Log:V4 Session 102 (Meta, no ontology)
From Mazeworld
Tempest - Today at 1:26 AM [Session start ; Session #102] Welcome back to the Mazes, Pinkie. On the last session, you had found an UA shop while traveling on the Arnett-Elkins Deep route. The shop inventory has been saved, and will be re-posted for you. [UA Shop - Weapon shop]
<New weapons (1/2)> Staff/Pole weapon - Spear Precision rifle - DSA SA58 FAL SPR (7.62x51mm NATO) Conventional rifle - Remington Model 700 XCR II (.30-06 Springfield) Pistol - Glock 31 (.357 SIG) Combat rifle - DSA SA58 FAL OSW (7.62x51mm NATO) Combat rifle - CG Haenel Sturmgewehr 44 (7.92x33mm Kurz)
Combat rifle - CZ Sa vz. 58V (7.62x39mm) Pistol - SIG Sauer Pro SP2022 (9x19mm) Pistol - S&W M&P357 (.357 SIG) Shotgun - FABARM Martial Ultra-short (12 gauge) Precision rifle - PGM Precision 338 Mini-Hecate (.338 Lapua Magnum) Combat rifle - ZiD Fedorov Avtomat (6.5x50mm SR Arisaka) <New weapons (2/2)> Revolver - Chiappa Rhino 50DS-357 (.357 Magnum) Precision rifle - PGM Precision 338 Mini-Hecate (.338 Lapua Magnum) Combat rifle - Norinco QBZ-03 (5.8x42mm) Handgear - Medieval gauntlets Revolver - Mateba MTR-8 (.38 Special) Pistol - Steyr GB (9x19mm)
Precision rifle - Nemesis Arms Vanquish (7.62x51mm NATO) Planted explosive - Large C4 charge (Command detonation, 500 grams) Pistol - Mauser C96 Red 9 (9x19mm) Shotgun - Benelli Nova (12 gauge) Shotgun - Chiappa Triple Crown (.410 bore) Revolver - Ruger Super Blackhawk (.44 Magnum) Also available is the other inventory of that shop, such as used weapons, ammunition, accessories, etc. Pinkus Pankus Ponkus - Today at 1:29 AM Hmm... Nothing I see that I'd like so far, ammo please! Tempest - Today at 1:29 AM <Ammunition>
Calibers available:
7.62x51mm NATO .30-06 Springfield .357 SIG 7.92x33mm Kurz 7.62x39mm 9x19mm Parabellum 12 gauge .338 Lapua Magnum 6.5x50mm SR Arisaka .357 Magnum 5.8x42mm .38 Special .410 bore .44 Magnum .45 ACP 40mm NATO grenade Pinkus Pankus Ponkus - Today at 1:32 AM Hm! Tempest - Today at 1:32 AM [Shop owner] Any calibers you need? Selection's real nice this week. Pinkus Pankus Ponkus - Today at 1:33 AM Well, nothing I see that interests me there. "I'm mainly looking for some of that, uh..." I try to remember the caliber. I don't know guns yet I know how to shoot! Funny, that. "Five five six! Which you don't seem to have. Whatcha got on the accessories side of things?" Tempest - Today at 1:34 AM [Shop owner] Oh, 5.56... Yeah, that goes away extremely quickly. It's always the first thing customers ask for, for some reason. Let me see what I got. (( Oh, yeah, he also has 40mm NATO grenades for sale. (( forgot to add that. Pinkus Pankus Ponkus - Today at 1:36 AM (( Forty millimeter grenades?!?! Tempest - Today at 1:37 AM <Weapon accessories> Underbarrel grenade launcher - H&K AG36 (40mm NATO grenade) Bayonet - E-RM M1949/56 Silencer - Pistol, standard, .45 Muzzle brake - Rifle, standard, .30/7.62mm Bayonet - E&F Horster M1884/98 Underbarrel grenade launcher - SIG GL5040 (40mm NATO grenade) Optic - Scope, Type 88 (9x) (Mount: QBZ) Pinkus Pankus Ponkus - Today at 1:39 AM Are the two grenade launchers compatible with my M16A2? Can my M16A2 even have an underbarrel grenade launcher?! I need to know! Booms might be possible! Tempest - Today at 1:40 AM Your M16A2 can be equipped with an UGL, but neither of these are compatible, sadly. You'll be looking for an M203. (you can buy ammo ahead of time though...) Pinkus Pankus Ponkus - Today at 1:42 AM Damn! Well, in that case, I'm gonna get the turnip and cleaver out of my bag and put them on the counter! "I'd like to get these off my hands so I can have a bit more room in my bag! How much?" Tempest - Today at 1:42 AM The shop owner stares at the turnip. [Shop owner] ... Is... Is that a turnip. Pinkus Pankus Ponkus - Today at 1:43 AM "Yes. You want it? I don't need anything for it. It's a turnip." Tempest - Today at 1:44 AM [Shop owner] ... I ... wouldn't buy that, no. He seems most impressed that you tried to sell it to him. Pinkus Pankus Ponkus - Today at 1:44 AM I didn't though. He can have it. Tempest - Today at 1:44 AM In that case I'll consider you just dropped it. He'll accept to buy the meat cleaver from you, however, for 65 P$. Pinkus Pankus Ponkus - Today at 1:45 AM I'll take it! Tempest - Today at 1:46 AM [Shop owner] Thank you kindly. Will that be all? Pinkus Pankus Ponkus - Today at 1:46 AM "I'm definitely interested in the 40mm NATO grenades." Tempest - Today at 1:47 AM [Shop owner] Sure, one sec... Tempest - Today at 2:05 AM 40mm NATO grenade - 4 boxes + 1 ammo