Crafting (no ontology)

From Mazeworld

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(Crafting ingredients)
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'''Crafting''' is an aspect of the game that allows the [[Contestant|contestant]] to build [[Weapon|weapons]] and '''other useful items''' out of materials. Crafting remains an essentially minor aspect of the game, and is mostly very optional, although it is required for certain missions to be completed.
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''This article details the specifics of crafting as an activity. For more details on how the skill works and how it affects crafting, see [[Gameplay mechanics#Noncombat skills|here]].''
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Crafting requires three kinds of items: a '''toolkit''', at least one '''blueprint''', and adequate '''ingredients'''; often specific items.
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'''Crafting''' is a '''non-combat skill''' and an activity of the game that allows the [[Contestant|contestant]] to build '''useful items''' out of raw materials and ingredient items.
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Items for crafting can be found at random in the [[Room|rooms]], but they can also be found for sale in a [[Workshop|workshop]], a shop that is dedicated to this type of items.
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Crafting items can be found at random, or found for sale in a [[Workshop|workshop]].
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In the Mazes, it is customary to give nicknames to weapons one has crafted himself or herself. Typically it is done by engraving a name, or a symbol somewhere on the weapon. It is possible to engrave an already existing weapon as well, for symbolic or affectionate purposes; i.e., to give a nickname to one's favorite firearm for example.
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=== Basics of crafting ===
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The Contestant's Crafting skill is originally at a special Level 0, "Unaware", which means they must first be given a lesson on the basics of crafting and engineering items. Once the lessons have been taught and the skill has been "activated", it will be set to Level 1, "Unskilled", at which point a Contestant can start crafting. He or she will need the following:
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=== Toolkits ===
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* A '''crafting toolkit''' - a consumable [[Key item]] which can be used up to 20 times
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Toolkits are [[Key Item|key items]], as such, they '''cannot be lost'''. They are belts with lots of pouches, said pouches are themselves full of tools suited for engineering. There are three different toolkits, each corresponding to a certain level. Finding a better toolkit than the one currently equipped (if any is) will result in an upgrade of the lower one.
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* A suitable '''recipe'''
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* Relevant '''ingredient items''' for the recipe.
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* Optionally, a '''blueprint'''; not necessary, but useful - it allows a Contestant to learn the recipe for an item, and it improves the chances of successfully crafting the item.
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*The '''Standard toolkit''', also known as the '''Level 1 kit''' - which costs '''300 P$'''
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Toolkits are [[Key Item|key items]], as well as consumable items which have, at maximum, '''20 uses'''. Every recipe has a level, which is listed along with the list of ingredient items on its relevant blueprint. The level determines the basic '''success chances''', percentage values which indicate the Contestant's chances of successfully creating an item. Success chances can be affected by skill level and the presence or not of a blueprint.
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*The '''Advanced toolkit''', also known as the '''Level 2 kit''' - which costs '''750 P$'''
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*The '''Expert toolkit''', also known as the '''Level 3 kit''' - which costs '''1500 P$'''
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*Upgrading from a lesser toolkit ('''LT''') to a better one ('''BT''') costs '''BT-LT=Final cost'''. For example, upgrading from Level 1 to Level 2 costs '''750-300 = 450 P$'''.
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Basic success chances:
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* '''Level 1 items''': 75%
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* '''Level 2 items''': 50%
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* '''Level 3 items''': 20%
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Once an '''Expert toolkit''' has been found, it is impossible to upgrade anymore. It is also impossible to downgrade a toolkit.
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Attempting to craft an item takes one turn. Failure simply consumes an use on the crafting kit. Success consumes an use and the ingredient items, and produces another item in turn.
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=== Blueprints ===
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Affecting success chances (to a maximum of 100%):
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Blueprints are rolls of blue paper detailing how a certain item is made, and using what ingredients. There are many different blueprints.
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* '''Blueprint''': +15%
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* '''Skill level''': +10% per skill level above '''Lv1 - Unskilled'''.
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Blueprints detail their designation name (which hints at what is the resulting object), the ingredients needed to craft it, and a level, which corresponds to the toolkit level you need to carry in order to craft the object. When all conditions are met, the objects are consumed (except the blueprint) and one instance of the item is created for the contestant to use.
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=== Recipes and blueprints ===
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Blueprints are rolls of blue paper detailing how a certain item is made. They are the primary method of learning about a '''crafting recipe''', as they list the item level, required ingredients, and resulting item.
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'''n''' corresponds to either '''1, 2''' or '''3'''. You need a level '''n''' toolkit to build a level '''n''' blueprint.
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While it is not necessary to own the corresponding blueprint to put together the item - only a kit, a Skill Level of at least 1 and the proper ingredients, doing it from memory is always more difficult than when having the blueprint - this is why attempting to craft an item for which the Contestant has the relevant blueprint will grant him/her a '''+15% success chance'''.
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*Level 1 blueprints cost '''100 P$'''
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=== List of crafting ingredients ===
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*Level 2 blueprints cost '''250 P$'''
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*Level 3 blueprints cost '''400 P$'''
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=== Crafting ingredients ===
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Sometimes, specific ingredients are needed to craft certain items. Most are required on the recipe of a blueprint, certain others may have other, special purposes.
Sometimes, specific ingredients are needed to craft certain items. Most are required on the recipe of a blueprint, certain others may have other, special purposes.
* Aerosol spray - '''50 P$'''
* Aerosol spray - '''50 P$'''
* Bottle of motor oil - '''200 P$'''
* Bottle of motor oil - '''200 P$'''
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* Bottle of wet picric acid - '''300 P$'''
 
