Log:V4 Session 116 (Meta, no ontology)
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(Created page with "<div class='log'> [20-Aug-18 09:34 PM] Tempest#5018 [Session #116 ; Session start] _Welcome back to the Mazes, Jude Mustaine. On the last session, you reached the Bolt Face, Arne...")
Latest revision as of 01:52, 21 August 2018
[20-Aug-18 09:34 PM] Tempest#5018 [Session #116 ; Session start] _Welcome back to the Mazes, Jude Mustaine. On the last session, you reached the Bolt Face, Arnett's local bar, and you were asking the barkeep what was on tap. A list of drinks will be provided shortly, but first, a reminder of current active quests and objectives:_
Main Quest M04 - The Power to Begin Again Objective 1: Go to Joliet Sector and ask the locals for information regarding the Amulet of the East
Sidequest S1-3 - Come a Huntin' Man Objective 1: Go to Arnett's Diner and meet with the chef < Bar, _The Bolt Face_ - Menu > > Alcoholic drinks > Soft drinks > Hot drinks > Cocktails _Pick a category and you'll be able to see what's on tap for each_.
[20-Aug-18 10:01 PM] FAL#9273
_Jude rests an elbow on the counter and hums. "Well, I dunno if I'm in the mood to get tipsy right now. Just something to quench my thirst, I guess. What kinds of soft drinks have you got?"_
[20-Aug-18 10:02 PM] Tempest#5018
[Soft drinks]
> Bottle of mineral water - 1.00 P$ for 1 bottle / ntri: 0 ntri, 169 wtr
> Can of lemonade: 3.30 P$ / ntri: 152 ntri, 96 wtr + effect (Agility+1, Alertness increase for 6 turns)
> Can of cola drink: 5.00 P$ / ntri: 130 ntri, 99 wtr + effect (Agility+1, Alertness increase for 8 turns, Fatigue -1.0%, Stress +0.1%)
> Can of orange juice - 6.00 P$ for 1 can / ntri: 148 ntri, 98 wtr
> Can of apple juice - 6.00 P$ for 1 can / ntri: 152 ntri, 97 wtr + effect (laxative)
> Can of grape juice - 6.65 P$ for 1 can / ntri: 188 ntri, 92 wtr
> Bottle of milk - 10.00 P$ for 1 bottle / ntri: 250 ntri, 127 wtr
> Can of energy drink - 16.50 P$ for 1 can / ntri: 235 ntri, 110 wtr + effect (Agility+1, Strength+10%, Alertness increase for 15 turns, Fatigue -2.0%, Stress +0.2%)
[20-Aug-18 10:06 PM] FAL#9273
_The zebra gal balks a little bit at the price of milk, scrunching her face up, then remembers she isn't in America. Tch. "How much water, lemonade, and cola do you have?"_
[20-Aug-18 10:06 PM] Tempest#5018
- [Barkeep]** Oh, as much as you can pay for, really.
[20-Aug-18 10:08 PM] FAL#9273
_"Hey, good for me, then." She cracks a little smirk, and begins fishing in her coin pouch. "I'll take two of each."_
[20-Aug-18 10:09 PM] Tempest#5018
- [Barkeep]** Aight, that'll be 2 for the water, 6.60 for the lemonade, 10 for the cola... 18.60 please.
[20-Aug-18 10:09 PM] FAL#9273
_Seeing as she doesn't have the exact change on hand, she passes 19 P$ in brass across the counter._
[20-Aug-18 10:10 PM] Tempest#5018
Money pouch: 526.50 P$ (526 brass, 1 cuni), 5.27/20
_The barkeep takes your coins and brings you the following:_
[Food] Beverage - Can of lemonade. 152 ntri, 96 wtr - Agility+1, Alertness increase for 6 turns - Weight: 1 - [Quantity: 2]
[Food] Beverage - Can of cola drink. 139 ntri, 99 wtr - Agility+1, Alertness increase for 8 turns, Fatigue -1.0%, Stress +0.1% - Weight: 1 - [Quantity: 2]
[Food] Beverage - Bottle of mineral water. 0 ntri, 169 wtr - Weight: 1 - [Quantity: 2]
[Money] 0.10 P$ coin - 1 Al - Aluminium - Weight: (variable, 0.01 per coin) - [Quantity: 4] _526.90 (526 brass, 1 cuni, 4 al), 5.31/ 20_
[20-Aug-18 10:15 PM] FAL#9273
_Might as well down a bottle of water while she's here, no sense marching thirsty._
[20-Aug-18 10:17 PM] Tempest#5018
Hydration: 593 wtr.
