Log:Session 144 (Meta, no ontology)
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(Created page with "<div class='log'> [16:26] <&Hebizuka> *After wandering around in the Mazes for a while, you find yourself inexplicably passing out, all strength seemingly leaving your body. You ...")
Latest revision as of 22:42, 18 September 2015
[16:26] <&Hebizuka> *After wandering around in the Mazes for a while, you find yourself inexplicably passing out, all strength seemingly leaving your body. You have no idea how long you're out, but you do eventually wake up again - in a hospital bedroom. All of your equipment has been preserved, which suggests you have not been captured or made prisoner.* [16:26] <&Hebizuka> *By your bedside, you can see a medic, who seems to have been waiting for you to wake up since a long while.* [16:29] <+Marina> "Ungh. What happened?" [16:30] * +Marina stretches, noticing that she does feel better physically than before - she'd been pretty ragged there for a while. [16:30] <~Tempest> [Medic] Good morning, Marina. Thanks to the Gods you seem to be in good health. Locals have found you not too far from the entrance of this town, when they reported your description, I instantly made sure that you would be retrieved and brought here. [16:31] <+Marina> "Ah - thanks! I was in rather bad shape after running across a couple of dragons. At least, that's what they looked like." [16:33] <~Tempest> [Medic] I've performed a full check-up and any necessary healing your body needed, you should be in top shape now. I apologize that you had to go through this... [16:34] <+Marina> "I appreciate it a lot! Do I owe you anything?" [16:35] <~Tempest> [Medic] You do not. Not for this time at least. It was a regrettable accident, you were meant to wake up in this facility in the first place. Now, if you have any other questions to ask, feel free to ask them, I will do my best to help you before you're back on your way. [16:35] <+Marina> "So - where is this place? You mentioned a town?" [16:36] <+Marina> "I hadn't come across any towns previously." [16:37] <~Tempest> [Medic] Well... First of all, I realize I forgot to introduce myself! Please excuse this oversight... I am Dr. Philip Gage, member of the Medical Science Team and chief of the Proving Grounds medical staff. I was part of the people that helped to bring you to life in this realm. [16:37] <~Tempest> [Medic] And you are in the town of Arnett, inside a special biotech lab where I also work. It is a medium-sized civilized settlement with not much going on, and which you will be free to visit, leave, and return to anytime you desire. [16:39] <+Marina> "I see! Marina Contreras, nice to meet you. It's good to see some civilization." [16:40] <+Marina> "I think I'm feeling pretty normal now - no blood and wounds anywhere, or pain really." [16:40] <~Tempest> [Medic] I've taken good care of you, to ensure you wouldn't have such problems. [16:41] <+Marina> "It seems to have worked, thanks!" [16:41] * +Marina reaches over to the bedside for her clothes and slips them on, then gets up. [16:42] <&Hebizuka> *You have retrieved your equipment.* [16:45] <&Hebizuka> *From now on, if you are looking for doors, simply state as such in a described action. The ways out will be described to you either using cardinal directions such as North, South, etc. (if you are in a mapped facility), or the traditional Left, Front, Right (if you are in the Uncivilized Area or UA).* [16:46] <+Marina> "OKay, I'll go explore the town for a bit. I can find my way back here, right?" [16:46] * +Marina looks for doors. [16:46] <~Tempest> [Medic] Yes, you may. But please, follow me, I'll guide you out of this facility. [16:47] * +Marina does so happily. "Sure thing!" [16:49] <&Hebizuka> *Dr Gage guides you out of the room and out of the facility, which takes nine turns. He points you to a town map, where you can find your way and guide yourself.* [16:49] <&Hebizuka> *You are now inside of Arnett, just outside the Biotech lab facility entrance.* [16:51] * +Marina peeks at the map - it'd be good to see what's all here. [16:51] <&Hebizuka> [Town map] (Name in bold indicates where you currently are) Town facility - Social square (town center) - Shops - Residential area - Hospital - Generator - Town entrance [16:52] <&Hebizuka> *Traveling from the bolded point to any other point of a town takes one turn. Moving from one room or section to another in a town also takes one turn, just like navigating in the Mazes would.* [16:52] * +Marina heads for the shops. [16:53] <&Hebizuka> [Location] Arnett / Shop hub [16:54] * +Marina peers around at the various shops. [16:55] <&Hebizuka> *You are now inside of the so-called shop hub. It's in actuality a tiny area with 3 emplacements for shops (only two of which are open). You are on the road in front of the 3rd shop emplacement. North of you is a closed emplacement. To the east is the road to the town facility (the biotech lab), where you come from. To the west, the road to the 2nd emplacement.* [16:56] <+Marina> What's the shop in front of me? [16:57] <&Hebizuka> *The emplacement seems to be vacant, with big signs: "CLOSED" and "OUT OF BUSINESS". There is no hint as to what shop was there once.* [16:58] * +Marina heads down the road to the next shop. [16:58] <+Marina> West [16:59] <&Hebizuka> *You're now facing the 2nd (central) shop emplacement, the entrance of which is to your South. It appears to be a clothing shop. West is the road to the 1st (left emplacement), and East is the road to the 3rd (right emplacement), where you come from.