Food (no ontology)

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'''Food''' is an important kind of item in [[Mazeworld]], and is one of the ways to avoid [[Death|dying]]. The primary way to quell [[Hunger|hunger]], a [[Contestant|contestant]] may eat to avoid dying from starvation, but not too much, to avoid suffocation.
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'''Food''' is an important kind of item in [[Mazeworld]], and is one of the ways to avoid [[Death|dying]]. Food items are the primary way to replenish [[Nutrition]] and [[Hydration]], a [[Contestant]].
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Food is available in high variety and quantities, and may be classed in several types: '''fruits''', '''vegetables''', '''meat''', '''seafood''', '''desserts''', '''fast-food''', '''lunch packs''', '''commodities''', and '''beverages'''. Every single food item has the same individual [[Backpack|weight]] of 1.
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Food is available in high variety and quantities, and may be classed in several types, the full list of which can be seen on the '''list''' linked below. The majority of food items have a [[load-bearing equipment|weight]] of '''1 unit''', with some rare exceptions. Food items in MazeWorld are usually found at random in the [[Room|rooms]], but may also be bought in a randomly-found dedicated shop: the [[Delicatessen|delicatessen]]. Special types of food items can also be found in certain food-serving facilities such as [[Chef|restaurants]] which may also serve ''meals'' rather than items that can be carried in the inventory.
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Foods in Mazeworld are of varying quality and status ; some of them may be [[Poison|poisoned]], others may have [[Secondary effect|additional effects]], and alcoholic beverages may also increase the [[Inebriation|inebriation]] rate.<br />
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Food items may be consumed at any time ; consuming a food item takes 1 turn, including during combat. A contestant should not indulge in a meal when they're about to be attacked or shot at!
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They are usually found at random in the [[Room|rooms]], but may also be bought in a randomly-found dedicated shop: the [[Delicatessen|delicatessen]].
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Food items may be consumed whole, or in multiple '''portions''', depending on the type of food item. Any amount of portions may be eaten at any moment, but multiple-portion foods allow the contestant to eat one portion per turn, lowering slightly his/her hunger while at the same time preserving time and food quantities - this is perhaps the best solutions for hunger emergencies in the middle of a fight, or when food becomes scarce.<br />
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The richer and more nutritious the food item, the more valuable it is. Contestants are advised to stock up on as much food and drink as possible so as to keep [[Nutrition]] and [[Hydration]] at optimal levels. Failing to eat or drink sufficiently may lead to starvation and/or dehydration, which in turn causes unpleasant and survival-hindering effects. However, beware of reaching the other extreme; over-eating can lead to nausea and unpleasant sessions of vomiting, and can even lead to death if one indulges too much!
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For example, a carrot is a '''single-portion''' food item, while a Bento Box is a '''multiple-portion''' one, containing more to eat.
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Foods are of varying quality, and more often than not, the higher the calorie count, the higher the maximum potential Hunger will go down - this is the '''quality''' of a food item. For example, a mere orange is of lower '''quality''' than something richer, such as a milkshake.
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Those two factors come in play to calculate how much hunger will be quelled. A ''x''d''y'' dice is thrown, where ''x'' is the amount of '''portions''' eaten and ''y'' the quality of the food item consumed. The resulting number is the amount reduced from the Hunger rate.<br />
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For example, when a contestant eats an apple, which is a '''single-portion''' item, with a '''quality''' of 6. This results in throwing a '''1'''d'''6''' die. The result of the dice throw will be the final amount of Hunger quelled.
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Because of this system, food may or may not content the contestant's stomach were he/she to become hungry. This is the '''effectiveness''' of a food item. Depending on how much Hunger was reduced compared to its potential maximum, the effective quality may be:
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*'''Tasteless''' if the Hunger quelled was 1
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*'''Bland''' if the Hunger quelled was under half of the '''quality'''
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*'''Good''' if the Hunger quelled was half or more than half of the '''quality'''
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*'''Excellent''' if the Hunger quelled was the maximum '''quality'''.
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Players will want to stock up on food as much as possible to prevent any Hunger-related problems or in case of a bad luck stroll of Tasteless or Bland items. Any food item is good to keep in the backpack - but it might be problematic to eat &quot;just one more&quot; high-quality food item if the contestant is already in an oversatiated state, then realizing too late he/she is [[Death|dying]] from choking.
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If a contestant owns [[Cyanide|cyanide]], he/she can '''spike food with [[Poison|poison]]''', and use it to try and feed an [[Encounters|enemy]], which will die the instant it eats. (Of course, eating food the contestant spiked himself/herself is a '''really bad idea'''.) There is also a possibility that certain food items can be found poisoned, and while certain of those items are obvious, others are not and may be confused for regular food items. Caution is advised.
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== See also ==
== See also ==
*[[List of food items]]
*[[List of food items]]
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*[[Hunger]]
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*[[Nutrition]]
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*[[Hydration]]
*[[Statistics]]
*[[Statistics]]
*[[Supply crate]]
*[[Supply crate]]

Latest revision as of 00:29, 30 March 2016

Food is an important kind of item in Mazeworld, and is one of the ways to avoid dying. Food items are the primary way to replenish Nutrition and Hydration, a Contestant.

Food is available in high variety and quantities, and may be classed in several types, the full list of which can be seen on the list linked below. The majority of food items have a weight of 1 unit, with some rare exceptions. Food items in MazeWorld are usually found at random in the rooms, but may also be bought in a randomly-found dedicated shop: the delicatessen. Special types of food items can also be found in certain food-serving facilities such as restaurants which may also serve meals rather than items that can be carried in the inventory.

Food items may be consumed at any time ; consuming a food item takes 1 turn, including during combat. A contestant should not indulge in a meal when they're about to be attacked or shot at!

The richer and more nutritious the food item, the more valuable it is. Contestants are advised to stock up on as much food and drink as possible so as to keep Nutrition and Hydration at optimal levels. Failing to eat or drink sufficiently may lead to starvation and/or dehydration, which in turn causes unpleasant and survival-hindering effects. However, beware of reaching the other extreme; over-eating can lead to nausea and unpleasant sessions of vomiting, and can even lead to death if one indulges too much!

See also