_Well, that hit the spot! You weren't thirsty -yet- but it felt dry._
_There are a lot of patrons around - many ordering and enjoying drinks around you, many spots at the counter and the tables taken. It's noisy like a bar would be at 12:15 PM._
[20-Aug-18 10:21 PM] FAL#9273
_Hmm. There might be a lot of travelling ahead... Jude goes ahead and guzzles down the other water, too._
[20-Aug-18 10:26 PM] Tempest#5018
Hydr: 761 wtr - Hydrated.
_Ah, NOW that hits the spot._
[20-Aug-18 10:28 PM] FAL#9273
_Ahhh. Nice and fresh, and not too... sedimenty-rocky tasting. Jude gives the barkeep a silent nod goodbye and steps outside to leave town._
[20-Aug-18 10:28 PM] Tempest#5018
_I'm assuming the other drinks are added to the inventory first?_
[20-Aug-18 10:29 PM] FAL#9273
Ah, yes, of course. Oops.
[20-Aug-18 10:31 PM] Tempest#5018
_Just one extra turn spent adding the sodas to your backpack, and you're on your way out to the Gap corridor._
BP/Main: 35.81 /40 _After 11 rooms across town..._ [Town Entrance - Gap Corridor]
_The exits into the UA are before you. To the north: Elkins. To the south: Semitas. To the west: Intersection 09. You can also select a more faraway destination and I'll tell you the shortest way._
[20-Aug-18 10:35 PM] FAL#9273
_Only interested in getting some meat for the chef in town, Jude does a little eenie-meenie before starting off in the direction of Elkins._
[20-Aug-18 10:39 PM] Tempest#5018
_There is a sidequest you didn't take at the local hiring bureau which does require going to Elkins. Do you want to make a quick stop there before leaving town so you can activate that sidequest?_
(( It's S1-2 - What's Left of a Small Town, which Pinkie finished yesterday
(( I can skip the dialogue and just turn the quest on at your convenience if you don't want to RP it out
[20-Aug-18 10:40 PM] FAL#9273
_The voice in Jude's head tells her to turn around. "Yes, Monolith. As you wish." And yes, she can totally do all that offscreen since she's spent most of her time in the Mazes in a coma._
[20-Aug-18 10:41 PM] Tempest#5018
_After a brief 14-room back and forth..._
(( Actually, scratch my last
(( Okay, I'm an idiot, I didn't remember you actually already met the chef before
(( So you do have Hunting Skill enabled
(( You even have his cleaver in your backpack.
(( My bad.
_You briefly return to Arnett, first, 7 turns, to travel to the Hiring Bureau..._
- Sidequest activated:** S1-2 - What's Left of a Small Town
Objective 1: Go to Elkins, and meet with the concerned citizen.
_...Then you return to the Gap corridor, another 7 turns, for a total of 14._ _Now you're ready to go to Elkins. Which traveling style?_ Fast / Safe / Deep // Skip
[20-Aug-18 10:46 PM] FAL#9273
(( Hah, no worries.
_Jude has guns and goggles, and she's in the mood to kill stuff. She's going **balls** deep._
[20-Aug-18 10:52 PM] Tempest#5018
Ohoo. Deep mode? Not afraid of anything!
OK, you have **33** rooms to go until destination.
If you ever get tired, look for shortcuts.
[20-Aug-18 10:53 PM] FAL#9273
Duly noted.