* [17:01] * +Marina makes a note of the clothing shop, and goes on west to the last shop. [17:03] <&Hebizuka> *You're now in the corridor facing the 1st shop emplacement, the entrance of this one being to your North. This emplacement is occupied by a weapon shop. // East: Corridor to 2nd emplacement - North: Weapon shop - West: Towards the Social Square* [17:06] * +Marina steps into the weapon shop. [17:06] <+Marina> "Hello?" [17:07] <&Hebizuka> [Location] Arnett's weapon shop [17:08] <&Hebizuka> *You enter a room covered in advertisement posters, banners and promotional merchandise for various weapons and ammunition. The weapons merchant is at the counter. // North: [Locked] Shop storage room - South: Exit to Arnett's Shop hub* [17:08] <~Tempest> [Merch] Howdy. How can I help ya? [17:09] <+Marina> "Mmm - I'd like to look around - I also have a little to sell." [17:10] * +Marina pulls the following from her pack. "Would you buy these?" [17:10] <+Marina> > [Ammunition] 9x18mm Makarov, FMJ, 22 rounds - Weight: 0.22 [17:10] <+Marina> > [Ammunition] Roll of nailgun nails, 50 nails - [14/50] - Weight: 0.14 [17:10] <+Marina> > [Weapon accessory] Magazine: Desert Eagle .44 8-round magazine. Size tier: Tiny ; Weight: 0.25+0 (0.0) - [0/8 Empty] [17:10] <+Marina> > [Weapon] Class 5 Short: Sai - Stab (Piercing). Weight: 5 - Cond: Fair [17:10] <+Marina> > [Weapon] Class 3 - Sterling Mark 7 submachine gun | 9x19mm Parabellum - Semi/Full | AutoROF: 5 | No accessory | Sterling 15-round mag, no +1 | Weight: 5 - [15/15, FMJ] - Cond: Good / Clns: Fouled [17:10] <+Marina> [17:11] <~Tempest> [Merch] Sure, I can take all of these items. Is that all you wanted to sell? [17:13] <+Marina> "Yeah, for now. I might have more later though!" [17:15] <~Tempest> [Merch] Gimme a bit of time to tally up the value of all this... [17:17] <&Hebizuka> SELL: [17:17] <&Hebizuka> > 9x18mm Makarov, FMJ, x22 - 9 P$ [17:17] <&Hebizuka> > Nailgun nails, x14 - 7 P$ [17:17] <&Hebizuka> > Desert Eagle .44 8-rd mag - 38 P$ [17:17] <&Hebizuka> > Sai ; Condition 66% - 83 P$ [17:17] <&Hebizuka> > Sterling Mk7 ; Condition 76% - 247 P$ [17:17] <&Hebizuka> > 9x19mm Parabellum, FMJ, x15 - 8 P$ [17:17] <&Hebizuka> TOTAL: 392 P$ [17:18] <&Hebizuka> *Confirm sale of items?* [17:18] <+Marina> Confirmed! [17:19] <&Hebizuka> *Items selected sold for 392 P$.* [17:19] <~Tempest> [Merch] I can hold onto the cash if you want to browse my selection, or you can have it in cash or weapon shop credit. [17:20] <+Marina> "Mmm- do you have any buckshot?" [17:21] <+Marina> "Well, or other shotshells that aren't slugs. Slugs are all I have." [17:21] <~Tempest> [Merch] I should have some! Lemme check. [17:24] <~Tempest> [Merch] Well, at the risk of being disappointing, I've got 3 boxes of slugs, one of flechette, one of buckshot, and one of rubber batons ; not much else in 12 gauge. Each of the boxes are 10 rounds, except for flechette, those are 5-round boxes. [17:25] <+Marina> "Okay, I'll take the flechette and the buckshot box." [17:26] <&Hebizuka> BUY: [17:26] <&Hebizuka> > 12 gauge buckshot x10 - 30 P$ [17:26] <&Hebizuka> > 12 gauge flechette x5 - 15 P$ [17:26] <&Hebizuka> TOTAL: 45 P$ [17:26] <&Hebizuka> *Confirm?* [17:26] <+Marina> Confirm. [17:26] <+Marina> "Thanks much! I'll take the rest in cash." [17:27] <&Hebizuka> *The merch distributes the following items:* [17:27] <&Hebizuka> [Money] 347 P$ - Weight: 3.47 [17:27] <&Hebizuka> [Ammunition] Box of 12 gauge, buckshot, 10 rounds - [10/10] - Weight: 0.5 [17:27] <&Hebizuka> [Ammunition] Box of 12 gauge, flechette, 5 rounds - [5/5] - Weight: 0.25 [17:28] <~Tempest> [Merch] Pleasure doing business with you! [17:28] <~Tempest> [Merch] Will that be all? [17:28] * +Marina puts the 5 flechette shells into her tac vest and the buckshot into her pack. [17:28] <+Marina> "Yep, thanks!" [17:29] <&Hebizuka> *Where do you want to place the Flech shells? Tacvest/Shells or Tacvest/Main?* [17:29] <+Marina> *Shells. Looks like there's a lack of room so I'll load a I-slug into the shotgun to make room.* [17:30] <&Hebizuka> [Reload] 1x 12 gauge I-Slug into Ithaca 37 Stakeout. [0+1/5, 1x I-Slug] [17:30] <&Hebizuka> *You took one turn to reload your Ithaca.* [17:30] <+Marina> "Mm. Mind if I reload my guns while I'm here?" [17:30] <&Hebizuka> [Vest/Shells] 20/20 shells [17:31] <&Hebizuka> [Pack/Main] 18.95/40 [17:31] <~Tempest> [Merch] Well, don't point any of them at me and we should be good, okay? [17:31] <+Marina> "Righto!" [17:31] * +Marina opens her pack and gets to work, then. 5 more I-slugs into the Ithaca. [17:32] <&Hebizuka> *The merch fidgets with the sling of his own rifle, but remains calm and simply observes you.* [17:32] <&Hebizuka> *One turn to set the backpack down, 2 turns to load the 5 shells.* [17:32] <&Hebizuka> *12 gauge I-Slug in backpack: 108 left* [17:33] <+Marina> 6 .44 FMJ into the empty .44 speedloader in my vest, and 5 into the Terminator. [17:33] <&Hebizuka> *2 turns to reload the speedloader, 2 more to reload the Terminator.* [17:34] <&Hebizuka> [Reload] Ithaca 37 Stakeout: [5+1/5, 6x I-Slug] [17:34] <&Hebizuka> [Reload] Speedloader, .44, 6-rouund: [6/6, 6x .44 Mag FMJ] [17:35] <+Marina> Aaand 10 .45 +P rounds into the empty HK45 magazine in the leg rig, and 5 Segs into the HK45 itself. [17:35] <&Hebizuka> [Reload] Astra Terminator: [6/6, 6x .44 Mag FMJ] [17:36] <&Hebizuka> *4 turns to refill the HK45 magazine, 2 more turns to refill the HK45.* [17:36] <+Marina> "Ah man. I don't suppose you have any gun cleaning kits, right?" [17:37] <&Hebizuka> [Reload] HK45 magazine: [10/10, 10x +P] [17:37] <&Hebizuka> [Reload] H&K HK45: [9+1/10, 10x Seg] [17:38] <&Hebizuka> *Remaining in the backpack: .44 Magnum FMJ x18 ; .45 ACP +P x40 ; .45 ACP Seg x35* [17:38] <~Tempest> [Merch] I'm afraid not, you'll have to find a workshop to buy these. Sadly there isn't one in Arnett, hasn't been in a while. Would be good for business if an engie could set up here... [17:39] <+Marina> "I'll have to see if I can find one then!" [17:39] <~Tempest> [Merch] Good luck with that. Will that be all? [17:39] * +Marina reholsters her guns. "Yeah, that'll set me I believe." [17:40] <~Tempest> [Merch] Alright, stay safe out there! [17:40] <+Marina> "You too! This'll help me stay safe." [17:40] * +Marina collects her cash and leaves the shop. [17:41] <&Hebizuka> *Total money carried: 883 P$ in pouch* [17:42] <&Hebizuka> *You are now inside the corridor facing the weapon shop, once again. // East: Corridor to Clothing shop - North: Weapon shop - West: Towards the Social Square* [17:42] * +Marina goes West. [17:45] <+Marina> Time to explore the social square. [17:45] <&Hebizuka> *You leave the shop hub. You are now entering Arnett's Social Square through the East entrance. You can guess the sounds of civilization and relative activity in this large hub, where many shops and facilities of a more social nature are grouped together.