List of headgear (no ontology)
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Revision as of 21:13, 14 January 2018 by SU Tempest (Talk | contribs)
Tags
The tags used in the table refer to secondary effects.
- ^: Ballistic protective headgear
- F: Face concealing
- C: Classy
- G: Protection against gas-based attacks
- Xfg: Blocks face gear ; cannot wear face gear items while this item is worn.
- HUD: Provides a Vital Heads-Up Display
- M!: Half melee damage
- X!: Explosion-proof
- R: Fire retardant
- CR: Can be cut into Rags, with rag yield multiplier (0.5x or 2x). No multiplier listed = 1x.
List
Name | AC | Blunt | Sharp | Piercing | Weight | Cost | Tags |
Balaclava | C2 | Resistant | Not resistant | Not resistant | 1 | 10 P$ | CR-0.5x |
Bandana | C2 | Resistant | Not resistant | Not resistant | 1 | 40 P$ | CR-0.5x |
Baseball cap | C2 | Resistant | Not resistant | Not resistant | 3 | 70 P$ | None |
Beret | C2 | Resistant | Not resistant | Not resistant | 3 | 60 P$ | None |
Boonie hat | C2 | Resistant | Resistant | Not resistant | 3 | 100 P$ | None |
Bowler hat | C2 | Resistant | Not resistant | Not resistant | 3 | 60 P$ | C |
Cerashield helmet | A4 | PROOF | PROOF | Resistant | 9 | 1000 P$ | ^ |
Chef hat | C2 | Not resistant | Not resistant | Not resistant | 1 | 40 P$ | None |
Cop hat | C2 | Resistant | Not resistant | Not resistant | 3 | 90 P$ | CR-0.5x |
Cowboy hat | C2 | Resistant | Not resistant | Not resistant | 9 | 65 P$ | None |
D armor helmet | A3 | PROOF | PROOF | PROOF | 9 | 600 P$ | ^ |
EOD helmet | A3 | PROOF | PROOF | PROOF | 22 | 1500 P$ | F, M!, X!, Xfg |
Fedora | C2 | Resistant | Not resistant | Not resistant | 5 | 150 P$ | C |
Full-face helmet | C3 | PROOF | PROOF | Resistant | 14 | 350 P$ | F, M! |
Hard hat | A1 | PROOF | Resistant | Not resistant | 5 | 200 P$ | M! |
K armor helmet | A3 | PROOF | PROOF | Resistant | 9 | 500 P$ | ^ |
Kabuto-menpo | A1 | PROOF | PROOF | PROOF | 22 | 650 P$ | ^, F |
M1 helmet | A1 | PROOF | Resistant | Not resistant | 5 | 110 P$ | ^ |
MASKA helmet | A4 | PROOF | PROOF | PROOF | 14 | 1550 P$ | ^, F, M!, Xfg |
Medieval helm | A2 | PROOF | PROOF | Not resistant | 22 | 400 P$ | ^, M!, Xfg |
Pimp zebra hat | C2 | Resistant | Not resistant | Not resistant | 3 | 50 P$ | None |
Power Armor helmet | A5 | PROOF | PROOF | PROOF | 14 | N/A | ^, F, G, Xfg, HUD, R, M!, X! |
SRA Face-Shield helmet | A3 | PROOF | PROOF | PROOF | 9 | 900 P$ | ^, F, M!, Xfg |
Steel helmet | A1 | PROOF | PROOF | Resistant | 5 | 160 P$ | ^ |
T armor helmet | A2 | PROOF | PROOF | Resistant | 9 | 400 P$ | ^, R |
Titanium/Steel armor helmet | A4 | PROOF | PROOF | PROOF | 5 | 1250 P$ | ^ |
Top hat | C2 | Resistant | Not resistant | Not resistant | 3 | 75 P$ | C |
Ushanka | C3 | Resistant | Resistant | Resistant | 5 | 55 P$ | None |
Extra information
Extra tags:
- VarAC: Variable Armor Class.
- Color: Customizable colors
Affected clothing:
- Power Armor Helmet: VarAC (1 battery repairs 2.00 condition), Color
Variable AC
Armor Class changes according to its current condition.
- 3.01 points and above: A5
- 2.01 - 3.00 points: A4
- 1.01 - 2.00 points: A3
- 0.01 - 1.00 points: A2
- 0.00 points: A1. Note that at 0 points, a VarAC piece of armor does not actually break down. This makes such armor effectively indestructible.
Variable AC clothing can be repaired by charging them with HITB batteries. Battery/condition ratios are displayed above.
Customizable colors
The Power Armor Suit and Helmet are capable of altering their color to fit the user's preferences. Power Armor gear has two colors, the default scheme is Orange/Gray. The suit may adapt its color scheme according to the user's requests, and may even accept non-plain colors; patterns and camouflage are valid options.