[20-Aug-18 10:53 PM] Tempest#5018
Now genning rooms
- [Next rooms]** Left: Highway (S) // Front: Empty lobby room, Forsaken (4) // Right: Empty club room, Abandoned (1)
[20-Aug-18 10:56 PM] FAL#9273
To the club room.
[20-Aug-18 10:58 PM] Tempest#5018
[12:20 PM - Empty club room, abandoned]
_Tables, comfortable couches, a scene for shows and pole-vault bars... And a thick blanket of dust everywhere. Not a soul and not an object in sight._
- [Next rooms]** Left: Bedroom (bunks), **dark (2)** // Front: Empty shrine, abandoned (1) // Right: Highway (S)
[20-Aug-18 11:00 PM] FAL#9273
_Well, that's uneventful. Jude turns on her NVGs and steps into the bedroom._
[20-Aug-18 11:00 PM] Tempest#5018
NVGs: **ON**.
[12:25 PM - Bedroom (bunks), dark]
_Thanks to night vision, you are not affected by environmental blindness at all. Anything or anyone else inside of this room will be seen, but not see you._
_In this abandoned bedroom full of bunk beds, you spot **two** containers, and a non-threatening creature wandering on Side 3... which appears to be a **vampire.**_
_The vampire, amusingly enough, appears to be unable to see in the dark._
[20-Aug-18 11:07 PM] FAL#9273
_She can't help but tilt her head at the bloodsucker. How weird. There's no reason be impolite, though. "Yo, excuse me. Are you okay?"_
[20-Aug-18 11:09 PM] Tempest#5018
- [Vampire]** Oh, dear. I didn't even hear you enter.
- [Vampire]** Such a relief the first thing I'm hearing isn't a gunshot, though. I'm alright, thank you kindly, I appear to be in a bit of a predicament... Having to stumble my way around the furniture to get to the doors.
_The vampire speaks in a British accent. He sounds a lot like John Nolan, for some reason._
[20-Aug-18 11:13 PM] FAL#9273
_Seeing that he seems like just a normal guy, she takes the time to walk over to his side of the room with an awkward little smile. Not that he can see it... "Well, I can see in here, thankfully. Do you need some kind of help or are you just lookin' for a way out?"_
[20-Aug-18 11:14 PM] Tempest#5018
- [Vampire]** Simply a way out. I was trying to make my way to the Northwestern Zone and... you could say I got a little lost, yes.
- [Vampire]** Would you care to guide me to the doors, my dear?
[20-Aug-18 11:17 PM] FAL#9273
_"I don't know the way around myself, but... hmm." Jude checks the available exits out of curiosity._
[20-Aug-18 11:18 PM] Tempest#5018
- [Next rooms]** Left: Empty club room, disaffected (3) // Front: Pathway (S) // Right: Toilets, abandoned (1)
[20-Aug-18 11:22 PM] FAL#9273
_She steps a bit closer to the vampire, then past him and over to side 2, with the Pathway door. "This way over here should be safe. Follow my voice! There should at least be light this way, anyway."_
[20-Aug-18 11:29 PM] Tempest#5018
- [Vampire]** Why thank you, young lady. Stay safe out there, yourself.
