Log:Session 153 (Meta, no ontology)
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(Created page with "<div class='log'> [17:04] <&Hebizuka> *Welcome back to the Mazes, Ingrid. You're very close from your next target destination, a yet-undiscovered town. You're currently perfectly...")
Latest revision as of 22:46, 23 November 2015
[17:04] <&Hebizuka> *Welcome back to the Mazes, Ingrid. You're very close from your next target destination, a yet-undiscovered town. You're currently perfectly healthy aside from minor scrapes and damage, low Pain levels, and a faint alcoholic buzz. There are 3 doors ahead, as per usual.* [17:04] <&Hebizuka> [Next rooms] Left: Former room // Front: Shop - Restaurant (Trattoria) // Right: Empty bar, abandoned [17:06] * +Ingrid takes the left door. [17:09] <&Hebizuka> *A room that once had a purpose. Now that all of the furniture has been removed, it's merely a roadway. There is a kit on the floor here...* [17:09] * +Ingrid approaches and takes a look. [17:09] <&Hebizuka> [Crafting] (Toolkit) Basic Toolkit; allows for crafting items on Level 1 blueprints. [17:09] <+Ingrid> "Oho! Neat." [17:10] * +Ingrid takes this! [17:11] <&Hebizuka> *Basic toolkit equipped as a key item. You may now craft items on Level 1 blueprints if you have the ingredients.* [17:12] <&Hebizuka> *Aside from that, there appears to be nothing else.* [17:12] <+Ingrid> Next room then! [17:15] <&Hebizuka> [Next rooms] Left: Former room // Front: Break room, deserted // Right: Dark room [17:15] <+Ingrid> Front door. [17:21] <&Hebizuka> *A break room ; one of those common rooms with a couch, a television, a table and chairs, a radio, and a bookshelf or two. It looks like this one was disconnected from civilization and abandoned. There is a bunch of things here ; which suggests the place hasn't been looted yet: a supply crate and a magazine.* [17:22] * +Ingrid opens the supply crate! [17:22] <&Hebizuka> *You can hear some activity - the television appears to be functional and currently on, and there is a shrine maiden sitting in the couch, watching the TV.* [17:22] <+Ingrid> "Oh. Hello there!" [17:22] <+Ingrid> @whatsontv [17:22] <MazeBot> [News] Youkai World News - Pro-youkai news channel [17:23] <&Hebizuka> *YWN is, as usual, reporting about how humans - especially Soldiers - are terrible, despicable and monstrous. They warn about not trusting them and staying clear from military squads.* [17:23] <~Tempest> [Miko] Hello, traveler-- Oh, by the Gods, what is that on your neck? [17:24] <~Tempest> *The shrine maiden immediately stands up and comes to approach you.* [17:24] <+Ingrid> "It's an amulet of some sort - I just found it a few rooms back. Pretty neat, huh?" [17:25] <~Tempest> [Miko] Could it be?... Yes, yes! The Gods be praised! The Contestant has come to us, as the prophecy said! You are the Contestant and you have found one of the divine artifacts! [17:25] <~Tempest> [Miko] This is such a glorious day! The world must know immediately about your arrival! [17:25] <&Hebizuka> *The shrine maiden seems to be ecstatic. What will you do?* [17:26] <+Ingrid> "Well then! I'm honored to be that Contestant, I suppose! I'm not sure on all of the details, but if that's what I am, I'll try to do my best." [17:27] <~Tempest> [Miko] Of course, of course... I would figure you do not know about our customs, you are , after all, an otherworlder. The short of it is that one day, many hundreds of years ago, our deities, the Cardinal Gods came upon the divine servants, and gave them a vision and a prophecy. [17:28] * +Ingrid listens intently. [17:29] <~Tempest> [Miko] The legend says that the Gods have forged four divine artifacts of great power, hidden away in the Mazes' depths, and that one day , the Contestant ; the Chosen One, as the scripture said, will reunite them all and bring back peace and divine order against this world's dangers. [17:30] <~Tempest> [Miko] And it is exactly like they were described! This is the artifact forged by Byakko, the virtuous White Tiger! It's been ... close to 700 years, in fact, since the legend came to be. And finally, here you are! [17:30] <+Ingrid> "That sounds like a good idea. I can get behind 'peace and divine order'." [17:31] <+Ingrid> "It's really taken that long though? This could be difficult, then." [17:31] <~Tempest> [Miko] I must go! The entire Angelic order - and the rest of the world - must hear the news! Please, Contestant, tell me your name! [17:31] <+Ingrid> "Ingrid Wenkel, ma'am!" [17:31] <+Ingrid> "Tell them I'll give it my best shot!" [17:32] <&Hebizuka> *The shrine maiden is about to leave the room. Will you do anything before then?* [17:33] * +Ingrid waves at the miko as she leaves, then turns to the supply crate once she's gone and opens it up. [17:33] <&Hebizuka> *An OUTFIT-F supply crate. You reveal the contents...* [17:33] <&Hebizuka> *An OUTFIT-F supply crate. You reveal the contents...* [17:33] <&Hebizuka> > [Clothing] Top - Maid suit (Upper body, Lower body, Shoulders) - AC: C2 - Blunt-resistant - RagOK-2x - Weight: 9 - [Cond: Brand new] [17:33] <&Hebizuka> > [Clothing] Bottom - Panties (Crotch) - AC: C2 - Blunt-resistant - RagOK-0.5x - Weight: 1 - [Cond: Brand new] [17:33] <&Hebizuka> > [Clothing] Footwear - Regular shoes - AC: C2 - Blunt-resistant, Sharp-resistant - Weight: 5 - [Cond: Brand new] [17:34] <&Hebizuka> *And a delivery note. "Here's your order, Jack. Please tell me, though, how does your subordinate keep getting into these situations? That's the third time I'm sending you a complete outfit."* [17:36] * +Ingrid looks over the clothing and then places it back into the crate. It's not anything that she really wants that much to bother taking. [17:37] * +Ingrid turns to the magazine on the floor, though. [17:37] <&Hebizuka> [Weapon accessory] Magazine: Bren Gun 30-round magazine. Size tier: V.Large ; Weight: 2+0.75 (2.75) - [15/30 FMJ] [17:37] <&Hebizuka> *Caliber: .303 British* [17:41] * +Ingrid is curious enough to give this a close examination, and decides to put it into her pack. [17:42] <&Hebizuka> *Your backpack doesn't have enough space for it. (31.57/30)* [17:43] * +Ingrid will just take the ammo out then, and keep that. [17:43] <&Hebizuka> *You unload the Bren Gun mag, acquiring the following:* [17:43] <+Ingrid> "Urgh. I have got to find a larger backpack someday." [17:43] <&Hebizuka> [Ammunition] .303 British, FMJ, 15 rounds - Weight: 0.75 [17:44] <&Hebizuka> [Pack/Main] 29.57/30 [17:44] * +Ingrid continues on to the next room. [17:45] <&Hebizuka> [Next rooms] Left: Pathway // Front: Office room, disaffected // Right: Corridor [17:47] <+Ingrid> Front door. [17:48] <&Hebizuka> *The news of your coming are starting to spread.* [17:48] <&Hebizuka> [Reputation] You are now Acquainted by the Angelic faction. [17:48] <&Hebizuka> [Reputation] You are now Acquainted by the Demonic faction. [17:49] <&Hebizuka> [Renown] People are starting to vaguely know about you. [17:52] <&Hebizuka> *You make it inside a disaffected office room. Old, dusty, raided multiple times, what few furniture that remains - old desks, file cabinets, broken computers and scattered office clutter - is probably not valuable. For some godforsaken reason, there are two kangaroos roaming about.* [17:52] <&Hebizuka> *What will you do?* [17:53] * +Ingrid is rather annoyed by the roos in her way, and spurns cover in favor of opening up with her Vector on one of them! Four bursts. [17:56] <&Hebizuka> *Combat thus begins - you engage the kangaroos - and they engage you.* [17:56] <&Hebizuka> *Order this turn: Roo1, Roo2, You.* [17:57] <&Hebizuka> *Roo1 moves from his side to yours, to try and bite one of your body parts off...* [17:57] <&Hebizuka> @bodyaim [17:57] <MazeBot> [Human] Right leg ; [Non-human] LIMB group [17:57] <&Hebizuka> @roll 2d6 [17:57] <MazeBot> Hebizuka: 2 [17:57] <&Hebizuka> *Critical failure. The kangaroo appears to have a very brief aneurysm during which it managed to bite itself.* [17:58] <&Hebizuka> *Roo2 attempts an attack of its own - the mystical and famed Roo Punch of Australian legends.