Physio code (no ontology)

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=== Human physio codes ===
=== Human physio codes ===
The command to generate a human physio code is '''!GenHuman'''. It is comprised of '''10''' numbers.
The command to generate a human physio code is '''!GenHuman'''. It is comprised of '''10''' numbers.
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===== First number - Age =====
===== First number - Age =====
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'''11:''' Bullet wound on the leg<br />
'''11:''' Bullet wound on the leg<br />
'''12:''' Bullet wound on the back
'''12:''' Bullet wound on the back
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=== Youkai physio codes ===
=== Youkai physio codes ===

Revision as of 01:23, 17 June 2012

A Physionomical code is a code generated by the bot Hebizuka on the IRC channel, and helps randomly generate the physical appearance of humans and certain youkai in Mazeworld. It reinforces the feeling of meeting different and various characters and allows for diversity.

The combinations obtained with the Physio codes may seem funny, or outright nonsensical, but must be applied.
Generation of a Physio code is usually done by the game master, in response to a contestant trying to observe a character, or a player requesting a character's description.

Human physio codes

The command to generate a human physio code is !GenHuman. It is comprised of 10 numbers.

First number - Age

1: Late teens (17-22)
2: Young adult (23-28)
3: Adult (29-35)
4: Middle-aged (36-50)
5: Aged (51-65)
6: Old (65+)

Second number - Skin color/Ethnic group

1: Albino white (Matte white)
2: Pale white ("Celtic" skin)
3: Caucasian white ("European")
4: Light brown ("Mediterannean")
5: Asian
6: Malay/Filipino
7: Hispanic ("Latino")
8: Amerindian
9: Pacific islander/Oceanian
10: Brown
11: Black

Third number - Gender

1: Male
2: Female
3: Futanari
4: Otoko
5: Same gender as contestant
6: Antagonist gender as contestant

Fourth number - Height

1: Dwarvish (<140 cm)
2: Small (140-150 cm)
3: Short (151-160 cm)
4: Average height (161-170 cm)
5: Tall (171-180 cm)
6: Very tall (181-190 cm)
7: Towering (191-200 cm)
8: Gigantic (>200 cm)

Fifth number - Constitution

1: Thin
2: Slender
3: Average build
4: Athletic
5: Muscular
6: Overweight
7: Obese

Sixth number - Hair length (Males, Otokos / Females, Futanaris)

1: Bald / Short
2: Shaved hair / Shoulder-length
3: Short / Medium-length
4: Shoulder-length / Long
5: Medium-length / Very Long
6: Long / Hip-length

Seventh number - Hair color

1: Black hair
2: Dark brown hair
3: Brown hair
4: Auburn hair
5: Chestnut hair
6: Blond hair
7: Platinum blond hair
8: Gray hair
9: Orange hair
10: White hair
11: Silver hair

Eighth number - Eye color

1: Blue eyes
2: Green eyes
3: Gray eyes
4: Blue-green eyes
5: Amber eyes
6: Hazel eyes
7: Brown eyes
8: Red eyes
9: Black eyes
10: Violet eyes

Ninth number - Accessory

1: None
2: Glasses
3: Sunglasses
4: Brass earrings
5: Metallic collar
6: Plastic bracelet

Tenth number - Other trait

1: None
2: Scar across one eye
3: Scar on one arm
4: Scar on one hand
5: Tattoo on one arm
6: Tattoo on the back
7: Tattoo on one hand
8: Tattoo on the face
9: Burn marks on the face
10: Bullet wound on the arm
11: Bullet wound on the leg
12: Bullet wound on the back

Youkai physio codes

The command to generate a youkai physio code is !GenYoukai. It is comprised of 6 numbers, plus a 7th particular one which only applies to certain species.
The first six numbers apply to ALL youkai in the following list, hostile and perverted variants included:

The seventh number varies depending on which species is concerned.

  • For Bakeneko (human), Kasha and Nekomusume, it generates their cat ears and tail color.
  • For Doji and Yousei, it generates their fairy wing color.
  • For Hakutaku, it generates their horn shape.
  • For Kappa, it generates their species' skin color.
  • For Kitsune, it generates their fox tail(s) color.
  • For Nure-onna, it generates their snake tail color.
  • For Oni, it generates their species' skin color.
  • For Satori, it generates their third eye's color.
  • For Tengu, it generates their feather color, which applies to the wings, and the entirety of the body for the case of konoha-tengu.
  • For all other species, the 7th number is ignored.

It must be noted that age also determined the amount of tails bakeneko and kitsune have. They will have one tail + one extra tail for every 100 years of age, to a maximum of 9, which they attain when they reach 800 years old.

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