Log:Session 152 (Meta, no ontology)
From Mazeworld
[16:15] <&Hebizuka> *Welcome back to the Mazes, Ingrid. You're relatively close to your target destination, which is a yet-undiscovered town. You're currently perfectly healthy and ready to continue onwards. You're currently on a roadway, next to the body of a guhin you executed.* [16:15] <&Hebizuka> [Next rooms] Left: Empty club room, abandoned // Front: Kitchen, abandoned // Right: Empty forge, overgrown [16:18] * +Ingrid chooses to explore the abandoned forge. [16:18] <+Ingrid> Right. [16:20] <&Hebizuka> *A completely overgrown, empty forge, covered in moss, fungi and grass after hundreds of years of abandonment. There isn't a single thing that's still functional here, and the room even smells of moss. To your surprise, there appears to be something edible on the floor...* [16:23] * +Ingrid picks up the edible item and takes a look at it. [16:23] <&Hebizuka> [Food] Dessert - Fruitcake slice. 162kcal [16:25] <&Hebizuka> *One would be forgiven to not pick up a piece of fruitcake slice inside of a room that's covered with moss and fungi, but it's actually edible. Seemingly dropped recently, too.* [16:29] <+Ingrid> "Huh. Hey, it's still a bit chilled. Whoever left this must have come by recently. It's probably not poisoned or anything, I'm sure." [16:29] * +Ingrid shrugs and eats it. Delicious. [16:30] <+Ingrid> Next room? [16:30] <&Hebizuka> *You took the fruitcake slice. As far as you can tell, it's delicious... if you're into fruitcake. You weren't feeling hungry before and you're feeling even less hungry now.* [16:31] <&Hebizuka> [Next rooms] Left: Machinery room, disaffected // Front: Explorable - Outside area, tundra // Right: Studio room, Abandoned [16:32] * +Ingrid goes left, even though the tundra does look interesting. [16:35] <&Hebizuka> *The disaffected machinery room looks like it's not seen any use in at least a few decades. It's very dusty in here. You can tell it used to be at least one section of a larger factory that probably got disjointed and put out of activity, long ago. There used to be machines of some sort here ; perhaps CNC or metal cutting, but they've been gutted and the remains are rusting slowly.* [16:35] <&Hebizuka> *You do spot something that looks like a bottle somewhere in the corner...* [16:36] * +Ingrid warily prods the bottle, unsure what's inside. [16:36] <&Hebizuka> [Food] Beverage - Bottle of vodka. 130kcal per part [3/3 parts] [16:37] <+Ingrid> "Mmm!" Ingrid slips this into her pack. [16:38] <&Hebizuka> *Never enough booze.* [16:38] <&Hebizuka> [Pack/Main] 29.31/30 [16:39] * +Ingrid notices that it's getting rather full in there, but... she has leg rigs! She'll take three full MAC magazines out and slip them into her right leg utility rig. [16:41] <&Hebizuka> *Moving: MAC-10 magazines [30/30 FMJ] [30/30 FMJ] [27/30 FMJ] from Pack/Main to Right Rig.* [16:41] <&Hebizuka> [Right rig] 3.24/4 [16:41] <&Hebizuka> [Pack/Main] 26.07/30 [16:42] * +Ingrid moves to the doors to keep going. [16:43] <&Hebizuka> [Next rooms] Left: Locker room, abandoned // Front: Kitchen, disaffected // Right: Laundry room, abandoned [16:44] * +Ingrid goes straight [16:46] <&Hebizuka> [Info] 40 rooms visited in the UA so far. [16:52] <&Hebizuka> *A disaffected kitchen. You have no idea how old it is ; the fridge and stove are no longer functioning. Even the sinks seem visibly broken. You spot a lone youkai, seemingly an activist. This one is a kasha, recognizable due to its feline ears and tails. They are carrying a sort of rifle.* [16:53] * +Ingrid is on guard after the last run-in with a youkai, and moves for cover. [16:53] <+Ingrid> @cover [16:53] <MazeBot> No cover at all! [16:53] <+Ingrid> Or not! [16:53] <&Hebizuka> *Alas!* [16:53] <&Hebizuka> *You can try running away, or you can try engaging the kasha anyway knowing you will be spotted.* [16:54] * +Ingrid takes option two, drawing her revolver. "Hey! Put the gun down or I'll shoot!" [16:55] <&Hebizuka> *The kasha is startled, and seems to draw in response!* [16:55] <~Tempest> [Kasha] The fuck? [16:56] <&Hebizuka> *Looks like a fight is imminent. The feline youkai has no patience for you! Fight start.* [16:56] <&Hebizuka> *Turn 1 ; what will you attempt?* [16:56] * +Ingrid fires all eight rounds at the kasha's torso. [16:56] <&Hebizuka> *Order this turn: You, Kasha. You may roll now.* [16:56] <+Ingrid> @roll 8#2d6 [16:56] <MazeBot> Ingrid: 10;3;10;8;4;6;8;7 [16:57] <+Ingrid> BLAM [16:57] <&Hebizuka> @roll 2#1d100 Malfunction checks [16:57] <MazeBot> Hebizuka, Malfunction checks: 24;89 [16:58] <&Hebizuka> *Shots 1-5: 2 hits, 3 misses.* [16:59] <&Hebizuka> *Shots 6-8 (Right arm): 1 dud, 3 misses.* [16:59] <&Hebizuka> *Total hits: 2 out of 7 shots fired, since the sixth round failed to go off.* [17:01] <&Hebizuka> *The kasha took two rounds of .357 Magnum in the chest. That does just about the kind of damage you'd expect on a frail cat-like humanoid creature; the youkai keels over and is thrown on the floor before they even got a chance to open fire.* [17:01] <&Hebizuka> Ingrid Wenkel [S&W 327] Kasha [17:01] <&Hebizuka> *End of fight! (1 turn)* [17:02] * +Ingrid breathes relief - that was easier than she had expected. [17:02] * +Ingrid reloads the revolver with 8 more magnum hardballs, then goes over to examine the kasha's equipment. [17:03] <&Hebizuka> [Reload] S&W 327, +8x .357 Magnum FMJ from Vest/Main. Weapon: [8/8 FMJ]. Vest/Main: 30 rounds remaining. [17:03] <&Hebizuka> *The reloading process took 3 turns.* [17:04] <&Hebizuka> [Vest/Main] 6.25/8 [17:05] <&Hebizuka> *The kasha wasn't carrying very much.* [17:06] <&Hebizuka> = Dead kasha = [17:06] <&Hebizuka> [Weapon] Class 2 - R1/Common - Beretta Cx4 Storm conventional rifle | .40 S&W - Semi-auto | Optic[n/a,NATO] | Px4 14-round mag, +1 | Weight: 9 - [13+1/14 C-FMJ] - Cond: Worn / Clns: Lubricated [17:06] <&Hebizuka> [LBE] (Tactical vest) Competition vest: Capacity 3 units + Ammo 1 (2 mags only, max tier: Large), Ammo 2 (2 pistol mags only, max tier: Small), Ammo 3 (Shotgun shells only, max 20) [17:06] <&Hebizuka> [LBE] (Utility belt) Default belt: Capacity 0 units + Key items (Can carry key items) [17:06] <&Hebizuka> [Key item] A mobile phone. - [Battery: 6/6] [17:06] <&Hebizuka> [Weapon accessory] Magazine: Beretta Px4 Storm 14-round magazine. Size tier: Small ; Weight: 0.5+0.28 (0.78) - [14/14 FMJ] [17:06] <&Hebizuka> [Weapon accessory] Magazine: Beretta Px4 Storm 14-round magazine. Size tier: Small ; Weight: 0.5+0.28 (0.78) - [14/14 FMJ] [17:07] * +Ingrid doesn't see any room for the carbine, but will take the ammunition and magazines and put them in her left rig. [17:08] <+Ingrid> Taking the chambered round and popping it back into the magazine that's in the gun when I take that too, why not. [17:09] <&Hebizuka> *You took a turn to do that last bit... which helps you secure a third Px4 Storm magazine with the exact same stats as the other two.* [17:09] <&Hebizuka> [Left rig] 2.34/4 [17:10] * +Ingrid will take the phone and put that in her left rig too, all these phones might sell for a fair bit *somewhere*. [17:12] <&Hebizuka> [Pack/Main] 27.07/30 [17:12] <&Hebizuka> *You now carry a total of 4 extra mobile phones, plus the one you've equipped as 'yours', in various battery states. Smith & Wesson, connecting people?!