Log:Session 148 (Meta, no ontology)
From Mazeworld
(Created page with "<div class='log'> [15:24] <&Hebizuka> *Welcome back to the Mazes, Ingrid. You are currently in the Uncivilized Area, inside an empty shrine with no furniture left besides an empt...")
Latest revision as of 20:58, 6 October 2015
[15:24] <&Hebizuka> *Welcome back to the Mazes, Ingrid. You are currently in the Uncivilized Area, inside an empty shrine with no furniture left besides an empty donation box. You have already taken the only item you found there, a S&W 327 revolver.* [15:25] * +Ingrid looks around for doors. [15:29] <&Hebizuka> [Next rooms] Left: Pantry, disaffected // Front: Bedroom, abandoned // Right: Shop - Bar [15:29] * +Ingrid heads Left. [15:31] <&Hebizuka> *A dusty, disaffected pantry room. Long emptied of any edible food, unfortunately ; all you see is dust and dust-caked dust. It's gotten so bad, mushrooms have started growing out of the dust.* [15:32] * +Ingrid pokes at the mushrooms, and decides to pick a few. [15:33] <&Hebizuka> [Mushroom] (Unknown) Orange, Unpleasant smell - Unidentified - Weight: 0.01 - [Quantity: 2] [15:34] <+Ingrid> I'll put this in my pack and look for doors. [15:35] <&Hebizuka> [Pack/Main] 0.02/40 [15:37] <&Hebizuka> [Next rooms] Left: Studio room, forsaken // Front: Empty shooting lanes, abandoned // Right: Dark room [15:38] <+Ingrid> Front door! [15:43] <&Hebizuka> *An abandoned shooting lane, presumably part of what was once a shooting range. There isn't any brass behind the lanes, or any sort of weapons or ammunition. There are clothes, however.* [15:44] * +Ingrid examines these [15:44] <&Hebizuka> [Clothing] Footwear - Regular shoes - AC: C2 - Blunt-resistant, Sharp-resistant - Weight: 5 - [Cond: Ruined] [15:44] <&Hebizuka> *It looks like they've been used for target practice...* [15:45] <+Ingrid> "Meh. Not worth even bothering with." [15:45] * +Ingrid heads to the next room. [15:51] <&Hebizuka> [Next rooms] Left: Corridor // Front: Corridor // Right: Scullery, abandoned [15:52] <+Ingrid> Front! [15:55] <&Hebizuka> *A corridor, what else can be said about it? Unfortunately it's all empty.* [15:55] * +Ingrid continues on to the nest room. Doors~ [15:56] <&Hebizuka> [Next rooms] Left: Explorable - Outside area, forest // Front: Laboratory room, abandoned // Right: Locker room, abandoned [15:59] * +Ingrid takes the front door. [16:06] <&Hebizuka> *This laboratory room has long been abandoned. The sinks appear to still be in working order, at least, though the desks have been obviously all searched and emptied. You do notice that there isn't a single piece of glassware in the room.. but there is, however, a Glass Golem. Uh oh.* [16:09] * +Ingrid gasps and attempts to take cover. [16:09] <+Ingrid> @cover [16:09] <MazeBot> No cover at all! [16:09] <+Ingrid> ...Okay neverrmind then [16:10] <+Ingrid> I'll attempt to dash past it to the doors, then! [16:13] <&Hebizuka> *Roll a 2d6 to attempt escaping unnoticed.* [16:15] <&Hebizuka> *You must roll 7 or higher to succeed.* [16:15] <+Ingrid> @roll 2d6 [16:15] <MazeBot> Ingrid: 9 [16:16] <&Hebizuka> *Success! You make a run for it, and you may leave through one of the doors.* [16:16] * +Ingrid will do so then! [16:17] <&Hebizuka> [Next rooms] Left: Bedroom (Bunks), abandoned // Front: Hospital bedroom, disaffected // Right: Machinery room, abandoned [16:17] <+Ingrid> Right [16:25] <&Hebizuka> *It used to be part of a factory. There used to be machines of some sort ; the few that are left are unusable - gutted for parts and rotting for so long it's hard to tell what their purpose even was. All you see is a blueprint forgotten on the floor...* [16:26] * +Ingrid picks up the blueprint and puts it in her pack. What could it be for? [16:27] <&Hebizuka> [Crafting] (Blueprint) "Level 2, PhoneB, 1x Mobile phone with loaded battery (must not be empty) + 1x E. circuit" [16:29] <+Ingrid> Hmmm! [16:31] * +Ingrid checks her weapons after that encounter with a glass golem, and notices that her rifle isn't fully loaded! She takes three 5.45 rounds from her vest and load them in. [16:35] <+Ingrid> After that, doors [16:37] <&Hebizuka> *Reloading process took one turn.