* Bottle of vinegar - '''50 P$'''
* Bottle of vinegar - '''50 P$'''
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* Box of 20 Torque threaded arrowheads - '''100 P$'''
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* Box of 20 miniaturized contact fuzes - '''100 P$'''
* Box of 25 magnesium explosive (MgX) charges - '''100 P$'''
* Box of 25 magnesium explosive (MgX) charges - '''100 P$'''
* Box of 250 safety matches - '''50 P$'''
* Box of 250 safety matches - '''50 P$'''
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* Chlorine tablet - '''150 P$'''
* Chlorine tablet - '''150 P$'''
* Ceramic-plated jockstrap - '''550 P$'''
* Ceramic-plated jockstrap - '''550 P$'''
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* Coil of 550 cord, 200 cm - 10 P$
* Copper wire (roll of 10) - '''250 P$'''
* Copper wire (roll of 10) - '''250 P$'''
* Custom 9-round revolver cylinder - '''600 P$'''
* Custom 9-round revolver cylinder - '''600 P$'''
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** Rags can be created by tearing apart suitable clothing. No tools are needed to tear clothes into rags. The amount of rags obtained depends on the current condition of the piece of clothing, and the size multiplier (0.5x, 1x or 2x), rounded down (Condition 3.9 and size multiplier 1x would yield 3 rags, for example). See the various lists of [[clothing and armor]] for more details.
** Rags can be created by tearing apart suitable clothing. No tools are needed to tear clothes into rags. The amount of rags obtained depends on the current condition of the piece of clothing, and the size multiplier (0.5x, 1x or 2x), rounded down (Condition 3.9 and size multiplier 1x would yield 3 rags, for example). See the various lists of [[clothing and armor]] for more details.
* Roll of duct tape (roll of 10) - '''25 P$'''
* Roll of duct tape (roll of 10) - '''25 P$'''
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* Steel ball bearing, 5cm diameter - '''25 P$'''
* Stylish old revolver grip - '''300 P$'''
* Stylish old revolver grip - '''300 P$'''
* Tiny pistol barrel - '''200 P$'''
* Tiny pistol barrel - '''200 P$'''
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* Titanium-plated jockstrap - '''450 P$'''
* Titanium-plated jockstrap - '''450 P$'''
* Weapon Light and Laser Battery (WL2 Battery, weighs 0.1 unit) - '''100 P$'''
* Weapon Light and Laser Battery (WL2 Battery, weighs 0.1 unit) - '''100 P$'''
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=== Blueprint-less crafting recipes ===
 
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*[[List of Class 4 Weapons|Molotov cocktail]]: Suitable bottle of alcohol + Bottle of motor oil + Rag
 
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** Suitable [[List of food items#Beverages|alcohol]]: Absinthe, Brandy, Mead, Vodka, Whiskey.
 
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** While it is not required as part of the crafting recipe, a suitable source of fire, such as a [[lighter]], is required to attack with the molotov cocktail.
 
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=== Notes ===
 
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*Once a crafted item is finished, the blueprint '''is kept''' and '''can be reused later''' to craft more of the same item.
 
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*Items obtained via crafting are called "crafting-only", because they cannot otherwise be acquired via normal means; these items are unique and are normally never found in the inventory of other encounters.
 
== See also ==
== See also ==

Revision as of 16:40, 6 March 2016

This article details the specifics of crafting as an activity. For more details on how the skill works and how it affects crafting, see here.

Crafting is a non-combat skill and an activity of the game that allows the contestant to build useful items out of raw materials and ingredient items.

Crafting items can be found at random, or found for sale in a workshop.