* [17:12] * +Ingrid goes onward to the next doors. [17:15] <&Hebizuka> [Next rooms] Left: Corridor // Front: Shower room, abandoned // Right: Toilets, abandoned [17:18] <+Ingrid> Left! [17:23] <&Hebizuka> *A corridor, what else? Just one of the many roadways networking across the UA. To your surprise, it is being frequented by a band of goblins. Four of them, to be precise. They are small, but they don't look too nice. * [17:24] <+Ingrid> Hm! [17:24] <+Ingrid> @cover [17:24] <MazeBot> A plastic crate full of garbage (Health: 39, LDV modifier: -2. AC Eqv: A2. Pass-through threshold: 8+ dmg. Pain modifier: x0.75) [17:24] * +Ingrid makes a move for the crate, hoping to maybe get the jump on them. [17:24] <&Hebizuka> *Roll for it.* [17:24] <+Ingrid> @roll 2d6 [17:24] <MazeBot> Ingrid: 5 [17:25] <&Hebizuka> *Failure. You move towards cover, but the goblins have spotted you... They're gonna gang up on you now.* [17:27] <&Hebizuka> *Order this turn: Gob1, Gob3, Gob4, Gob2.* [17:27] <&Hebizuka> *1, 3 and 4 are moving in towards you to try and hit you with their fists. The last one, #2, intends to bite you instead.* [17:27] <&Hebizuka> *Goblin #1...* [17:27] <&Hebizuka> @bodyaim [17:27] <MazeBot> [Human] Stomach, lower back ; [Non-human] (UPPER) BODY group [17:28] <&Hebizuka> @roll 2d6 [17:28] <MazeBot> Hebizuka: 6 [17:28] <&Hebizuka> *Miss.* [17:28] <&Hebizuka> *Goblin #3...* [17:28] <&Hebizuka> @bodyaim [17:28] <MazeBot> [Human] Hips, buttocks ; [Non-human] (LOWER) BODY group [17:28] <&Hebizuka> @roll 2d6 [17:28] <MazeBot> Hebizuka: 5 [17:28] <&Hebizuka> *Miss too. You hear a cartoonish teeth-snap sound as one of them missed your derriere.* [17:28] <&Hebizuka> *Goblin #4...* [17:28] <&Hebizuka> @bodyaim [17:28] <MazeBot> [Human] Torso, chest, back ; [Non-human] (UPPER) BODY group [17:28] <&Hebizuka> @roll 2d6 [17:28] <MazeBot> Hebizuka: 4 [17:28] <&Hebizuka> *Miss!* [17:29] <&Hebizuka> *Goblin #2, the biting one...* [17:29] <&Hebizuka> @bodyaim [17:29] <MazeBot> [Human] Left elbow ; [Non-human] LIMB group [17:29] <&Hebizuka> @roll 2d6 [17:29] <MazeBot> Hebizuka: 9 [17:30] <&Hebizuka> *Hit. Of course, it's always the nasty ones succeeding. You sustained damage to the left arm, as well as an injury (one wound). It... sort of hurts? It stings a bit, but the injury is nastier than the pain.* [17:30] <+Ingrid> "Ow!" [17:31] <&Hebizuka> *End of Turn 1. All of the goblins are now on the same side as you ; cover is useless now!* [17:31] <&Hebizuka> *You're bleeding, again.* [17:31] <&Hebizuka> *Turn 2. What is your next move?* [17:31] * +Ingrid goes to the revolver again, firing off four rounds at Goblin 2. "Eat this, you little shit." [17:32] <&Hebizuka> *Order this turn: Gob1, Gob2, Gob3, Gob4, You.* [17:32] <&Hebizuka> *#1 and #3 are coming in to try and punch you again. #2 attempts booting you instead. #4 thinks biting you sounds like a dapper idea.* [17:32] <&Hebizuka> *Goblin #1...* [17:32] <&Hebizuka> @bodyaim [17:32] <MazeBot> [Human] Right foot ; [Non-human] EXTREMITY group [17:33] <&Hebizuka> @roll 2d6 [17:33] <MazeBot> Hebizuka: 7 [17:33] <&Hebizuka> *Miss! You avoided that one.* [17:33] <&Hebizuka> *Goblin #2...* [17:33] <&Hebizuka> @bodyaim [17:33] <MazeBot> [Human] Right foot ; [Non-human] EXTREMITY group [17:33] <&Hebizuka> @roll 2d6 [17:33] <MazeBot> Hebizuka: 5 [17:33] <&Hebizuka> *Miss again.* [17:33] <&Hebizuka> *Goblin #3...* [17:33] <&Hebizuka> @bodyaim [17:33] <MazeBot> [Human] Hips, buttocks ; [Non-human] (LOWER) BODY group [17:33] <&Hebizuka> @roll 2d6 [17:33] <MazeBot> Hebizuka: 4 [17:33] <&Hebizuka> *They're not in shape today, huh?* [17:33] <&Hebizuka> *Goblin #4... here come the teeth.* [17:33] <&Hebizuka> @bodyaim [17:33] <MazeBot> [Human] Hips, buttocks ; [Non-human] (LOWER) BODY group [17:34] <&Hebizuka> @roll 2d6 [17:34] <MazeBot> Hebizuka: 2 [17:34] * +Ingrid dodges like a maniac! [17:34] <&Hebizuka> *Critical failure. The goblin manages to accidentally bite the plastic crate that serves as your cover - and hurt himself in the process.* [17:34] <&Hebizuka> *Your turn. You may roll now.* [17:35] <+Ingrid> @roll 4#2d6 [17:35] <MazeBot> Ingrid: 6;8;3;6 [17:35] <&Hebizuka> @roll 1d100 malf check [17:35] <MazeBot> Hebizuka, malf check: 98 [17:35] <&Hebizuka> *Shots 1-4: 2 misses, 1 hit, 1 dud.* [17:38] <&Hebizuka> *The one bullet that hits strikes the Goblin #2 square in the torso. He blackouts immediately, and doesn't look like he has long to live.* [17:39] <&Hebizuka> *End of Turn 2. At least one of them is put out of commission. You and the target you just shot are bleeding.* [17:39] <&Hebizuka> *Turn 3. Next move?* [17:40] * +Ingrid turns to Goblin 1 and fires the remaining four rounds of .357 at him. [17:41] <&Hebizuka> *Order this turn: Gob1, Gob3, Gob4, You.* [17:42] <&Hebizuka> *#1 continues trying to believe he's Mike Tyson. #3 and #4 instead pretend they're kick-boxers. And you, well, you have a revolver.* [17:42] <&Hebizuka> *Goblin #1...* [17:42] <&Hebizuka> @bodyaim [17:42] <MazeBot> [Human] Left hand ; [Non-human] EXTREMITY group [17:42] <&Hebizuka> @roll 2d6 [17:42] <MazeBot> Hebizuka: 9 [17:43] <&Hebizuka> *Hit! The little shit manages to punt your left hand! It really doesn't hurt all that much at all. He failed to do significant damage besides an unpleasant sting to the hand.* [17:43] <&Hebizuka> *Goblin #3...* [17:43] <&Hebizuka> @bodyaim [17:43] <MazeBot> [Human] Torso, chest, back ; [Non-human] (UPPER) BODY group [17:43] <&Hebizuka> @roll 2d6 [17:43] <MazeBot> Hebizuka: 7 [17:44] <&Hebizuka> *Hit. Those things hit harder than they look... but even then that doesn't mean much. What damage could a goblin ever hope to do with a kick through your kevlar vest?... * [17:44] <&Hebizuka> *Goblin #4...* [17:44] <&Hebizuka> @bodyaim [17:44] <MazeBot> [Human] Left arm ; [Non-human] LIMB group [17:44] <&Hebizuka> @roll 2d6 [17:44] <MazeBot> Hebizuka: 9 [17:45] <&Hebizuka> *Hit. Someone's pretending to be Gobruce Lee. It really doesn't hurt all that much ,and they all failed to deal injuries.* [17:46] * +Ingrid isn't going to allow their attacks to add up if she can help it. [17:46] <&Hebizuka> *Best not, they'll eventually start hurting you if you let them! ... eventually. It's your turn, you may roll now.* [17:46] <+Ingrid> @roll 4#2d6 [17:46] <MazeBot> Ingrid: 8;5;5;6 [17:47] <&Hebizuka> *Shots 1-4: 1 hit, 3 misses.* [17:47] <&Hebizuka> *#1 has been sent to la-la land with a .357 package, express delivery!* [17:47] <&Hebizuka> *He's merely blacked out, not dead, but that's one less annoyance.* [17:47] <&Hebizuka> *Your S&W 327 is empty.* [17:49] <&Hebizuka> *End of Turn 3. Only two of the goblins remain in the fight. You and the blacked out Gobs are bleeding.* [17:49] <&Hebizuka> *Turn 4. Next move?* [17:50] * +Ingrid swaps to the Vector and dumps four two-round bursts on #3. [17:50] <&Hebizuka> *Order this turn: Gob3, Gob4, You.* [17:51] <&Hebizuka> *#3 goes for a punch, #4 for a kick, and you for a kill, presumably.* [17:51] <&Hebizuka> *Goblin #3...* [17:51] <&Hebizuka> @bodyaim [17:51] <MazeBot> [Human] Hips, buttocks ; [Non-human] (LOWER) BODY group [17:51] <&Hebizuka> @roll 2d6 [17:51] <MazeBot> Hebizuka: 8 [17:51] <&Hebizuka> *Miss. Narrowly so.* [17:51] <&Hebizuka> *Goblin #4...* [17:51] <&Hebizuka> @bodyaim [17:51] <MazeBot> [Human] Torso, chest, back ; [Non-human] (UPPER) BODY group [17:51] <&Hebizuka> @roll 2d6 [17:51] <MazeBot> Hebizuka: 10 [17:52] <&Hebizuka> *Hit. Not that it matters much. Your vest is protecting you just fine, and you feel little pain from the shove.* [17:52] <&Hebizuka> *Your turn. You may roll now.* [17:53] <+Ingrid> @roll 4#2d6 [17:53] <MazeBot> Ingrid: 12;7;7;5 [17:54] <&Hebizuka> *Bursts 1-4: 2 hits, 2 misses, total 4 shots hit including 2 critical hits.* [17:55] <&Hebizuka> *Your little target seems stunned like a deer struck by lightning - perhaps that's what dumping four rounds of .45 into the chest does to a goblin.