* [17:58] <&Hebizuka> @bodyaim [17:58] <MazeBot> [Human] Stomach, lower back ; [Non-human] (UPPER) BODY group [17:58] <&Hebizuka> @roll 2d6 [17:58] <MazeBot> Hebizuka: 6 [17:58] <&Hebizuka> *Miss.* [17:58] <&Hebizuka> *Your turn. You may roll now.* [18:00] <+Ingrid> @roll 4#2d6 [18:00] <MazeBot> Ingrid: 10;11;5;11 [18:00] <+Ingrid> "Take that!" [18:01] <&Hebizuka> *Bursts fired: 4 ; Total shots fired: 8.* [18:01] <&Hebizuka> *Bursts 1-4: 3 hit, 1 miss, total shots that hit: 6.* [18:03] <&Hebizuka> *Roo1 has been struck by six .45 slugs in the upper body area. The marsupial's ass has been utterly kicked.* [18:03] <&Hebizuka> Ingrid [KRISS Vector] Kangaroo [18:04] <&Hebizuka> *End of Turn 1. You haven't taken a hit, so far, and the remaining Roo is on your side of the room.* [18:04] <&Hebizuka> *Turn 2. What is your next move?* [18:04] * +Ingrid turns to Roo #2 and fires three bursts at it as well. [18:05] <&Hebizuka> *Order this turn: Roo2, You. The marsupial attempts decking you with a kick.* [18:05] <&Hebizuka> @bodyaim [18:05] <MazeBot> [Human] Stomach, lower back ; [Non-human] (UPPER) BODY group [18:05] <&Hebizuka> @roll 2d6 [18:05] <MazeBot> Hebizuka: 3 [18:06] <&Hebizuka> *Whoosh, that's a miss.* [18:06] <&Hebizuka> *Your turn. You may roll now.* [18:06] <+Ingrid> @roll 3#2d6 [18:06] <MazeBot> Ingrid: 8;7;8 [18:07] <&Hebizuka> *Bursts fired: 3 (total shots 6).ยต [18:07] <&Hebizuka> *Bursts 1-3: 2 miss, 1 hit, total shots that hit: 2.* [18:08] <&Hebizuka> *Your KRISS Vector is empty!* [18:09] <&Hebizuka> *The last surviving enemy has been struck with two more bullets to the body. It's not enough to kill it, but you've put the creature into serious pain.* [18:09] <&Hebizuka> *End of Turn 2. The remaining Roo is dazed by the pain, and is bleeding.* [18:10] <&Hebizuka> *Ability cooldown is over.* [18:10] <&Hebizuka> *Turn 3. What will you do next?* [18:11] * +Ingrid switches to her MAC-10 and puts a short burst on the kangaroo. [18:12] <&Hebizuka> *Order this turn: Roo2, you. The wounded, but angry creature attempts biting you.* [18:12] <&Hebizuka> @bodyaim [18:12] <MazeBot> [Human] Stomach, lower back ; [Non-human] (UPPER) BODY group [18:12] <&Hebizuka> @roll 2d6 [18:12] <MazeBot> Hebizuka: 7 [18:12] <&Hebizuka> *Miss. The pain makes aiming difficult, it seems.* [18:12] <&Hebizuka> *Your turn. You may roll now.* [18:13] <+Ingrid> @roll 1d5 Short burst [18:13] <MazeBot> Ingrid: 2 [18:14] <&Hebizuka> *You will attempt to fire 2 shots.* [18:14] <+Ingrid> @roll 2#2d6 [18:14] <MazeBot> Ingrid: 6;10 [18:14] <&Hebizuka> *Shots 1-2: 1 miss, 1 hit.* [18:15] <&Hebizuka> *Though it's not the same weapon, it is the same bullet that flies - another .45 - and hits the target. This one bullet was all you needed to put an end to the fight ; the marsupial keels over and drops on the floor with a third wound in the body.* [18:15] <&Hebizuka> *End of fight - Enemies have been incapacitated (3 turns)* [18:16] * +Ingrid goes to finish off the knocked-out kangaroo with another shot from the MAC. [18:16] <&Hebizuka> *Aim where?* [18:16] <+Ingrid> Head. [18:17] <&Hebizuka> Ingrid Wenkel [MAC-10] Kangaroo /H\ [18:18] <&Hebizuka> *The last marsupial has been executed and put out of its misery.* [18:18] <&Hebizuka> *You come out of this victorious.* [18:20] <+Ingrid> And none the worse for wear! [18:20] * +Ingrid takes the magazine out of the MAC, puts 14 rounds from it into the Vector, and then swaps it for a fresh one in her leg rig. [18:21] <&Hebizuka> *Unloaded 14 rounds from your MAC-10 ; it's now at 12/30.* [18:21] <&Hebizuka> *Chamber-loaded the KRISS Vector with 1 round of .45 ACP, FMJ. (1 turn)* [18:22] <&Hebizuka> *Loaded the Vector's magazine with 13 rounds of .45 ACP, FMJ. (5 turns)* [18:23] <&Hebizuka> *You're starting to feel hungry...* [18:23] <&Hebizuka> *KRISS Vector: [13+1/13, FMJ]* [18:23] <&Hebizuka> *Swapped MAC-10 magazines. Old: [12/30, FMJ], went to Left Rig. New: [30/30 FMJ].* [18:24] <&Hebizuka> [Left rig] 3.24/4 [18:25] <&Hebizuka> *All done.