bleeding holes, with matching blood loss.* [17:55] <&Hebizuka> *The pain is too much to bear. You black out from the sheer pain.* [17:55] <&Hebizuka> *End of fight! (7 turns)* [17:55] <&Hebizuka> *You're unconscious...* [17:57] <&Hebizuka> *...* [17:58] <&Hebizuka> *The marauder ran up to your unconscious body. Seeing that your blood is practically staining the sand red, he concludes that you're dead, though that's not quite yet the case.* [17:58] <&Hebizuka> *So he proceeds to search through your body to see what he can find to loot.* [18:04] <&Hebizuka> *The marauder noticed your clothes are similar to his own, and wonders if he killed someone who happened to be the same as him. Nevertheless, he stole 200 P$, your copper ingot, your silver ingot, and your SVD. He also decided to lift your M1 Helmet, your Light stab vest, and your leather jacket, figuring he might need a spare of the latter.* [18:04] <&Hebizuka> *He then takes off with his loot, leaving you unconscious - and half naked - on the beach...* [18:05] <&Hebizuka> [Pack/Main] 3.99/40 [18:05] <&Hebizuka> *Time passes...* [18:06] <&Hebizuka> *7 turns pass...* [18:07] <&Hebizuka> *You finally awaken slowly, starting to feel the sensations of your own, warm blood coating your torso and your back, and the unpleasant realization that it's no longer covered by armor, or even clothing. The pain is excruciating, but your systems seem to have recovered enough to allow you consciousness again...* [18:08] <&Hebizuka> *You feel light-headed, as if your time was counted, and indeed, your days are numbered if you don't find healing quickly.* [18:09] * +Marina coughs agonizingly, and slowly manages to get into her pack and pull out bandages. [18:09] * +Marina will use the three she has to cover the worst wounds [18:10] <&Hebizuka> *You have patched up three of your five bleeding wounds. You will at least survive a little longer.* [18:11] <&Hebizuka> *It took one turn to set down and open your bag to reach the bandages though, and as you bandage yourself, the feeling of light-headedness repeats itself.* [18:11] * +Marina gets up to her hands and knees - realizing that she's lost some clothing and her rifle, she goes over to the dead marauder to see if he has anything. [18:13] <&Hebizuka> [Dead marauder] >Physical appearance >Clothing & armor >Weapons >LBE & inventory [18:22] <+Marina> Clothing, LBE, and Inventory [19:02] <&Hebizuka> *Clothing first:* [19:02] <&Hebizuka> [Clothing] Top - Leather jacket (Upper body, Arms) - AC: C3 - Blunt-resistant, Sharp-resistant - Weight: 3 - [Cond: Good] [19:02] <&Hebizuka> [Clothing] Bottom - Cargo pants, plain color (Lower body, Legs, Crotch) - AC: C3 - Blunt-resistant, Sharp-resistant - Weight: 5 - [Cond: Brand new] [19:02] <&Hebizuka> [Clothing] Footwear - Motorcycle boots - AC: C3 - Blunt-PROOF, Sharp-resistant, Piercing-resistant - Weight: 9 - [Cond: Good] [19:07] * +Marina takes the jacket anyway and covers herself [19:07] * +Marina checks trhe LBE next [19:07] <&Hebizuka> *Leather jacket worn.* [19:08] <+Marina> It's a little large on her but it'll work! [19:08] <&Hebizuka> [LBE] (Tactical vest) MK64 Basic: Capacity 5 units + Ammo (4 pistol mags only, max tier: Small), Spare wpn. 1 (C4 wpn only, max 3), Spare wpn. 2 (1x C3 wpn only, max wgt 3) [19:08] <&Hebizuka> [Weapon accessory] Speedloader: .357 Magnum/.38 Special 6-round speedloader. Weight: 0.25 - [0/6, Empty] [19:08] <&Hebizuka> [Weapon accessory] Speedloader: .357 Magnum/.38 Special 6-round speedloader. Weight: 0.25 - [6/6, +P] - Caliber: .38 Special [19:09] * +Marina will take the vest and wear it, speedloaders inside [19:09] <&Hebizuka> *The speedloaders were located inside of Vest/Main.* [19:09] <&Hebizuka> *Tactical vest worn!* [19:11] * +Marina moves onto the marauder's weaponry [19:12] <&Hebizuka> [Vest/Main] 0.56/5 [19:13] <&Hebizuka> [Weapon] Class 3 - Smith & Wesson Model 10 revolver | .38 Special - Semi-auto | No accessory | Cylinder, 6 rounds | Weight: 3 - [6/6 +P] - Cond: Good / Clns: Dirty [19:14] * +Marina equips this onto the TW slot! [19:14] <+Marina> !mrooms3 [19:14] <&Hebizuka> [ Marina ] Left door: 5864 - Front door: 3471 - Right door: 1087 - Roomstyle: 303 [19:14] * +Marina limps off to the next room. [19:14] <+Marina> Right door [19:22] <&Hebizuka> *You are bleeding.