* [17:47] * +Marina wanders around to admire the surroundings and see what's here. [17:47] <&Hebizuka> *You are in a corridor facing the entrance to toilets. // Coords: F11 ; East: Towards the Shop hub. West: F10. South: Toilets. / Fast travel distances: 5 turns to square center, 10 turns to South corner (near Town entrance), 10 turns to North corner (near Hospital), 10 turns to West corner (near Residential area)* [17:48] <&Hebizuka> *There should be a detailed map in the square center...* [17:49] * +Marina quicktravels to the town center, then, and looks at the map. [17:51] <&Hebizuka> *You have made it to Arnett's social square center, where you look at the town map. The center is the central point from which four "arms" of corridors extend, each of those arms having accesses to shops and facilities along their sides. Each of the arms is 5 rooms long, the fifth room of each arm having an access to another one of the town's major facilities.* [17:52] <&Hebizuka> *You came from the East arm, which led to the shop hub. The North arm points to the Hospital, the West arm points to the Residential area, and the South arm points to the Entrance. All social squares follow this basic layout ; what changes is inhabitants, facilities, and shops.* [17:53] <+Marina> I'll check to see if the shops in the hub are are labelled. [17:53] <&Hebizuka> *Arnett's social square is lightly frequented at the moment ; you can see three human Citizens and a Kasha wandering about.* [17:57] <&Hebizuka> *The map explains that each of those arms are called streets, and each of the rooms in that street is called a block. For example, North street, block 4 corresponds to the fourth room from the Center, going North. All of the shop entrances are described using that format.* [17:57] * +Marina was going to see what shops were here anyway - but that kasha looks interesting. Huh! [17:58] * +Marina saunters over and greets the kasha with a perky hello. [17:59] <&Hebizuka> *The town map does list the currently available shops, as well as their address. The social square center is where you currently are in F6. Active facilities: Bar (West St, Block 2), Restaurant (North St, Block 2), Takeout stand (West St, Block 3), Shooting range (East St, Block 4), Library (North St, Block 4).* [18:00] <~Tempest> [Kasha] Oh, uh, hello there. [18:01] <+Marina> "Hey! So, do you mind if I ask? What do you do here?" [18:04] <+Marina> "But mainly, I jut thought - you know, I'm a mouse halfling and you have cat ears and tails and such, so...." [18:09] <&Hebizuka> *The kasha is female, and she is wearing a tactical vest and carries a submachine gun of some sort. She looks at you with a raised eyebrow.* [18:09] <~Tempest> [Kasha] I'm just visiting this town, I was told the bar had good stuff on tap and that it was rather quiet. And you, do you often ask youkai what they do in their spare time? *Noticeable amounts of sass.* [18:13] <&Hebizuka> *The kasha is an adult, average heighted female with waist-length chestnut hair, a pair of hazel eyes, black cat ears and tail. She seems sassy, but not particularly in a hurry to leave.* [18:14] <+Marina> "Mmm, I'm just curious, that's all. Nice to meet ya. I'm Marina." [18:14] <~Tempest> [Kasha] Yumi. Are you from around here? [18:15] <+Marina> "Nope! I was thinking about heading off to explore, but I can grab a drink with you if you're interested." [18:15] <~Tempest> [Kasha] If you're paying for it, then why not. [18:16] <+Marina> "Heh, sure." [18:16] * +Marina heads over to the bar with Yumi. [18:17] <&Hebizuka> *Fast travel to the bar will take 3 turns. Confirm?* [18:18] <+Marina> Sure [18:20] <&Hebizuka> *With Yumi following closely, you make it to Arnett's only active bar. The first room you see is a bar hall - several tables and chairs neatly lined up, but none of which are occupied at the moment. // West: Exit to West Street - East: Bar counter* [18:20] <&Hebizuka> *You can hear the radio through ceiling speakers, presumably to serve as ambient music but that's about it. (@radio)* [18:22] <+Marina> @radio [18:22] <MazeBot> [House/Acid] Das Haus with DJ Hans Oberndorf - http://bit.ly/17avBWl [18:22] * +Marina finds the music acceptable, and goes east to the bar counter. [18:25] <+Marina> "I feel adventurous. Go ahead and order two of whatever sounds good to you." [18:25] <&Hebizuka> *The bar counter, as you expect it, is surrounded by 8 stools. On the sides and corners of the room, 4 tables and 8 couches. Behind the counter, the bartender, faithfully cleaning glasses, shotgun slung on the back. // West: Bar hall - East: [Locked] Storage room - South: Toilets.* [18:26] <~Tempest> [Kasha] Really? I'd think you're trying something... But I won't refuse that. [18:26] <+Marina> "Hmmph! Trying what exactly?" [18:28] <~Tempest> [Kasha] I don't know... You're awfully friendly for a stranger. I just can't say no to a free drink. *She turns, going up to the counter...* Barkeep, we'll have two Rusty AKs, no ice for me. She's paying. [18:28] <~Tempest> [Barkeep] On it. [18:29] <+Marina> "Well, I haven't had much opportunity to socialize lately." [18:30] <~Tempest> *Yumi installs herself at one of the tables, preferring the comfort of a couch to that of a stool. A short moment later, the barkeep brings the two ordered drinks.