box for sale > 40mm NATO grenade, M381 HE - 2 boxes (6 rounds) - 330 P$ ea. > 40mm NATO grenade, M715 Smoke (cyan) - 1 box (6 rounds) - 300 P$ > 40mm NATO grenade, M715 Smoke (white) - 1 ammo box (18 rounds) - 900 P$ > 40mm NATO grenade, M576 Buckshot - 1 box (6 rounds) for sale - 210 P$ Pinkus Pankus Ponkus - Today at 2:06 AM What's the weight of the boxes? Tempest - Today at 2:07 AM Each round is 1 unit. Pinkus Pankus Ponkus - Today at 2:07 AM Hmm... Tempest - Today at 2:07 AM So, 6 units for one box. Or 18 for the large ammoboxes. Pinkus Pankus Ponkus - Today at 2:07 AM oof. Can I buy individual rounds? Tempest - Today at 2:09 AM Nope. Pinkus Pankus Ponkus - Today at 2:09 AM Damn. Well that's disappointing. That'll be all, then! Let's get back into the UA. "I'm tryin' to keep room for some stuff so, unfortunately... That'll be all! Money, please." Tempest - Today at 2:12 AM [Shop owner] <Sigh> I understand. [Money] 1 P$ coin - 1 P$ - Brass - [Quantity: 65] - Weight: 0.65 (0.01 per coin) You carry a total of 1390 brass now. Money pouch: 1590 P$ - 14.7 /20 Pinkus Pankus Ponkus - Today at 2:12 AM Yup Tempest - Today at 2:13 AM [Shop owner] Stay safe out there... Pinkus Pankus Ponkus - Today at 2:13 AM But, yup! "Thankya! Have a good day!" And with that, out we go! Tempest - Today at 2:18 AM You've left the UA shop and returned to the empty room where you found the ratty, hand painted 'WEAPON SHOP' sign. It's time for the next doors! [Next rooms] Left: Featureless room (D) // Front: Break room, overgrown // Right: Break room, abandoned Pinkus Pankus Ponkus - Today at 2:18 AM Right! Tempest - Today at 2:20 AM And thus, the Pink One continues her adventures in the UA.
[Break room, abandoned] You see a couch, a widescreen TV (powered, functional), a radio (powered, functional), 2 tables, a bunch of chairs, a bookshelf, and a closet. You nearly bump into a large, Angelic creature; a Holy Tiger, who seems to be sleeping on the floor here. Thankfully for you, the Holy Tiger is not, in fact, hostile. Pinkus Pankus Ponkus - Today at 2:22 AM I have no idea what makes the tiger holy! I'm gonna avoid it as it does look like it's not something I wanna mess with. NExt room! Might be stuff here but I wanna get them unaligned animals and get some meat! Tempest - Today at 2:24 AM [Next rooms] Left: Highway (S) // Front: Trash room, abandoned // Right: Armory room, deserted Pinkus Pankus Ponkus - Today at 2:28 AM LEt's go to the right, AGAIN! Tempest - Today at 2:31 AM [Armory room - deserted] Oh joy, a nearly pristine, untouched armory room? What joyful abandoned weaponry will you find here? You spot one firearm and two weapon accessories on the shelves and in the lockers of this room. Additionally, you spot an important looking medical item on the desk. Pinkus Pankus Ponkus - Today at 2:37 AM First things first, anyone in here? Next, I look at the medical item, then the firearm and accessories! Tempest - Today at 2:37 AM No-one but you! [Meds/Key item] LifeVest wearable defibrillator (requires HITB battery). When the wearer's Pain level reaches or exceeds Pain Death Threshold (PDT), the wearer is revived at 50% Pain, but depletes the battery. - Weight: 2 - [Unloaded] You may wear this by adding it to your Belt/Key Items. You'll need a HITB battery for it to function. Pinkus Pankus Ponkus - Today at 2:38 AM I'll wear it so that I keep my space! Tempest - Today at 2:39 AM You quickly slip that underneath your t-shirt. It feels like wearing nothing at all. The firearm: [Weapon] Class 1 - R1/Common - Savage Arms Axis conventional rifle | 5.56x45mm NATO - Bolt-action - 20 in. - S | No accessory | Axis 4-round mag, +1 | Weight: 18
Ammunition: [3+1 /4] - 4x 5.56x45mm NATO, Standard SF Maintenance: Condition Worn / Cleanliness Dirty
Pinkus Pankus Ponkus - Today at 2:41 AM Mm... leave it. Accessories! Tempest - Today at 2:41 AM [Weapon accessory] Magazine: Tokarev TT-33 8-round magazine. Size tier: Tiny ; Weight: 0.25+0.00 (0.25) - [0 /8, Empty] [Weapon accessory] Magazine: H&K HK417 20-round magazine. Size tier: Large ; Weight: 1.2+0.00 (1.2) - [0 /20, Empty] Tempest - Today at 2:41 AM Two perfectly empty magazines! How unlucky. Pinkus Pankus Ponkus - Today at 2:41 AM Booo. Next rooms! Tempest - Today at 2:45 AM [Next rooms] Left: Pathway (S) // Front: Office room, overgrown // Right: Highway (S) Pinkus Pankus Ponkus - Today at 2:45 AM Right! Tempest - Today at 2:51 AM [Highway] The front door here is a Shortcut -3. On Side 3 of the room, you spot a small group of Maze Soldiers: one Sergeant and two Privates, all wearing the uniform of the Regular Forces. On the floor, you spot a medical item and some armor. Pinkus Pankus Ponkus - Today at 2:53 AM Oo, medical item and armor. I'll take a look while wavin' at the Privates and Sergeant. "Hiya!" Tempest - Today at 2:54 AM [MzSgt] Good morning, civilian. [MzPvt #1] Hi! [MzPvt #2] Hey. Pinkus Pankus Ponkus - Today at 2:57 AM What's the med item and armor? Tempest - Today at 2:59 AM [Meds] White tablet - Unidentified - Weight: 0.1 [Clothing] Legs addon - Medieval armor leggings - AC: A2 - Blunt-PROOF, Sharp-PROOF, Piercing-resistant - Half melee damage - Weight: 14