* [16:38] <&Hebizuka> *Reload: Suhl SSG-82 ; [5+1/5, FMJ]* [16:38] <&Hebizuka> *5.45x39mm, FMJ: 47 left in Vest/Main.* [Vest/Main] 0.47/8 [16:38] <&Hebizuka> [Pack/Main] 1.02/40 [16:40] <&Hebizuka> [Next rooms] Left: Former room // Front: Shop - Delicatessen // Right: Pantry, overgrown [16:55] <+Ingrid> Left [17:02] <&Hebizuka> *An empty room which once had a purpose, but whatever it was, it's now just a road. The room is occupied by two gangsters, carrying an assortment of weapons, the primary of which is a shotgun for both of them. They're wearing the classical trench-coat and fedora, with a light armor vest underneath.* [17:02] <&Hebizuka> *The two appear to be conversing about something.* [17:05] * +Ingrid looks for cover. [17:05] <+Ingrid> @cover [17:05] <MazeBot> A dumpster full of trash (Health: 83, LDV modifier: -3. AC Eqv: A3. Pass-through threshold: 10+ dmg. Pain modifier: x0.50) [17:05] * +Ingrid moves toward it sneakily. [17:08] <&Hebizuka> *Roll a 2d6.* [17:11] <+Ingrid> @roll 2d6 [17:11] <MazeBot> Ingrid: 8 [17:11] <+Ingrid> Swish! [17:11] * +Ingrid proceeds to listen in on the gangsters' conversation from her hideaway. [17:11] <&Hebizuka> *Success! You're now behind the dumpster and you have maintained stealth. If you wish to get the drop on them - or one of them, Turn 1 is all yours.* [17:12] <+Ingrid> I'll see what they're discussing first! [17:13] <~Tempest> [Gang1] ...you remember when the boss told us about this awesome treasure? [17:13] <~Tempest> [Gang2] Yeah, it was all bullshit, right? [17:14] <~Tempest> [Gang1] That's the thing, they say it really exists, except it's in one of those scary outside areas. A literal nest of monsters waiting to fuck you up. [17:15] <~Tempest> [Gang1] So it got me thinking. When the boss said "You can go search for that treasure" after we botched the robbery, he really meant to say "You can go die in there for all I care." [17:15] <~Tempest> [Gang2] Oh shit, man. We in trouble. [17:15] <~Tempest> [Gang1] You said it, it's the last fuckup he'll tolerate from us... [17:15] <&Hebizuka> *What will you do?* [17:16] * +Ingrid considers her options.... if these guys are obviously gangsters, they're trouble! Better to get the jump on them, then. [17:16] * +Ingrid takes aim from stealth and fires three rounds at Gangster 1's head. [17:16] <+Ingrid> With the Suhl. [17:17] <&Hebizuka> *Turn 1. You may be the only one to act this turn. You may roll now.* [17:17] <+Ingrid> @roll 3#2d6 [17:17] <MazeBot> Ingrid: 4;7;6 [17:18] <&Hebizuka> *Shots 1-3: 2 misses, 1 hit.* [17:18] * +Ingrid cheers internally. [17:19] <&Hebizuka> *Though the first and third shots are misses, the second hits, putting a hole in the gangster's fedora. Is it sufficient for a kill? You're not sure, but you know that the bullet struck and seemed to have displaced a lot of grey matter inside of his head - judging by the look on his face.* [17:20] <&Hebizuka> *He, unfortunately, isn't dead, because we forgot to put back in a damage multiplier for the head and the total limb damage is less than 10. (But just.)* [17:23] <&Hebizuka> *The noise your firearm made has alerted the gangsters of your presence - stealth is blown.* [17:23] <&Hebizuka> *End of Turn 1. Your target is bleeding and confused.* [17:24] <&Hebizuka> *Turn 2. What is your next move?* [17:25] * +Ingrid will fire the other three rounds in her rifle at Gangster 2's center torso. [17:29] <&Hebizuka> *Order this turn: Gangster1, Gangster2, Ingrid* [17:29] <&Hebizuka> *Gangster #1... Against his better judgment, he draws a pistol instead of using his shotgun, then opens up at you, about to fire ten times.* [17:29] <&Hebizuka> @bodyaim [17:29] <MazeBot> [Human] Right leg ; [Non-human] LIMB group [17:29] <&Hebizuka> @roll 10#2d6 [17:29] <MazeBot> Hebizuka: 9;7;3;8;6;7;8;5;7;5 [17:32] <&Hebizuka> *Shots 1-10: 4 hits, 6 misses* [17:32] <&Hebizuka> *Your cover has protected you and taken the incoming hits.