* [19:23] <&Hebizuka> *You're feeling light-headed, as if you were sick. You're feeling weaker, and you have blurred vision.* [19:24] <&Hebizuka> *A radio room. A recording studio used by radio crews. There's four desks here, one of which has a computer, currently turned on and hooked to a wave broadcaster. You spot a weapon on the floor, as well as medical supplies.* [19:25] * +Marina goes immediately for the meds! [19:29] <&Hebizuka> [Meds] First aid kit (FAK) - Light limb healing. Also contains: 2x IB, 2x Paracetamol - Weight: 2 [19:29] <&Hebizuka> [Weapon] Class 2 - Beretta Cx4 Storm rifle | .40 S&W - Semi-auto | Optic[n/a,NATO] | Px4 14-round mag, +1 | Weight: 9 - [0+1/14, FMJ] - Cond: Fair / Clns: Clean [19:32] * +Marina tears the FAK open and applies it to her torso, patching the remaining wounds with the IBs and taking both Paracetamols [19:40] <&Hebizuka> *The FAK will treat the damage to your torso over time...* [19:41] <&Hebizuka> *Your remaining wounds have been patched up. The painkillers are helping as well, you feel much less shaky.* [19:41] <&Hebizuka> *It's not ideal yet, but it's a step in the right direction. Now you need a little time to heal...* [19:43] * +Marina equips the Cx4 even though it only has one round, and lies down to rest for a bit. [19:44] * +Marina will reload her pistol with 8x FMJ too [19:52] <&Hebizuka> *You set down your backpack, then proceed to refill your M9's magazine with 8 rounds.* [19:53] <&Hebizuka> *The process takes 4 turns.* [19:54] <&Hebizuka> *While you're refilling your magazine, you're starting to feel a bit better. The light-headed sensation has left you, and your strength has returned. Your accuracy has also partially returned.* [19:55] <&Hebizuka> *Beretta M9: [15+1/15 FMJ]. 9x19mm FMJ: 26 remaining in Pack/Main.* [19:55] <&Hebizuka> [Pack/Main] 3.81/40 [19:58] <+Marina> Should I roll to rest? [19:58] <&Hebizuka> *Attempt to sleep, or just wait?* [19:59] <+Marina> ...Sleep. [19:59] * +Marina has no energy left after all that! [20:02] <&Hebizuka> *Roll 1d2. Success on 2.* [20:05] <+Marina> @roll 1d2 [20:05] <MazeBot> Marina: 2 [20:06] <&Hebizuka> *You fall asleep without trouble.* [20:08] <&Hebizuka> *12 turns pass...* [20:09] <&Hebizuka> *The FAK healing effect has ended. Your torso is still damaged, but in slightly less crappy condition.* [20:09] <&Hebizuka> *Your Pain levels have fallen low enough for you to feel back to (relatively) normal.* [20:12] * +Marina gets up and stretches, checking her condition - rib's still painful and broken, but she's not going to bleed to death. [20:12] * +Marina goes to the next room. [20:12] <+Marina> !mrooms3 [20:12] <&Hebizuka> [ Marina ] Left door: 6627 - Front door: 5720 - Right door: 89 - Roomstyle: 448 [20:12] <+Marina> Left [20:20] <&Hebizuka> *An electrical room, with its power control computer, and the ambient hum of a generator being heard... You spot some food, as well as some armor.* [20:20] * +Marina goes to the armor and puts it on. [20:21] <&Hebizuka> [Clothing] Body armor - Type-2 Kevlar vest (Upper body) - AC: A2 - Blunt-PROOF, Sharp-resistant, Piercing-resistant - Plate carrier - Weight: 9 - [Cond: Brand new] [20:23] <&Hebizuka> *T2 Kevlar vest worn!* [20:24] <+Marina> "Hah, this should help next time!" [20:24] * +Marina picks up the food item too. [20:25] <&Hebizuka> [Food] Canned goods - Pasta meatballs with tomato sauce, canned, 400g. 428kcal [20:26] * +Marina packs this away~ [20:27] <+Marina> !mrooms3 [20:27] <&Hebizuka> [ Marina ] Left door: 946 - Front door: 6283 - Right door: 3459 - Roomstyle: 610 [20:27] <+Marina> Left [20:27] <&Hebizuka> [Pack/Main] 4.81/40 [20:43] <&Hebizuka> *A regular, featureless room. You spot two gorillas in the room, lurking about, presumably searching for a meal.* [20:45] * +Marina draws M9 and aims at one, firing 8 shots at its head - this seems to be a decent plan. [20:46] <&Hebizuka> *Order this turn: Gorilla1, You, Gorilla2.