Addictions (no ontology)

From Mazeworld

(Difference between revisions)
m (Alcohol withdrawal)
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Each substance has an '''addition chance per use''', which refers to the chance of developing an addiction to this substance every time one instance is consumed.
Each substance has an '''addition chance per use''', which refers to the chance of developing an addiction to this substance every time one instance is consumed.
-
If an addiction is indeed developed, the contestant will start feeling intense cravings for the relevant substance, and will suffer from withdrawal effects as soon as the substance's effects wane off. '''Withdrawal effects do not time out and are effectively permanent,''' unless dealt with.
+
If an addiction is indeed developed, the Contestant will start feeling the '''Level 1 withdrawal effects'''. A 50-turn counter is then started.
 +
* If the Contestant does not seek treatment, or takes more of the same substance before that counter ends, then the Contestant will be under '''Level 2 withdrawal''', and the corresponding effects are applied instead.
 +
* While under Level 2 withdrawal, a 100-turn counter begins. If the Contestant still doesn't consume or seek treatment before that counter ends, then the Contestant will start suffering '''Level 3 withdrawal''' and its corresponding effects, and those effects will last indefinitely, until treatment or consumption occurs.
If an addiction has been developed, withdrawal effects can only be removed in one of two ways:
If an addiction has been developed, withdrawal effects can only be removed in one of two ways:
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Withdrawal effects:
Withdrawal effects:
-
* FT+1
+
 
-
* Moderate anxiety
+
* '''Level 1:''' One-time Stress increase +(1d6 x 1.0%), no effects otherwise
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* Accelerated fatigue
+
* '''Level 2:''' Failure Threshold +1
 +
* '''Level 3:''' Moderate anxiety, Failure Threshold +2
=== Alcohol withdrawal ===
=== Alcohol withdrawal ===
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*NOTE: If this addiction is acquired, withdrawal effects as soon as the [[Inebriation]] counter falls under 20%.
*NOTE: If this addiction is acquired, withdrawal effects as soon as the [[Inebriation]] counter falls under 20%.
-
Withdrawal effects:
+
Withdrawal effects:  
-
* Nausea
+
 
-
* Hallucinations
+
* '''Level 1:''' Hallucinations (2d10 turns)
 +
* '''Level 2:''' Nausea (5d20 turns), Agility -2, Moderate anxiety
 +
* '''Level 3:''' Nausea (5d20 turns), Agility -2, IS tier +1, Moderate anxiety, Decompensation
=== Opioid addiction ===
=== Opioid addiction ===
* Substances: [[Morphine]], [[Heroin]], [[Codeine]], [[Oxycodone]]
* Substances: [[Morphine]], [[Heroin]], [[Codeine]], [[Oxycodone]]
* Addiction chance per use: 25%
* Addiction chance per use: 25%
-
* NOTE: Each time the withdrawal kicks in, the sufferer is afflicted with '''three random effects''' from the list below.
 
-
Possible withdrawal effects ('''3''' at random): 
+
Withdrawal effects:
-
* Forced wakefulness
+
 
-
* Bowel pains
+
* '''Level 1:''' Mild anxiety
-
* Nausea
+
* '''Level 2:''' Nausea (2d20 turns), Moderate anxiety
-
* Strength -20%
+
* '''Level 3:''' FT+1, Intense anxiety, Accelerated fatigue
-
* Inaccuracy Range +2
+
-
* FT+2
+
-
* Pain sensitivity +20%
+
-
* Mild anxiety
+
-
* Extreme accelerated fatigue
+
=== Cannabis withdrawal ===
=== Cannabis withdrawal ===
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* Addiction chance per use: 10%
* Addiction chance per use: 10%
-
Withdrawal effects:
+
Withdrawal effects:  
-
* Intense accelerated hunger
+
 
-
* Strength -10%
+
* '''Level 1:''' No effects
 +
* '''Level 2:''' One-time Stress increase +(1d6 x 1.0%), no effects otherwise
 +
* '''Level 3:''' One-time Stress increase +(2d6 x 1.0%), mild accelerated hunger
=== Benzo withdrawal ===
=== Benzo withdrawal ===
* Substances: [[Diazepam]], [[Lorazepam]] (Benzo is short for "Benzodiazepine", which those substances all are.)
* Substances: [[Diazepam]], [[Lorazepam]] (Benzo is short for "Benzodiazepine", which those substances all are.)
* Addiction chance per use: 30%
* Addiction chance per use: 30%
-
* NOTE: Each time the withdrawal kicks in, the sufferer is afflicted with '''three random effects''' from the list below.
 