* [18:30] <~Tempest> [Barkeep] That'll be 170 P$. [18:31] * +Marina pays. Pricy, but ahwell. [18:31] <&Hebizuka> *Remaining cash: 713 P$ in pouch* [18:32] * +Marina hands one of the drinks to Yumi and takes the other, flopping down beside her on the couch. [18:33] <~Tempest> [Kasha] So, Marina. The mouse halfling paying a drink to the cat youkai. What sort of life do you have for you to be 'socializing' with the first person you meet? [18:35] <+Marina> "Heh! Not that much, I'm afraid. I've mainly been wandering the Mazes trying to collect things to sell for cash. Before that, just an ordinary college girl. I was pretty decent at soccer though, not that that seems very useful out here." [18:36] <~Tempest> [Kasha] Ah, so we're not too different then. I scavenge stuff out there as well. It's a shit way to live, to be honest, and I don't often get to have fancy drinks like those. Cheers, by the way. [18:37] <+Marina> "Cheers!" [18:38] * +Marina clinks glasses together. "I'm thinking of heading off for another run in a bit - I wouldn't mind another hand to come along, if you'd be interested. If not, that's fine too." [18:38] <~Tempest> *The youkai downs the cocktail in pretty much one gulp. She looks like she needed it more than she wanted to savor it.* [18:39] * +Marina sips hers with a little more restraint, aminly to appreciate the taste. [18:39] <&Hebizuka> *The Rusty AK is a cocktail composed of vodka and coffee liqueur, served on the rocks.* [18:40] <+Marina> "Mmm. This is pretty damn tasty." [18:40] <~Tempest> [Kasha] I dunno if I should be hanging out with you. I mean, the mouse-and-cat jokes would be unending! ... No, just kidding. Really though, I don't really like working with a partner, that usually means you gotta share what you find. [18:40] <&Hebizuka> *You feel a light buzz.* [18:40] <&Hebizuka> *This is a pretty strong drink. You doubt you could sling more than a few of these.* [18:41] <+Marina> "Eh, I guess you have a point. In any case, if you're up for a little fun before the run, that'd be okay too..." [18:42] <~Tempest> *Another high eyebrow.* [18:42] <~Tempest> [Kasha] Fun? Of what kind, may I ask? [18:43] * +Marina shrugs. "Well~ I don't know about you, but I've not really had anyone around for quite a while, you know, and umm... err..." *blush* [18:43] * +Marina slams the rest of her drink. [18:44] <~Tempest> *The youkai grins at you, but you're not sure if it's mockingly or genuinely.* [18:45] <+Marina> "Well, I don't know if you'd be interested, but it can't hurt to try right?" [18:45] <~Tempest> [Kasha] You realize I'm not that kind of girl, right? [18:46] <~Tempest> [Kasha] Man, I'm not drunk enough for this... [18:46] <+Marina> "Awww. Well, there was an attempt!" [18:47] * +Marina mutters quietly, but just enough to be heard, "Guess I'll have to wait until next time to see if you have a rough tongue, eheh~" [18:48] <+Marina> "Unless another drink WOULD make you drunk enough for it." [18:48] <~Tempest> [Kasha] I had no idea mouse-people were so perverted. *Heavy sass* [18:49] <+Marina> "And I didn't expect you to be an alcohol sponge either. Hey, we're both full of surprises." [18:49] * +Marina dashes over to the bar and asks for a shot of vodka. [18:49] <~Tempest> [Kasha] Hey, it's your money, Miss Lonely. If you want to buy me one more, go for it. If not, I'll be taking my leave and returning to the great cold outside. [18:50] <+Marina> "Pfff. Wait right here." [18:50] <~Tempest> *The barkeep had been quietly listening. He perks his head up when he sees you come closer.* [18:51] <+Marina> To the bartender: "Coffee for me and a stiff vodka for the lady, please." [18:51] <~Tempest> [Barkeep] Black, or cappucino? [18:51] <+Marina> "Black sounds fine!" [18:52] <~Tempest> [Barkeep] That'll be 5 P$ for the coffee, and 50 for the vodka. [18:52] * +Marina counts out coins and pays, then takes the drinks back. [18:52] <&Hebizuka> *Money remaining in pouch: 658 P$* [18:53] <~Tempest> [Kasha] Ooh, vodka. You really want to get me drunk, don't you. [18:53] <+Marina> "If it loosens you up a little, then sure." [18:54] <~Tempest> [Kasha] No promises, mouse-girl, but keep trying, it's fun to watch... [18:55] * +Marina slips back on the couch and slips her arm along the back, behind Yumi's shoulders. "So you're going to play with me for a while before you - well, you know?" [18:56] <~Tempest> [Kasha] Like I said, no promises... We've still just met, you know. [18:57] <+Marina> "Well, okay, it's a first date. There's always some jitterbugs." [18:57] <~Tempest> [Kasha] Oh, now it's a date. [18:57] <&Hebizuka> *The cat youkai slings her vodka. Again, in nearly one gulp.* [18:58] <+Marina> "Well, so to speak. I mean, it's not official or anything. As you said, you're not that kind of girl, right? Right?" [18:59] <&Hebizuka> *Can you roll a 2d6 please?* [18:59] <+Marina> @roll 2d6 [18:59] <MazeBot> Marina: 7 [19:01] <~Tempest> [Kasha] Trying to get me drunk thinkin' it'll make me easier? You dirty, dirty mouse-lady.. *hic* I should be callin' the cops on you but it's all too funny. *Her speech is a bit slurred - she's pretty obviously drunk, by now, but she won't budge.* [19:02] * +Marina snickers. "You can tell me to get lost any time you want, you know." [19:03] <~Tempest> [Kasha] Haha, you want me to tell free drinks to get lost? Wh-*hic!* what are you, crazy? Ahah... [19:05] <+Marina> "I dunno - I'm feeling a little crazy right now. Maybe it's the company." [19:07] * +Marina finishes the coffee, setting the mug aside, and snuggles closer to Yumi. [19:07] <~Tempest> [Kasha] Yeah, crazy, that's the word... So, is *hic* there more where that came from, or are you just gonna warm yourself up next to me? [19:08] <&Hebizuka> *The coffee makes you feel a little stronger and more alert of your surroundings.