* [20:46] <&Hebizuka> *A fight starts! Turn 1 begins with the order stated above.* [20:47] <&Hebizuka> *Gorilla #1...* [20:47] <&Hebizuka> *The first of the apes moves in and towards you to try and punch you.* [20:47] <&Hebizuka> *He aims for your torso...* [20:47] <&Hebizuka> @roll 2d6 [20:47] <MazeBot> Hebizuka: 6 [20:47] <&Hebizuka> *...but misses.* [20:48] <&Hebizuka> *Your turn. You may roll now.* [20:48] <+Marina> @roll 8#2d6 [20:48] <MazeBot> Marina: 6;8;12;6;4;7;6;8 [20:49] <&Hebizuka> *Shots 1-8: 5 misses, 2 possible hits, 1 critical hit* [20:49] <&Hebizuka> @roll 2#1d2 IH check [20:49] <MazeBot> Hebizuka, IH check: 1;2 [20:49] <&Hebizuka> *Total: 6 confirmed misses, 2 confirmed hits (including 1 critical)* [20:50] <&Hebizuka> *You shot Gorilla #1 in the head twice, blowing his brains out of his cranium.* [20:50] <&Hebizuka> Marina [Beretta M9] Gorilla /H\ [20:51] <&Hebizuka> *Gorilla #2...* [20:51] <&Hebizuka> *He rushes in towards you with the intent to bite you!* [20:51] <&Hebizuka> @bodyaim [20:51] <MazeBot> [Human] Torso, chest, back ; [Non-human] (UPPER) BODY group [20:51] <&Hebizuka> @roll 2d6 [20:51] <MazeBot> Hebizuka: 7 [20:51] <&Hebizuka> *Success! The gorilla digs into your side, with its jaw full of fangs.* [20:52] <&Hebizuka> *Fortunately, your vest completely stopped the bite from causing any injuries; it merely causes Pain.* [20:53] <&Hebizuka> *It hurts, but not too badly.* [20:53] <&Hebizuka> *Your pain level has spiked a little high... but give it a bit of time and it should feel better. Maybe.* [20:53] <&Hebizuka> *End of Turn 1!* [20:54] <&Hebizuka> *Turn 2. What is your next move?* [20:54] * +Marina reacts by switching to her kunai and stabbing three times at the gorilla's throat! [20:54] <&Hebizuka> *Order this turn: Gorilla, You.* [20:55] <&Hebizuka> *The gorilla attacks, and prepares to punch you in the chest!* [20:55] <&Hebizuka> @roll 2d6 [20:55] <MazeBot> Hebizuka: 10 [21:01] <&Hebizuka> *He struck hard, hard enough to damage your chest, but your armor prevented an injury yet again.* [21:01] <&Hebizuka> *Your turn. You may roll now.* [21:03] <+Marina> @roll 3#2d6 [21:03] <MazeBot> Marina: 11;7;6 [21:05] <&Hebizuka> *Mode: Stab (Piercing). Attacks 1-3: 1 hit, 2 misses.* [21:07] <&Hebizuka> *You plunge your kunai blade into the gorilla's throat, stopping it from hurting you any further. When it comes out, so does a jet of blood. The ape vacillates, then crumbles on the floor, on the brink of dying.* [21:07] <&Hebizuka> *End of fight - opponents no longer capable of fighting. (2 turns)* [21:07] <&Hebizuka> *The remaining gorilla is just at the edge between life and death. You can leave, or finish him off.* [21:08] * +Marina will finish it off with the kunai. [21:08] <&Hebizuka> *Where will you deliver the final blows?* [21:08] <+Marina> Head I guess [21:08] <&Hebizuka> *With one final, execution stab to the cranium, you execute the ape. [21:09] <&Hebizuka> Marina [Kunai] Gorilla /H\ [21:11] * +Marina reloads her M9 back to full and then goes to the next room. [21:11] <+Marina> !mrooms3 [21:11] <&Hebizuka> [ Marina ] Left door: 1896 - Front door: 5168 - Right door: 1758 - Roomstyle: 468 [21:11] <+Marina> Front [21:25] <&Hebizuka> *A regular, featureless room. You spot ammo on the floor...* [21:26] * +Marina hurries over to see what it is! [21:26] <&Hebizuka> [Ammunition] Roll of nailgun nails, 50 nails - [14/50] - Weight: 0.14 [21:26] <+Marina> Please be 9x19 or 40 [21:26] <+Marina> ...Huh. [21:27] <&Hebizuka> *You then stop, to put your backpack down and refill your M9.* [21:27] <+Marina> "Well, maybe this is.... hmmm..." [21:27] <&Hebizuka> *The process took 4 turns.* [21:27] * +Marina puts the rooll of nails in there too. [21:28] <&Hebizuka> [Pack/Main] 4.87/40 [21:28] <&Hebizuka> *You're starting to feel hungry.* [21:28] * +Marina will eat her second hamburger then! [21:29] <&Hebizuka> [Pack/Main] 3.87/40 [21:29] <&Hebizuka> *This sates your hunger for the time being. You feel better.* [21:29] <&Hebizuka> Checkout [21:30] <&Hebizuka> 23 rooms, 4 kills, 1 mission, 0 P$, 0 Runs