* [17:33] <&Hebizuka> *The dumpster is still in good condition and will be able to take more hits.* [17:35] <&Hebizuka> *Gangster #2... He draws a machine pistol, and gets ready to rip a short burst at you.* [17:35] <&Hebizuka> @roll 1d5 shots attempted [17:35] <MazeBot> Hebizuka, shots attempted: 5 [17:35] <&Hebizuka> @bodyaim [17:35] <MazeBot> [Human] Left elbow ; [Non-human] LIMB group [17:35] <&Hebizuka> @roll 5#2d6 [17:35] <MazeBot> Hebizuka: 8;7;5;8;5 [17:36] <&Hebizuka> *Shots 1-5: 1 hit, 4 misses.* [17:40] <&Hebizuka> *Though dramatic, the gangster merely manages to hit you once, to the elbow. The only protection there is your shirt, though.* [17:40] <&Hebizuka> *You sustain minor limb damage and a bleeding injury, as well as a moderate but survivable amount of Pain...* [17:41] <&Hebizuka> *It hurts just enough to throw your accuracy off - you are hurt.* [17:41] <&Hebizuka> *Your turn. You may now roll.* [17:41] <+Ingrid> @roll 3#2d6 [17:41] <MazeBot> Ingrid: 8;7;7 [17:43] <&Hebizuka> *Shots 1-3: 2 hits, 1 miss.* [17:43] <&Hebizuka> *The first shot, amusingly, is a miss, but it allows you to readjust and put two solid hits into #2's torso. You know he carries a vest, but that ought to hurt.* [17:45] <&Hebizuka> *After the third shot, you notice the SSG-82 is empty.* [17:47] <&Hebizuka> *The gangster sustained two injuries and didn't look like he liked getting shot twice... In fact, he screams in agony.* [17:47] <&Hebizuka> *End of Turn 2. You're starting to feel a little less in pain, but you're still bleeding. Fortunately, so are your opponents.* [17:48] <&Hebizuka> *Turn 3. What is your next move?* [17:48] * +Ingrid quickly slams another magazine into the SSG-82. [17:49] <&Hebizuka> *Swap your empty magazine for one of your full ones in Vest/Mags?* [17:49] <+Ingrid> Yes. [17:49] <&Hebizuka> *Swapped magazines. Old: [0/5, Empty] is now in Vest/Mags. New: [4+1/5, FMJ] now in the gun. The SSG-82 has been reloaded!* [17:50] <&Hebizuka> *Order this turn: Gang1, Gang2.* [17:51] <&Hebizuka> *Gangster #1... He continues shooting with his pistol, going for five more shots.* [17:51] <&Hebizuka> @bodyaim [17:51] <MazeBot> [Human] Hips, buttocks ; [Non-human] (LOWER) BODY group [17:51] <&Hebizuka> @roll 5#2d6 [17:51] <MazeBot> Hebizuka: 5;6;8;6;11 [17:51] <&Hebizuka> *Shots 1-5: 1 hit, 4 misses. Your cover has protected you and taken the incoming hit.* [17:52] <&Hebizuka> *It doesn't even look like that one hit did any significant damage to your dumpster, which is still in good shape.* [17:52] <&Hebizuka> *Gangster #2... Fed up with the situation, he gets ready to rip a long full-auto burst with his machine pistol.* [17:52] <&Hebizuka> @roll 5d5 shots attempted [17:52] <MazeBot> Hebizuka, shots attempted: 15 [17:53] <&Hebizuka> @bodyaim [17:53] <MazeBot> [Human] Hips, buttocks ; [Non-human] (LOWER) BODY group [17:53] <&Hebizuka> @roll 15#2d6 [17:53] <MazeBot> Hebizuka: 7;4;8;7;7;7;8;7;6;5;5;7;9;8;5 [17:55] <&Hebizuka> Shots 1-6: 6 misses - Aim: Hips/Buttocks [17:55] <&Hebizuka> Shots 7-12: 6 misses - Aim: Stomach/Lower back [17:55] <&Hebizuka> Shots 13-15: 3 misses - Aim: Right arm [17:56] <&Hebizuka> *You're not sure if pain made him shoot like ... a gangster, but all you feel are near misses. Neither you nor cover sustain a single hit. The floor and the wall behind you, however...* [17:56] <&Hebizuka> *Everyone in the room is bleeding.* [17:57] <&Hebizuka> *End of Turn 3.* [17:57] <&Hebizuka> *Turn 4. What will you do next?* [17:57] <+Ingrid> Three shots at Gangster 2, let's finish him off. [17:59] <&Hebizuka> *Specify body part?* [17:59] <+Ingrid> Center mass [18:00] <&Hebizuka> *Order this turn: Gang1, Gang2, You.* [18:00] <&Hebizuka> *Gangster #1 continues squeezing that trigger a few more times, but he only gets 2 shots off this time ; his magazine has run empty.