* [19:08] <+Marina> "Oh, see, now it seems like you *are* that kind of girl after all." Marina brushes her fingers lightly along the kasha's thigh... [19:09] <~Tempest> *Yumi gently catches your hand and pushes it away from her thigh.* [19:09] <~Tempest> [Kasha] I don't think you got it right, mousey. [19:09] <+Marina> "There's more, but we'd probably want a little privacy." [19:09] <~Tempest> [Kasha] I was talkin' about drinks, doofus. *hic* [19:11] <+Marina> "Well, if you're up for more vodka.... hey, what's this?" Marina reaches into her pack and pulls out a full bottle. "Now it'd probably be rude to break this open in the bar, but we could go somewhere else." [19:11] <&Hebizuka> *One turn to set the backpack down.* [19:12] <~Tempest> [Kasha] Sneaky... [19:12] <&Hebizuka> *Roll another 2d6.* [19:13] <+Marina> @roll 2d6 [19:13] <MazeBot> Marina: 10 [19:14] <~Tempest> [Kasha] But *hic* the ability to drink ain't all, mousey. You aren't getting a piece of me just yet, but let's just say... *hic* ...ya managed to make something click. You's an interesting gal, for sure. Ain't backing down from a challenge, I kinda like that. [19:14] <~Tempest> [Kasha] Tell you what... Let's go out scavengin'. Right about now. Countin' on you to cover me cause I'm way too drunk to shoot straight. [19:15] <~Tempest> [Kasha] You show me what you can do out in the UA... and maybe I'll consider a closer rela-*hic*-tionship. [19:15] <+Marina> "You know what? You've got me. Let's see what happens!" [19:16] <+Marina> "I'm completely in." [19:16] <~Tempest> [Kasha] Yup. And thanks for de drinks. [19:17] * +Marina grins and fake-bows. "My pleasure, madam." [19:17] <&Hebizuka> *Yumi seems willing to be a companion of yours. She'll be following you for as long as she feels like it, but it isn't permanent... Not yet, at least.* [19:17] <~Tempest> [Kasha] Oh puh-lease, don't be so posh with me, do I look like some rich lady to you? Led's just go. *hic* [19:18] <+Marina> "Righto!" [19:18] * +Marina heads for the town entrance with Yumi. [19:18] <~Tempest> [Barkeep] Have a nice day and stay safe, you two. [19:18] <+Marina> "You too!" [19:21] <&Hebizuka> *Fast-traveling to the town entrance... 2 turns to leave the bar, 8 to leave the social square. 10 turns have passed. You are now in Arnett's Town Entrance, inside the north corridor. // South: Town gate. East: Towards the Generator. North: Towards the Social square.* [19:21] <&Hebizuka> *The effects of the coffee seem to have ended.* [19:21] * +Marina heads for the town gate. [19:25] <&Hebizuka> *The town gate is a sort of checkpoint, which is usually manned by locals. They are the first line of defense of a town. Two citizens are at Arnett's gate at the moment, and they seem bored out of their minds. // North: North corridor (The gap) ; West: Toilets ; South: South corridor (The access).* [19:29] <+Marina> South then! [19:34] <&Hebizuka> *The gate personnel doesn't really pay attention to you, and lets you pass.* [19:36] <&Hebizuka> *You are now at Arnett's access corridor. You can see the signs which say "WELCOME TO ARNETT", and the absence of any indicators that it is aligned with a faction. // North: Town gate - South: The Mazes* [19:38] <~Tempest> [Kasha] Last chance if you wanna back out, mousey. Once we leave, it's bandit country from that point on. You sure you wanna hang with me? [19:38] * +Marina proceeds south - to adventure! [19:39] <+Marina> "If you can shoot, and not shoot ME, then hell yeah." [19:39] <~Tempest> [Kasha] That's the spirit. [19:39] <&Hebizuka> *You have left the civilized area of Arnett, and are now leaving for the Mazes. Please wait a moment...* [19:41] <&Hebizuka> *You will now be traveling through the Uncivilized Area (UA) ; this is the traditional MazeWorld experience you have come to know and love in the past, with a few modern changes.* [19:42] <&Hebizuka> *When leaving a town for the UA, you must choose an intended destination. Since you are aware of only one town, your only possible choice is Look for a new town.* [19:42] * +Marina will look for a new town, then! [19:45] <&Hebizuka> *With your destination set, you must then choose your traveling style, which will affect your journey in several ways: it may affect how dangerous it is, how long until the next town (or the next stop, if something important comes on the way), and what your chances of finding an explorable area will be.* [19:47] <+Marina> Rrrr. Deep route, if I remember the choices right. [19:47] <&Hebizuka> *The three different styles are Fast route, Safe route and Deep route. Fast: Speed+, Danger+, Explorables-. Safe: Danger-, Speed-, Explorables--. Deep: Explorables+, Speed--, Danger++.* [19:48] <&Hebizuka> *Do you confirm you want your traveling style to be Deep route?* [19:49] <+Marina> Yep! [19:49] * +Marina has plenty of ammo and an ally even! [19:51] <&Hebizuka> *The next town may be very far away... Get ready for a long journey.* [19:54] <&Hebizuka> [Next rooms] Left: Empty workshop / Front: Library room / Right: Prison room [19:56] * +Marina will peek into the empty workshop. [19:56] <+Marina> Left. [19:59] <&Hebizuka> *You make it inside an abandoned, empty workshop, which was once, a long time ago, the workplace of an engineer. There isn't much left - all the remaining furniture is empty, covered in dust, and not of much use. You can spot a weapon on the floor...