* [18:26] * +Ingrid moves on to the next room! [18:28] <&Hebizuka> [Next rooms] Left: Shop - Delicatessen // Front: Scullery, abandoned // Right: Office room, overgrown [18:29] * +Ingrid heads right. [18:30] <&Hebizuka> *An office room that hasn't seen use or maintenance in hundreds of years. Vegetation and fungi started to grow everywhere as a result... You seem to be able to distinguish an item amidst all of this, though.* [18:31] * +Ingrid takes a look... [18:31] <&Hebizuka> [Crafting] (Blueprint) "Level 3, Joshua, Long TiN barrel + Long pistol slide + Long pistol frame + .454 Casull magazine + Odd recoil spring" [18:32] <&Hebizuka> *This is a complex blueprint, you don't have the necessary toolkit for it... but it could still be useful.* [18:33] * +Ingrid can make this fit in her pack if she eats the canned ravioli in there, so she does so. [18:35] <&Hebizuka> *You eat an entire 400g can of ravioli, leaving a tin can behind. Feels much better ; this has sated your hunger somewhat.* [18:35] <&Hebizuka> *You no longer feel hungry, though it's a bit of a light meal.* [18:36] <&Hebizuka> [Pack/Main] 29.57/30 [18:36] * +Ingrid didn't realize that she was hungry before eating, but that really helped! She slips the blueprint into her pack, thinking that maybe next time she won't pass by a deli. [18:37] <+Ingrid> Next room~ [18:38] <&Hebizuka> [Next rooms] Left: Pantry, abandoned // Front: Scullery, disaffected // Right: Washitsu, abandoned [18:41] <+Ingrid> Right [18:43] <&Hebizuka> *A washitsu - a traditionally styled bedroom for youkai, with the furniture you might expect ; a heated table, a futon, a cupboard, a bookshelf. The room appears to not have much useful items, aside for something on the floor...* [18:43] * +Ingrid looks. [18:43] <&Hebizuka> [Item] A box of alumina fibers. They can be used in a variety of ways, most of which involve composite materials. [18:46] <+Ingrid> How much does this weigh? [18:47] <&Hebizuka> *If weight is unlisted, assume 1 unit.* [18:49] * +Ingrid doesn't see any way to fit this in her inventory right now, so leaves it be! [18:49] <+Ingrid> Next doors [18:51] <&Hebizuka> [Next rooms] Left: Corridor // Front: Storage area, abandoned // Right: Former room [18:51] <+Ingrid> Front. [18:55] <&Hebizuka> *A storage area! What can be said about it? Rows of shelves and empty containers. Lots of dust. Already looted, unfortunately. A pack of creatures seems to be lounging about in the corner ; three goryou, wicked humanoid youkai. They seem to act aloof...* [18:56] <+Ingrid> Rrrrgh! Ingrid looks around for some cover frantically... [18:56] <+Ingrid> @cover [18:56] <MazeBot> A dumpster full of trash (Health: 83, LDV modifier: -3. AC Eqv: A3. Pass-through threshold: 10+ dmg. Pain modifier: x0.50) [18:57] * +Ingrid attempts to sneak behind it before she's spotted. [18:57] <&Hebizuka> *Roll 2d6 to take cover.* [18:58] <+Ingrid> @roll 2d6 [18:58] <MazeBot> Ingrid: 7 [18:58] <&Hebizuka> *Success ; stealth has been maintained.* [18:59] <&Hebizuka> *Combat has not started yet, but should you choose to engage the goryou, you will have the first turn for yourself.* [18:59] <&Hebizuka> *It doesn't appear the creatures are hostile. They're just sitting in the corner and chatting amongst themselves in a language you can't understand.* [19:00] * +Ingrid doesn't like them though, hostile or not, they look like trouble! [19:00] * +Ingrid wonders if she could toss the C4 charge out to them and set it off. [19:01] <&Hebizuka> *You can prime the C4 charge and toss it like a grenade ; your dice roll when throwing it will determine how far it lands from your selected target. You can then detonate it whenever you desire, or pick it back up, if you feel it's not worth it.* [19:02] * +Ingrid will go ahead and do this! [19:02] * +Ingrid prepares the charge and gives it a toss toward the pack of goryou. [19:03] <&Hebizuka> *You may roll now.* [19:03] <+Ingrid> @roll 2d6 [19:03] <MazeBot> Ingrid: 4 [19:19] <&Hebizuka> *Throw the C4 at which of the goryou?