_The vampire has left the room with your help. He seemed nice, for a Demonic._
[20-Aug-18 11:30 PM] FAL#9273
_Now that the place is empty, the halfling goes over to inspect those containers in peace._
[20-Aug-18 11:33 PM] Tempest#5018
[Container] Frame: Wooden - Lock: Electronic - Serial: 4DE0 - Trapped: No
[Container] Frame: Wooden - Lock: None - Trapped: No
_One of these is locked very securely... The other you can just open and loot._
[20-Aug-18 11:34 PM] FAL#9273
_Jude briefly takes a peek in her bag to check her keycards... nope. Hmm. Well, what's in the unlocked box?_
[20-Aug-18 11:37 PM] Tempest#5018
[Wooden container #2]
[Money] 1 P$ coin - 1 P$ - Brass - Weight: (variable, 0.01 per coin) - [Quantity: 32 - total 32 P$]
[Money] 0.10 P$ coin - 1 Al - Aluminium - Weight: (variable, 0.01 per coin) - [Quantity: 188 - total 18.80 P$]
<A stack of papers, some blank, some not blank, along with an assortment of pens and pencils.>
[Book] A book. Title: [Comic book] Super Mane - Equine Halfling Extraordinary! - Takes 1d8*5 turns to read. Stress -0.1% * amount of turns spent reading. - Weight: 1
_A lot of coins, sadly low value. And a comic book!_
[20-Aug-18 11:40 PM] FAL#9273
_Well, she's definitely going to pocket the money, but... not sure if she's interested in the comic. She briefly thumbs through the papers to see if they say anything of worth._
[20-Aug-18 11:40 PM] Tempest#5018
_Not much. Some poor sap's notes ... then you notice some of them are dated hundreds of years ago._
_This container is probably some lowlife's personal stash._
Money pouch: 577.70 P$ (558 brass, 1 cuni, 192 al), 7.51 /20
_At least you won't run out of small change._
[20-Aug-18 11:43 PM] FAL#9273
_Huh. A lazy shrug, and she decides the most reasonable course of action is to challenge the locked container to a duel._
[20-Aug-18 11:45 PM] Tempest#5018
_The electronic lock has 50 HP, LDV-4._
_Do you want to 'fight' it until it breaks?_
_Every turn in which you inflict at least 1 damage to the container or to the lock has a 25% chance to end in destroying an object inside._
_Be careful!_
[20-Aug-18 11:47 PM] FAL#9273
_It's worked for Jude so far! A gun solves every problem. She draws her FNX-45._
[20-Aug-18 11:47 PM] Tempest#5018
Engaging in "combat" against the container.
No need to roll - all attacks succeed automatically.
All you need to do is tell me whether you want to target the frame (40 HP, LDV-2) or the lock (50 HP, LDV-4)
(( typo fixed
[20-Aug-18 11:49 PM] FAL#9273
Three shots at the frame to start. *Bang, bang, bang.*
[20-Aug-18 11:51 PM] Tempest#5018
_Turn 1: You punch .45 caliber holes into that box, causing a total of **13** damage to the frame._
Frame: 27 /40
_Turn 2. What's your next move?_
[20-Aug-18 11:53 PM] FAL#9273
Resistance! Now she's curious. Five more shots.
[20-Aug-18 11:54 PM] Tempest#5018
Blam x5. You inflicted **16** damage to the frame.
Frame: 11 /40
_Turn 3. It's almost too broken to resist you anymore._
[20-Aug-18 11:54 PM] FAL#9273
Another three should do it. At this point it's punishment for wasting her ammo.
[20-Aug-18 11:55 PM] Tempest#5018
Blam x3. You managed to **destroy** the frame well enough to allow yourself inside of it, and without even damaging any of what's inside of it! Good job.
[20-Aug-18 11:56 PM] FAL#9273
_One hand is busy holstering her pistol while the other digs the chest open to check out its contents._
[20-Aug-18 11:57 PM] Tempest#5018
_You might laugh._
[Wooden container #1]
[Weapon] Class 1 - R1/Common - IZHMEKH Simonov SKS conventional rifle | 7.62x39mm - Semi-auto - 20 in. - S | Bayo[SKS](I) | Internal magazine, 10 rounds, no +1 | Weight: 22
Ammunition: 10 /10, Standard FMJ Maintenance stats: Condition; Brand new / Cleanliness; Lubricated (Bayonet) Maintenance stats: Condition; Brand new
[Weapon accessory] Stripper clip (counts as magazine in LBE): Simonov SKS 10-round stripper clip. Size tier: Tiny ; Weight: 0.25+0.20 (0.45) - [10 /10, 10x 7.62x39mm, Standard FMJ] [Weapon accessory] Stripper clip (counts as magazine in LBE): Simonov SKS 10-round stripper clip. Size tier: Tiny ; Weight: 0.25+0.20 (0.45) - [10 /10, 10x 7.62x39mm, Standard FMJ] [Weapon accessory] Stripper clip (counts as magazine in LBE): Simonov SKS 10-round stripper clip. Size tier: Tiny ; Weight: 0.25+0.20 (0.45) - [10 /10, 10x 7.62x39mm, Standard FMJ] [Food] Fruit - Pomegranate. 234 ntri, 74 wtr - Weight: 1 [Food] Beverage - Bottle of milk. 250 ntri, 127 wtr - Weight: 1 _You broke into someone's ~~innawoods~~ innarooms container._ Oh, yeah, the Bayonet's condition is also Brand new.