* [20:00] * +Marina examines the weapon. Maybe it's good! [20:01] <&Hebizuka> [Weapon] Class 5 Long: Plank - Strike (Blunt) - Wood - Weight: 5 - Cond: Worn [20:02] * +Marina shrugs and leaves this here. [20:03] <+Marina> "Dang, it's just a board." [20:04] * +Marina looks for doors [20:06] <&Hebizuka> [Next rooms] Left: Overgrown danchi / Front: Dark room / Right: Shop [20:06] <+Marina> Right. [20:08] <&Hebizuka> *You have come across an independent shop - these settle inside of the UA, away from towns, in order to serve traveling customers. They're a bit like highway stations. This shop is a meds shop. // North: [Locked] Storage room ; South: The doors* [20:09] <+Marina> "Hello! Can we browse your inventory?" [20:10] <~Tempest> [Merch] Of course, of course! [20:12] <&Hebizuka> = Meds shop - products for sale = [20:12] <&Hebizuka> [Meds] First aid kit (FAK) - Light limb healing. Also contains: 2x IB, 2x Paracetamol - Weight: 2 [20:12] <&Hebizuka> [Meds] Syringe - Epinephrine - Alertness increase, Forced wakefulness, Strength+10%, Pain sensitivity-10% for 4d6 turns - Weight: 0.1 [20:12] <&Hebizuka> [Meds] Field Surgery Kit (FSK) - Strong limb healing. Also contains: 4x IB, 1x HAP, 4x Paracetamol, 1x Epinephrine, 1x Antivenom, 1x HXCB - Weight: 2 [20:12] <&Hebizuka> [Meds] White tablet - Codeine - Pain-40%, Nausea, Strength-10% for 2d6 turns - Weight: 0.1 [20:12] <&Hebizuka> [Meds] White powder - Cocaine - Intense accelerated hunger, Alertness increase, Strength+10%, Pain sensitivity-10%, Hallucinations for 3d6 turns - Weight: 0.1 [20:12] <&Hebizuka> [Meds] Cigarette (required lighter or fire source to use) - Suppressed hunger, Inaccuracy for 2d6 turns - Weight: 0.1 [20:12] <&Hebizuka> [Meds] Individual Bandage (IB) - Cures 1 wound. - Weight: 0.1 [20:12] <&Hebizuka> [Meds] Red pill - Desoxyn (meth pill) - Alertness increase, FT-1, Forced wakefulness for 3d6 turns - Weight: 0.1 [20:12] <&Hebizuka> [Meds] Syringe - Hydroxocobalamin (HXCB) - Cures Cyanide poisoning. - Weight: 0.1 [20:12] <&Hebizuka> Also available: Meds identification service ; 50 P$ per item [20:12] <+Marina> "How much for a first aid kit or field surgery kit?" [20:13] <~Tempest> [Nurse] The FAK costs 400 P$, the FSK costs 2500 P$. [20:13] <~Tempest> [Yumi] *Mutters* Bloodsuckers. [20:14] <+Marina> "Wow. Okay. I ahve enough for a first aid kit, so I'll take that." [20:15] <+Marina> "And how about individual bandages, how much are they?" [20:17] <~Tempest> [Nurse] One IB costs 50 P$. [20:18] <+Marina> "Okay, I'll take one and a first aid kit, please. Yumi, do you plan on buying anything on your own?" [20:19] <~Tempest> [Yumi] I'll pass. I'm flat broke. Why do you think I made you pay for my drinks? [20:20] <+Marina> "Mmm, well, we'll just have to find some sellable goodies and fix that." [20:20] <&Hebizuka> BUY: [20:20] <&Hebizuka> > First Aid Kit x1 - 400 P$ [20:20] <&Hebizuka> > Individual Bandage x1 - 50 P$ [20:20] <&Hebizuka> TOTAL: 450 P$ due to shop [20:20] * +Marina counts out 450 P$ to the cashier. [20:21] <&Hebizuka> *Total money remaining: 208 P$ in pouch* [20:21] <&Hebizuka> [Meds] First aid kit (FAK) - Light limb healing. Also contains: 2x IB, 2x Paracetamol - Weight: 2 [20:21] <&Hebizuka> [Meds] Individual Bandage (IB) - Cures 1 wound. - Weight: 0.1 [20:21] * +Marina places these into her tac-vest general pouch, for quick access. [20:23] <+Marina> *South, back to the mazes* [20:30] <&Hebizuka> [Next rooms] Left: Explorable: Outside area (plains) / Front: Former room / Right: Empty room [20:31] <+Marina> Left again - let's see what the outside areas are like now! [20:34] <&Hebizuka> *Yumi smiles, it's what she was expecting!* [20:38] <&Hebizuka> *The outside area are plains. You are greeted to the sight of lush, green hills with the occasional bushes and trees, and a lightly drawn dirt path. In the distance, you can see what appears to be the ruins of some abandoned outside building ; this is the point of interest of this outside area. The place looks dangerous and infested with monsters...* [20:38] <&Hebizuka> *Get ready for a lot of fights ; there is only one way, and it's forwards!* [20:39] <~Tempest> [Yumi] Oh man, those ruins. I know what's in there. [20:39] * +Marina hefts her Ithaca. "Ready, hon?" [20:39] * +Marina makes her way toward the ruins. [20:39] <~Tempest> [Yumi] I... Marina, hold on. [20:40] <+Marina> "Mmm?" [20:40] * +Marina waits. [20:40] <+Marina> "..Yeah, maybe it'd be better to scout around?" [20:41] <~Tempest> [Yumi] Well... There's no backing out now that we're in there. But ... I've been in an area like this before and it didn't go nice and easy. [20:41] <+Marina> "There's not much that does go nice and easy. What happened?" [20:42] <~Tempest> [Yumi] I'm talking monsters of the tune of crazy horses, dragons, hounds. Maybe there's marauders lying on the way. But the ruins? They're infested with dragons... I've never managed to defeat them, I had to run the fuck away to the doors. [20:42] <~Tempest> [Yumi] Loot and treasure, it's all nice, but I'm not ready to die just yet... [20:43] <+Marina> "Ah, damn. Okay. Let's try to sneak around, then - grab anything that looks valuable, but be as sneaky as we can. Sound good?" [20:43] <+Marina> "I've got your back in any case." [20:44] <~Tempest> [Yumi] Thanks... I just hope I've got enough ammunition for this shit. [20:44] <&Hebizuka> *Ready to move forwards?* [20:44] <+Marina> Sure. [20:45] <&Hebizuka> *You move onto the dirt path of this plains zone. Three bisons can be seen on Side 2, grazing around. They look pretty mean.* [20:47] * +Marina attempts to slip by them with Yumi. [20:47] <&Hebizuka> *Roll a 2d6 to attempt fleeing.* [20:49] <+Marina> @roll 2d6 [20:49] <MazeBot> Marina: 11 [20:50] <&Hebizuka> *You move silently, managing to avoid attracting the bisons' attention.* [20:50] <&Hebizuka> @roll 2d6 Yumi [20:50] <MazeBot> Hebizuka, Yumi: 4 [20:51] <&Hebizuka> *Yumi does the classic "I stepped on the wrong twig" and ends up on Side 2 next to you, but she is unable to reach the doors. The bisons will attack ; but you CAN escape now if you wish to. If you do not, you're as much of a target as they are.* [20:51] * +Marina will stay and tough it out! [20:52] <&Hebizuka> *It's the bisons' turn...* [20:55] <&Hebizuka> *Order this turn: Bison2, Bison3, Bison1.* [20:55] <&Hebizuka> *Bison #2 attempts charging Yumi!* [20:55] <&Hebizuka> @bodyaim [20:55] <MazeBot> [Human] Hips, buttocks ; [Non-human] (LOWER) BODY group [20:55] <&Hebizuka> @roll 2d6 [20:55] <MazeBot> Hebizuka: 7 [20:57] <&Hebizuka> *The bison starts running, full speed ahead, with the intention of charging its entire weight into the youkai - but he misses by a mere few inches.