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The GMs' immense power and near complete control of Mazeworld is explained by the fact the Entity inhabiting them has created the entire realm, and maintains its existence as long as the Entity can inhabit a shell - in order for the realm to remain stable and keep its coherence, the source of this realm must also preserve its stability and coherence. It is unknown why or how Mazeworld was created at all, and the GMs themselves have never given any insight or explanation, despite there being no evidence that any beings have been inhabited by the Entity before themselves. | The GMs' immense power and near complete control of Mazeworld is explained by the fact the Entity inhabiting them has created the entire realm, and maintains its existence as long as the Entity can inhabit a shell - in order for the realm to remain stable and keep its coherence, the source of this realm must also preserve its stability and coherence. It is unknown why or how Mazeworld was created at all, and the GMs themselves have never given any insight or explanation, despite there being no evidence that any beings have been inhabited by the Entity before themselves. | ||
- | The Entity, when [[Endgame|threatened by a being sufficiently strong to challenge its shells]] (the GMs), seems to "disable" those shells' immortality (though they remain extremely resistant to damage); it seems capable of recognizing worthy potential challengers and will encourage the current GMs to fight whomever is contending to "succeed" to them. As such, the Entity seems to have a mind on its own in the sense that it will choose, as its new shells, the bodies of whoever defeated the current ones. Depending on the situation, the Entity can simply inhabit the new bodies and also remain in the current ones' (addition process), or leave altogether the old ones and elevate the new ones to the GM status (replacement process). | + | The Entity, when [[Endgame|threatened by a being sufficiently strong to challenge its shells]] (the GMs), seems to "disable" those shells' immortality (though they remain extremely resistant to damage); it seems capable of recognizing worthy potential challengers and will encourage the current GMs to fight whomever is contending to "succeed" to them. As such, the Entity seems to have a mind on its own in the sense that it will choose, as its new shells, the bodies of whoever defeated the current ones. Depending on the situation, the Entity can simply inhabit the new bodies and also remain in the current ones' ('''addition process'''), or leave altogether the old ones and elevate the new ones to the GM status ('''replacement process'''). |
- | Should it fail to find new and suitable shells, the Entity's stability will be compromised, and it will lose its coherence - no stable host body, no stability on its own. This threatens the entire realm, which can be potentially completely erased from existence ( | + | Should it fail to find new and suitable shells, the Entity's stability will be compromised, and it will lose its coherence - no stable host body, no stability on its own. This threatens the entire realm, which can be potentially completely erased from existence ('''termination process''') as a result. |
The term "Game Master", among certain other terms referring to beings in the Mazes, references the way the GMs view themselves as, as well as the job and tasks associated to this status. | The term "Game Master", among certain other terms referring to beings in the Mazes, references the way the GMs view themselves as, as well as the job and tasks associated to this status. | ||
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The third takes the appearance of a genderless cyborg, although referred to as male. His name is '''Elias Keiban''', and is the GM in charge of the Maze Personnel, the monsters and everything found in the rooms, living or not. He is the one who brings up ideas of new items, creatures, and other things to add to Mazeworld, and manages those already existing. | The third takes the appearance of a genderless cyborg, although referred to as male. His name is '''Elias Keiban''', and is the GM in charge of the Maze Personnel, the monsters and everything found in the rooms, living or not. He is the one who brings up ideas of new items, creatures, and other things to add to Mazeworld, and manages those already existing. | ||
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=== Notes === | === Notes === | ||
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*[[Hebizuka Jinkou (encounter)|Hebizuka]] alone is the final boss of [[Special events|Survival Mode]]. | *[[Hebizuka Jinkou (encounter)|Hebizuka]] alone is the final boss of [[Special events|Survival Mode]]. | ||
*[[Game Masters (encounter)|The GMs]] are encountered during [[Endgame|secret ending]] fights. | *[[Game Masters (encounter)|The GMs]] are encountered during [[Endgame|secret ending]] fights. | ||
+ | *The various Final Endings each lead to one of the aforementioned '''processes''' the Entity will undergo as the GMs' reign is challenged; the FinalN, FinaLA and FinalT endings respectively lead to the addition, termination and replacement processes. | ||
=== Notable quotes === | === Notable quotes === |
Revision as of 18:47, 23 May 2013
Must not be confused with the real-life Game Master, who runs the game.
