Guide:Changelog (Meta, no ontology)

From Mazeworld

(Difference between revisions)
(September 26th 2014)
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** A few minor changes to existing encounters, related to the new arrivals.
** A few minor changes to existing encounters, related to the new arrivals.
* New [[room]] styles, as well as changes to existing ones.
* New [[room]] styles, as well as changes to existing ones.
 +
* [[Gameplay mechanics]] changes:
 +
** Items located in the [[LBE|Backpack]] become inaccessible when combat is ongoing, unless 1 turn is spent to put it down on the floor. Don't leave them behind when you're finished.
 +
** When reloading weapons, magazines (and speedloaders, stripper clips, etc.) are now immediately dropped on the floor instead of swapped in the inventory. Again, don't forget not to leave them behind if you want them back.
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* [[Customs:Ammunition|Ammunition]] changes
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** Segmented ammunition will now have variable limb damage, which should match the variable Pain it provides.
= Latest =
= Latest =

Revision as of 01:27, 24 September 2014

Latest released Mazeworld update: MazeWorld v3/CRU2 revision 4 - 09-09-2014
Next planned update: MazeWorld v3/CRU2 revision 5 - 26-09-2014

Future

  • More to come soon.

September 26th 2014

CRU 2 revision 5 - The "Next time I promise it's not a CRU2 revision" update

  • New encounters, such as the Marauder, the Black Worm, new dragons, and more.
    • A few minor changes to existing encounters, related to the new arrivals.
  • New room styles, as well as changes to existing ones.
  • Gameplay mechanics changes:
    • Items located in the Backpack become inaccessible when combat is ongoing, unless 1 turn is spent to put it down on the floor. Don't leave them behind when you're finished.
    • When reloading weapons, magazines (and speedloaders, stripper clips, etc.) are now immediately dropped on the floor instead of swapped in the inventory. Again, don't forget not to leave them behind if you want them back.
  • Ammunition changes
    • Segmented ammunition will now have variable limb damage, which should match the variable Pain it provides.

Latest

September 9th 2014

CRU 2 revision 4 - Yet Another Minor CRU2 Update

  • Maze Customs will offer a new barrel material offering: 4150CS + NP3 coating. While the TiN coating renders the weapon far more durable, NP3 focuses on making it much more reliable and offers 1.25x max durability, but 1.5x max cleanliness, as well as an unique effect, 2x cleaning efficiency, which causes Gun Cleaning Kits to restore 2000 cleaniness points per use, in lieu of 1000.
  • Minor balancing of clothing damage; mainly modifications to the amount of damage done by certain damage types.
    • Bullet-type damage now deals 0.1 damage to clothing instead of 0.01.
    • Damage types meeting clothing that are Resistant to their type cause 0.5 damage per hit in lieu of 0.1.

Older

See the Changelog Archive.