List of headgear (no ontology)
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| '''^''', '''R''' | | '''^''', '''R''' | ||
|} | |} | ||
| + | |||
| + | === Extra information === | ||
| + | Extra tags: | ||
| + | * '''VarAC''': Variable Armor Class. | ||
| + | |||
| + | Affected clothing: | ||
| + | * HEV Helmet: '''VarAC''' (1 battery repairs 2.00 condition) | ||
| + | |||
| + | ==== Variable AC ==== | ||
| + | Armor Class changes according to its current condition. | ||
| + | * 3.01 points and above: HEV AC | ||
| + | * 2.01 - 3.00 points: Kevlar-4 AC | ||
| + | * 1.01 - 2.00 points: Kevlar-3 AC | ||
| + | * 0.01 - 1.00 points: Kevlar-2 AC | ||
| + | * The suit critically fails and breaks down as usual when down to 0 points. | ||
| + | |||
| + | Variable AC clothing can be repaired by charging them with [[Crafting|HITB batteries]]. Battery/condition ratios are displayed above. | ||
== See also == | == See also == | ||
Revision as of 20:58, 25 July 2014
Tags
The tags used in the table refer to secondary effects.
- ^: Protective headgear
- ^^: Protective headgear (Both head and face)
- F: Face concealing
- C: Classy
- G: Protection against gas-based attacks
- HUD: Provides a Vital Heads-Up Display
- M!: Half melee damage
- R: Fire retardant
List
| Name | AC | Blunt | Sharp | Piercing | Explosion | Weight | Cost | Tags |
| Balaclava | Light | Resistant | Not resistant | Not resistant | Not resistant | 1 | 100 P$ | F |
| Bandana | Light | Resistant | Not resistant | Not resistant | Not resistant | 1 | 40 P$ | None |
| Baseball cap | Light | Resistant | Not resistant | Not resistant | Not resistant | 3 | 70 P$ | None |
| Beret | Light | Resistant | Not resistant | Not resistant | Not resistant | 3 | 60 P$ | None |
| Boonie hat | Light | Resistant | Resistant | Not resistant | Not resistant | 3 | 100 P$ | None |
| Cop hat | Light | Resistant | Not resistant | Not resistant | Not resistant | 3 | 90 P$ | None |
| Cowboy hat | Light | Resistant | Not resistant | Not resistant | Not resistant | 9 | 65 P$ | None |
| Dyneema helmet | Kevlar-3 | PROOF | PROOF | PROOF | Not resistant | 9 | 600 P$ | ^ |
| Engineer's hard hat | Kevlar-2 | PROOF | Resistant | Not resistant | Not resistant | 5 | 200 P$ | ^ |
| EOD helmet | Kevlar-3 | PROOF | PROOF | PROOF | PROOF | 22 | 1500 P$ | ^^, M! |
| Fedora | Light | Resistant | Not resistant | Not resistant | Not resistant | 5 | 150 P$ | C |
| Full-face helmet | Kevlar-2 | PROOF | PROOF | Resistant | Not resistant | 14 | 350 P$ | F, M! |
| Gas mask | Light | Resistant | Resistant | Not resistant | Not resistant | 5 | 220 P$ | F, G |
| Hard cotton headband | Hardskin | Resistant | Not resistant | Not resistant | Not resistant | 1 | 50 P$ | None |
| HEV helmet | HEV | PROOF | PROOF | PROOF | Resistant | 14 | 850 P$ | F, G, HUD, ^^, R, M! |
| Kabuto-menpo | Kevlar-2 | PROOF | PROOF | PROOF | Not resistant | 22 | 650 P$ | ^, F |
| M1 helmet | Hardskin | PROOF | Resistant | Not resistant | Not resistant | 5 | 110 P$ | ^ |
| MASKA helmet | Kevlar-4 | PROOF | PROOF | PROOF | Not resistant | 14 | 1100 P$ | ^^, F, M! |
| Medieval helmet | Kevlar-2 | PROOF | PROOF | Not resistant | Not resistant | 22 | 400 P$ | ^, M! |
| SPECTRA helmet | Kevlar-3 | PROOF | PROOF | Resistant | Not resistant | 9 | 500 P$ | ^ |
| SSh-39 helmet | Hardskin | PROOF | PROOF | Resistant | Not resistant | 5 | 160 P$ | ^ |
| STSh-81 Titanium helmet | Kevlar-4 | PROOF | PROOF | PROOF | Not resistant | 5 | 1250 P$ | ^ |
| Twaron helmet | Kevlar-2 | PROOF | PROOF | Resistant | Not resistant | 9 | 400 P$ | ^, R |
Extra information
Extra tags:
- VarAC: Variable Armor Class.
Affected clothing:
- HEV Helmet: VarAC (1 battery repairs 2.00 condition)
Variable AC
Armor Class changes according to its current condition.
- 3.01 points and above: HEV AC
- 2.01 - 3.00 points: Kevlar-4 AC
- 1.01 - 2.00 points: Kevlar-3 AC
- 0.01 - 1.00 points: Kevlar-2 AC
- The suit critically fails and breaks down as usual when down to 0 points.
Variable AC clothing can be repaired by charging them with HITB batteries. Battery/condition ratios are displayed above.