[21-Aug-18 12:03 AM] FAL#9273
_Well well well! "Hah! Jackpot!" Jude is going to go ahead and drop her backpack for some inventory management. First, she stashes the two food items. Then she unloads the SKS, adds those 10 loose rounds to the magazine in her Vz. 58, and stows the empty SKS in Primary slot 2.
Two of those extra clips she adds to the mag pouches on her chest rig, and the one that won't fit, she strips the rounds off and uses those to top off her rifle and add the remainder to a spare magazine._
[21-Aug-18 12:07 AM] Tempest#5018
Broken down:
1 turn - Dropped backpack
1 turn - Added the food items to the backpack
1 turn - Unloading the SKS
4 turns - Reloading the Vz 58V from loose rounds (+10 rounds) - now at 24 FMJ + 1 FMJ
Free action - Equipping the SKS in Primary 2
1 turn - Added two SKS clips to vest/mags
1 turn - Unloading the 3rd clip
2 turns - Reloading the Vz 58V from loose rounds (+6 rounds) - now at 30 FMJ +1 FMJ
left 4 loose rounds
2 turns - Reloading a Vz 58 magazine in vest/mags from loose rounds (the one at 25 /30, now at 29 /30, FMJ)
Total time spent: 13 turns If something doesn't sound right to you, lemme know
[21-Aug-18 12:08 AM] FAL#9273
Looks golden.
[21-Aug-18 12:09 AM] Tempest#5018
OK, one sec
_You have a new weapon in Primary 2, your Vest/Mags is now at 6/6 magazines, your BP/Main is now at 37.81 /40..._
_...and your NVG battery is now at 45%._
_But hey, loot!_
[21-Aug-18 12:18 AM] FAL#9273
(( Do you not mean 27.81?
[21-Aug-18 12:19 AM] Tempest#5018
(( 37.81 /40. You have hiking shoes and a folded backpack in your... backpack, and they each weigh 9
(( Those two items weigh you down by 18 units.
[21-Aug-18 12:20 AM] FAL#9273
(( Those were sold at the clothing shop in Arnett.
(( Maybe we need to compare sheets.
[21-Aug-18 12:21 AM] Tempest#5018
(( Oooooh.
(( That's right! Let me remove them.
In that case, let me correct myself
you're at BP/Main: 19.81 /40
with plenty of space for meat.
[21-Aug-18 12:22 AM] FAL#9273
(( I was off too, wow. 19 is correct. Oops.
_Alright! Jude thinks she's done with the math and engineering required to pack many items into a small space for now. She stands up, hoists her bag back on, and walks... to the toilets._
[21-Aug-18 12:32 AM] Tempest#5018
[12:30 PM - Toilets, abandoned]
_It's just a toilet room. But at least the lights are back on, you don't need to leave the NVGs on. You spot two **youkai activists**, a pair of **kappa**. One carries a spear, the other some kind of revolver shotgun._
- [Kappa #2]** _<Speaking in Youkai language, which is essentially Japanese.>_
- [Kappa #1]** _<Replying, in the same language.>_
_Not being a youkai yourself, you don't understand._
[21-Aug-18 12:36 AM] FAL#9273
_Zeeb's brow quirks at the sight of what seem to be two amphibian anime girls. But real. First dragons and angels, and a vampire, now this? Yeesh. And what are they... "Uhh... privyet. Ni hao. Hello? Do you copy?" she uncomfortably stumbles out, just guessing._
[21-Aug-18 12:37 AM] Tempest#5018
_Both male, too!_
_They turn towards you, looking suspicious at first, from Side 2, then they approach._
- [Kappa #1]** Can we help you, traveler?