* [17:57] <&Hebizuka> *The rounds utterly decimate the crap out of the humanoid creature. There's frankly not much left of him...* [17:57] <&Hebizuka> Ingrid Wenkel [KRISS Vector] Goblin ; [B] [17:58] <&Hebizuka> *Two passed out, one dead, and the last one still alive... Not for long?* [17:58] <&Hebizuka> *End of Turn 4. The two blacked-out goblins, and yourself, are bleeding.* [17:59] <&Hebizuka> *Turn 5. Only Goblin #4 is in any shape or form to fight. What's your next move?* [17:59] * +Ingrid flips to full-auto and dumps the rest of her magazine on #4. [18:00] <&Hebizuka> *Pull length: Magdump?* [18:00] <+Ingrid> Yep. [18:00] <&Hebizuka> *Order this turn, Gob4, You.* [18:00] <&Hebizuka> *The last capable goblin tries to bite you again.* [18:00] <&Hebizuka> @bodyaim [18:00] <MazeBot> [Human] Right knee ; [Non-human] LIMB group [18:00] <&Hebizuka> @roll 2d6 [18:00] <MazeBot> Hebizuka: 11 [18:01] <&Hebizuka> *Hit! ...he failed to cause an injury despite the fact you have no armor on the legs. Pitiful.* [18:01] <&Hebizuka> *Your turn. You may roll now.* [18:01] <+Ingrid> @roll 6#2d6 [18:01] <MazeBot> Ingrid: 7;4;4;8;9;6 [18:02] <&Hebizuka> *Shots 1-5: 3 hits, 2 misses.* [18:02] <&Hebizuka> *Shot 6 (Hips): Miss.* [18:03] <&Hebizuka> *The shots did enough damage to tear the humanoid's torso apart. Deader than dead.* [18:03] <&Hebizuka> Ingrid Wenkel [KRISS Vector] Goblin ; [B] [18:04] <&Hebizuka> *End of fight - no more capable enemies (5 turns).* [18:04] <&Hebizuka> *There's still two quivering goblins barely hanging onto life. You can execute them, or you can leave.* [18:04] <+Ingrid> Whew! Ingrid takes out an individual bandage and patches her elbow. [18:09] <&Hebizuka> *You'll take a turn to set down your backpack and use one of your IBs on your cut arm. Is this OK?* [18:11] <+Ingrid> Yes. [18:12] <&Hebizuka> *All patched up. 3 IBs left in Pack/Main.* [18:12] <&Hebizuka> *You no longer have any wounds and thus you're no longer bleeding.* [18:12] * +Ingrid swaps the fresh Glock magazine into the Vector, and sets about finishing off the remaining goblins with it. [18:13] <&Hebizuka> [Reload] KRISS Vector, swapped magazine. Old mag: [0/13] sent to Vest/Main. Weapon: [12+1/13 FMJ] [18:14] <&Hebizuka> *Two of the goblins are still edging between life and death, but they won't wake up anytime soon.* [18:17] * +Ingrid goes to execute them. [18:17] <&Hebizuka> *Which weapon and where?* [18:17] <+Ingrid> One in the head each, with the Vector. [18:17] <&Hebizuka> Ingrid Wenkel [KRISS Vector] Goblin ; /H\ [B] [18:17] <&Hebizuka> Ingrid Wenkel [KRISS Vector] Goblin ; /H\ [B] [18:18] <&Hebizuka> *You've increased your Submachine Gun skill to Basic!* [18:18] <&Hebizuka> *You no longer sustain accuracy penalties with SMGs from now on.* [18:19] <&Hebizuka> *Well, it's just you and the doors now!* [18:20] <+Ingrid> Feeling quite a bit more confident with the subgun, Ingrid takes out the 27/30 MAC magazine and strips some rounds off. Three to refill and top off the Vector, 13 to fill the empty magazine. [18:21] <&Hebizuka> *1 turn to reload the Vector, 5 for the spare magazine.* [18:21] <+Ingrid> Additionally, 8 more FMJ .357s into the revolver too. [18:21] <&Hebizuka> *And 3 more to reload that.* [18:23] <&Hebizuka> *KRISS Vector is now at [13+1/13, FMJ]. Spare Glock .45 mag is now at [13/13 FMJ]. MAC-10 mag is now at [11/30 FMJ]. S&W 327 is now at [8/8 FMJ]. .357 Magnum FMJ in your Vest/Main: 22 left.* [18:23] <&Hebizuka> [Vest/Main] 6.09/8 -- [Left rig] 2.92/4 -- [Pack/Main] 27.47/30 [18:23] * +Ingrid puts the three IBs left into vest/main as well. [18:24] <&Hebizuka> *IBs moved!* [18:24] <&Hebizuka> [Vest/Main] 6.39/8 -- [Pack/Main] 27.07/30 [18:25] <&Hebizuka> *Ready to go?* [18:25] <+Ingrid> Yep! Next doors. [18:25] <&Hebizuka> [Next rooms] Left: Roadway // Front: Empty club room, abandoned // Right: Empty shrine, disaffected [18:26] <+Ingrid> Right door. [18:33] <&Hebizuka> *A disaffected shrine. It's not been in use since forever. The altar has been removed, the donation box left to collect dust, and the minimal furniture is in disrepair. No vending machines either, those seem to be gone. There are two konoha-tengu there; they look like activists. One carries a submachine gun, the other a very nice-looking combat rifle of some sort.* [18:35] <+Ingrid> Uh oh, more trouble! Ingrid moves for cover if there is any. [18:36] <+Ingrid> @cover [18:36] <MazeBot> A wooden barrel. (Health: 24, LDV modifier: -1. AC Eqv: A1. Pass-through threshold: 6+ dmg. Pain modifier: x1) [18:36] * +Ingrid slinks behind the barrel. [18:37] <&Hebizuka> *Roll for it.* [18:37] <+Ingrid> @roll 2d6 [18:37] <MazeBot> Ingrid: 4 [18:38] <&Hebizuka> *The youkai have spotted you! They seek for cover as well!* [18:38] <&Hebizuka> @cover [18:38] <MazeBot> No cover at all! [18:38] <&Hebizuka> *But they find none, because MazeBot hates all equally!* [18:38] <&Hebizuka> *So they open fire immediately.* [18:39] <&Hebizuka> *Order this turn, KTengu1, KTengu2.* [18:40] <&Hebizuka> *Konoha-tengu #1 draws the submachine gun, and seemingly opens fire in full-auto with a short pull.* [18:40] <&Hebizuka> @bodyaim [18:40] <MazeBot> [Human] Right leg ; [Non-human] LIMB group [18:40] <&Hebizuka> @roll 1d5 Autofire [18:40] <MazeBot> Hebizuka, Autofire: 2 [18:40] <&Hebizuka> @roll 2#2d6 [18:40] <MazeBot> Hebizuka: 5;5 [18:40] <&Hebizuka> *...Both rounds miss wildly. You and your Barrel are safe. For now.* [18:41] <&Hebizuka> *Konoha-tengu #2 draws their rifle, and does about the same.* [18:41] <&Hebizuka> @roll 1d7 Autofire [18:41] <MazeBot> Hebizuka, Autofire: 4 [18:41] <&Hebizuka> @roll 4#2d6 [18:41] <MazeBot> Hebizuka: 7;7;7;8 [18:41] <&Hebizuka> @bodyaim [18:41] <MazeBot> [Human] Right leg ; [Non-human] LIMB group [18:42] <&Hebizuka> *Shots 1-4: 1 hit, 3 misses. | Your cover stopped the hit and took damage for you.* [18:42] <&Hebizuka> *End of Turn 1.* [18:42] <&Hebizuka> *Turn 2. What's your next move?* [18:42] <~Tempest> [KTengu2] I love when they run away! [18:43] <~Tempest> [KTengu1] Here here, come out, little human! We gonna roast you~ [18:43] * +Ingrid is more worried about the tengu with the combat rifle, so she draws her Vector and fires off five bursts at him. [18:45] <&Hebizuka> *Order that turn: KTengu1, KTengu2, You.* [18:45] <~Tempest> [KTengu1] Get some, hairless monkey! [18:45] <&Hebizuka> *Full-auto, medium pull, aiming at the hips.* [18:45] <&Hebizuka> @roll 2d5 Autofire [18:45] <MazeBot> Hebizuka, Autofire: 6 [18:45] <&Hebizuka> @roll 6#2d6 [18:45] <MazeBot> Hebizuka: 6;5;2;9;8;6 [18:46] <&Hebizuka> @roll 1d100 malf check [18:46] <MazeBot> Hebizuka, malf check: 78 [18:46] <&Hebizuka> *Shots 1-6: 1 hit, 5 misses.* [18:46] <&Hebizuka> *Your cover stopped the hit and took damage for you. The barrel is still in a good shape.* [18:47] <~Tempest> [KTengu2] Yeaaaah! [18:47] <&Hebizuka> *Full-auto, medium-pull again.* [18:47] <&Hebizuka> @roll 2d7 Autofire [18:47] <MazeBot> Hebizuka, Autofire: 6 [18:47] <&Hebizuka> @roll 6#2d6 [18:47] <MazeBot> Hebizuka: 8;7;7;7;8;11 [18:47] <&Hebizuka> @bodyaim [18:47] <MazeBot> [Human] Torso, chest, back ; [Non-human] (UPPER) BODY group [18:48] <&Hebizuka> *Shots 1-6: 3 hits, 3 misses.* [18:50] <&Hebizuka> *You're struck three times with what seems to be rifle rounds... Your natural toughness prevents you just barely from falling unconscious immediately, but the fact of the matter is, you've just been shot three times in the chest, and being conscious at all after that is a feat of nature.