* [19:20] <&Hebizuka> *You may roll now, your target is Goryou #2.* [19:21] <+Ingrid> @roll 2d6 [19:21] <MazeBot> Ingrid: 6 [19:23] <&Hebizuka> *You botched the toss. The mini C4 charge has been thrown too far away from your intended target. If you detonate it, it will not hurt any of the goryou.* [19:23] <&Hebizuka> *End of Turn 1.* [19:23] <&Hebizuka> *Turn 2. Stealth is still maintained. What will you do next?* [19:25] * +Ingrid takes aim with her SSG-82 at Goryou #1 and fires off three rounds. This should be more accurate! [19:26] <&Hebizuka> *You may roll now.* [19:28] <+Ingrid> @roll 3#2d6 [19:29] <MazeBot> Ingrid: 6;5;5 [19:30] <&Hebizuka> *Shots 1-3: 3 misses.* [19:30] <&Hebizuka> *The loud report of your rifle has alerted the wicked youkai to your presence. Stealth has been broken!* [19:30] <&Hebizuka> *And none of your shots hit.* [19:31] <&Hebizuka> *End of Turn 2.* [19:31] <&Hebizuka> *Turn 3. Next move?* [19:32] * +Ingrid re-slings the rifle and goes for her .357 revolver, four shots at #1. [19:33] <&Hebizuka> *The goryou appear to be preparing a magical attack.* [19:34] <&Hebizuka> *Order this turn: You, Gyou1, Gyou2, Gyou3. You may roll first.* [19:36] <+Ingrid> @roll 4#2d6 [19:36] <MazeBot> Ingrid: 7;7;5;10 [19:37] <&Hebizuka> *Shots 1-4: 1 hit, 3 misses.* [19:38] <&Hebizuka> *Only one of the four .357 rounds you fired meets a target. The leftmost goryou is struck, and it looks like it 's pretty painful, but that's not a kill.* [19:39] <&Hebizuka> *The youkai are about to spit an energy blast, each.* [19:39] <&Hebizuka> *Goryou #1..* [19:40] <&Hebizuka> @bodyaim [19:40] <MazeBot> [Human] Right arm ; [Non-human] LIMB group [19:40] <&Hebizuka> @roll 2d6 [19:40] <MazeBot> Hebizuka: 5 [19:40] <&Hebizuka> *A ball of energy whizzes by your right side, but misses you.* [19:40] <&Hebizuka> *#2...* [19:40] <&Hebizuka> @bodyaim [19:40] <MazeBot> [Human] Hips, buttocks ; [Non-human] (LOWER) BODY group [19:40] <&Hebizuka> @roll 2d6 [19:40] <MazeBot> Hebizuka: 5 [19:40] <&Hebizuka> *Another one comes close from striking your hip, but misses again.* [19:40] <&Hebizuka> *#3...* [19:40] <&Hebizuka> @bodyaim [19:40] <MazeBot> [Human] Right leg ; [Non-human] LIMB group [19:40] <&Hebizuka> @roll 2d6 [19:40] <MazeBot> Hebizuka: 3 [19:41] <&Hebizuka> *No sell either. None of your enemies managed to hit you this turn. Lucky!* [19:41] <&Hebizuka> *End of Turn 3. Goryou #1 is bleeding.* [19:41] <&Hebizuka> *Turn 4. What will you do next?* [19:42] * +Ingrid fires the other four rounds in her .357 at Goryou 1 to try and finish it off! [19:42] <&Hebizuka> *Order this turn: You, Gyou1, Gyou2, Gyou3. You may roll first.* [19:42] <+Ingrid> @roll 4#2d6 [19:42] <MazeBot> Ingrid: 7;7;4;10 [19:42] <&Hebizuka> @roll 1d100 malf check [19:42] <MazeBot> Hebizuka, malf check: 8 [19:42] <&Hebizuka> *No malfunctions this turn.* [19:43] <&Hebizuka> *Shots 1-4: 3 hits, 1 miss.* [19:43] <&Hebizuka> *Your S&W 327 is empty.* [19:45] <&Hebizuka> *Your Smith & Wesson barks and barks, spitting lead like a snake spits venom. The Goryou, having been struck with three more .357 bullets, promptly dies.* [19:45] <&Hebizuka> Ingrid [S&W 327] Goryou [19:46] <&Hebizuka> *Goryou #2 and #3 reiterate their energy blast attacks.* [19:46] <&Hebizuka> *#2...* [19:46] <&Hebizuka> @bodyaim [19:46] <MazeBot> [Human] Torso, chest, back ; [Non-human] (UPPER) BODY group [19:46] <&Hebizuka> @roll 2d6 [19:46] <MazeBot> Hebizuka: 10 [19:47] <&Hebizuka> *You're struck by a ball of pure, magical energy ; and it hurts quite a bit. This leaves a burning hole in your Kevlar vest, which isn't looking like it's gonna be of much use for very long!* [19:47] <&Hebizuka> [Clothing] Type-2 Kevlar vest: Condition is now Ruined [19:48] <&Hebizuka> *#3...* [19:48] <&Hebizuka> @bodyaim [19:48] <MazeBot> [Human] Right leg ; [Non-human] LIMB group [19:48] <&Hebizuka> @roll 2d6 [19:48] <MazeBot> Hebizuka: 7 [19:49] <&Hebizuka> *Hit, but absorbed by your cover. The dumpster takes the damage for you. It looks like the dumpster is barely dented by the attack.