Condition: Worn
Pinkus Pankus Ponkus - Today at 2:59 AM G-gasp Medieval armor Pinkus Pankus Ponkus - Today at 3:00 AM That's going to be put on immediately, and I scrutinize it heavily. Hmm. A white tablet, and I dunno what it is! Tempest - Today at 3:00 AM Medieval armor leggings equipped in Legs addons. You'll need to get the tablet identified by someone who will be able to tell you what it is, such as a hospital or a meds shop. Pinkus Pankus Ponkus - Today at 3:03 AM I'm gonna leave it. I don't trust unknown drugs! NEXT ROOMS. Tempest - Today at 3:05 AM [Next rooms] Left: Hospital bedroom, abandoned // Front (Shortcut -3): Shower room, forsaken // Right: Dining hall, abandoned Pinkus Pankus Ponkus - Today at 3:05 AM Left! "Have a good day you three! Stay safe!" Tempest - Today at 3:06 AM They wave in return, happy to have seen a friendly face today. You choose not to take the shortcut, and move into the abandoned hospital bedroom instead. [Hospital bedroom, abandoned] The time is now 11 AM. You spot something on the floor... What appears to be a melee weapon(???), and a pile of coins... ...But suddenly, the pile of coins floats up and becomes animated, taking the shape of an angry face. It's a kanedama - a wicked youkai pile of killer coins. (Yes, seriously). It rises on Side 3. The weapon is on Side 1. Combat mode is ON. Pinkus Pankus Ponkus - Today at 3:11 AM FLEEEEEEEE. Tempest - Today at 3:12 AM Turn 1. Do you confirm you're trying to run away? Pinkus Pankus Ponkus - Today at 3:12 AM Yes. Tempest - Today at 3:12 AM OK, toss me a 2d6. (/r 2d6) Pinkus Pankus Ponkus - Today at 3:12 AM /r 2d6 SidekickBOT - Today at 3:12 AM @Pinkus Pankus Ponkus: 2d6 = (5+4) = 9 Tempest - Today at 3:13 AM Success! End of fight (1 turn) - You fled. Next rooms coming up in a second. [Next rooms] Left: Pathway (S) // Front: Featureless room (D) // Right: Scullery, abandoned Pinkus Pankus Ponkus - Today at 3:15 AM LEFT. Left left left leeeeeeft. Left. Tempest - Today at 3:18 AM [Pathway] 11:05 AM. You escaped from a fight successfully. The front door in this room is a Shortcut -2. You spot a group of german shepherd dogs on Side 2: three of them, in fact. The dogs aren't hostile... but who knows... Maybe they make for a nice meal? Pinkus Pankus Ponkus - Today at 3:18 AM Aww... I can't do that to dogs! They're too adorable. Especially GSDs. Next doors! Tempest - Today at 3:19 AM More than fair enough! [Next rooms] Left: Deactivated room (S) // Front (Shortcut -2): Laboratory room, abandoned // Right: Armory room, abandoned Pinkus Pankus Ponkus - Today at 3:21 AM Front! Tempest - Today at 3:25 AM You skip ahead 2 extra rooms thanks to the shortcut! [Laboratory room, abandoned] 11:10 AM. You see here 2 desks, 2 chairs, 2 computers (powered, no use), a whiteboard, a sink (usable), and a whole lotta dust. You spot two bakeneko on side 2, which are wicked youkai taking the shape of humanoid felines. Or in other words, they're angry cat-girls. And yes, they are hostile. Combat mode is ON. Turn 1, what is your next move? Pinkus Pankus Ponkus - Today at 3:26 AM I'm gonna enter combat and shoot at 'em! Tempest - Today at 3:27 AM Alright, which one do you target, #1 or #2? Pinkus Pankus Ponkus - Today at 3:28 AM First one! Tempest - Today at 3:28 AM Which weapon? Pinkus Pankus Ponkus - Today at 3:29 AM Shooty'mc'shootface, AKA my M16A2. Tempest - Today at 3:30 AM Alright. Do you want to aim at a body part in particular? If not, I'll consider it's the chest. And lastly, how many shots (up to 10 per turn)? Pinkus Pankus Ponkus - Today at 3:30 AM Chest! 10! Not auto! Single fire! Can I still fire 10!? Tempest - Today at 3:31 AM Yup, 10 shots in semi. Sorry, forgot to ask for firemode. Pinkus Pankus Ponkus - Today at 3:31 AM Semi. Tempest - Today at 3:31 AM 10 semi auto shots at bitchcat #1 then! Okay, uno momento Order this turn: Bake #1, Bake #2, You
- 1 moves in towards you and tries to claw you twice in the left arm - specifically the elbow.