* [18:51] <&Hebizuka> *You've sustained heavy damage to the torso. Your Kevlar vest went from good condition to damaged in an instant. You can see the little yellow fibers poking out of the holes, who are soon starting to leak red ; three successful injuries, each a bleeding wound.* [18:52] <&Hebizuka> *You're agonizing. Shock is going to mess up your aim. It might be smarter to just bolt it for now.* [18:53] <&Hebizuka> *Your turn, at last. It doesn't bode well for your accuracy... But you may roll now.* [18:53] <+Ingrid> @roll 5#2d6 [18:53] <MazeBot> Ingrid: 8;4;7;7;6 [18:53] <&Hebizuka> *Burst 1-5: All misses.* [18:53] <&Hebizuka> *End of Turn 2. You're bleeding and the tengu are cheering.* [18:54] <&Hebizuka> *Fighting doesn't sound like a good idea, maybe you should run, or plead surrender.* [18:56] <&Hebizuka> *Turn 3. What is your next move?* [18:56] * +Ingrid makes a mad dash for the exit! Attempting to escape. [18:57] <&Hebizuka> *Roll for it.* [18:57] <+Ingrid> @roll 2d6 [18:57] <MazeBot> Ingrid: 11 [18:57] <&Hebizuka> *Success! You've bolted out of the fight! [18:57] <&Hebizuka> *End of fight (3 turns) - You ran away.* [18:57] * +Ingrid runs for the doors headlong while screaming [18:58] <~Tempest> *The konoha-tengu are laughing. The last thing you hear before leaving is them celebrating another victory. Thankfully, you're not dead yet.* [18:59] <&Hebizuka> [Next rooms] Left: Kitchen, abandoned // Front: Scullery, abandoned // Right: Laundry room, abandoned [18:59] <+Ingrid> Left. [19:00] <&Hebizuka> *You leave a serious blood trail while running for your life...* [19:00] <&Hebizuka> *You made it inside of an abandoned kitchen. Safe? Well, it would seem so. A glowing surprise awaits in this room...* [19:01] * +Ingrid glances at it, even though she has more pressing matters to take care of. [19:02] <&Hebizuka> [Amulet] You have found the Cardinal Amulet of Byakko! [19:02] <+Ingrid> "Whoah, that's beautiful... maybe I'm hallucinating." [19:02] * +Ingrid hurriedly digs out the three IBs from her vest and applies them to her wounds before she can bleed out. [19:03] <&Hebizuka> *It might seem so, considering the Amulet is attracted to you, but you are not. And soon the power of the Amulet invades your systems. You feel your limbs are tougher.* [19:04] <&Hebizuka> *You hurriedly take out and apply the IBs to yourself, which stop the bleeding successfully.* [19:04] <&Hebizuka> *That leaves you out of Individual Bandages for now.* [19:04] <&Hebizuka> [Vest/Main] 6.09/8 [19:05] * +Ingrid reaches out and grasps the amulet, slipping it around her neck. [19:07] <&Hebizuka> *One obtained, three to go!* [19:08] * +Ingrid takes the bottle of vodka out of her pack and takes two drinks out of it, she feels like she needs them after that last encounter. [19:10] <&Hebizuka> *A drink sounds like an idea. You treat yourself to 2/3rds of a vodka bottle.* [19:10] <+Ingrid> Celebrating just being alive, not to mention finding an amulet. maybe it'll steady her from shaking. [19:11] <&Hebizuka> *This seems to warm you up... You're feeling the buzz ; it's not quite enough yet to the point of being drunk, but you can feel it.* [19:13] <&Hebizuka> *You feel like you'll never get used to slinging liquid fire down your throat.* [19:50] * +Ingrid empties the 11/30 MAC magazine in her leg rig, putting 10 rounds into the Vector to top it off and the last into the MAC itself since there's a little room. [19:52] <&Hebizuka> *1 turn to refill the MAC-10, and 4 to refill the Vector.* [19:53] <&Hebizuka> *The MAC-10 magazine has now been emptied. Vector is now at [13+1/13, FMJ], and MAC-10 is now at [29/30].* [19:55] * +Ingrid moves on to the next room, hoping to find a town soon. [19:57] <&Hebizuka> [Next rooms] Left: Shop - Gun shop // Front: Pathway // Right: Locker room, disaffected [19:58] <+Ingrid> Left to the gun shop! [20:01] <&Hebizuka> *You stumble inside of an independent gun shop. The dealer is at the counter, sitting and reading a newspaper. It seems the day has been slow for them.* [20:02] <+Ingrid> "Hey there! What do you have for sale? I could use an upgrade or two, I think." [20:04] <~Tempest> [Dealer] Oh howdy. I was startin to wonder if someone was gonan show up. You lookin' to buy? I got you covered. [20:06] <+Ingrid> "Yeah, I've got things to sell as well." [20:11] * +Ingrid browses the rack of guns on display... [20:19] <&Hebizuka> *Do you wish to look at the new or used weapons?* [20:22] <~Tempest> [Dealer] The selection today is focused on handguns. I've still got a few other products, of course. [20:22] <+Ingrid> I'll look at the used ones first. [20:22] <&Hebizuka> =Gun shop - Used products= [20:22] <&Hebizuka> <43% off!> [Weapon] Class 1 - R3/Premium - Norinco QBZ-97A combat rifle | 5.56x45mm NATO - Semi/Burst3/Full | AutoROF: 5 | Optic[n/a,QBZ] | STANAG 30-round mag, +1 | Weight: 14 [20:22] <&Hebizuka> <Like new!> [Weapon] Class 2 - R1/Common - B&T MP9 submachine gun | 9x19mm Parabellum - Semi/Full | AutoROF: 8 | Thread(MP9), Foregrip(I) | TMP 30-round mag, +1 | Weight: 5 [20:22] <&Hebizuka> <Like new!> [Weapon] Class 2 - R1/Common - KBP OTs-02 Kiparis submachine gun | 9x18mm Makarov - Semi/Full | AutoROF: 7 | No accessory | Kiparis 20-round mag, +1 | Weight: 9 [20:22] <&Hebizuka> <84% off!> [Weapon] Class 3 - R1/Common - Manurhin MR 73 revolver | .357 Magnum - Semi-auto | No accessory | Cylinder, 6 rounds | Weight: 3 [20:22] <&Hebizuka> [Weapon] Class 4 - R1/Common - MkIIIA2 high-explosive grenade. May damage targets with explosive power. Weight: 2/item - [Quantity: 1] [20:22] <&Hebizuka> [Weapon] Class 4 - R1/Common - MkII fragmentation grenade. May send between 0 and 21 shrapnel on targets upon exploding. Weight: 3/item - [Quantity: 1] [20:22] <+Ingrid> "Okay. I'm hoping for a good rifle actually, but we'll see what's here." [20:23] <+Ingrid> "How much are the grenades?" [20:24] <~Tempest> [Dealer] 300 each. [20:24] <~Tempest> [Dealer] Refurbished and fully functional. [20:24] <+Ingrid> "Okay, I'll keep those in mind. How about the new guns?" [20:24] <&Hebizuka> *The shop owner displays his new product catalog...* [20:24] <&Hebizuka> =Gun shop - new products= [20:24] <&Hebizuka> [Weapon] Class 1 - R3/Premium - IZHMASH Kalashnikov AK-12 (223) combat rifle | 5.56x45mm NATO - Semi/Burst3/Full | AutoROF: 5 | Thread(Std), Optic[n/a,NATO] | AK-101 30-round mag, +1 | Weight: 18 [20:24] <&Hebizuka> [Weapon] Class 1 - R4/Superior - ZiD Degtyarov RPD machine gun | 7.62x39mm - Full-auto | AutoROF: 6 | Bipod(I) | RPD belt, 100 rounds | Weight: 26 [20:24] <&Hebizuka> [Weapon] Class 2 - R2/Regular - Ithaca 37 Stakeout shotgun | 12 gauge - Pump-action | No accessory | Internal tube, 5 rounds, +1 | Weight: 14 [20:24] <&Hebizuka> [Weapon] Class 2 - R2/Regular - Taurus MT-9 submachine gun | 9x19mm Parabellum - Semi/Full | AutoROF: 10 | No accessory | MT-9 30-round mag, +1 | Weight: 9 [20:24] <&Hebizuka> [Weapon] Class 2 - R1/Common - CZ Skorpion vz. 83 submachine gun | .380 ACP - Semi/Full | AutoROF: 8 | No accessory | Skorpion .380 30-round mag, +1 | Weight: 5 [20:24] <&Hebizuka> [Weapon] Class 3 - R1/Common - Beretta Stampede Marshal revolver | .45 Colt - Single-action | No accessory | Cylinder, 6 rounds | Weight: 3 [20:24] <&Hebizuka> [Weapon] Class 3 - R1/Common - Bersa Thunder 40 PRO pistol | .40 S&W - Semi-auto | LRail[n/a] | Bersa 40 13-round mag, +1 | Weight: 3 [20:24] <&Hebizuka> [Weapon] Class 3 - R1/Common - Hi-Point C9 pistol | 9x19mm Parabellum - Semi-auto | No accessory | Hi-point 9mm 8-round mag | Weight: 2 [20:24] <&Hebizuka> [Weapon] Class 3 - R1/Common - KBP OTs-33 Pernach auto pistol | 9x18mm Makarov - Semi/Full | AutoROF: 8 | M.Brake(I) | OTs-33 18-round mag, +1 | Weight: 5 [20:24] <&Hebizuka> [Weapon] Class 