* [19:49] <&Hebizuka> *End of Turn 4.* [19:49] <&Hebizuka> *Turn 5. What's your next move?* [19:52] * +Ingrid growls through the pain of being hit, and switches to the Vector for four bursts at #2! [19:52] <&Hebizuka> *Order this turn: You, Gyou2, Gyou3. You may roll first once more.* [19:53] <+Ingrid> @roll 4#2d6 [19:53] <MazeBot> Ingrid: 11;9;11;4 [19:53] <&Hebizuka> *Bursts fired: 4 (8 shots). Bursts that hit: 3 (6/8 shots)* [19:55] <&Hebizuka> *More .45 slugs fly, and six of them come punching holes into one of your opponents. Goryou #2 is very quickly killed as a result.* [19:56] <&Hebizuka> Ingrid [KRISS Vector] Goryou [19:56] <&Hebizuka> *#2's turn is canceled due to acute lead poisoning.* [19:56] <&Hebizuka> *#3 attempts the same attack as last time...* [19:56] <&Hebizuka> @bodyaim [19:56] <MazeBot> [Human] Left arm ; [Non-human] LIMB group [19:56] <&Hebizuka> @roll 2d6 [19:56] <MazeBot> Hebizuka: 3 [19:56] <&Hebizuka> *Wildly missed. You won't be hit again this turn.* [19:57] <&Hebizuka> *End of Turn 5. Only one goryou left.* [19:57] <&Hebizuka> *Turn 6. Next move?* [19:57] * +Ingrid goes back to the SSG-82 and fires the three remaining rounds in it at the last goryou, going for the head! [19:58] <+Ingrid> Maybe they're fragile enough that a headshot will take one down. [19:58] <&Hebizuka> *Order this turn: Gyou3, You.* [19:58] <&Hebizuka> *Goryou's turn...* [19:58] <&Hebizuka> @bodyaim [19:58] <MazeBot> [Human] Hips, buttocks ; [Non-human] (LOWER) BODY group [19:59] <&Hebizuka> @roll 2d6 [19:59] <MazeBot> Hebizuka: 2 [19:59] <&Hebizuka> *Critical failure. The energy blast seems to have exploded early - it hurt himself instead of you!* [20:00] <&Hebizuka> *Your turn. You may roll now.* [20:00] <+Ingrid> @roll 3#2d6 [20:00] <MazeBot> Ingrid: 5;4;7 [20:01] <&Hebizuka> *Shots 1-3: 3 misses.* [20:01] <&Hebizuka> *You're not having much luck with your precision rifle, it seems. The SSG-82 is now empty.* [20:03] <&Hebizuka> *End of Turn 6. Your buzz has faded away.* [20:03] <&Hebizuka> *Turn 7. Next move?* [20:04] * +Ingrid swaps back to the Vector and magdumps on the last enemy. [20:07] <&Hebizuka> *Full-auto?* [20:09] <+Ingrid> Yeah [20:09] <&Hebizuka> *Order this turn: You, Gyou3. You may roll first.* [20:09] <+Ingrid> @roll 6#2d6 [20:09] <MazeBot> Ingrid: 8;4;5;7;7;5 [20:11] <&Hebizuka> *You squeeze the trigger until the weapon goes click, and click it goes after six shots indeed, at an insanely high rate of fire.* [20:11] <&Hebizuka> *Shots 1-5: 2 hits, 4 misses.* [20:11] <&Hebizuka> @bodyaim [20:11] <MazeBot> [Human] Right hand ; [Non-human] EXTREMITY group [20:12] <&Hebizuka> *Shot 6 (Right hand): Miss* [20:13] <&Hebizuka> *Two rounds of .45 strike the goryou in the chest, while you realize the Vector is once again empty.* [20:13] <&Hebizuka> *The last of your opponents falls on its knees and keels over, passing out from the pain.* [20:14] <&Hebizuka> *End of fight - opponents cannot fight anymore. (7 turns)* [20:14] <&Hebizuka> *#3 is hanging between life and death ; their fate is up to you.* [20:14] * +Ingrid walks over and executes it with her MAC. [20:15] <&Hebizuka> *Aim where?* [20:15] <+Ingrid> Head. [20:15] <&Hebizuka> *Just one shot?* [20:15] <+Ingrid> -nod- [20:16] <&Hebizuka> *Hit, but it appears the goryou is still, somehow, barely alive.* [20:17] <&Hebizuka> *Just in a really screwed up state.* [20:17] * +Ingrid tries again! [20:18] <&Hebizuka> *And pop goes the head. A little blood fizzles over on your clothes and your face - because it's totally sexier that way.* [20:18] <&Hebizuka> Ingrid [MAC-10] Goryou /H\ [20:20] * +Ingrid wipes her face and glasses clean and sets about reloading. [20:21] <&Hebizuka> *What will you be reloading?* [20:21] <+Ingrid> 8 .357 FMJ into the revolver, 6 5.45 into the rifle, 14 .45 into the subgun (12 from th 12/30 magazine in her leg rig and two more from another there) [20:22] <&Hebizuka> *Unloaded the [12/30] MAC-10 magazine, and unloaded 2 rounds from the [30/30] MAC-10 magazine.