/r repeat (2d6, 2, brief) SidekickBOT - Today at 3:33 AM @Tempest: repeat (2d6, 2, brief) = 5, 4 Tempest - Today at 3:33 AM Miss, miss.
- 2 hisses and meows and tries to claw you as well, three swings to your hips.
/r repeat (2d6, 3, brief) SidekickBOT - Today at 3:34 AM @Tempest: repeat (2d6, 3, brief) = 7, 5, 7 Tempest - Today at 3:34 AM Hit (reduced power), Miss, Hit (reduced power) [Damage sustained] Pain: +19% (current Pain: 19%) Limb damage: 4 damage to the hips (29 /33) Injuries: 1 wound opened on the hips (-1 blood due to wound being opened) Clothing damage: Jeans took 1 damage (condition is now Good) Trauma: +1.9% Stress (from Pain), +0.4% Stress (from limb damage), +1.0% (from wound) - (current Stress: 4.5%) Pinkus Pankus Ponkus - Today at 3:38 AM Wow. Rude. That's rude. I'm shooting bitch number one. when it's my turn. Tempest - Today at 3:38 AM Your turn, at long last. You may roll for 10 shots. (/r repeat (2d6, 10, brief)) Pinkus Pankus Ponkus - Today at 3:44 AM /r repeat (2d6, 10, brief) SidekickBOT - Today at 3:44 AM @Pinkus Pankus Ponkus: repeat (2d6, 10, brief) = 7, 8, 7, 7, 12, 10, 11, 7, 6, 5 Pinkus Pankus Ponkus - Today at 3:44 AM Skilled in Semi-auto rifles. Tempest - Today at 3:44 AM Thanks for the reminder, haha. Pinkus Pankus Ponkus - Today at 3:44 AM But of course. Tempest - Today at 3:45 AM 2 misses, 4 inaccurates, 3 hits, 1 critical hit. Pinkus Pankus Ponkus - Today at 3:45 AM /r repeat (1d2-1, 4, brief) SidekickBOT - Today at 3:46 AM @Pinkus Pankus Ponkus: repeat (1d2-1, 4, brief) = 1, 1, 1, 1 Tempest - Today at 3:46 AM 2 misses, 7 hits, 1 critical hit. One, two, three, four, five, six, seven and eight! Eight hits on the first bakeneko, right in the chest, which is now full of entry holes!
[Damage dealt] Pain: 680% Limb damage: 72 dmg to the torso Injuries inflicted: 8 wounds, ribs fracture You massacred a bakeneko! +1 kill (Kill Value: 6 points) +1 Brutal point You doubt there's any usable meat left after something like that... Ending Turn 1... You bled a little bit from the hip wound... (-0.1 blood) Stress is filling your systems, your body is now completely ready for a fight. [Stress is now 5.1% - Moderate]
Moderate stress effects: Stress tolerance (All incoming Stress increase effects are halved) Agility +1 Initiative speed tier -1 (you're faster) Accelerated fatigue (Fatigue +0.1% per turn) This is the first time you're feeling this full of energy... But it's a different kind of energy. It's not a sugar high - it's a combat high. Turn 2. The other bakeneko is now within melee range, on the same side as you. What is your next move? Pinkus Pankus Ponkus - Today at 3:58 AM Shooty-mc-shootface on that other catbitch in the FACE! She slashed at me! And not only once, not twice, but TEN TIMES she will be shot! Tempest - Today at 3:58 AM Chest again? Tempest - Today at 4:01 AM Oh, nvml You want 10 shots to the face! Okay. Order this turn: Bakeneko #2, You. The remaining catgirl youkai tries to kick you twice in the left arm. /r repeat (2d6, 2, brief) SidekickBOT - Today at 4:02 AM @Tempest: repeat (2d6, 2, brief) = 5, 7 Tempest - Today at 4:02 AM Miss, Hit (reduced power) [Damage sustained] Pain: +5% (current: 22%) Limb damage: None! Injuries sustained: None Clothing damage: None (body part hit was a naked arm) Trauma: +0.5% Stress (from Pain) - (current: 5.6%) In other words, that barely registered in your mind as 'being hit'. Your turn. You may roll for 10 shots. You have a FT+1 penalty for aiming at the head. Pinkus Pankus Ponkus - Today at 4:05 AM /r repeat (2d6, 10, brief) SidekickBOT - Today at 4:05 AM @Pinkus Pankus Ponkus: repeat (2d6, 10, brief) = 12, 7, 6, 7, 8, 6, 4, 6, 8, 8 Tempest - Today at 4:06 AM It's a good day when your first shot is a critical hit. 6 misses, 3 inaccurates, 1 critical hit. Pinkus Pankus Ponkus - Today at 4:06 AM (( Oh, a crit! Lovely. Pinkus Pankus Ponkus - Today at 4:06 AM /r repeat (1d2-1, 3, brief) SidekickBOT - Today at 4:06 AM @Pinkus Pankus Ponkus: repeat (1d2-1, 3, brief) = 0, 0, 0 Tempest - Today at 4:07 AM 9 misses, 1 critical hit. But hey, it's a hit nonetheless... Though all of your subsequent shots are misses, you only needed to align the sights for the first good shot...