* [18:00] <&Hebizuka> @bodyaim [18:00] <MazeBot> [Human] Hips, buttocks ; [Non-human] (LOWER) BODY group [18:00] <&Hebizuka> @roll 2#2d6 [18:00] <MazeBot> Hebizuka: 6;9 [18:00] <&Hebizuka> *Shots 1-2: 2 misses* [18:00] <&Hebizuka> *This speaks for itself.* [18:02] <~Tempest> [Gang1] Fuck! [18:02] <&Hebizuka> *Gangster #2 attempts another short burst.* [18:02] <&Hebizuka> @roll 1d5 shots attempted [18:02] <MazeBot> Hebizuka, shots attempted: 2 [18:02] <&Hebizuka> @bodyai [18:02] <&Hebizuka> @bodyaim [18:02] <MazeBot> [Human] Left hand ; [Non-human] EXTREMITY group [18:02] <&Hebizuka> @roll 2#2d6 [18:02] <MazeBot> Hebizuka: 7;3 [18:03] <&Hebizuka> *Shots 1-2: 2 misses* [18:03] <&Hebizuka> *You've done a number to both of them; no matter how much lead they sling, they still only got one hit out of you.* [18:03] <&Hebizuka> *Your turn. You may roll now.* [18:03] <+Ingrid> @roll 3#2d6 [18:03] <MazeBot> Ingrid: 3;7;6 [18:04] <&Hebizuka> *Shots 1-3: 1 hit, 2 misses.* [18:05] <&Hebizuka> *You put an additional shot into #2 ; he blacks out and drops on the floor as a result.* [18:06] <&Hebizuka> *End of Turn 4. Gangster #1 looks frightened to have lost his buddy.* [18:06] <&Hebizuka> *Everyone in the room is bleeding.* [18:06] <&Hebizuka> *Turn 5. What is your next move?* [18:07] * +Ingrid puts the remaining two rounds on Gangster 1. [18:08] <~Tempest> [Gang1] Oh shit man, I'm outta here! [18:08] <&Hebizuka> *Order this turn: Gang1, You. The gangster is trying to flee!* [18:08] <&Hebizuka> @roll 2d6 Fleeing [18:08] <MazeBot> Hebizuka, Fleeing: 4 [18:09] <&Hebizuka> *But he is too slow to make it to the doors before you can shoot. Your turn; you may roll now.* [18:09] <+Ingrid> @roll 2#2d6 [18:09] <MazeBot> Ingrid: 11;7 [18:09] <&Hebizuka> *Shots 1-2: 2 hits!* [18:09] <&Hebizuka> *Your weapon is once again empty.* [18:11] <&Hebizuka> *Nice shots! You stopped the second opponent from running away with two well-placed shots in the back. He immediately drops on the floor, unable to fight anymore.* [18:11] <&Hebizuka> *End of fight - opponents no longer able to fight (5 turns)* [18:12] <&Hebizuka> *You're bleeding, but you are victorious ; you have put out of commission two gangsters. They're hanging between life and death, and you may choose to execute them, or just vacate the premises.* [18:12] * +Ingrid dashes over to search the fallen gangsters - maybe they have some meds on them! [18:12] <&Hebizuka> *You may also strip them of equipment, whether or not you kill them.* [18:12] <+Ingrid> "Damn, Getting shot hurts. Who would have thought?" [18:13] <&Hebizuka> *Unfortunately neither of the gangsters carry medical items. Not that it should be surprising.* [18:13] * +Ingrid is taking the machine pistol at minimum. [18:13] <&Hebizuka> *You notice both weapons carried the same gear ; each had 3 weapons. Secure them and give all of them a look?* [18:13] <+Ingrid> Let's see what else they have, though. [18:13] <+Ingrid> Yeah! [18:13] <&Hebizuka> *You round up #1's gear:* [18:13] <&Hebizuka> [Weapon] Class 2 - R2/Regular - Ithaca 37 Stakeout shotgun | 12 gauge - Pump-action | No accessory | Internal tube, 5 rounds, +1 | Weight: 14 - [4+1/5, Buck] - Cond: Excellent / Clns: Clean [18:13] <&Hebizuka> [Weapon] Class 3 - R1/Common - MAC-10 auto pistol | .45 ACP - Semi/Full | AutoROF: 9 | Thread(MAC) | MAC 30-round magazine, no +1 | Weight: 5 - [30/30, FMJ] - Cond: Good / Clns: Clean [18:13] <&Hebizuka> [Weapon] Class 3 - R1/Common - Glock 17 pistol | 9x19mm Parabellum - Semi-auto | No accessory | Glock 9mm 17-round mag, +1 | Weight: 3 - [0+0/17, FMJ] - Cond: Excellent / Clns: Clean [18:13] <&Hebizuka> *And here is #2's gear:* [18:14] <&Hebizuka> [Weapon] Class 2 - R2/Regular - Ithaca 37 Stakeout shotgun | 12 gauge - Pump-action | No accessory | Internal tube, 5 rounds, +1 | Weight: 14 - [4+1/5, Buck] - Cond: Excellent / Clns: Dirty [18:14] <&Hebizuka> [Weapon] Class 3 - R1/Common - MAC-10 auto pistol | .45 ACP - Semi/Full | AutoROF: 9 | Thread(MAC) | MAC 30-round magazine, no +1 | Weight: 5 - [8/30, FMJ] - Cond: Fair / Clns: Clean [18:14] <&Hebizuka> [Weapon] Class 3 - R1/Common - Glock 17 pistol | 9x19mm Parabellum - Semi-auto | No accessory | Glock 9mm 17-round mag, +1 | Weight: 3 - [16+1/17, FMJ] - Cond: Fair / Clns: Clean [18:16] * +Ingrid will put the MACs and Glocks in her pack, and drop her shotgun for the cleaner one. [18:16] <+Ingrid> I'll take all the ammo, too. [18:17] <&Hebizuka> *You round up the LBE of your fallen opponents, as well as their contents. Here is what you find...