_Pronounced as naturally as their native tongue!_
[21-Aug-18 12:39 AM] FAL#9273
_Well that's a little weird. She smirks, though, a little relieved. "Oh good, you can talk in not-foreign. Haven't seen anybody like you guys before. What's your deal?"_
[21-Aug-18 12:40 AM] Tempest#5018
- [Kappa #2]** Oh, he's _new_. _<Rolling eyes.>_
- [Kappa #1]** Oh, be quiet, you. You don't seem to react much to our attire, only that we spoke a different language. One question for you before I answer yours, are you a recent arrival? _<He turns back to his colleague.>_ Also, it's a _she_, you dumb cock.
- [Kappa #2]** Whatever.
[21-Aug-18 12:45 AM] FAL#9273
_The girl flicks her eyes from kappa to kappa as they have a little bit of a back-and-forth. Snrk. "Yeah, I'm a lady, and uh..." She thinks for a second about how much information to let on to these... funny-looking strangers. "Yes, I'm new around here. Some doctor dude in the place where I woke up told me I'm supposed to be some kind of 'contestant', and I've just been wandering since then. I don't remember much from before this morning."_
[21-Aug-18 12:48 AM] Tempest#5018
- [Kappa #1]** That would explain it... An otherworlder.
- [Kappa #1]** We're activists. We're fighting for our independence, we wish to create a nation of youkai, ruled and governed by us, free from the sphere of influence of humanity. For the last few hundred years, however, we've fought, in wars and conflicts, against humans who would rather see us dominated under their rule.
- [Kappa #2]** So that we may be free!
- [Kappa #1]** So that we may be free.
- [Kappa #1]** This is a sort of activist greeting, by the way.
[21-Aug-18 12:52 AM] FAL#9273
_Her head tilts a little bit, which is probably only about half in her control. "Alright, well, I'm not interested in 'dominating' anybody - but what's a yoo-kai? Do they all look like you?"_
[21-Aug-18 12:55 AM] Tempest#5018
- [Kappa #1]** Oh, no, we're just one of a few different species. Keep exploring, you'll know it, _feel_ it, even, that we're not human. You probably had that feeling when you first saw me and my grumpy colleague.
- [Kappa #1]** We're kappa. We're , you could say, the engineer class of our species. We repair things, break things apart, build stuff. Natural talent.
[21-Aug-18 12:59 AM] FAL#9273
_"Engineers? Hey, that's pretty neat. Maybe I could get along with you guys... although I guess I'm supposed to be here for a reason, if what other people have said is right. I could visit your kind sometime, though; do you have a city?"_
[21-Aug-18 01:00 AM] Tempest#5018
- [Kappa #1]** Multiple. We're from Echizen. Our capital, Yurai, and all but two of our towns, are in the Northeastern Zone. You can think of that area of the Mazes as ours. Then there's Masatomo here in the Eastern Zone, and Aosaidan, far away in the North.
- [Kappa #1]** You should visit, one day. Meet more of us, maybe support our cause. _<Smile.>_
- [Kappa #2]** Can we go already, Junichi? We gotta find more stuff anyway...
- [Kappa #1]** ... Ah, yes. I'm sorry. We do need to be on our way. Stay safe out there, halfling lady.
_They're about to leave - you might have time for one last question if you want to._
[21-Aug-18 01:07 AM] FAL#9273
_Jude has a few different thoughts run through her head, but she gets the feeling that those two have a fuller schedule than she does. Either that or they're late for some kind of terror meetup. They did call themselves "activists" after all... "Yeah, you be careful too. Happy hunting."_
[21-Aug-18 01:07 AM] Tempest#5018
_They were even dressed as such - in standard uniforms. About the only thing that felt nonstandard was their weapons, but they WERE armed..._
_...and acting organized._
_The two leave the room._
_There's nothing else here. Doors coming up in a few._
- [Next rooms]** Left: Pathway (S) // Front: Pathway (S) // Right: Laboratory room, abandoned (1)
[21-Aug-18 01:16 AM] FAL#9273
To the laboratory.