[Damage dealt] Pain: 128% Limb damage: 7 damage to the head Injuries inflicted: 1 wound to the head, 3 turns stunned Not that the stunning will matter much: the bakeneko drops like a fly, rendered unconscious, partially brain damaged, and teetering on the edge between life and death. Ending Turn 2... Bakeneko #2 has blacked out and is out of the fight! You bleed out a little bit more. (-0.1 blood) End of the fight! (2 turns) - All enemies dead and/or unconscious. What do you want to do to the almost-dead bakeneko? Pinkus Pankus Ponkus - Today at 4:11 AM Nothing, yet! I'm gonna take a moment to get the HAP out of my bag and apply it to my bleedin' hips! Tempest - Today at 4:13 AM You spend a turn to drop the backpack (-0.1 blood), and another to burn 1 use from your HAP and plug that nasty wound. (Wound cured, +0.1 blood) Pinkus Pankus Ponkus - Today at 4:14 AM 18.7 or 18.8? Tempest - Today at 4:15 AM You're back up to 18.8 now Pinkus Pankus Ponkus - Today at 4:15 AM Alrighty! Everything on my sheet good so far? Tempest - Today at 4:15 AM I'll give you a full stat breakdown so everything is up to date [Stats] Nutrition: 1837 ntri - OK // Hydration: 492 wtr - OK Blood: 18.8 /20 (No wounds, Bleeding rate 0.0, Blood regen rate 0.1) Pain: 16% Fatigue: 27.2% Stress: 5.9% You also received +1 SP in semi-auto rifles for killing the first bakeneko. The other one is passed out, slowly bleeding, and remains there, barely breathing... Pinkus Pankus Ponkus - Today at 4:19 AM Now that I'm all fine (And a bit tired but hooboy that was my first fight! I got that adrenaline! Wowza!) I'm gonna give the evil catgrill a nudge with my foot and raise my rifle to finish her off! I can't make her a friend soooooo these don't count, ethereal promise keeper! Tempest - Today at 4:20 AM The weapon and the way you finish her off will determine the skill point you're getting for the kill. Just as a heads up. Pinkus Pankus Ponkus - Today at 4:20 AM Yup. Confirming, using rifle and semi-auto to finish her off. Tempest - Today at 4:21 AM She doesn't react to the foot nudge. Gonna put one mercy shot into her head? Just asking to make sure where you want the bullet to go. Pinkus Pankus Ponkus - Today at 4:22 AM Yes. Confirming for the second time. Tempest - Today at 4:22 AM PLAK. You spent a turn and a shot to execute her.
You obliterated the bakeneko! +1 kill (KV: 6 points) +1 SP in Semi-auto rifle +1 Brutal point +1 Headshot point Pinkus Pankus Ponkus - Today at 4:24 AM I have no idea what the Brutal point is! Ahahahah. Marked down. Tempest - Today at 4:24 AM You have 3 brutal points, 0 special tactics points, and 2 headshot points. Special tactics: Exploiting a weak point to get a kill (crotch, eye...) Headshot point: Should be self-explanatory. Boom, headshot. Tempest - Today at 4:25 AM Brutal point: Some kills are considered brutal if: > You dealt over 500% Pain in a single attack > Your single attack disabled or severed a limb - and killed the target > You destroyed 100% of the meat of the creature in a single attack > You expulsed all of the creature's blood in a single attack (I've seen it before.) In other words, if it looks like it could be on somebody's top 10 VATS kills, it's a brutal point. The first bakeneko looks like it came out the wrong way of a horror/slasher flick. The other has half of its head missing, but the body is intact, and you can therefore spend a bit of time butchering it if you want meat. There is a LOT of blood in the room, and unless you care to examine the gore closer, that's all I care to describe. Pinkus Pankus Ponkus - Today at 4:31 AM I'm not gonna examine the gore, I'm not green and heavily suited! I'm gonna butcher the bakeneko that's not annihilated, then, with the sword. Tempest - Today at 4:31 AM Not yet, at least. Toss me a 1d25. Pinkus Pankus Ponkus - Today at 4:35 AM /r 1d25 SidekickBOT - Today at 4:35 AM @Pinkus Pankus Ponkus: 1d25 = (4) = 4 Pinkus Pankus Ponkus - Today at 4:35 AM Aw. Tempest - Today at 4:36 AM Well, it's your first time hacking together a creature into usable meat! You spent 1 turn, and gained the following: [Food] Meat - Raw game meat, bakeneko - 126+1d126 ntri - 25% Nausea (3 turns) - Weight: 1 - [Quantity: 2] +1 Skill Point in Hunting. Pinkus Pankus Ponkus - Today at 4:38 AM 2 weight total or 1 weight total? And I'm going for 20 units of it right? Tempest - Today at 4:39 AM weight 1 per item, so 2 weight total BP/Main: 20.7 /40 And yes