* [18:18] <&Hebizuka> [LBE] (Utility belt) Default belt: Capacity 0 units + Key items (Can carry key items) [18:18] <&Hebizuka> [LBE] (Utility belt) Default belt: Capacity 0 units + Key items (Can carry key items) [18:18] <&Hebizuka> [LBE] (Leg rig) Utility rig: Capacity 4 units [18:18] <&Hebizuka> [LBE] (Leg rig) Utility rig: Capacity 4 units [18:18] <&Hebizuka> [LBE] (Leg rig) Utility rig: Capacity 4 units [18:18] <&Hebizuka> [LBE] (Leg rig) Utility rig: Capacity 4 units [18:18] <&Hebizuka> [Ammunition] 12 gauge, buckshot, 40 rounds - Weight: 2 [18:18] <&Hebizuka> [Weapon accessory] Magazine: MAC-10 30-round magazine. Size tier: Small ; Weight: 0.5+0.6 (1.1) - [30/30 FMJ] [18:18] <&Hebizuka> [Weapon accessory] Magazine: MAC-10 30-round magazine. Size tier: Small ; Weight: 0.5+0.6 (1.1) - [30/30 FMJ] [18:18] <&Hebizuka> [Weapon accessory] Magazine: MAC-10 30-round magazine. Size tier: Small ; Weight: 0.5+0.6 (1.1) - [30/30 FMJ] [18:18] <&Hebizuka> [Weapon accessory] Magazine: MAC-10 30-round magazine. Size tier: Small ; Weight: 0.5+0.6 (1.1) - [30/30 FMJ] [18:18] <&Hebizuka> [Weapon accessory] Magazine: MAC-10 30-round magazine. Size tier: Small ; Weight: 0.5+0.6 (1.1) - [30/30 FMJ] [18:18] <&Hebizuka> [Weapon accessory] Magazine: MAC-10 30-round magazine. Size tier: Small ; Weight: 0.5+0.6 (1.1) - [30/30 FMJ] [18:18] <&Hebizuka> [Weapon accessory] Magazine: Glock 9mm 17-round magazine. Size tier: Small ; Weight: 0.5+0.17 (0.67) - [17/17 FMJ] [18:18] <&Hebizuka> [Weapon accessory] Magazine: Glock 9mm 17-round magazine. Size tier: Small ; Weight: 0.5+0.17 (0.67) - [17/17 FMJ] [18:18] <&Hebizuka> [Weapon accessory] Magazine: Glock 9mm 17-round magazine. Size tier: Small ; Weight: 0.5+0.17 (0.67) - [17/17 FMJ] [18:18] <&Hebizuka> [Weapon accessory] Magazine: Glock 9mm 17-round magazine. Size tier: Small ; Weight: 0.5+0.17 (0.67) - [17/17 FMJ] [18:18] <&Hebizuka> [Key item] A mobile phone. - [Battery: 6/6] [18:18] <&Hebizuka> [Key item] A mobile phone. - [Battery: 6/6] [18:18] <&Hebizuka> *In total: 2 mobile phones at full battery, 6 full MAC-10 mags, 4 full Glock 17 mags, 4 utility rigs and 2 default belts.* [18:18] <&Hebizuka> *And 40 shells of buckshot.* [18:19] <+Ingrid> I don't know if I can even carry all of this. [18:20] <&Hebizuka> *I've chosen not to immediately add the Glocks and MACs to your inventory so we can review what you do want to take.* [18:20] * +Ingrid equips two of the leg rigs, first off. [18:22] <&Hebizuka> *Utility rigs equipped to both legs. You now have additional carrying space which is immediately accessible.* [18:23] * +Ingrid proceeds to take all four handguns and all the ammo and put them in her pack. [18:23] <+Ingrid> I'll take the phones too, putting one in my vest and the other on my belt. [18:24] <&Hebizuka> *Total weight of the Class 3 weapons: 16 units. Total weight of all the magazines: 9.28 units. * [18:24] <&Hebizuka> *The first phone will not count against weight as it is an equipped key item. The second phone will, and weighs 1 unit.* [18:24] <&Hebizuka> *I seem to recall you wanted to swap out one shotgun for another one?* [18:25] <+Ingrid> Yes, I'll take the clean one. [18:25] <&Hebizuka> *Understood. Moving inventory, please wait!* [18:25] <+Ingrid> I'll unload the other shotguns and take their ammo too. [18:25] <&Hebizuka> *Noted!