For the fought encounters, refer to the following links: Hebizuka Jinkou (encounter) - Game Masters (encounter)
A Game Master, in-universe (Also called simply a GM) is the name given to supernatural and immortal beings that rules and administrates Mazeworld.
Overview
An essentially immortal concentration of sentient energy, named "the Entity", forms what is essentially the GMs' "soul". The Entity has the power to inhabit one or many "shells", which is nothing more than a host body. While this body they inhabit needs not to be originally that of a living creature, the Entity prefers to inhabit the bodies of living creatures and seem to be attracted by beings of peculiar, unique character and personality. They are also known to have no need to eat, drink, sleep, or reproduce, though can choose to do so as they please and if they so wish. Any host body possessed by the Entity automatically reaches the status of GM, as well as the above described traits (immortality, inediate, etc). It must be noted however that there is a particular limit on how many beings the Entity can inhabit at once - it cannot inhabit less than two shells, or else it wouldn't be able to remain stable enough. There is no known upper limit, however.
The GMs' immense power and near complete control of Mazeworld is explained by the fact the Entity inhabiting them has created the entire realm, and maintains its existence as long as the Entity can inhabit a shell - in order for the realm to remain stable and keep its coherence, the source of this realm must also preserve its stability and coherence. It is unknown why or how Mazeworld was created at all, and the GMs themselves have never given any insight or explanation, despite there being no evidence that any beings have been inhabited by the Entity before themselves.
The Entity, when threatened by a being sufficiently strong to challenge its shells (the GMs), seems to "disable" those shells' immortality (though they remain extremely resistant to damage); it seems capable of recognizing worthy potential challengers and will encourage the current GMs to fight whomever is contending to "succeed" to them. As such, the Entity seems to have a mind on its own in the sense that it will choose, as its new shells, the bodies of whoever defeated the current ones. Depending on the situation, the Entity can simply inhabit the new bodies and also remain in the current ones' (addition process), or leave altogether the old ones and elevate the new ones to the GM status (replacement process). Should it fail to find new and suitable shells, the Entity's stability will be compromised, and it will lose its coherence - no stable host body, no stability on its own. This threatens the entire realm, which can be potentially completely erased from existence (termination process) as a result.
The term "Game Master", among certain other terms referring to beings in the Mazes, references the way the GMs view themselves as, as well as the job and tasks associated to this status.
Identity of the Game Masters
There are three Game Masters in Mazeworld. Despite the fact they are their own kind of being, the GMs take up recognizable appearances for their own convenience. They have separate given names, but they prefer being called "Game Master" or "GM".
The first takes the appearance of a human male. His name is Sergey Mikoyan, and he is the GM contestants hear on the loudspeakers in every room of the mazes. His job is to watch over the contestants and track their performance and statistics. He also is in charge of supervising and starting research and audit concerning the contestants, and is the one who performs Soul interception on those who are to become contestants.
The second takes the appearance of a youkai female. Her name is Hebizuka Jinkou, and she is the GM charged of randomness, room generation, and so on. She is sometimes referred to as Lady Hebizuka, or "The RNG", a double entendre on "Random Number Generator" - which is her main method of working - and on "Random Number God", which is basically, what she is.
The third takes the appearance of a genderless cyborg, although referred to as male. His name is Elias Keiban, and is the GM in charge of the Maze Personnel, the monsters and everything found in the rooms, living or not. He is the one who brings up ideas of new items, creatures, and other things to add to Mazeworld, and manages those already existing.
Notes
The Game Masters can be encountered as fought enemies.
- Hebizuka alone is the final boss of Survival Mode.
- The GMs are encountered during secret ending fights.
- The various Final Endings each lead to one of the aforementioned processes the Entity will undergo as the GMs' reign is challenged; the FinalN, FinaLA and FinalT endings respectively lead to the addition, termination and replacement processes.
Notable quotes
- "It is a very elaborate, intricate and complex game to run a realm such as this one. But in the end of ends, for us it will always be a game, as there is no other viable approach." - Hebizuka Jinkou
- "Random Number God / She gives us lots of good stuff / Yet She may kill us" - Haiku written by Banagher Links about Hebizuka.