* [20:23] <&Hebizuka> *Chamber-loaded the KRISS Vector. (1 turn)* [20:23] <&Hebizuka> *Loaded 13 rounds of .45 ACP, FMJ into the Vector's mag. (5 turns)* [20:24] <&Hebizuka> *Loaded 8 rounds of .357 Magnum, FMJ from Vest/Main into the S&W 327. (3 turns)* [20:25] <&Hebizuka> *Chamber-loaded the SSG-82 with a 5.45x39mm, FMJ from Vest/Main. (1 turn)* [20:25] <&Hebizuka> *Loaded 5 rounds of 5.45x39mm, FMJ, into the SSG-82's magazine. (2 turns)* [20:25] * +Ingrid goes to collect the C4 charge she'd thrown earlier and re-equips it. [20:26] <&Hebizuka> *You sit down, and spend 12 turns total to fiddle with your weapons... and the C4 charge pickup is free.* [20:26] <&Hebizuka> *De-primed the Mini-C4 charge and reequipped it.* [20:27] * +Ingrid heads forward then, through the next doors. [20:27] <&Hebizuka> *.357 Magnum, FMJ: 64 left in Vest/Main. 5.45x39mm FMJ: 27 left in Vest/Main.* [20:28] <&Hebizuka> *Hunger is coming back.* [20:31] <&Hebizuka> [Next rooms] Left: Shower room, disaffected // Front: Empty bar, abandoned // Right: Corridor [20:31] <+Ingrid> Front door. [20:35] <&Hebizuka> *An empty bar. The counter, a few stools, and a few couches, tables and chairs still remain, though the entire area is in serious disrepair ; as though it's been decades since the last time a human (or anyone intelligent) set foot in there. You spot ammunition as well as a magazine in the room...* [20:58] * +Ingrid walks over to examine the ammo and mag both! [21:09] <&Hebizuka> [Weapon accessory] Magazine: AR-10 10-round magazine. Size tier: Medium ; Weight: 1 - [0/10] [21:09] <&Hebizuka> [Ammunition] 7.62x25mm Tokarev, AP, 8 rounds - Weight: 0.08 [21:09] * +Ingrid takes the ammunition and leaves the magazine behind. [21:10] <&Hebizuka> *Place the ammo where?* [21:10] <+Ingrid> Pack/main [21:10] <&Hebizuka> [Pack/Main] 29.65/30 [21:11] * +Ingrid heads forward! [21:14] <&Hebizuka> [Next rooms] Left: Laboratory room, abandoned // Front: Empty workshop, disaffected // Right: Shop - Black market [21:14] <+Ingrid> Right door! [21:18] <&Hebizuka> *You make it inside an individual shop outlet. All you can tell is that the shop is independent and active, but you don't know for sure what it sells...* [21:18] <&Hebizuka> *The shop owner is reading a newspaper. They look shady. [21:19] <+Ingrid> "Hello there! What do you sell here?" [21:20] <~Tempest> [Dealer] Hey... Only the absolute finest quality weapons, here. Rare stuff only, no questions asked. You want the good stuff? I got it... [21:22] <+Ingrid> "Hm! I'm not usre that I can afford anything though. Do you buy as well?" [21:24] <~Tempest> [Dealer] I might, this is still a fully functional weapon shop and all... Just understand that if yer buyin, yer spending money for quality. Anyhoo, how can I help ya? [21:26] <+Ingrid> "Ahhh... I wish I wasn't so short on cash! I barely have anything. I can sell you some ammunition though. Do you only buy weapon-related stuff?" [21:26] * +Ingrid sets down the following: [21:26] <+Ingrid> [Ammunition] .303 British, FMJ, 15 rounds - Weight: 0.75 [21:26] <+Ingrid> [Ammunition] 7.62x25mm Tokarev, AP, 8 rounds - Weight: 0.08 [21:26] <+Ingrid> [21:26] <+Ingrid> Nailgun - Fire (Piercing, Ranged) Requires ammunition (Nailgun nail roll) - Uses non-gun ranged skill - Capacity: 50 - Weight: 9 - [12/50 nails] [21:27] <+Ingrid> "How about these?" [21:27] <~Tempest> [Dealer] Yeah, I can buy those back from you. Lemme check how much that's worth. [21:32] <&Hebizuka> SELL [21:32] <&Hebizuka> 7.62x25mm Tokarev, AP, x8 - 16 P$ [21:32] <&Hebizuka> .303 British, FMJ, x15 - 34 P$ [21:32] <&Hebizuka> Nailgun - 175 P$ [21:32] <&Hebizuka> Nailgun nails, x12 - 6 P$ [21:32] <&Hebizuka> TOTAL due to customer: 261 P$ [21:34] <+Ingrid> "Ahhh, thanks! I'll take that in cash." [21:35] <&Hebizuka> *Selling items...