3 - R1/Common - Smith & Wesson Model 10 revolver | .38 Special - Semi-auto | No accessory | Cylinder, 6 rounds | Weight: 3 [20:24] <&Hebizuka> [Weapon] Class 3 - R1/Common - Steyr GB pistol | 9x19mm Parabellum - Semi-auto | No accessory | GB 18-round mag, +1 | Weight: 3 [20:24] <&Hebizuka> [Weapon] Class 4 - R1/Common - M84 Flashbang grenade. All encounters on target's side are Blinded for 2 turns. CRITFAIL: Detonates on user's side. FAIL: Grenade fails. CRITWIN: Effect lasts an extra 1 turn. Weight: 1/item - [Quantity: 1] [20:26] <+Ingrid> "Hm! I... I don't really see anything that I need that much. How about accessories?" [20:27] <~Tempest> [Dealer] I'm nearly sold out on accessories. Everyone's looking to trick out their gear these days. Still, here's what I got. [20:27] <&Hebizuka> =Gun shop - Accessories for sale= [20:27] <&Hebizuka> [Weapon accessory] Optic, Scope: G3 ZF10 (10x). Mount: HK claw mount. [20:27] <&Hebizuka> [Weapon accessory] Silencer, Shotgun, standard, 12 gauge [20:27] <&Hebizuka> [Weapon accessory] Optic, Scope: Type 600 (4x). Mount: QBZ. [20:27] <&Hebizuka> [Weapon accessory] Laser sight: Laserlyte SCV4. Full battery life: 100 turns. - [Battery: 100 %] [20:27] <+Ingrid> "Do you have any .45 muzzle accessories, or maybe a rail optic?" [20:28] <~Tempest> *The shop owner looks like he's used to disappointment from his clients. He sighs.* [20:28] <~Tempest> [Dealer] 'Fraid not. There's all I have for the time being. [20:28] <+Ingrid> "...Okay. I'll still sell you some stuff anyway if you want it." [20:28] <~Tempest> [Dealer] Feel free. Whatchu got for me? [20:29] <+Ingrid> [Weapon accessory] Magazine: Beretta Px4 Storm 14-round magazine. Size tier: Small ; Weight: 0.5+0.28 (0.78) - [14/14 C-FMJ] [20:29] <+Ingrid> [Weapon accessory] Magazine: Beretta Px4 Storm 14-round magazine. Size tier: Small ; Weight: 0.5+0.28 (0.78) - [14/14 C-FMJ] [20:29] <+Ingrid> [Weapon accessory] Magazine: Beretta Px4 Storm 14-round magazine. Size tier: Small ; Weight: 0.5+0.28 (0.78) - [14/14 C-FMJ] [20:29] <+Ingrid> [Ammunition] 7.62x25mm Tokarev, HP, 1 round - Weight: 0.01 [20:29] <+Ingrid> [Weapon accessory] Magazine: MAC-10 30-round magazine. Size tier: Small ; Weight: 0.5+0 (0.5) - [0/30 FMJ] [20:29] <+Ingrid> [Weapon accessory] Magazine: CZ 75 9mm 16-round magazine. Size tier: Small ; Weight: 0.5+0.12 - [12/16, FMJ] [20:29] <+Ingrid> [Ammunition] 9x39mm, FMJ, 5 rounds - Weight: 0.1 [20:29] <+Ingrid> "All of these." [20:30] <~Tempest> *The shop owner takes a little time sorting everything out and appraising the value of your items...* [20:33] <&Hebizuka> SELL [20:33] <&Hebizuka> Px4 Storm 14-rd mag, x3 - 53 P$ [20:33] <&Hebizuka> MAC-10 30-rd mag, x1 - 28 P$ [20:33] <&Hebizuka> CZ 75 9mm 16-rd mag, x1 - 15 P$ [20:33] <&Hebizuka> 9x19mm Parabellum, FMJ, x12 - 6 P$ [20:33] <&Hebizuka> .40 S&W, C-FMJ, x42 - 53 P$ [20:33] <&Hebizuka> 7.62x25mm Tokarev, HP, x1 - 2 P$ [20:33] <&Hebizuka> 9x39mm, FMJ, x5 - 10 P$ [20:33] <&Hebizuka> TOTAL due to client: 167 P$ [20:33] <&Hebizuka> *Confirm sale?* [20:33] <+Ingrid> "Okay. Now.... you have .357 magnum ammo, right?" [20:33] <+Ingrid> *Yes.* [20:34] <~Tempest> [Dealer] As a matter of fact, I do! [20:34] <~Tempest> [Dealer] Let me just process the transaction and I'm all yours. [20:36] <&Hebizuka> *The dealer takes your items to the back of the shop, and returns, slapping the money on the counter.* [20:36] <&Hebizuka> [Money] 167 P$ [20:39] <~Tempest> [Dealer] Stocked up on a lot of the stuff... Each box is fifty rounds. Got here... 7 boxes of FMJ hardball, one of Cold FMJ if you like the low recoil stuff... and one of XPD if you want a pocket flamethrower. Also got some .38 Special if you want softer backups, just lemme know if you want. [20:39] <+Ingrid> "How much for the box of XPD? I imagine it's pricy." [20:40] <~Tempest> [Dealer] They are, but you do get what you pay for if you land them! 800 P$ for a box of .357 Magnum XPD. [20:41] <+Ingrid> "Oh jeez. I don't think I could afford that without selling everything I have that isn't the revolver itself." [20:41] <+Ingrid> "I'll take a box of FMJ, then." [20:42] <~Tempest> [Dealer] I hear you. This stuff isn't cheap. The regular FMJ stuff is 200 a box. [20:42] <+Ingrid> "Humm, I'd still have to sell something to... Okay. I, um, I think I'll pass for now and just take the cash for what I've sold." [20:43] <~Tempest> [Dealer] Your call! Happy to be doing business with you. Just between us, though... uh. You mind if I ask a personal question? [20:43] <+Ingrid> "Mmm, Go ahead." [20:44] <~Tempest> [Dealer] Whatchu think of youkai? The activist types? [20:45] <+Ingrid> "They seem dangerous, but I don't really know what they have against me. I've run into a few of them who turned hostile without provocation. I'll fight them if I need to, but I don't have any grudge against them or anything." [20:46] <~Tempest> *The shop owner's expression turns to a somewhat worried face. As if you said something that shook him to the core, but he's trying not to show any signs of it.* [20:46] <+Ingrid> "I'd rather live and let live, but I suppose they must have a problem with me for some reason." [20:46] <~Tempest> [Dealer] ...It got worse than I thought then. I've had a bunch of clients tell me they got attacked by youkai activists at complete random. All of my clients being human, of course. [20:46] <~Tempest> [Dealer] Tell you what... Since I think you're a good kid... [20:46] * +Ingrid shrugs. "I guess it's best to just avoid them if I can, unless they're threatening someone else." [20:47] <&Hebizuka> [Ammunition] Box of .357 Magnum, FMJ, 50 rounds - [50/50] - Weight: 1 [20:47] <~Tempest> *He pushes a full box in your direction.* [20:47] <+Ingrid> "Whoah, thanks! I'll try to put it to good use." [20:47] <~Tempest> [Dealer] On the house. Stay safe out there, okay? I can see the holes in your vest. You got jumped too, didn't you? [20:48] <+Ingrid> "Yeah, a couple of bird-like ones, heavily armed. I had to run away but they managed to hit me hard before I could." [20:49] <~Tempest> [Dealer] Oh, shit. You got hit on by tengu. They're nasty fuckers... You mind if I...? [20:49] <+Ingrid> "Ah, go ahead." [20:49] <~Tempest> *The shop owner leans above the counter, examining the wounds and damage done to your vest. It seems a little uncomfortable to have someone that close to your chest... But after about five seconds, he simply nods at you.* [20:50] <+Ingrid> "I've gotten rather used to people looking at my chest, but not out of concern." [20:51] <+Ingrid> "It's not bleeding anymore so I should be okay." [20:51] <~Tempest> [Dealer] *Snort* I bet. But that's what I mean, though. There was a horse-girl... You know, the halfling types? I feel for the poor guys, I think they're just as human as us. Anyway that horse-gal got jumped by those tengu types too. Her entire left arm peppered with scrapes and holes... Looked like buckshot. I will never forget how she asked me flatly if I had grenade launchers. [20:52] <+Ingrid> "Ah, damn." [20:52] <~Tempest> [Dealer] She seemed -real- mad, yanno? ...I actually ended up selling her a couple of hand grenades, but still. Anyhow, don't let me stop you any further. Stay safe out there, yeah? [20:53] <+Ingrid> "I'll do my best! You likewise." [20:53] <~Tempest> [Dealer] Thanks, kid. Come again soon if you can. [20:53] * +Ingrid puts the ammo in vest/main and the coins in her purse, and heads out. "Sure thing." [20:54] <&Hebizuka> *Total .357 Magnum FMJ in Vest/Main: 72 rounds.