* [18:25] <&Hebizuka> *By doing so, you acquire the following:* [18:26] <&Hebizuka> [Ammunition] 12 gauge, buckshot, 5 rounds - Weight: 0.25 [18:26] <&Hebizuka> [Ammunition] 12 gauge, less-lethal rubber buckshot, 5 rounds - Weight: 0.25 [18:27] <+Ingrid> Mmmkay! [18:28] <+Ingrid> Mmm. [18:28] <+Ingrid> Okay, I'll reload my rifle and empty magazine from the ammo in my vest, and then one more thing after that [18:29] <+Ingrid> Which is... I should swap the Bren Ten out for a MAC-10 in the C3 slot. [18:29] <&Hebizuka> *Noted, let me finish moving things. I suppose you'll be taking the one that's full.* [18:29] <+Ingrid> Yeah. [18:29] <&Hebizuka> *OK. Please wait... [18:36] <&Hebizuka> *Chamber-loading SSG-82 with one round of 5.45x39mm FMJ took one turn. Loading your SSG-82's magazine with 5 rounds took an extra 2 turns.* [18:37] <&Hebizuka> *5.45x39mm remaining: 41 in Vest/Main. SSG-82: [5+1/5, FMJ]* [18:37] <&Hebizuka> *You bleed while reloading your weapon... but it's ready again.* [18:37] <&Hebizuka> *You place the Bren Ten in your bag, swapping it for one of your MAC-10s ; the one with a full magazine.* [18:38] <&Hebizuka> *Wait a little more...* [18:39] <&Hebizuka> [Vest/Main] 0.41/8 [18:39] <&Hebizuka> [Pack/Main] 27.8/40 [18:39] <&Hebizuka> *You're all set!* [18:40] * +Ingrid heads out through the doors... [18:40] <&Hebizuka> *Your targets have not been killed; they have merely passed out! Are you sure?* [18:42] <+Ingrid> Hrrr. Me ponders the situation.... she doesn't really want to kill them, but they might come back for revenge. [18:43] * +Ingrid turns back and reluctantly decides to finish them off with the MAC-10. [18:44] <&Hebizuka> *How many shots, and where?* [18:44] <+Ingrid> "I hate to do this, but it's probably the smart option." [18:44] <+Ingrid> One shot to each in the head. [18:45] <&Hebizuka> Ingrid Wenkel [MAC-10] Gangster /H\ [B] [18:45] <&Hebizuka> Ingrid Wenkel [MAC-10] Gangster /H\ [18:45] <+Ingrid> Now, to get out of here! [18:47] * +Ingrid goes for the doors now [18:50] <&Hebizuka> *You have killed two Outlaw faction creatures.* [18:51] <&Hebizuka> [Next rooms] Left: Shop - Gun shop // Front: Hospital bedroom, abandoned // Right: Explorable - Sewers [18:53] * +Ingrid goes left - good timing there, might get some cash finally! [18:53] <+Ingrid> Wait. [18:53] <&Hebizuka> *What?* [18:54] <+Ingrid> Before I leave I'd might as well grab one of the Ithacas lying here and carry it in hand as I go through the door. [18:54] <+Ingrid> One more thing to sell. [18:54] <&Hebizuka> [Weapon] Class 2 - R2/Regular - Ithaca 37 Stakeout shotgun | 12 gauge - Pump-action | No accessory | Internal tube, 5 rounds, +1 | Weight: 14 - [0+0/5, Empty] - Cond: Excellent / Clns: Dirty [18:54] <&Hebizuka> *Is now in your hands. [18:54] * +Ingrid goes to the gun shop! [18:55] <&Hebizuka> *You make it inside an independent gun shop, settled inside of the UA to service travelers and passer-bys rather than being tied to a city. The shop owner welcomes you.* [18:55] <~Tempest> [Dealer] Good day, ma'am. How can I help you? [18:57] <+Ingrid> "Ah, hey! I've got some guns to sell." [18:58] * +Ingrid sets down the empty Ithaca, both Glocks and all their magazines, and the MAC in her pack. "Here's these, if you want to buy them." [18:59] <~Tempest> [Dealer] Oh I sure do want to buy these, this should net you a nifty amount of credit ; which I hope you'll spend here! Just give me a moment to appraise it all, okay? [18:59] <+Ingrid> Oh, and the Bren Ten should go in the For Sale pile too! [19:02] <&Hebizuka> *Are you keeping the ammunition in the Glock mags, or selling them as well?* [19:02] <+Ingrid> Selling it as well. [19:05] <&Hebizuka> SELL [19:05] <&Hebizuka> > Ithaca 37 Stakeout, Excellent - 421 P$ [19:05] <&Hebizuka> > Bren Ten, Poor - 98 P$ [19:05] <&Hebizuka> > Glock 17, Excellent - 149 P$ [19:05] <&Hebizuka> > Glock 17, Fair - 90 P$ [19:05] <&Hebizuka> > MAC-10, Excellent - 272 P$ [19:05] <&Hebizuka> > Glock 9mm 17-rd mag, x4 - 60 P$ [19:05] <&Hebizuka> > 10mm Auto, FMJ, x1 - 3 P$ [19:05] <&Hebizuka> > 9x19mm Parabellum, FMJ, x85 - 43 P$ [19:05] <&Hebizuka> > .45 ACP, FMJ, x8 - 8 P$ [19:05] <&Hebizuka> TOTAL: 1144 P$ due to client [19:05] <&Hebizuka> *Confirm sales?