-
Possible withdrawal effects ('''3''' at random):
+
Withdrawal effects:
-
* Increased alertness
+
 
-
* Forced wakefulness
+
* '''Level 1:''' Mild anxiety, Accelerated fatigue
-
* FT+2
+
* '''Level 2:''' Nausea (3d20 turns), Moderate anxiety, Accelerated fatigue
-
* Inaccuracy Range +2
+
* '''Level 3:''' Nausea (3d20 turns), Moderate anxiety, Accelerated fatigue, Forced wakefulness
-
* Intense anxiety
+
-
* Rage
+
-
* Strength -10%
+
-
* Hallucinations
+
-
* [[Agility]] -2
+
-
* Intense accelerated fatigue
+
=== Cocaine withdrawal ===
=== Cocaine withdrawal ===
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Withdrawal effects:  
Withdrawal effects:  
-
* Strength -20%
+
 
-
* Forced wakefulness
+
* '''Level 1:''' Accelerated fatigue, Mild accelerated hunger
-
* Intense accelerated hunger
+
* '''Level 2:''' Moderate anxiety, Accelerated hunger
-
* Intense anxiety
+
* '''Level 3:''' Intense anxiety, Intense accelerated hunger, Forced wakefulness
-
* Intense accelerated fatigue
+
=== Amphetamine withdrawal ===
=== Amphetamine withdrawal ===
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Withdrawal effects:  
Withdrawal effects:  
-
* Intense accelerated hunger
+
 
-
* Inaccuracy Range +1
+
* '''Level 1:''' Accelerated fatigue
-
* [[Agility]] -2
+
* '''Level 2:''' Intense accelerated fatigue, Accelerated hunger
-
* Hallucinations
+
* '''Level 3:''' Intense accelerated fatigue, Accelerated hunger, IS tier +1, Agility -1
-
* Severe anxiety
+
-
* Extreme accelerated fatigue
+
=== Anabolic steroid withdrawal ===
=== Anabolic steroid withdrawal ===
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* Addiction chance per use: 10%
* Addiction chance per use: 10%
-
Withdrawal effects:
+
Withdrawal effects:  
-
* Severe anxiety
+
 
-
* Forced wakefulness
+
* '''Level 1:''' Strength -10%
-
* Rage
+
* '''Level 2:''' Rage (2d10 turns), Strength -20%
-
* Inaccuracy Range +1
+
* '''Level 3:''' Intense accelerated fatigue, Strength -40%
=== MDMA withdrawal ===
=== MDMA withdrawal ===
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Withdrawal effects:  
Withdrawal effects:  
-
* Morale loss
+
 
-
* Moderate anxiety
+
* '''Level 1:''' Hallucinations (2d5 turns), Mild accelerated thirst
-
* Intense accelerated fatigue
+
* '''Level 2:''' Hallucinations (2d10 turns), Accelerated thirst, Accelerated fatigue
-
* IS tier +1
+
* '''Level 3:''' Accelerated hunger, Accelerated thirst, Accelerated fatigue, Hallucinations
=== PCP withdrawal ===
=== PCP withdrawal ===
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Withdrawal effects:  
Withdrawal effects:  
-
* Strength -20%
+
 
-
* Intense anxiety
+
* '''Level 1:''' Moderate anxiety
 +
* '''Level 2:''' Intense anxiety, Hallucinations (2d10 turns)
 +
* '''Level 3:''' Intense anxiety, Hallucinations (2d10 turns), Rage (2d10 turns)
=== Sick Hakutaku syndrome ===
=== Sick Hakutaku syndrome ===
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* Substances: All [[Mushrooms|magic mushrooms]]
* Substances: All [[Mushrooms|magic mushrooms]]
* Addiction chance per use: 20%
* Addiction chance per use: 20%
-
* NOTE: Each time the withdrawal kicks in, the sufferer is afflicted with '''two random effects''' from the list below.
 
-
Withdrawal effects ('''2''' at random):
+
Withdrawal effects:
-
* Bowel pains
+
 
-
* FT+1
+
* '''Level 1:''' IR+1, Strength -10%
-
* Hallucinations
+
* '''Level 2:''' FT+1, Mild anxiety, Strength -20%
-
* Accelerated hunger
+
* '''Level 3:''' FT+1, Moderate anxiety, Strength -40%, Hallucinations
-
* Mild anxiety
+
-
* Pain sensitivity +20%
+
-
* Strength -20%
+
-
* Inaccuracy Range +1
+
-
* [[Agility]] -1
+
-
* IS tier +1
+
-
* Accelerated fatigue
+
== See also ==
== See also ==
* [[Medical aids]]
* [[Medical aids]]
* [[Secondary effect]]
* [[Secondary effect]]

Revision as of 01:49, 5 September 2018

Many consumables (food and meds) are addictive substances, which means they have a chance to cause their users to develop an addictive behavior and require to keep consuming the med in question, or suffer the consequences of withdrawal.

Addictions are classed by group. Certain substances, not all of which are medical aids, may generate addictions. The chance to develop an addiction, as well as the effects of withdrawal, all depend on what kind of substance and thus, of addiction group, is involved.

Developing addictions

Each substance has an addition chance per use, which refers to the chance of developing an addiction to this substance every time one instance is consumed.

If an addiction is indeed developed, the Contestant will start feeling the Level 1 withdrawal effects. A 50-turn counter is then started.