* [20:54] <&Hebizuka> [Vest/Main] 7.09/8 [20:54] <&Hebizuka> *Total money carried: 175 P$* [20:55] <&Hebizuka> [Next rooms] Left: Former room // Front: Classroom, overgrown // Right: Classroom, abandoned [20:55] <+Ingrid> Right. [20:58] <&Hebizuka> *An abandoned classroom. The place hasn't been used as such forever. Tables, chairs, teacher's desk, and blackboard are all still there, but it's all dusty and smelling of old wood. There's still some papers ; assignments or student notes from dozens if not hundreds of years ago... and a shiny item in the little trash bin!* [20:59] * +Ingrid takes a look! [20:59] <&Hebizuka> [Valuable] White gem - Unidentified - Weight: 0.1 [20:59] * +Ingrid adds this to her pack, happily, and continues on. [21:00] <&Hebizuka> [Pack/Main] 25.94/30 [21:01] <+Ingrid> "Odd that someone would just toss that away, must have been a mistake." [21:01] <&Hebizuka> [Next rooms] Left: Explorable - Outside area, farmland // Front: Hospital bedroom, abandoned // Right: Empty shrine, abandoned. [21:01] <+Ingrid> Front. [21:04] <&Hebizuka> *Even though it looks like this room has been abandoned for a very long time, it still smells of disinfectant. Eugh. You spot an interesting medical item under the bed - it's a wonder how it wasn't claimed yet!* [21:04] * +Ingrid reaches down and takes the item! [21:04] <&Hebizuka> [Meds] Field Surgery Kit (FSK) - Strong limb healing. Also contains: 4x IB, 1x HAP, 4x Paracetamol, 1x Epinephrine, 1x Antivenom, 1x HXCB - Weight: 2 [21:04] <+Ingrid> "Oh yessss." [21:05] <&Hebizuka> *Field Surgery Kit: Everything you've ever needed for when everything went exactly the way you never wanted.* [21:05] * +Ingrid flops onto the bed and attempts to fix up her chest with this. [21:07] <&Hebizuka> *You use the surgery kit to heal limb damage to your chest. With the supply My First Surgery: Scalpels Are Actually Not Magic™, you dislodge some of the lead and copper bits that were in your wounds, then proceed to stitch yourself up. [You regained some Torso HP, and you will heal over time until effect ends or HP maxes out.]* [21:07] * +Ingrid takes three of the Paracetamols and saves the fourth for later. [21:07] <&Hebizuka> [Meds] White tablet - Paracetamol - Pain-15% - Weight: 0.1 [21:08] <&Hebizuka> *Painkillers! It's like candy at this point.* [21:08] <&Hebizuka> *You feel much better. You're no longer writhing in pain at least.* [21:08] * +Ingrid will place the Paracetamol and the other remaining meds in her left leg rig, since there's room there now. [21:09] <&Hebizuka> *You spill the remaining contents of the FSK, now that it's been used up. These are the following:* [21:09] <&Hebizuka> [Meds] White tablet - Paracetamol - Pain-15% - Weight: 0.1 [21:09] <&Hebizuka> [Meds] Syringe - Epinephrine - Alertness increase, Forced wakefulness, Strength+10%, Pain sensitivity-10% for 4d6 turns - Weight: 0.1 [21:09] <&Hebizuka> [Meds] Vial - Universal antivenom - Cures 5 Venom. - Weight: 0.1 [21:09] <&Hebizuka> [Meds] Syringe - Hydroxocobalamin (HXCB) - Cures Cyanide poisoning. - Weight: 0.1 [21:11] <&Hebizuka> [Meds] Individual Bandage (IB) - Cures 1 wound. - Weight: 0.1 - [Quantity: 4] [21:11] <&Hebizuka> [Meds] Hemostatic Agent Pack (HAP) - Can cure up to 5 wounds. - Weight: 0.1 - [5/5] [21:12] * +Ingrid stuffs them inside the leg rig, they don't take up much space thankfully. [21:12] <&Hebizuka> [Left rig] 3.6/4 [21:12] <&Hebizuka> *It's amazing the amount of stuff you can shove in a leg pocket.* [21:25] * +Ingrid lies back and rests for a moment before continuing. [21:25] <&Hebizuka> *Attempt to sleep for a little bit?* [21:30] <+Ingrid> Yes. [21:30] <&Hebizuka> *Roll a 1d2.* [21:32] <+Ingrid> @roll 1d2 [21:32] <MazeBot> Ingrid: 1 [21:33] <&Hebizuka> *Despite it all, you cannot find the desire to sleep at all.* [21:34] <&Hebizuka> *Ability cooldown is now engaged.* [21:35] * +Ingrid grumbles and gets up, heading to the next room. [21:37] <&Hebizuka> [Next rooms] Left: Shop - Restaurant (Esoteric izakaya) // Front: Explorable - Abandoned military base // Right: Former room [21:37] * +Ingrid isn't hungry, so heads right. [21:44] <&Hebizuka> *You enter a former room. You see a group of patrolling law enforcers here: a Guard Sergeant flanked with two subordinate Maze Guards. The Sergeant is carrying a conventional rifle of some sort. The Guards carry respectively a conventional rifle that looks like a combat rifle, and a clearly exotic-looking precision rifle. There's also what appears to be unclaimed armor in the corner.* [21:46] <~Tempest> [GdSgt] ...What do you guys think? Clearly looks like a victim tossed it to me. [21:46] <~Tempest> [Guard1] I dunno, they could've found or traded for a better one. [21:46] <+Ingrid> "Hello there!" [21:46] <~Tempest> *The Guards all stop their chatter to acknowledge you. They seem to scan you for a moment, as if making sure you're not a threat, before all returning a "Hello" or "Greetings".* [21:47] <+Ingrid> "Hey, what sort of rifle is that?" *points to the precision rifle* "I've been wanting a nice one for a while now." [21:48] <~Tempest> [Guard2] Huh, this old thing? [21:48] <&Hebizuka> *He displays it for you to examine.* [21:48] <&Hebizuka> [Weapon] Class 1 - R4/Superior - Tula Arms VSS Vintorez precision rifle | 9x39mm - Semi/Full | AutoROF: 5 | Optic[PSO-1,4x], Silencer(I) | AS Val 10-round mag, +1 | Weight: 14 - [9+1/10 Surp] - Cond: Poor / Clns: Dirty [21:51] <+Ingrid> "Awww, poor thing. Looks like it's had a rough time." [21:53] <~Tempest> [Guard2] It's served me well, but it could use a little tune-up. Am afraid it's not for sale however. Police service weapons! [21:55] <+Ingrid> "Awww. I'd give it a loving home if I could. Give it some TLC at a gunsmith for me, okay?" [21:56] <~Tempest> [Guard2] If I had the cash... I don't get PAID ENOUGH for this! *Intentionally raised his voice to annoy the Sergeant.* [21:56] <~Tempest> *The Sergeant baps the VSS guard over the head.* [21:56] <+Ingrid> "Stay safe!" Ingrid heads over to the armor to see what it is. [21:57] <&Hebizuka> [Clothing] Body armor - Type-2 Kevlar vest (Upper body) - AC: A2 - Blunt-PROOF, Sharp-resistant, Piercing-resistant - Plate carrier - Weight: 9 - [Cond: Ruined] [21:57] <+Ingrid> "Hmmph." Leaving it there, she heads for the doors. [22:00] <~Tempest> [GdSgt] But as I was saying, I'm convinced this vest is there because its previous owner got shot up. That means we have an assault case on our hands! [22:00] <~Tempest> [Guard1] Sir, we're on patrol duty... [22:02] <&Hebizuka> [Next rooms] Left: Shop - Bar // Front: Explorable - Ancient factory ruins // Right: Corridor [22:06] * +Ingrid goes right. [22:09] <&Hebizuka> *A corridor! Really, that's all there is to say! The room appears to be empty.* [22:09] <&Hebizuka> [Next rooms] Left: Studio room, abandoned // Front: Machinery room, abandoned // Right: Machinery room, abandoned [22:12] <+Ingrid> Right again! [22:38] <&Hebizuka> *Another abandoned machinery room. Most of the machines and tools here are rotted and out of order. The room's silence is broken by the shouts of "Enemy spotted!" and "There's those motherfuckers again!"... You've just stepped into a big mess.* [22:39] <&Hebizuka> *On one side, a Maze Captain with a fancy-looking combat rifle, and a lot of gear and doodads, with a companion Maze Soldier carrying a conventional rifle. [22:39] <&Hebizuka> *On the other side, a pair of activist kitsune; one carries another combat rifle of a typical design. The other seems unarmed, but closer inspection reveals they carry a C4 charge and ... nothing else!* [22:40] <&Hebizuka> *The Soldier group is on Side 3, on the West corner of the room. The activists are on Side 2, the North corner. You entered the room from the South corner, so you're in Side 1.