* [20:58] <~Tempest> [Yumi] Ohmygosh ohmygosh I'm gonna die [21:01] <&Hebizuka> *Bison #3 will attempt charging at you!* [21:01] <&Hebizuka> @bodyaim [21:01] <MazeBot> [Human] Right hand ; [Non-human] EXTREMITY group [21:01] <&Hebizuka> @roll 2d6 [21:01] <MazeBot> Hebizuka: 9 [21:01] <&Hebizuka> *The bison's idea of charging is a bit slanted, but he managed to smack your right hand on his way, the rest of his body whooshing through. It still hurts like hell.* [21:01] <+Marina> "Ow! You bastard!" [21:03] <&Hebizuka> *Your fingerless gloves do little to dampen the amount of damage... It hurts a fair amount, your right hand sustains damage, as well as an injury: your right hand is now fractured.* [21:04] <&Hebizuka> *This will make you less accurate.* [21:04] <&Hebizuka> *Bison #1 will attempt using its horns to attack you!* [21:04] <&Hebizuka> @bodyaim [21:04] <MazeBot> [Human] Hips, buttocks ; [Non-human] (LOWER) BODY group [21:04] <&Hebizuka> @roll 2d6 [21:05] <MazeBot> Hebizuka: 4 [21:05] <&Hebizuka> *But he fails to hit you, which somehow makes him angrier.* [21:05] <&Hebizuka> *End of Turn 1. Yumi looks very nervous.* [21:05] <&Hebizuka> *Turn 2. What is your next move?* [21:06] * +Marina grits her teeth through the pain and opens up on Bison 3. Five shots with the Ithaca 37. [21:07] <&Hebizuka> *Yumi draws her submchine gun and will attempt to go full-auto, long pull on Bison #2.* [21:07] <+Marina> *Am I able to identify her weapon btw?* [21:08] <&Hebizuka> *You can glance at it if you wish* [21:09] <&Hebizuka> *I consider it a free action. [21:09] * +Marina will do so then [21:09] <&Hebizuka> *Yumi's weapon is a B+T MP9.* [21:10] <&Hebizuka> Order this turn: Yumi, Bison1, Bison3, Bison2, Marina. [21:10] <&Hebizuka> *Yumi's turn...* [21:11] <&Hebizuka> @roll 5d8 Autofire [21:11] <MazeBot> Hebizuka, Autofire: 38 [21:11] <&Hebizuka> *Yumi will attempt firing 30 shots, due to the limits on her weapon's capacity.* [21:12] <&Hebizuka> @roll 20#2d6 string 1 [21:12] <MazeBot> Hebizuka, string 1: 10;7;7;6;7;9;9;10;8;7;4;8;7;7;4;12;7;9;8;3 [21:12] <&Hebizuka> @roll 10#2d6 string 2 [21:12] <MazeBot> Hebizuka, string 2: 5;5;7;8;4;7;2;6;5;7 [21:18] <&Hebizuka> *No critical failures suffered this turn.* [21:18] <&Hebizuka> Shots 1-5 (Main body): 3 hits, 2 misses [21:18] <&Hebizuka> Shots 6-10 (Right rear leg): 1 hit, 4 misses [21:18] <&Hebizuka> Shots 11-15 (Front left leg): 5 misses [21:18] <&Hebizuka> Shots 16-20 (Tail): 1 critical hit, 4 misses [21:18] <&Hebizuka> Shots 21-25 (Front left leg): 5 misses [21:18] <&Hebizuka> Shots 26-30 (Front left leg): 5 misses [21:18] <&Hebizuka> Total: 5 hits, 25 misses [21:19] <&Hebizuka> *One bullet struck the bison at the base of its tail ; causing it to blare a monstrous cry of pain.* [21:24] <&Hebizuka> *The total amount of damage Yumi managed to do on the bison is, really, very minor.* [21:25] <&Hebizuka> *Only that hit to the tail seems very significant: the bison appears to be stunned.* [21:25] <&Hebizuka> *Bison #1's turn...* [21:26] <&Hebizuka> *The creature will attempt to ram you with its horns.* [21:26] <&Hebizuka> @bodyaim [21:26] <MazeBot> [Human] Stomach, lower back ; [Non-human] (UPPER) BODY group [21:26] <&Hebizuka> @roll 2d6 [21:26] <MazeBot> Hebizuka: 12 [21:27] <&Hebizuka> *Critical hit* [21:31] <&Hebizuka> *One horn stabs you in the gut, which is currently protected by your Twaron vest. The ballistic plate does not stop the hit ; you suffer the full brunt of the attack as a result. In normal circumstances, the hit would have, in fact, been stopped by your vest and would not have resulted in a wound, but this is a critical hit: you sustain 1 wound to the torso.* [21:31] <&Hebizuka> *But that's not all... The horn must have struck something in particular, because you've just lost a lot of blood; a lot more than you usually would for one wound!* [21:32] <&Hebizuka> *This really doesn't bode well.* [21:33] <&Hebizuka> *The pain is starting to pile up as well ; you feel very inaccurate.* [21:33] <&Hebizuka> *Bison #2's turn is cancelled; he is stunned.* [21:34] <&Hebizuka> *Your turn. You may roll now.* [21:34] <+Marina> @roll 5#2d6 [21:34] <MazeBot> Marina: 7;9;8;9;7 [21:40] <&Hebizuka> *Shots 1-5: All misses.* [21:40] <&Hebizuka> *Your lack of proficiency in shotgun, coupled with the injuries sustained, are not doing your aim any favors...* [21:42] <&Hebizuka> *The incendiary slugs all fly around, or way above bison #3 ; some of which hit the ground, detonating and burning the grass - though the fire doesn't last long enough ; no large flames in the making here.* [21:43] <&Hebizuka> *End of Turn 2...* [21:44] <&Hebizuka> *You're bleeding. Yumi is starting to panic.* [21:44] <~Tempest> [Yumi] Oh my gods, mousey, are you okay?! [21:45] <+Marina> "N-no!" [21:45] * +Marina whimpers in pain. [21:45] <&Hebizuka> *Turn 3. What is your next move?* [21:46] * +Marina switches to the Terminator and desperately fires the whole cylinder at Bison 3. [21:50] <&Hebizuka> *Yumi realizes her weapon is empty. So she reverts to natural instincts and gets ready to attack Bison #1 with charged energy blasts ; she will attempt to fire two.* [21:51] <&Hebizuka> *Bison #2 is still stunned.* [21:51] <&Hebizuka> *Order this turn: Marina, Bison1, Bison3, Yumi. You may roll first.* [21:52] <+Marina> @roll 6#2d6 [21:52] <MazeBot> Marina: 8;11;6;2;8;7 [21:52] <&Hebizuka> *Thankfully, no malfunctions suffered this turn.* [21:58] <&Hebizuka> *Shots 1-3: 1 hit, 2 misses* [21:58] <&Hebizuka> *Shots 4-6: 3 misses* [21:58] <&Hebizuka> *Out of the six shots fired, only one lands into the Bison's body.* [22:01] <&Hebizuka> *It causes a wound, it doesn't seem to cause much more pain other than "You're pissing me off even more", and that's about it. Those creatures are -tough-.