* [21:35] <&Hebizuka> [Money] 261 P$ [21:35] <&Hebizuka> *Total money carried: 436 P$* [21:35] * +Ingrid adds this to her wallet. "Thanks!" [21:36] * +Ingrid goes for the next doors... [21:36] <~Tempest> [Dealer] Stay safe, yeah? [21:38] <&Hebizuka> [Next rooms] Left: Empty workshop, forsaken // Front: Former room // Right: Explorable - Abandoned military base [21:40] <+Ingrid> "You as well." Ingrid enters the left door. [21:43] <&Hebizuka> *This workshop reeks. It's not been in use for probably a hundred of years. Maybe two. The room appears to be completely empty, aside from a piece of load-bearing gear, which was clearly dropped recently.* [21:44] * +Ingrid waves her hands in front of her face in a futile attempt to dispel the mold spores in the air, and goes to peek at the LBE in curiosity. [21:45] <&Hebizuka> [LBE] (Tactical vest) MK64 Trooper: Capacity 8 units + Ammo (6 mags only, max tier: Large) [21:45] <+Ingrid> "Huh, just like mine!" [21:45] * +Ingrid leaves it there as she has nowhere to put it and continues on. [21:49] <&Hebizuka> *You pass the only door in the room.* [21:51] <&Hebizuka> *You have reached the gap corridor of a new town. The signs display, in large, but faded letters, the name of the town, and a clue about its allegiance.* [21:51] <&Hebizuka> " Welcome to OUTPOST TRION - Home of the Maze Military Regular Forces 7th Company* [21:52] <+Ingrid> "Oooh!" [21:52] * +Ingrid heads inside! [21:53] <&Hebizuka> [Reputation] You are now Despised by the Youkai Activists. [21:55] <&Hebizuka> [Reputation] It appears the Youkai Activists disapprove of you. Towns controlled by youkai will warn you not to stay for long, and any actions intended to be positive towards the Youkai faction will be only half as effective than normal. If you want to regain the youkai's good graces, you will have to work hard. [21:56] <&Hebizuka> [Reputation] You are now Respected by the Military. [21:57] <&Hebizuka> [Reputation] Congratulations! The military likes you and your deeds! Now that they know who is their new mysterious third-party benefactor, they're going to expect you to keep up those standards. Positive actions towards the military will not be as effective ; treat it as a challenge to work hard and maintain your reputation. [22:01] <&Hebizuka> [Directions] North: Town gate // South: Return to the UA [22:04] <+Ingrid> North [22:09] <&Hebizuka> *You are now in Trion's town gate, which is guarded by two Maze Soldiers. You presume that Soldiers are affected to town defense as part of their duties. One of them carries a conventional rifle, the other a shotgun.* [22:10] <+Ingrid> "Good evening to you!" [22:11] <~Tempest> [MzSol1] Good day, Citizen. Can you please decline your identity? [22:12] <+Ingrid> "Ingrid Wenkel, sir." [22:13] <~Tempest> [MzSol1] Ooh, I've heard of you! Please, come on in, enjoy your stay in Outpost Trion! [22:13] <+Ingrid> "Thanks, I will do so." [22:13] <~Tempest> [MzSol2] Oh hey, isn't that the gal who's busting youkai skulls? Hey, you should join the military! We need more folks like ya! [22:13] * +Ingrid proceeds inside. [22:14] <+Ingrid> "I'm not too sure that I'd be a good fit, but I don't mind helping out." [22:14] <~Tempest> [MzSol2] Hey, I'm just sayin'. You're better than all those deadbeats who have no idea why they even joined. [22:14] <&Hebizuka> [Directions] North: Access corridor // West: Toilets // South: Gap corridor [22:20] <+Ingrid> North~ [22:21] <&Hebizuka> *You're now in Trion's access corridor.* [22:21] <&Hebizuka> [Directions] North: Towards Social Square (6 turn fast travel to the SS Center). East: Towards generator - South: Town gate [22:22] * +Ingrid keeps going north to the social square. [22:26] <&Hebizuka> *You're now in Outpost Trion's Social Square Center. The ambiance is spartan, utilitarian, with little in the way of florals or decoration, though there's a lot of military pride and constant reminders of the primary facility in town ; the RF 7th Company.* [22:26] <&Hebizuka> *You can see four Maze Citizens and a lone Maze Soldier going about in the SS center. This must be a pretty slow day. There is also a town map, displaying the list of available services and facilities.* [22:34] <&Hebizuka> Checkout! [22:38] <&Hebizuka> 56 rooms, 17 kills, 0 missions, 1 Amulet, 436 P$, 0 Runs