Damage chart (no ontology)

From Mazeworld

Example damage chart, to understand the meanings of the abbreviations and terms used.

Damage type LDV C1 C2 C3 A1 A2 A3 A4 A5
damage type +2 77% 66% 55% 44% 33% 22% 11% 1%
  • LDV is short for Limb Damage Value.
  • C1-C3 and A1-A5 refer to Armor Class.
  • The percentage values refer to the amount of Pain sustained by a target with that Armor Class (barring any other modifiers)

Damage types:

  • Blunt-type
  • Sharp-type
  • Piercing-type
  • Explosive-type - Special, see Explosives rules.
  • Bullet-type - No clothing proofs exist against this damage type.
    • Trauma plates may negate clothing damage from Bullet-type hits. See the article for more info.
  • Special family: No clothing proofs exist against this damage type. Damage is almost always the same across all Armor Classes, making such attacks typically very dangerous due to their flat damage curve.

See also