* [22:01] <&Hebizuka> *Bison #1's turn...* [22:02] <&Hebizuka> *It will attempt charging you! [22:02] <&Hebizuka> @bodyaim [22:02] <MazeBot> [Human] Left arm ; [Non-human] LIMB group [22:02] <&Hebizuka> @roll 2d6 [22:02] <MazeBot> Hebizuka: 11 [22:03] <&Hebizuka> *And WHAM. The bison hits your left side, or rather, your arm, with the same insane force as before.* [22:05] <&Hebizuka> *Your left arm was protected with Twaron arm pads, but will they be enough?...* [22:06] <&Hebizuka> *Through some sort of miracle, the attack did not deal enough damage for you to sustain an injury to the left arm. It's of little consolation however, as your Pain level increases further...* [22:07] <&Hebizuka> *Bison #3...* [22:07] <&Hebizuka> *The bison will attempt attacking Yumi once with its horns.* [22:07] <&Hebizuka> @bodyaim [22:07] <MazeBot> [Human] Right arm ; [Non-human] LIMB group [22:07] <&Hebizuka> *Target: Right leg* [22:07] <&Hebizuka> @roll 2d6 [22:07] <MazeBot> Hebizuka: 9 [22:08] <&Hebizuka> *Yumi receives a horn in the right leg, which causes her to yelp in pain ; she didn't expect it to attack before she could!* [22:09] <&Hebizuka> *Kasha are substantially weaker physically than humans ; she took that hit a lot harder than it looks like.* [22:10] <&Hebizuka> *Yumi's turn...* [22:10] <&Hebizuka> @roll 2#2d6 [22:10] <MazeBot> Hebizuka: 5;9 [22:11] <&Hebizuka> *One of the energy blasts is flung high into the air - it blew a clean hole through the branches and leaves of a tree in the distance. The second struck Bison #1 square in the body, pushing the beast rearwards and causing it to blare in pain.* [22:12] <&Hebizuka> *The blast didn't cause an injury or much pain ; which further adds to the panic Yumi is feeling.* [22:12] <~Tempest> [Yumi] Just how TOUGH are they? [22:16] <&Hebizuka> *End of Turn 3...* [22:16] <+Marina> "Yumi - we've gotta get out of here! Run!" [22:17] <&Hebizuka> *Yumi is bleeding. Bisons #2 and #3 are bleeding. And so are you.* [22:18] <~Tempest> [Yumi] Aaaaugh! I'm getting the hell out! [22:18] <&Hebizuka> *Turn 4. Next move?* [22:18] <+Marina> "Go go go!" Marina stumbles for the exit, trying to drag Yumi with her. [22:18] <&Hebizuka> *Roll 2d6 to attempt fleeing.* [22:18] <+Marina> @roll 2d6 [22:18] <MazeBot> Marina: 3 [22:19] <&Hebizuka> *You just end up fumbling and you stumble on the ground.* [22:19] <+Marina> "Don't wait for me, just go!" [22:19] <&Hebizuka> @roll 2d6 Yumi [22:19] <MazeBot> Hebizuka, Yumi: 9 [22:20] <&Hebizuka> *Yumi darts off further down the path, and leaves you behind. If you survive , you might find her in the next section.* [22:20] <&Hebizuka> *Bison #2 is still stunned.* [22:21] <&Hebizuka> *Bison #1 will attempt attacking you 3 times with its horns.* [22:21] <&Hebizuka> *Bison #3 will attempt charging you.* [22:21] <&Hebizuka> *Bison #1...* [22:21] <&Hebizuka> @roll 3#2d6 [22:21] <MazeBot> Hebizuka: 7;5;11 [22:21] <&Hebizuka> @bodyaim [22:21] <MazeBot> [Human] Torso, chest, back ; [Non-human] (UPPER) BODY group [22:21] <&Hebizuka> *Attacks 1-3: 2 misses, 1 hit* [22:22] <&Hebizuka> *The attack dealt enough damage for you to sustain another injury: a wound to the torso.* [22:23] <&Hebizuka> *You're now agonizing in pain ; you're close to incapable to fight accurately now.* [22:24] <&Hebizuka> *Bison #3...* [22:24] <&Hebizuka> @bodyaim [22:24] <MazeBot> [Human] Right shoulder ; [Non-human] LIMB group [22:24] <&Hebizuka> @roll 2d6 [22:24] <MazeBot> Hebizuka: 7 [22:24] <&Hebizuka> *The beast misses you - but just.* [22:24] <&Hebizuka> *End of Turn 4...* [22:24] <&Hebizuka> *You're bleeding. [22:25] <&Hebizuka> *Some of the bisons are bleeding. Bison #2 is no longer stunned.* [22:25] <&Hebizuka> *Turn 5. What is your next move?* [22:25] * +Marina magdumps her HK45 at Bison 1's head while screaming in terror! [22:25] <&Hebizuka> *Are you sure?* [22:26] <+Marina> Ehhh. Okay. [22:26] * +Marina is going to die anyway so sure. [22:27] <&Hebizuka> *Order this turn: You, #2, #1, #3. You may roll now.* [22:28] <+Marina> @roll 10#2d6 [22:28] <MazeBot> Marina: 8;5;4;10;10;3;6;3;10;5 [22:30] <~Tempest> *Shots 1-7: 7 misses* [22:30] <~Tempest> *Shots 8-10: 3 misses* [22:30] <~Tempest> *You cannot land a single hit.* [22:33] <&Hebizuka> *Bison #2... Is about to charge you!* [22:33] <&Hebizuka> @bodyaim [22:33] <MazeBot> [Human] Hips, buttocks ; [Non-human] (LOWER) BODY group [22:33] <&Hebizuka> @roll 2d6 [22:33] <MazeBot> Hebizuka: 3 [22:34] <&Hebizuka> *Miss. The bison stampedes too far away from you to hit.* [22:34] <&Hebizuka> *Bison #1... attempts charging you as well.* [22:34] <&Hebizuka> @bodyaim [22:34] <MazeBot> [Human] Left arm ; [Non-human] LIMB group [22:34] <&Hebizuka> @roll 2d6 [22:34] <MazeBot> Hebizuka: 3 [22:34] <&Hebizuka> *Another miss.* [22:34] <&Hebizuka> *Bison #3... also attempts charging you.* [22:34] <&Hebizuka> @bodyaim [22:34] <MazeBot> [Human] Hips, buttocks ; [Non-human] (LOWER) BODY group [22:34] <&Hebizuka> @roll 2d6 [22:34] <MazeBot> Hebizuka: 9 [22:34] <&Hebizuka> *This one successfully hits, ramming you into the hips...* [22:35] <&Hebizuka> *...hips which are not protected by armor, only by your cargo pants.* [22:36] <&Hebizuka> *When the bison impacts into you, you can sense something snapping inside of your body, as if the hit had singlehandedly dislocated your body into two disjointed halves, only held together by flesh and skin.* [22:36] <+Marina> Hello darkness, my old friend... [22:37] <&Hebizuka> *The tremendous force of the impact naturally is enough to fracture your hips, not that you'll have enough time to complain about it; the pain is too much for your body to bear.* [22:38] <&Hebizuka> Bison [Charging] Marina Contreras [22:38] <&Hebizuka> *You are dead...* [22:39] <&Hebizuka> *Cause of death: Lethal pain levels* [22:40] <&Hebizuka> Stats: 56 rooms, 12 kills, 0 missions, 0 Amulets, 208 P$, 0 Runs [22:40] <&Hebizuka> *Rest in peace, Marina Contreras.*