at least 20 units to complete the objective Pinkus Pankus Ponkus - Today at 4:40 AM Yup! Next room. Tempest - Today at 4:42 AM [Next rooms] Left: Office room, abandoned // Front: Empty shooting lanes, forsaken // Right: Empty workshop, deserted Pinkus Pankus Ponkus - Today at 4:43 AM Right! Tempest - Today at 4:48 AM [Empty workshop, deserted] 11:15 AM. This abandoned engineer's workshop doesn't have a whole lot left; anything that wasn't pinned to the ground has been taken, and so even though the room looks nearly pristine! However, you do spot one object that wasn't taken... and which is on the floor, in a corner. Pinkus Pankus Ponkus - Today at 4:49 AM I look around quickly to make sure it's clear. Tempest - Today at 4:50 AM It is, thankfully enough. Pinkus Pankus Ponkus - Today at 4:50 AM I go over and look at this object in the workshop! Tempest - Today at 4:51 AM [Item] Steel ball bearing, with a diameter of 5cm. - Weight: 1 Pinkus Pankus Ponkus - Today at 4:52 AM Well, someone out there has only one ball of steel. I'm leavin' it! Next rooms! Tempest - Today at 4:57 AM [Next rooms] Left: Kitchen, overgrown // Front: Youkai bedroom (danchi), abandoned // Right: Roadway (S) Pinkus Pankus Ponkus - Today at 5:00 AM Hmm... Front! Tempest - Today at 5:03 AM [Danchi, abandoned] 11:20 AM. This is your 40th UA room visited total, your 10th on this current trip, and you have only 20 rooms to go until reaching Elkins. The danchi is a mess - all but one of the futons have been burned. It becomes quickly apparent -why- the room is a mess. On your side are the scorched black remains of a coyote. On Side 3, you spot a fire ant, a flame-throwing, red version of the giant ant. And it wants more. Combat mode is ON! Turn 1, what is your next move? Pinkus Pankus Ponkus - Today at 5:03 AM FLEEEEEEEE. Do I still have that +1 to agi? Tempest - Today at 5:04 AM You do and you may use it for your escape check. Pinkus Pankus Ponkus - Today at 5:04 AM I'm doin' it! I'm escapin'! Tempest - Today at 5:04 AM Toss me a 2d6+1 Pinkus Pankus Ponkus - Today at 5:04 AM /r 2d6+1 SidekickBOT - Today at 5:04 AM @Pinkus Pankus Ponkus: 2d6+1 = (1+6)+1 = 8 Tempest - Today at 5:05 AM Success! End of fight (1 turn) - You ran away. Pinkus Pankus Ponkus - Today at 5:05 AM Fuck that shit I'm out Tempest - Today at 5:06 AM [Next rooms] Left: Corridor (S) // Front: Corridor (S) // Right: Empty workshop, abandoned Pinkus Pankus Ponkus - Today at 5:06 AM Front. Sooooo front. Tempest - Today at 5:08 AM You make out like a Frenchman, and get outta there! [Corridor] 11:25 AM. The front door here is a Shortcut -1. There is an abandoned firearm on the floor! Pinkus Pankus Ponkus - Today at 5:12 AM I look at the firearm! Hopefully it's not an arm that's on fire! Because that'd mean the fireant can follow me! Tempest - Today at 5:12 AM [Weapon] Class 3 - R2/Regular - AMT Automag V pistol | .50 AE - Semi-auto - 6.5 in. - N | M.Brake(I) | Automag V 5-round mag, +1 | Weight: 5
Ammunition: [0 +0] - Empty Maintenance: Condition: Worn // Cleanliness: Clean
Pinkus Pankus Ponkus - Today at 5:12 AM ... Tempest - Today at 5:12 AM A .50 caliber pistol that isn't a Desert Eagle. Pinkus Pankus Ponkus - Today at 5:12 AM That's going into my inventory. Tempest - Today at 5:13 AM You can equip it in Holster 1 or 2 if you want. Holster 1 it is! Pinkus Pankus Ponkus - Today at 5:14 AM Yarp Front door! Tempest - Today at 5:15 AM All that's left to do now is to get it repaired, and feed it with ammunition, and it'll be right as rain again! Pinkus Pankus Ponkus - Today at 5:15 AM Yep. Tempest - Today at 5:16 AM [Next rooms] Left: Old Byway (D) // Front (Shortcut -1): Youkai bedroom (danchi), forsaken // Right: Laboratory room, abandoned Still going front? Pinkus Pankus Ponkus - Today at 5:17 AM Um. Didn't I just leave a Youkai Bedroom of the Danchi variant Tempest - Today at 5:17 AM Yup. But the one ahead is even more dilapidated. Does it have a fire ant too? Who knows. Pinkus Pankus Ponkus - Today at 5:17 AM Uh. YOLO right through the front. Tempest - Today at 5:20 AM You skip ahead one extra room thanks to the shortcut! [Danchi, forsaken] 11:30 AM. The morning is almost down. The danchi you enter is in an even more pitiful state - the furniture is rotted and damaged, all of the powered items (television, radio, heated table) are broken and completely unusable, and the futons are, well... you'd have to be courageous to sleep in them, but you