[21-Aug-18 01:19 AM] Tempest#5018
_After **not forgetting** to turn the NVGs off, you carry onwards._
[21-Aug-18 01:25 AM] FAL#9273
_Jude is well known to be very on top of things._
[21-Aug-18 01:25 AM] Tempest#5018
[12:35 PM - Laboratory room, abandoned]
_Two desks, two chairs, two busted computers, a whiteboard with faded, unreadable markings etched on it, and a **sink**, which appears to still be functional. The desks are empty - they've been searched and looted. However..._
_You nearly bump into an **armored grizzly**. The two of you are on the same Side._
_The grizzly is very angry._
Combat mode is ON.
Turn 1, what is your next move?
[21-Aug-18 02:00 AM] FAL#9273
_Okay, that's a big motherfucker. And I mean a **big** one. As in, holy fucking shit that thing is fucking MASSIVE. IT'S A FUCKING **BEAR**. Jude's heart either jumps into her throat or her uterus, it's not abundantly clear which one, and she lets out a scream as she rushes to ready her Vz. 58. She prays the fire selector is set to auto as she thrusts it in the general vicinity of the grizzly's torso and holds onto the trigger for dear life. Mag dump._
[21-Aug-18 02:01 AM] Tempest#5018
Mag dump, you'll shoot 70 rounds or the amount of ammo loaded in the gun, whichever is the lowest amount.
In this case, 31 rounds.
Order this turn: Armored grizzly, you.
_The armored grizzly roars, and prepares to claw you in the right arm twice._
/r repeat (2d6, 2, brief)
[21-Aug-18 02:02 AM] Sidekick#6198
@Tempest#5018: `repeat (2d6, 2, brief)` = 8, 7
[21-Aug-18 02:02 AM] Tempest#5018
Two hits, both inaccurate. They land, but they deal less damage than normal.
Your right arm happens to be protected by the best piece of armor you have available: T armor arm pads.
Now for damage...
[Damage report]
2 Sharp hits to the right arm (T armor arm pads, Sharp-resistant)
Pain: +13% (total 13%)
Limb damage: 7 damage to the right arm (5, 2)
> Right arm: 15 /22
Injuries sustained: 1 wound to the right arm (the armor blocked the second hit from opening a new wound)
> Blood: 19.0 /20
> Bleeding rate: -0.1 /turn
Trauma sustained: +3.0% Stress (total 4.2%)
_You're going to be okay. For now._
_The T armor arm pads took a beating, as well, but they're gonna stay on, for now._
_Now for your turn... After you tanked the two clawings to the arm, it's finally time to shoulder your Czech beauty, and **pull the trigger.**_
Roll for 31 shots, please.
`/r repeat (2d6, 31, brief)`
[21-Aug-18 02:09 AM] FAL#9273
/r repeat (2d6, 31, brief)
[21-Aug-18 02:09 AM] Sidekick#6198
@FAL#9273: `repeat (2d6, 31, brief)` = 7, 6, 10, 9, 12, 8, 7, 6, 7, 6, 11, 4, 7, 6, 9, 8, 5, 4, 3, 11, 8, 7, 3, 7, 7, 5, 6, 7, 6, 4, 8
[21-Aug-18 02:09 AM] Tempest#5018
OKAY
LET'S BREAK THIS DOWN
Recoil: 3
Barrel length: 15.4" (1.0x damage modifier)
Bullet type: FMJ (no damage modifier
Accuracy: FT 6, IR 2
We have 31 shots fired, so...