* [19:05] <+Ingrid> Confirm! [19:05] <&Hebizuka> *Selling items...* [19:06] <+Ingrid> "Do you have any nice target rifles, better than this Suhl?" [19:06] <+Ingrid> "Something with a little more punch at any rate would be nice." [19:07] <~Tempest> [Dealer] I just might! Let me show you my current selection... [19:17] <&Hebizuka> *Browse the new items section, or the used firearms section?* [19:17] <+Ingrid> New items, at least first [19:17] <&Hebizuka> =GUN SHOP - NEW ITEMS= [19:17] <&Hebizuka> [Weapon] Class 1 - R1/Common - IZHMEKH Baikal MP-27M shotgun | 12 gauge - Single shot (x2) | No accessory | Capacity: 2 (Double barrel) | Weight: 22 [19:17] <&Hebizuka> [Weapon] Class 1 - R1/Common - Remington Model 700 BDL conventional rifle | .30-06 Springfield - Bolt-action | No accessory | Internal magazine, 4 rounds, no +1 | Weight: 26 [19:17] <&Hebizuka> [Weapon] Class 2 - R1/Common - General Motors M3 Grease Gun submachine gun | .45 ACP - Full-auto | AutoROF: 4 | No accessory | M3 30-round mag, no +1 | Weight: 14 [19:17] <&Hebizuka> [Weapon] Class 3 - R2/Regular - Coonan Model A pistol | .357 Magnum - Semi-auto | No accessory | Coonan 7-round mag, +1 | Weight: 3 [19:17] <&Hebizuka> [Weapon] Class 4 - R2/Regular - Mini C4 charge. A 70 gram charge of Composition C4 for controlled demolition. Requires a detonator to be set off. Weight: 1/item - [Quantity: 6] [19:17] <&Hebizuka> [Weapon] Class 4 - R1/Common - M84 Flashbang grenade. All encounters on target's side are Blinded for 2 turns. CRITFAIL: Detonates on user's side. FAIL: Grenade fails. CRITWIN: Effect lasts an extra 1 turn. Weight: 1/item - [Quantity: 3] [19:17] <&Hebizuka> [Weapon] Class 4 - R1/Common - M18 smoke grenade. Smoke cloud on target's side for 3 turns. CRITFAIL: Grenade detonates on user's side. FAIL: Grenade fails. CRITWIN: Smoke lasts an extra 2 turns. Weight: 3/item. - [Quantity: 6] [19:17] <&Hebizuka> [Weapon] Class 4 - R1/Common - RGN fragmentation mini-grenade. May send between 0 and 10 shrapnel on targets upon exploding. Weight: 1/item - [Quantity: 2] [19:18] <+Ingrid> "Hm. Can I take a look at the used items then?" [19:20] <&Hebizuka> =GUN SHOP - USED FIREARMS= [19:20] <&Hebizuka> [Weapon] Class 1 - R1/Common - Savage Arms Axis conventional rifle | 5.56x45mm NATO - Bolt-action | No accessory | Axis 4-round mag, +1 | Weight: 18 - [Bad condition, 89% off] [19:20] <&Hebizuka> [Weapon] Class 1 - R1/Common - Howa Type 38 Arisaka conventional rifle | 6.5x50mm SR Arisaka - Bolt-action | No accessory | Internal magazine, 5 rounds | Weight: 26 - [Excellent condition, 17% off] [19:20] <&Hebizuka> [Weapon] Class 2 - R2/Regular - Mossberg 500 Cruiser shotgun | 12 gauge - Pump-action | No accessory | Internal tube, 8 rounds, +1 | Weight: 14 - [Poor condition, 71% off] [19:24] <&Hebizuka> [Weapon] Class 3 - R2/Regular - H&K MP5K submachine gun | 9x19mm Parabellum - Semi/Full | AutoROF: 8 | Foregrip(I) | MP5 9mm 30-round mag, +1 | Weight: 5 - [Good condition, 19% off] [19:24] <&Hebizuka> [Weapon] Class 1 - R2/Regular - Colt M16A4 combat rifle | 5.56x45mm NATO - Semi/Burst3 | Optic[n/a,NATO-S], Thread(Std) | STANAG 30-round mag, +1 | Weight: 18 - [Worn condition - 59% off] [19:25] <+Ingrid> "Hm. How much is the MP5K? I could sell my other MAC..." [19:27] <~Tempest> [Dealer] Normally these are 900 P$ brand new, but since it's used, it's yours for 801 P$. [19:29] <+Ingrid> "Ahhhh.... it's nice, but I'm really not sure.... I think I'll pass on it for now. I'll just take some .357 ammunition and the remainder of my credit in cash." [19:30] <~Tempest> [Dealer] Sure, let me see what I have left in .357 Magnum... [19:32] <&Hebizuka> .357 Magnum - 8 boxes left ; 50 rounds per box [19:32] <&Hebizuka> > Match x1 - 1450 P$ [19:32] <&Hebizuka> > AP x1 - 350 P$ [19:32] <&Hebizuka> > Seg x1 - 400 P$ [19:32] <&Hebizuka> > FMJ x3 - 200 P$/box [19:32] <&Hebizuka> > +P+ x1 - 700 P$ [19:32] <&Hebizuka> > Cold HP x1 - 300 P$ [19:33] <+Ingrid> "I'll take