* [22:40] <&Hebizuka> *It clearly looks like both groups are about to face each other off in a firefight. What will you do?* [22:43] * +Ingrid scrambles for cover if there is any here! [22:43] <+Ingrid> @cover [22:43] <MazeBot> A blast shield. (Health: 240, LDV modifier: -5, AC eqv: A5. Pass-through threshold: 18+ dmg. Pain modifier: x0.1, Blast-resistant) [22:43] <+Ingrid> Good. [22:43] <&Hebizuka> *It seems the other groups already are behind cover.* [22:43] <&Hebizuka> @cover [22:43] <MazeBot> A metallic file case. (Health: 45, LDV modifier: -2. AC Eqv: A2. Pass-through threshold: 8+ dmg. Pain modifier: x0.75) [22:43] <&Hebizuka> @cover [22:43] <MazeBot> A metallic file case full of papers. (Health: 53, LDV modifier: -2. AC Eqv: A2. Pass-through threshold: 8+ dmg. Pain modifier: x0.75) [22:43] <&Hebizuka> *Respectively for the military and the youkai.* [22:44] <&Hebizuka> *You may roll to take cover now.* [22:44] <+Ingrid> @roll 2d6 [22:44] <MazeBot> Ingrid: 9 [22:45] <&Hebizuka> *Success! You made it behind cover unnoticed. You can get the drop on everyone else.* [22:46] <&Hebizuka> *Turn 1. What will you do? You will act unopposed for this turn.* [22:46] * +Ingrid draws her SSG-82 and lines up on the bomber kitsune, firing three rounds at its torso. She is NOT gonna risk that C4 going off if she has any say about it! [22:47] <&Hebizuka> *You may roll immediately.* [22:47] <+Ingrid> @roll 3#2d6 [22:47] <MazeBot> Ingrid: 7;8;7 [22:48] <&Hebizuka> *Shots 1-3: 2 hits, 1 miss.* [22:50] <&Hebizuka> *At the surprise of everyone else in the room, gunshots -not- coming from a Faction creature are heard... And the most surprised of them all is the bomber kitsune, who caught two 5.45 rounds in the chest! She clutches her chest wounds, before crumbling on her knees, then keeling over, dying pretty miserably.* [22:50] <&Hebizuka> Ingrid Wenkel [SSG-82] Kitsune [22:51] <&Hebizuka> *This surprises the soldiers present, and utterly enrages the other (male) kitsune.* [22:51] <&Hebizuka> *He screams something inaudible.* [22:51] <&Hebizuka> *End of Turn 1. Suddenly the fight appears lopsided against the youkai side!* [22:51] <&Hebizuka> *Turn 2. What will you do next?* [22:52] * +Ingrid will fire the other three rounds in the rifle at the other kitsune. [22:52] <+Ingrid> "Got your back, guys!" [22:53] <~Tempest> [MzCpt] Thanks, Citizen! I will see it that you're rewarded for this! [22:53] <&Hebizuka> *Resolving NPC decisions...* [22:56] <&Hebizuka> *Order this turn: Soldier, Kitsune, Captain, You.* [22:57] <&Hebizuka> *The lowly private aims his weapon, and attempts six shots, aimed at the fox youkai's arm...* [22:57] <&Hebizuka> @roll 6#2d6 [22:57] <MazeBot> Hebizuka: 7;6;6;6;3;8 [22:57] <&Hebizuka> @roll 1d100 [22:57] <MazeBot> Hebizuka: 13 [22:57] <&Hebizuka> *The Private's weapon did not malfunction. Shots 1-6: Hit, Miss, Miss, Miss, Miss, Hit. 2 hits total.* [22:59] <&Hebizuka> *Kitsune sustained severe damage to the right arm, and is in serious pain, but he is still alive, for now.* [22:59] <&Hebizuka> *Kitsune's turn...* [23:00] <&Hebizuka> *The multiple-tailed fox creature looks like he's having immense trouble aiming correctly, but he attempts shooting you!* [23:00] <&Hebizuka> *Full-auto, medium pull.* [23:00] <&Hebizuka> @roll 2d5 Shots [23:00] <MazeBot> Hebizuka, Shots: 2 [23:00] <&Hebizuka> @roll 2#2d6 [23:00] <MazeBot> Hebizuka: 10;7 [23:01] <&Hebizuka> *Shots 1-2: 2 misses.* [23:01] <&Hebizuka> *Two bullets snap and crack in your ears, but neither struck you - I'm guessing at this point you've had enough of getting shot today!* [23:02] <+Ingrid> "Gah! That was close!" [23:03] <~Tempest> [Kitsune] Son of a... [23:03] <&Hebizuka> *Captain's turn.* [23:03] <&Hebizuka> *The Cap aims his fancy weapon at the fox youkai... It seems there's a burst setting on his weapon, which is what he uses. 2 bursts.* [23:03] <&Hebizuka> *Aimed at torso, btw.* [23:04] <&Hebizuka> @roll 2#2d6 [23:04] <MazeBot> Hebizuka: 2;8 [23:04] <&Hebizuka> @roll 1d100 [23:04] <MazeBot> Hebizuka: 67 [23:04] <&Hebizuka> *The Cap's weapon did not malfunction. Bursts 1-2: 1 hit, 1 miss. Total bullets that hit: 3.* [23:06] <&Hebizuka> *The kitsune is hit like a truck. He goes down in a whimper, and he won't ever get back up again.* [23:06] <&Hebizuka> RF Captain [AK-12 (47)] Kitsune [23:06] <&Hebizuka> *End of fight! (2 turns).* [23:07] * +Ingrid slings her rifle back over her shoulder and peers up from behind the shield. "Nice shooting." [23:07] <&Hebizuka> [Info] You have the impression the Youkai faction will not like that at all. [23:07] <~Tempest> [MzCpt] No, I'm the one who should thank your shooting! You just saved us from a suicide bomber there. [23:07] <+Ingrid> "These youkai keep messing with me, so I thought it'd be nice to return the favor a bit. You okay over there?" [23:08] <~Tempest> [MzCpt] Yeah, a lot better now. If you didn't come like a saving angel, we would've blown up. Where did you come from, stranger? [23:09] <+Ingrid> "To be honest, it's sort of a complicated story. Supposedly I died and was brought back to life here, though I am still not convinced. Anyhow, Ingrid Wenkel, nice to meet you." [23:10] <+Ingrid> "I'm not really a fan of exploding either, you know." [23:10] <~Tempest> [MzCpt] That sure sounds weird, ma'am, but I'm pleased to make your acquaintance! Captain Kyle Funk. Regular Forces 11th Company leader. And this is one of my subordinates, Laura Dean. [23:10] <+Ingrid> "It just isn't on my itinerary." [23:11] <~Tempest> [MzSol] Hi. Thanks, by the way. [23:11] <+Ingrid> "Hey, no problem! I'm glad you guys were here too or else it could have been rough." [23:12] <~Tempest> [Cpt. Funk] Miss Wenkel, I think a reward for your gallantry is in order! It's not every day I get saved by Citizens. Usually the general populace is too busy letting us fight, or bickering amongst themselves for petty reasons. We're fightin a WAR out there, and I'm glad there's still people concerned for us against those dreaded monsters. [23:12] <~Tempest> *The Private seems to be rolling her eyes, as if the Captain's theatrics annoyed her.* [23:13] <+Ingrid> "What do you have in mind?" [23:14] <~Tempest> [Cpt. Funk] Normally, standard procedure for us after a fight is to secure the weapons, and at least ensure they can't be looted. But for you, I'll make an exception. I'll pretend I 'forgot' to check them out. Take what you want! [23:14] <+Ingrid> "Okay... thanks!" [23:15] * +Ingrid takes time to examine the weapons of the fallen. [23:15] <&Hebizuka> *It looks like there were additional items on the kitsune's side as well. They will be added to the list.* [23:17] <&Hebizuka> >Dead bodies >Load-bearing equipment >Weapons >Inventory items >Additional items [23:17] * +Ingrid looks at LBE first, maybe there's a larger pack here than hers. [23:18] <&Hebizuka> [LBE] (Tactical vest) KSK assault vest: Capacity 5 units + Ammo (6 mags only, max tier: Large) + Spare wpn (6x C4 wpn only, max wgt 15) [23:18] <&Hebizuka> [LBE] (Leg rig) Ocelot rig: Capacity 0 units + Ammo (S-ldr and S-strip only, max 4) [23:18] <&Hebizuka> [LBE] (Utility belt) Default belt: Capacity 0 units + Key items (Can carry key items) [23:18] <&Hebizuka> [LBE] (Utility belt) Default belt: Capacity 0 units + Key items (Can carry key items) [23:19] * +Ingrid doesn't think any of these are really better than what she has, and leaves them. [23:19] <+Ingrid> Weapons next. [23:19] <&Hebizuka> [Weapon] Class 1 - R2/Regular - IZHMASH Kalashnikov AK-74 combat rifle | 5.45x39mm - Semi/Full | AutoROF: 5 | Thread(AK), Optic[n/a,WP] | AK-74 30-round mag, +1 | Weight: 18 - [27+1/30 FMJ] - Cond: Excellent / Clns: Lubricated [23:19] <&Hebizuka> [Weapon] Class 4 - R2/Regular - Mini C4 charge. A 70 gram charge of Composition C4 for controlled demolition. Requires a detonator to be set off. Weight: 1/item [23:19] <&Hebizuka> *A brand new AK-74!