could if you wanted a bit of rest... (( one second Pinkus Pankus Ponkus - Today at 5:20 AM (( Alrighty. Tempest - Today at 5:20 AM In fact, it's so bad, there are three patches of mushrooms growing right on top of the heated table. Nothing else of use in this room, though, and no enemies. Pinkus Pankus Ponkus - Today at 5:21 AM I don't want to pick up fatigue from sleeping on a dirty futon! Next rooms. Tempest - Today at 5:21 AM Not interested in the mushrooms? Pinkus Pankus Ponkus - Today at 5:21 AM No. I'm not. They're wild mushrooms. I don't know if they're safe or not. I might go on a trip, or I might die, or I might go on a trip and die. Tempest - Today at 5:23 AM They are extremely light, and would cost nearly nothing to carry until you find someone competent to ID them. (0.01 weight per mushroom) Pinkus Pankus Ponkus - Today at 5:24 AM No thanks! Tempest - Today at 5:24 AM OK, if you insist! Pinkus Pankus Ponkus - Today at 5:24 AM Even I, the crazy pony- I mean, person I am, know better than to touch unknown mushrooms! Tempest - Today at 5:24 AM You are, technically, a pony halfling. So it totally counts. [Next rooms] Left: Empty lobby room, abandoned // Front: Laundry room, abandoned // Right: Toilets, overgrown Pinkus Pankus Ponkus - Today at 5:26 AM Front. Tempest - Today at 5:32 AM [Laundry room, abandoned] 11:35 AM. This old, abandoned laundry room is full of washing machines, but they're all non-functional. Though they receive power, they don't receive water anymore, so there is no use trying to do your laundry here. However, there appears to be leftover clothes in the washing machines - three items total. You also spot an important object on the floor. But there is more... There appeared to be land mines at one point in the room - all three of the doors had mines in front of them. Fortunately for you, they all already exploded, judging from the bits of shrapnel on the floor and scorch marks... on all three spots in front of each door (except the door behind you, curiously). You're safe from any hazards... for now. Pinkus Pankus Ponkus - Today at 5:34 AM Um. Tempest - Today at 5:35 AM You wonder what kind of sick fuck would plant land mines on the road like that. Pinkus Pankus Ponkus - Today at 5:37 AM Well, uh. I look at the important Object on the floor. Tempest - Today at 5:38 AM [Item] HITB battery. A Hebizuka Industrial Technology Battery. What can it used for? - Weight: 1 Pinkus Pankus Ponkus - Today at 5:39 AM oH MY. Tempest - Today at 5:39 AM I think you should have a good idea what that can be used for. You lucky horse. Pinkus Pankus Ponkus - Today at 5:39 AM That is going right into the vest! Also, rude, ethereal being! I'm half-pony, and I'm no horse! Tempest - Today at 5:40 AM You spent a turn to insert the HITB battery into your LifeVest. It is now Loaded and will attempt to save you if your Pain statistic reaches deadly levels. You hear the LifeVest's electronics come online, with a happy "beep boop~" chime. Pinkus Pankus Ponkus - Today at 5:41 AM Pinkus Pankus Ponkus - Today at 5:41 AM Immediately my ease is lifted. Hoahboy! I look at the washing machines. Tempest - Today at 5:42 AM Speaking of Pain, you are now at 0% Pain. Inside of the washing machines: [Clothing] Headgear - Bowler hat - AC: C2 - Blunt-resistant - Classy - Weight: 3
Condition: Damaged
[Clothing] Top - Tank top (Upper body) - AC: C2 - Blunt-resistant - RagOK - Weight: 1
Condition: Ruined
[Clothing] Headgear - Chef hat - AC: C2 - No resistances - RagOK-0.5x - Weight: 1
Condition: Ruined
Pinkus Pankus Ponkus - Today at 5:44 AM I'm taking the bowler hat and putting it on. It's damaged, but it's a bowler hat and it can probably be mended. Tempest - Today at 5:46 AM Bowler hat equipped in the headgear slot. Enjoy the classy trait. Pinkus Pankus Ponkus - Today at 5:47 AM NEXT! Tempest - Today at 5:48 AM [Next rooms] Left: Storage room, abandoned // Front: Studio room, abandoned // Right: Prison room, abandoned Pinkus Pankus Ponkus - Today at 5:48 AM ...all abandoned. My unease skyrockets even as I strike a pose of thinking, wearing my new classy, but damaged, bowler hat. HMMMMM. Left! Tempest - Today at 5:53 AM Pinkie makes a left turn and enters a... [Storage room, abandoned] Where you find a bunch of shelves, crates, and boxes, all of which are empty. But all thrown together haphazardly in a corner are a bunch of items that look like they've been dropped hurriedly by somebody: Some ammo, a food item, a piece of LBE and an object. Surprisingly, no pants, which would make this very easy to explain. Pinkus Pankus Ponkus - Today at 5:55 AM I look at the ammo, food, LBE and object! Tempest - Today at 5:56 AM [Ammunition] 6.50x50mm SR Arisaka, Standard JHP, 5 rounds - Weight: 0.25 (0.05 per round) [Food] Canned goods - Bacon, tactical, canned, 170g. 1170 ntri, -400 wtr - Weight: 0.5 [LBE] (Utility belt) Basic utility belt - Capacity 0 units [Item] Box of super-aramid fiber sheets. Experimental fibers with greater tensile strength than standard body armor fibers. - Weight: 1 Pinkus Pankus Ponkus - Today at 5:57 AM /m epeer. I'm taking the bacon and the box of fibers. Tempest - Today at 5:59 AM BP/Main: 22.2 /40 Pinkus Pankus Ponkus - Today at 6:02 AM Onwards! Tempest - Today at 6:05 AM [Next rooms] Left: Featureless room (D) // Front: Empty forge, deserted // Right: Dining hall, abandoned Pinkus Pankus Ponkus - Today at 6:05 AM ... FRONT! Tempest - Today at 6:12 AM You run into the... [Empty forge, deserted] 11:45 AM. The forge looks like it has been abandoned only very recently. Lucky for you, there is one abandoned melee weapon here that hasn't been stolen yet. And that looks like a really big, rare kind of melee weapon. Pinkus Pankus Ponkus - Today at 6:15 AM Is it Could it be?! I LOOK AT THE WEAPON! Tempest - Today at 6:15 AM [Weapon] Class 5 Long - R4/Superior - Zweihander (Two-handed sword) - Slash (Sharp), Stab (Piercing) - Iron - Butchering - Weight: 26
Condition: Good
IT IS. Pinkus Pankus Ponkus - Today at 6:16 AM I drop the Bastard Sword, and replace it with the ZWEIHANDER. Tempest - Today at 6:16 AM Without a care in the world for your old sword, you equip your precious favorite. Oof. It is heavy. But it is YOURS now. Pinkus Pankus Ponkus - Today at 6:18 AM Next! Tempest - Today at 6:19 AM Next will be the last for today, as the sun is rising. [Next rooms] Left: Old Byway (D) // Front: Prison room, deserted // Right: Youkai bedroom (danchi), abandoned Pinkus Pankus Ponkus - Today at 6:20 AM I will regret this, but... TO THE FRONT! I do not trust the Danchi series! Tempest - Today at 6:23 AM [Prison room, deserted] 11:50 AM. Your Blood is back to its maximum of 20.0 units - you're fully healed, except for the limb damage to the hips. The front door here is a Detour +2. And somebody just, straight up, abandoned an un-delivered supply crate on the floor. Just like that. With all of its contents still inside. [Supply crate] ARMOR-F: T/S armor helmet, Heavy D armor vest, K armor arm pads, K armor leg pads, Heavy Steel trauma plate
Open it? Pinkus Pankus Ponkus - Today at 6:23 AM ... I tap the crate with my zweihander. Just a light one. As long as nothing happens Yes, I'm opening it and I'm putting everything on. Tempest - Today at 6:25 AM The lid comes off. Nothing bad happens. [Clothing] Headgear - Titanium/Steel armor helmet - AC: A4 - Blunt-PROOF, Sharp-PROOF, Piercing-PROOF - Ballistic protective - Weight: 5 [Clothing] Body armor - Heavy D armor vest (Upper body) - AC: A4 - Blunt-PROOF, Sharp-PROOF, Piercing-PROOF - Plate carrier - Weight: 9 [Clothing] Arms addon - K armor arm pads - AC: A3 - Blunt-PROOF, Sharp-resistant, Piercing-resistant - Weight: 5 [Clothing] Legs addon - K armor leg pads - AC: A3 - Blunt-PROOF, Sharp-resistant, Piercing-resistant - Weight: 5
Condition of all clothes: Brand new
[Clothing] Trauma plate - Heavy steel - Health: 70 HP / Pass-through threshold: 14+ dmg / Pain modifier: 0.2x - Weight: 5 That does mean you'll have to remove the bowler hat, Heavy T armor vest, and medieval armor leggings. You're doing the following, in that order: (1 turn) Drop backpack (1 turn) Remove bowler hat, add to backpack - (BP/Main: 25.2 /40) (1 turn) Remove Heavy T armor vest, dropped (1 turn) Remove Medieval armor leggings, dropped (1 turn) Put on T/S armor helmet (1 turn) Put on Heavy D armor vest (1 turn) Put on K armor arm pads (1 turn) Put on K armor leg pads (1 turn) Insert Heavy steel trauma plate into Heavy D armor vest Total time spent: 9 turns. Pinkus Pankus Ponkus - Today at 6:39 AM THat's a wrap! Tempest - Today at 6:39 AM Sure is! Let's end it for today, you've done waaaaaaaaaay more than I expected. (despite still being on the UA road to Elkins!) Pinkus Pankus Ponkus - Today at 6:40 AM How many rooms do i have left, anyways? Tempest - Today at 6:40 AM On my count, 13, not counting shortcuts. [Session end ; Session #102]