Shots 1-8 (FT 6 IR 2): 2 misses, 3 inaccurate, 2 hit, 1 critical hit
Shots 9-16 (FT 6 IR 3): 3 misses, 4 inaccurate, 1 hit
Shots 17-24 (FT 6 IR 4): 4 misses, 3 inaccurate, 1 hit
Shots 25-31 (FT 6 IR 5): 4 misses, 3 inaccurate
Total: 5 hits (1 critical), 13 inaccurates, 13 misses /r repeat (1d2-1, 13, brief)
[21-Aug-18 02:13 AM] Sidekick#6198
@Tempest#5018: `repeat (1d2-1, 13, brief)` = 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1
[21-Aug-18 02:13 AM] Tempest#5018
Transformed 13 inaccurates into 8 hits and 5 misses
so that's 13 hits (1 critical), 18 misses
Time to check for damage
Critical hit effect: Artery badly hit (+3 wounds at hit location)
[Damage inflicted]
Pain: +163% (163%)
Limb damage: 64 to the body (5+4+7+8+5+7+6+2+6+6+4+4) (Body HP: 216 /280)
Wounds: +16 to the body (-16 blood, 64 /80)
_The armored grizzly reels, snarls, and falls over, dead._
_Miraculously, **all** of your hitting shots stayed in the body area._
You rifled the crap out of an armored grizzly!
Kill Value: 160
+1 kill, +1 SP in Full-auto Rifle skill
End of fight! (1 turn)
_You bleed out a little bit, but... you're doing way better than the other guy._
[21-Aug-18 02:33 AM] FAL#9273
_Somewhere in the haze and light and noise Jude took a few cuts across the arm, and the grizzly lies motionless in front of her. She instinctively reaches up with her left hand to grab at the bleeding gash. "FfffffffffffFUCK!" Lots of panting and unfocused staring. She then gives a little pause, pulling her Vz. 58 up for a little kiss on the barrel. Goddamn **mmmwah**. "`Thankyouthankyouthankyou!`"
... after a minute or so she realises she probably needs to tend to her bleeding. Down comes her bag, out comes an individual bandage, and she commences with the wrapping._
[21-Aug-18 02:34 AM] Tempest#5018
_Thankfully the barrel wasn't TOO hot that you'd burn yourself._
_You spent a turn to drop the backpack (owie, -0.1 Blood), and another to bandage yourself. Much better!_
_Now you're not leaking anymore, do you want to bring out the meat cleaver and hack up the ursine?_
[21-Aug-18 02:36 AM] FAL#9273
Yes. It's bear steak time.
[21-Aug-18 02:36 AM] Tempest#5018
_It'll only take one turn to butcher the creature._
_With your meat cleaver, you slice the big lug up..._
Hunting skill: Unskilled, so I'm going to ask you to roll a 1d25.
[21-Aug-18 02:37 AM] FAL#9273
/r 1d25
[21-Aug-18 02:37 AM] Sidekick#6198
@FAL#9273: `1d25` = (3) = 3
[21-Aug-18 02:37 AM] Tempest#5018
Tell you what
Toss it again
we'll take the higher number.
That fight was too good.
[21-Aug-18 02:38 AM] FAL#9273
/r 1d25
[21-Aug-18 02:38 AM] Sidekick#6198
@FAL#9273: `1d25` = (10) = 10
[21-Aug-18 02:39 AM] Tempest#5018
_One turn later..._
Hunting skill: +1 SP
[Food] Meat - Raw game meat, armored grizzly - 126+1d126 ntri - 25% Nausea (3 turns) - Weight: 1 - [Quantity: 22]
_Twenty-two slabs of bear meat. Presto!_
[21-Aug-18 02:42 AM] FAL#9273
_After a lot of slicing and chopping and a considerable amount of blood running over her hands, Jude finds herself with a respectable amount of tasty-looking red meat. She doesn't think she has an appetite after that, though; if anything she kinda has to pee. Anyway, she picks up the 20 pieces that she can comfortably carry and stuffs them into her bag, not caring enough to make room for the others._
[21-Aug-18 02:42 AM] Tempest#5018
BP/Main: 39.71 /40
(( And that's all we have time for tonight!
[Session #116 ; Session end]