Basics of crafting

The Contestant's Crafting skill is originally at a special Level 0, "Unaware", which means they must first be given a lesson on the basics of crafting and engineering items. Once the lessons have been taught and the skill has been "activated", it will be set to Level 1, "Unskilled", at which point a Contestant can start crafting. He or she will need the following:

  • A crafting toolkit - a consumable Key item which can be used up to 20 times
  • A suitable recipe
  • Relevant ingredient items for the recipe.
  • Optionally, a blueprint; not necessary, but useful - it allows a Contestant to learn the recipe for an item, and it improves the chances of successfully crafting the item.

Toolkits are key items, as well as consumable items which have, at maximum, 20 uses. Every recipe has a level, which is listed along with the list of ingredient items on its relevant blueprint. The level determines the basic success chances, percentage values which indicate the Contestant's chances of successfully creating an item. Success chances can be affected by skill level and the presence or not of a blueprint.

Basic success chances:

  • Level 1 items: 75%
  • Level 2 items: 50%
  • Level 3 items: 20%

Attempting to craft an item takes one turn. Failure simply consumes an use on the crafting kit. Success consumes an use and the ingredient items, and produces another item in turn.

Affecting success chances (to a maximum of 100%):

  • Blueprint: +15%
  • Skill level: +10% per skill level above Lv1 - Unskilled.

Recipes and blueprints

Blueprints are rolls of blue paper detailing how a certain item is made. They are the primary method of learning about a crafting recipe, as they list the item level, required ingredients, and resulting item.

While it is not necessary to own the corresponding blueprint to put together the item - only a kit, a Skill Level of at least 1 and the proper ingredients, doing it from memory is always more difficult than when having the blueprint - this is why attempting to craft an item for which the Contestant has the relevant blueprint will grant him/her a +15% success chance.

List of crafting ingredients

Sometimes, specific ingredients are needed to craft certain items. Most are required on the recipe of a blueprint, certain others may have other, special purposes.

  • Aerosol spray - 50 P$
  • Bottle of motor oil - 200 P$
  • Bottle of vinegar - 50 P$
  • Box of 20 Torque threaded arrowheads - 100 P$
  • Box of 20 miniaturized contact fuzes - 100 P$
  • Box of 25 magnesium explosive (MgX) charges - 100 P$
  • Box of 250 safety matches - 50 P$
  • Box of alumina fibers - 200 P$
  • Box of plastic sheets - 10 P$
  • Butane gas canister (Max fuel: 200) - 200 P$
  • Camera - 400 P$
  • Camera memory card, 256MB (weighs 0.1 unit, capacity: 110 photos) - 100 P$
  • Chlorine tablet - 150 P$
  • Ceramic-plated jockstrap - 550 P$
  • Coil of 550 cord, 200 cm - 10 P$
  • Copper wire (roll of 10) - 250 P$
  • Custom 9-round revolver cylinder - 600 P$
  • Custom revolver frame - 500 P$
  • Electronic circuit - 100 P$
  • Giant drill bit - 750 P$
  • HITB battery - 600 P$
  • Hollow metal pipe - 100 P$
  • Long Titanium Nitride barrel - 800 P$
  • Long pistol slide - 400 P$
  • Long pistol frame - 300 P$
  • Mobile phone (Key item - weighs 1 unit when not carried as a key item) - 300 P$
  • Mobile phone attachment: Tactical radio (Key item - weighs 1 unit when not carried as a key item) - 250 P$
  • Mobile phone battery (weighs 0.1 unit) - 250 P$
  • Odd recoil spring - 100 P$
  • Padded butt protector - 100 P$
  • Portable stove kit - 200 P$
  • Rag (sold in workshops in batches of 1d20) - 1 P$
    • Rags possess two uses on their own: they can be used as makeshift bandages (a rag has a 50% chance to succeed at closing a wound, making them cheap, but unreliable), or they can be used to craft molotov cocktails (See below).
    • Rags can be created by tearing apart suitable clothing. No tools are needed to tear clothes into rags. The amount of rags obtained depends on the current condition of the piece of clothing, and the size multiplier (0.5x, 1x or 2x), rounded down (Condition 3.9 and size multiplier 1x would yield 3 rags, for example). See the various lists of clothing and armor for more details.
  • Roll of duct tape (roll of 10) - 25 P$
  • Steel ball bearing, 5cm diameter - 25 P$
  • Stylish old revolver grip - 300 P$
  • Tiny pistol barrel - 200 P$
  • Tiny shotgun barrel - 250 P$
  • Titanium-plated jockstrap - 450 P$
  • Weapon Light and Laser Battery (WL2 Battery, weighs 0.1 unit) - 100 P$

See also