* [23:20] <+Ingrid> "Nice!" [23:20] <~Tempest> [MzSol] Huh... That's kind of like mine. Except mine doesn't have auto. [23:20] <~Tempest> [MzSol] Caaap... I could really use the ammo... [23:21] <~Tempest> [Cpt. Funk] Negative, subordinate. It's a present! We will get you back home for your refill. [23:21] <+Ingrid> "Welll.... it's the same ammo as my rifle uses, so. Umm. I guess I can hand you some." [23:22] <~Tempest> [MzSol] R-really? ... [23:22] * +Ingrid looks for magazines for the rifle. [23:22] <~Tempest> *The subdued private - you only realize now that it's a she - seems flustered by the offer.* [23:22] <&Hebizuka> [Weapon accessory] Magazine: AK-74 family; AK-74 30-round magazine. Size tier: Medium ; Weight: 1+0.3 (1.3) - [30/30 FMJ] [23:22] <&Hebizuka> [Weapon accessory] Magazine: AK-74 family; AK-74 30-round magazine. Size tier: Medium ; Weight: 1+0.3 (1.3) - [30/30 FMJ] [23:22] * +Ingrid offers one of the magazines to the private. [23:23] <+Ingrid> "Actually, I have an alternative if you're interested." [23:23] <~Tempest> [MzSol] U-um. Wha? [23:23] <+Ingrid> "I've got a shotgun in my pack too, and not enough room for both it and the AK." [23:24] <~Tempest> [MzSol] ...Captain, can I, please? Is this fine?... [23:24] <+Ingrid> "I'll have to leave it here anyway, but I suppose it can't hurt to leave some shells for it too." [23:24] <~Tempest> [Cpt. Funk] Oh, all right. I feel generous today. Remind me to give you re-training in shotgun when we go back home. [23:25] <&Hebizuka> *The Soldier shows off her rifle.* [23:25] * +Ingrid takes the Ithaca 37 and all 12-ga. shells from her pack and sets them aside, sparing the AK and its magazines in their place. [23:25] <&Hebizuka> [Weapon] Class 1 - R2/Regular - IZHMASH Saiga SGL31-61 conventional rifle | 5.45x39mm - Semi-auto | Thread(AK), Optic[n/a,WP] | AK-74 30-round mag, +1 | Weight: 18 - [23+1/30 FMJ] - Cond: Excellent / Clns: Dirty [23:25] <+Ingrid> "There's some explosive slugs in here too. I'm not skilled with shotguns either." [23:26] <&Hebizuka> *She offers to trade it and her mags, for your Ithaca plus shells. Accept the offer?* [23:26] <~Tempest> [Cpt. Funk] Oh worry not, Citizen. I'm sure we can put these to good use. [23:26] <+Ingrid> "Umm. I don't have room for both. Just take the shotgun and call it good, hmm?" [23:26] <+Ingrid> Ithaca 37 Stakeout shotgun | 12 gauge - Pump-action | No accessory | Internal tube, 5 rounds, +1 | Weight: 14 - [5+1/5, Buck] - Cond: Excellent / Clns: Clean [23:27] <+Ingrid> [Ammunition] 12 gauge, buckshot, 45 rounds - Weight: 2.55 [23:27] <+Ingrid> [Ammunition] 12 gauge, less-lethal rubber buckshot, 5 rounds - Weight: 0.25 [23:27] <+Ingrid> [Ammunition] 12 gauge, FRAG-12, 3 rounds - Weight: 0.15 [23:27] * +Ingrid sets these down and puts the AK and mags into her pack instead. [23:27] <~Tempest> [MzSol] ...Oh, silly me. Let me toss you my spare mags... [23:28] <&Hebizuka> [Weapon accessory] Magazine: AK-74 family; AK-74 30-round magazine. Size tier: Medium ; Weight: 1+0.3 (1.3) - [30/30 FMJ] [23:28] <&Hebizuka> [Weapon accessory] Magazine: AK-74 family; AK-74 30-round magazine. Size tier: Medium ; Weight: 1+0.3 (1.3) - [30/30 FMJ] [23:28] <+Ingrid> "Well, okay. Thanks!" [23:28] <&Hebizuka> *This leaves you with two AKs - one semi, and one select-fire, and six mags for either rifle.* [23:28] <&Hebizuka> *In order to make it clear, can you re-state what you're taking?* [23:29] * +Ingrid has no room for the semi-auto AK and will leave it behind. [23:29] <&Hebizuka> *So, the AK-74 and the five other mags?* [23:30] <+Ingrid> Yes. And then I guess the C4 (which I can put in a class 4 slot) and the detonator if there is one. [23:30] <&Hebizuka> *Here are the other items you see.* [23:30] <&Hebizuka> [Key item] A detonator. [23:30] <&Hebizuka> [Key item] A mobile phone. - [Battery 6/6] [23:30] <&Hebizuka> [Key item] A mobile phone. - [Battery 6/6] [23:30] <&Hebizuka> [Food] Canned goods - Ravioli with tomato and meat sauce, canned, 400g. 396kcal [23:30] <&Hebizuka> [Weapon accessory] Bayonet: Ishapore Long Blade - Slash (Sharp), Stab (Piercing) - Steel - Knife-bayonet - Weight: 3 [23:30] <+Ingrid> Oooh. Nice bayonet! Looks strangely familiar. [23:31] * +Ingrid will take all of these - sparing the old rusty pocket knife and equipping the bayo instead. [23:31] <+Ingrid> Detonator on key-item belt, phones and ravioli into pack. [23:32] <&Hebizuka> *One moment!* [23:32] <&Hebizuka> *Pocket knife spared into Pack/Main.* [Pack/Main] 11.29/30 [23:32] <&Hebizuka> *Long Blade equipped as Class 5S.* [23:33] <&Hebizuka> [Weapon accessory] Bayonet: Ishapore Long Blade - Slash (Sharp), Stab (Piercing) - Steel - Knife-bayonet - Weight: 3 - [Cond: Excellent] [23:34] <&Hebizuka> *Key item acquired: Detonator.* [23:36] <&Hebizuka> *Spared the canned ravioli and phones into Pack/Main.* [Pack/Main] 14.29/30 [23:36] <&Hebizuka> *This might not leave enough space for the AK. (Need at least 18 units.)* [23:39] * +Ingrid drops the pocket knife, then [23:39] <+Ingrid> That's 2 units free [23:40] <&Hebizuka> [Pack/Main] 12.29/30 [23:40] <&Hebizuka> *Still need to free more space.* [23:41] <+Ingrid> I'll take out out the 3/6 and 2/6 phones from my vest and put the ones I've just picked up in there instead. [23:41] <+Ingrid> How much do jsut the batteries weigh? [23:41] <&Hebizuka> *Batteries alone are 0.1 unit each.* [23:42] <+Ingrid> Mmmkay. I'll keep the batteries in my vest and toss the phones. [23:44] <&Hebizuka> *Replaced the [2/6] and [3/6] phones in Vest/Main with the [6/6] and [6/6] on the floor. Disassembled the batteries from all four phones in Pack/Main, keeping them and tossing the phones out, then moving the batteries to Vest/Main.* [23:46] <&Hebizuka> [Vest/Main] 7.49/8 [23:46] <&Hebizuka> [Pack/Main] 8.29/30 [23:46] <&Hebizuka> *Should be A-OK for the AK now!* [23:47] <&Hebizuka> *Spare it and the 5 other mags?* [23:47] <+Ingrid> So. AK into pack, three mags into right utility leg rig (3.9/4), and if the other mags fit in the pack then in they go too. [23:47] <&Hebizuka> *One moment...* [23:49] <&Hebizuka> *Spared the AK-74 in Pack/Main.* [23:50] <&Hebizuka> *Spared three AK-74 magazines ([30/30 FMJ] each) into Right rig.* [23:50] <&Hebizuka> *Spared the remaining two AK-74 magazines [30/30 FMJ] and [23/30 FMJ] into Pack/Main.* [23:51] <&Hebizuka> [Right rig] 3.9/4 [23:51] <&Hebizuka> [Pack/Main] 28.82/30 [23:51] <&Hebizuka> [Vest/Main] 7.49/8 [23:51] <&Hebizuka> *All set!* [23:52] <+Ingrid> Once that's done.... take the chambered round from the SGL-31 and two more 5.45s from my vest and load them into my Suhl SSG-82 [23:53] <&Hebizuka> *Well-played. The process took one turn.* [23:53] <&Hebizuka> *5.45x39mm FMJ: 33 left in Vest/Main. [7.47/8]* [23:53] <+Ingrid> Okay. What else is here? Any more C4 charges? [23:53] <&Hebizuka> *There was only one, which you have equipped now.* [23:54] <+Ingrid> So I've looked through all the loot? Okay. [23:54] <&Hebizuka> *That's right.* [23:54] <&Hebizuka> *The Soldiers thank you once more before departing the room, unless you want to chat them up some more.* [23:54] <+Ingrid> Mmmkay. I guess I'm ready for checkout then. [23:54] * +Ingrid waves at them cheerfully! [23:54] <&Hebizuka> Checkout! [23:55] <&Hebizuka> 48 rooms, 12 kills, 0 missions, 1 Amulet, 175 P$, 0 Runs.