a box of AP and one of FMJ." [19:34] <&Hebizuka> BUY [19:34] <&Hebizuka> > .357 Magnum, FMJ, x50 - 200 P$ [19:34] <&Hebizuka> > .357 Magnum, AP, x50 - 350 P$ [19:34] <&Hebizuka> TOTAL due to shop: 550 P$, deducted from store credit [19:34] <&Hebizuka> Store credit remaining after purchase: 594 P$ [19:34] * +Ingrid accepts this. [19:37] <&Hebizuka> [Ammunition] Box of .357 Magnum, FMJ, 50 rounds - [50/50] - Weight: 1 [19:37] <&Hebizuka> [Ammunition] Box of .357 Magnum, AP, 50 rounds - [50/50] - Weight: 1 [19:37] <&Hebizuka> [Money] 594 P$ [19:37] <~Tempest> [Dealer] Here you go, enjoy! [19:38] <+Ingrid> "Thanks!" [19:38] <&Hebizuka> *Total money carried: 594 P$ in pouch.* [19:38] * +Ingrid slips 8 AP rounds into her 327 revolver and puts the rest of the .357 ammo in her vest. [19:39] <+Ingrid> Doors~ [19:43] <&Hebizuka> [Vest/Main] 2.41/8 [19:44] <~Tempest> [Dealer] Thanks for shopping! Hope I'll see you again soon. [19:45] <&Hebizuka> [Next rooms] Left: Shower room, abandoned // Front: Empty lobby room, forsaken // Right: Washitsu, abandoned [19:45] * +Ingrid waves as she leaves. [19:45] <+Ingrid> Right [20:02] <&Hebizuka> *You are still bleeding. You make it inside an abandoned youkai bedroom. There isn't much furniture left... A non-functioning heated table, a broken television, and a lot of dust. There is a lot ongoing in this room however... You see a DF Sergeant (Combat rifle + Pistol) and two DF Soldiers (Shotguns for both) standing before the dead and hole-riddled body of an electragon.* [20:02] <&Hebizuka> *In addition, you see clothing and food in the corner, which the soldiers didn't seem to be interested in.* [20:04] <+Ingrid> "Oh wow. Looks like you've had quite a fight." [20:04] * +Ingrid looks over the body of the Electragon. "Scary." [20:04] <~Tempest> [DFSgt] Yes ma'am! This dragon was on our way, but he met a well-trained squad of Death Faction soldiers! Even if ... *He throws a sour look at his subordinates* ...they have shit gear. [20:05] <~Tempest> [DFSol1] Oh it sure is scary when all you can afford is a fucking double barrel shotgun! [20:05] <~Tempest> [DFSol2] Shouldn't have slacked off. [20:05] <~Tempest> [DFSol1] Quit it! I'm not a slacker! [20:06] <~Tempest> [DFSgt] Sigh. As I was saying, we may have less-than-ideal gear, but we can still stomp on dragons just fine. None of us was hurt in the process, either. [20:06] <+Ingrid> "Soldiers have to buy their own gear? That's interesting." And makes no sense to Ingrid at all, but whatever. [20:07] * +Ingrid moves over to the food and clothing items in the corner. [20:07] <~Tempest> [DFSgt] Yes, it's a bit curious, we have an assigned budget that we cannot go over, with which we can choose what gear we can bring into battle. If a soldier wants better weapons, he better do more assignments so that his budget can increase. ISN'T THAT RIGHT, PRIVATE BELL? [20:07] <~Tempest> [DFSol1] ...No need to drive the point home, I get it! I won't slack off anymore... [20:07] <&Hebizuka> *You see the following items...* [20:07] <&Hebizuka> [Clothing] Top - Tuxedo with shirt (Upper body, Arms) - AC: C2 - Blunt-resistant - Classy - Weight: 5 - [Cond: Worn] [20:07] <&Hebizuka> [Food] Fruit - Pear. 131kcal [20:08] * +Ingrid takes the pear and heads off for the doors, staying out of the soldiers' way. [20:09] <&Hebizuka> [Pack/Main] 12.12/40 [20:09] <~Tempest> [DFSgt] Stay safe, Citizen! [20:10] <+Ingrid> "You too!" [20:11] <&Hebizuka> [Next rooms] Left: Shop - Black market // Front: Bedroom (Bunks), abandoned // Right: Dark room [20:13] <+Ingrid> Forward... [21:46] <&Hebizuka> *An abandoned "bunkdorm", a bedroom with bunk beds instead of individual beds, typical of high-density residential areas. The area has been left behind in a hurry - there's even a container that hasn't been looted yet! You also spot a magazine on the floor...* [21:48] <&Hebizuka> Checkout - Room details will be saved for next time [21:48] <&Hebizuka> 15 rooms, 3 kills, 0 missions, 0 amulets, 594 P$, 0 Runs