Guide:Changelog (Meta, no ontology)

From Mazeworld

(Difference between revisions)
(September 26th 2014)
(Latest)
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= Latest =
= Latest =
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== September 29th 2014 ==
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* Tiny fix related to multiple-barrel weapons; their fire mode is no longer treated as "semi-auto", but as "single shot", with a marker, such as "(x2)" or "(x3)" depending on the amount of barrels.
== September 26th 2014 ==
== September 26th 2014 ==

Revision as of 18:07, 29 September 2014

Latest released Mazeworld update: MazeWorld v3/CRU2 revision 5 - 26-09-2014
Next planned update: MazeWorld v3/CRU3 - Unknown date

Future

  • More to come soon.

Latest

September 29th 2014

  • Tiny fix related to multiple-barrel weapons; their fire mode is no longer treated as "semi-auto", but as "single shot", with a marker, such as "(x2)" or "(x3)" depending on the amount of barrels.

September 26th 2014

CRU 2 revision 5 - The "Next time I promise it's not a CRU2 revision" update

  • New encounters:
    • A new human criminal, the Marauder.
    • Four new dragons, all elemental: the ice elemental Draken, the Acidragon, the Electragon and the Venedrac, a poison elemental.
    • A new giant worm, the Death Worm, with terrifying poison touch, acid spit and thunderball spit attacks.
  • Minor changes related to encounters:
    • The Vere Celen is renamed to the more generic Perverted Dragon.
    • Regular, non-elemental Dragons gain the Wyvern's old Fireblast attack, while Wyverns now gain a more powerful Firestorm attack.
    • Knuckers and Wyverns no longer have their own bite, instead using the standard Dragon's bite.
    • Gangsters no longer carry pre-defined weapon. Now, they carry two random weapons, and 2 full magazines for each (or equivalent, if applicable). The default LBE also changes to a VersaForce tactical vest and a Default belt.
    • Gangsters now gain the ability to call for backup, as well as a mobile phone with full battery to do so.
    • Gangsters met at random may belong, randomly, to the Yatela family, the Loggia family, or another, lesser group.
    • Gangsters, Desperados and Marauders may, without desiring to actually engage in a fight, attempt to rob the Contestant - handing over money and/or valuables may avert a fight.
  • New roomstyles and changes to existing ones:
    • New: Studio room, with recording equipment. Variants exist; two TV news sets with television crew (one human, one youkai), a studio for recording music, another for recording porn movies.
    • Modified: Radio room, which are no longer simple rooms with a @radio but instead, are the actual recording rooms and emission areas for radio stations. In a way, they are the radio version of studio rooms. They are made rarer, and the corresponding radio station is chosen at random.
    • Modified: Armories. If empty, they may still contain a random free weapon, but they are no longer occupied by Maze Soldiers; instead, they may be occupied by gun shops. Armories become the default roomstyle for gun shops as well.
    • Modified: TV rooms are renamed Break rooms, and now contain radios, tabletop games, may spawn gamblers, all this on top of the television and the couch. Certain variants can contain random stuff.
    • Removed: Prison room, now only accessible if the Contestant is arrested and brought to prison.
    • Removed: Military bedrooms, now only accessible if the Contestant accesses the relevant areas in a military barracks.
  • Rule changes:
    • Load-bearing equipment: Items located in the Backpack become inaccessible when combat is ongoing, unless 1 turn is spent to set it down in order to access its contents. Setting down a backpack for the purpose of accessing its contents is not considered the same as actually dropping it, which suggests it is to be thrown away or given to someone else. Another turn must be spent to re-wear a set down backpack, if desired.
    • Weapons: When reloading weapons, magazines (and speedloaders, stripper clips, etc.) are now immediately dropped on the floor instead of swapped in the inventory. Again, don't forget not to leave them behind if you want them back.
  • Ammunition changes
    • Segmented ammunition will now have variable limb damage, which should match the variable Pain it provides.

Older

See the Changelog Archive.