  • If the Contestant does not seek treatment, or takes more of the same substance before that counter ends, then the Contestant will be under Level 2 withdrawal, and the corresponding effects are applied instead.
  • While under Level 2 withdrawal, a 100-turn counter begins. If the Contestant still doesn't consume or seek treatment before that counter ends, then the Contestant will start suffering Level 3 withdrawal and its corresponding effects, and those effects will last indefinitely, until treatment or consumption occurs.

If an addiction has been developed, withdrawal effects can only be removed in one of two ways:

  • Temporarily, by consuming more substances from the addiction group, to ward the withdrawal effects away. This temporarily disables withdrawal effects for as long as the drug's effects last, but this also means the addiction remains and is only temporarily warded away.
  • Permanently, with the help of a hospital room, which may offer treatment to permanently get rid of addiction and addiction symptoms (1000 P$ to cure the body of one addiction; full treatment of multiple addictions may cost more).

Withdrawal effects are, majoritarily, a collection of negative Secondary effects.

Addiction effects

The different types of addictions and withdrawals are as follows:

Nicotine withdrawal

  • Substances: Cigarette
  • Addiction chance per use: 15%

Withdrawal effects:

  • Level 1: One-time Stress increase +(1d6 x 1.0%), no effects otherwise
  • Level 2: Failure Threshold +1
  • Level 3: Moderate anxiety, Failure Threshold +2

Alcohol withdrawal

  • Substances: All alcoholic drinks
  • Addiction chance per use: 1% multiplied by 10 times the amount of Inebriation gained in one use. (E.g.: +0.8 inebriation in one turn = 8% addiction chance)
  • NOTE: If this addiction is acquired, withdrawal effects as soon as the Inebriation counter falls under 20%.

Withdrawal effects:

  • Level 1: Hallucinations (2d10 turns)
  • Level 2: Nausea (5d20 turns), Agility -2, Moderate anxiety
  • Level 3: Nausea (5d20 turns), Agility -2, IS tier +1, Moderate anxiety, Decompensation

Opioid addiction

Withdrawal effects:

  • Level 1: Mild anxiety
  • Level 2: Nausea (2d20 turns), Moderate anxiety
  • Level 3: FT+1, Intense anxiety, Accelerated fatigue

Cannabis withdrawal

  • Substances: Cannabis
  • Addiction chance per use: 10%

Withdrawal effects:

  • Level 1: No effects
  • Level 2: One-time Stress increase +(1d6 x 1.0%), no effects otherwise
  • Level 3: One-time Stress increase +(2d6 x 1.0%), mild accelerated hunger

Benzo withdrawal

  • Substances: Diazepam, Lorazepam (Benzo is short for "Benzodiazepine", which those substances all are.)
  • Addiction chance per use: 30%

Withdrawal effects:

  • Level 1: Mild anxiety, Accelerated fatigue
  • Level 2: Nausea (3d20 turns), Moderate anxiety, Accelerated fatigue
  • Level 3: Nausea (3d20 turns), Moderate anxiety, Accelerated fatigue, Forced wakefulness

Cocaine withdrawal

  • Substances: Cocaine
  • Addiction chance per use: 25%

Withdrawal effects:

  • Level 1: Accelerated fatigue, Mild accelerated hunger
  • Level 2: Moderate anxiety, Accelerated hunger
  • Level 3: Intense anxiety, Intense accelerated hunger, Forced wakefulness

Amphetamine withdrawal

Withdrawal effects:

  • Level 1: Accelerated fatigue
  • Level 2: Intense accelerated fatigue, Accelerated hunger
  • Level 3: Intense accelerated fatigue, Accelerated hunger, IS tier +1, Agility -1

Anabolic steroid withdrawal

  • Substances: Steroids
  • Addiction chance per use: 10%

Withdrawal effects:

  • Level 1: Strength -10%
  • Level 2: Rage (2d10 turns), Strength -20%
  • Level 3: Intense accelerated fatigue, Strength -40%

MDMA withdrawal

  • Substances: Ecstasy
  • Addiction chance per use: 20%

Withdrawal effects:

  • Level 1: Hallucinations (2d5 turns), Mild accelerated thirst
  • Level 2: Hallucinations (2d10 turns), Accelerated thirst, Accelerated fatigue
  • Level 3: Accelerated hunger, Accelerated thirst, Accelerated fatigue, Hallucinations

PCP withdrawal

  • Substances: PCP
  • Addiction chance per use: 10%

Withdrawal effects:

  • Level 1: Moderate anxiety
  • Level 2: Intense anxiety, Hallucinations (2d10 turns)
  • Level 3: Intense anxiety, Hallucinations (2d10 turns), Rage (2d10 turns)

Sick Hakutaku syndrome

  • Also known as "Sick magician syndrome" or simply "Magic mushroom addiction"
  • Substances: All magic mushrooms
  • Addiction chance per use: 20%

Withdrawal effects:

  • Level 1: IR+1, Strength -10%
  • Level 2: FT+1, Mild anxiety, Strength -20%
  • Level 3: FT+1, Moderate anxiety, Strength -40%, Hallucinations

See also