Guide:Changelog (Meta, no ontology)

From Mazeworld

(Difference between revisions)
(October 18th 2014)
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Latest released Mazeworld update: MazeWorld v3/CRU2 revision 5 - 26-09-2014<br/>
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Latest released Mazeworld update: MazeWorld v3/CRU3 - 18-10-2014<br/>
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Next planned update: MazeWorld v3/CRU3 - 18-10-2014<br/>
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Next planned update: MazeWorld v3/CRU4 - Date unknown<br/>
= Future =
= Future =
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== Date unknown ==
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'''Community Requested Updates part 4 (CRU4)'''
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* Coming soon...
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= Latest =
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== October 18th 2014 ==
== October 18th 2014 ==
'''Community Requested Updates part 3 (CRU3)'''
'''Community Requested Updates part 3 (CRU3)'''
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*** Gold requires 50 kills in lieu of 200.
*** Gold requires 50 kills in lieu of 200.
*** Platinum requires 100 kills in lieu of 500.
*** Platinum requires 100 kills in lieu of 500.
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= Latest =
 
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== September 29th 2014 ==
 
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* Tiny fix related to multiple-barrel weapons; their fire mode is no longer treated as "semi-auto", but as "single shot", with a marker, such as "(x2)" or "(x3)" depending on the amount of barrels.
 
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== September 26th 2014 ==
 
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'''CRU 2 revision 5''' - The "Next time I promise it's not a CRU2 revision" update
 
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* New [[encounters]]:
 
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** A new human criminal, the [[Marauder]].
 
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** Four new [[dragons]], all elemental: the ice elemental '''Draken''', the '''Acidragon''', the '''Electragon''' and the '''Venedrac''', a poison elemental.
 
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** A new giant [[worms|worm]], the '''Death Worm''', with terrifying poison touch, acid spit and thunderball spit attacks.
 
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* Minor changes related to encounters:
 
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** The '''Vere Celen''' is renamed to the more generic '''Perverted Dragon'''.
 
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** Regular, non-elemental '''Dragons''' gain the '''Wyvern''''s old Fireblast attack, while Wyverns now gain a more powerful Firestorm attack.
 
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** '''Knuckers and Wyverns''' no longer have their own bite, instead using the standard Dragon's bite.
 
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** [[Gangster|Gangsters]] no longer carry pre-defined weapon. Now, they carry two random weapons, and 2 full magazines for each (or equivalent, if applicable). The default LBE also changes to a VersaForce tactical vest and a Default belt.
 
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** Gangsters now gain the ability to call for backup, as well as a mobile phone with full battery to do so.
 
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** Gangsters met at random may belong, randomly, to the Yatela family, the Loggia family, or another, lesser group.
 
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** Gangsters, Desperados and Marauders may, without desiring to actually engage in a fight, attempt to rob the Contestant - handing over money and/or valuables may avert a fight.
 
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* New [[room]]styles and changes to existing ones:
 
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** New: '''Studio room''', with recording equipment. Variants exist; two TV news sets with television crew (one human, one youkai), a studio for recording music, another for recording porn movies.
 
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** Modified: '''Radio room''', which are no longer simple rooms with a @radio but instead, are the actual recording rooms and emission areas for radio stations. In a way, they are the radio version of studio rooms. They are made rarer, and the corresponding radio station is chosen at random.
 
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** Modified: '''Armories'''. If empty, they may still contain a random free weapon, but they are no longer occupied by Maze Soldiers; instead, they may be occupied by gun shops. Armories become the default roomstyle for gun shops as well.
 
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** Modified: '''TV rooms''' are renamed '''Break rooms''', and now contain radios, tabletop games, may spawn gamblers, all this on top of the television and the couch. Certain variants can contain random stuff.
 
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** Removed: '''Prison room''', now only accessible if the Contestant is arrested and brought to prison.
 
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** Removed: '''Military bedrooms''', now only accessible if the Contestant accesses the relevant areas in a military barracks.
 
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* Rule changes:
 
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** [[Load-bearing equipment]]: Items located in the '''Backpack''' become inaccessible when combat is ongoing, unless 1 turn is spent to '''set it down''' in order to access its contents. Setting down a backpack for the purpose of accessing its contents is not considered the same as actually dropping it, which suggests it is to be thrown away or given to someone else. Another turn must be spent to re-wear a set down backpack, if desired.
 
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** [[Weapon|Weapons]]: When '''reloading''' weapons, magazines (and speedloaders, stripper clips, etc.) are now immediately dropped on the floor instead of swapped in the inventory. Again, don't forget not to leave them behind if you want them back.
 
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* [[Customs:Ammunition|Ammunition]] changes
 
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** Segmented ammunition will now have variable limb damage, which should match the variable Pain it provides.
 
= Older =
= Older =
''See [[Guide:Changelog Archive|the Changelog Archive]].''
''See [[Guide:Changelog Archive|the Changelog Archive]].''

Revision as of 23:58, 18 October 2014

Latest released Mazeworld update: MazeWorld v3/CRU3 - 18-10-2014
Next planned update: MazeWorld v3/CRU4 - Date unknown

Future

Date unknown

Community Requested Updates part 4 (CRU4)

  • Coming soon...

Latest

October 18th 2014

Community Requested Updates part 3 (CRU3)

  • Completely revamped Bionic augmentations system.
    • Augmentations now require installing base parts (replacement or enhancement of body parts with augmented ones, aka basically "the hardware"). Each augmented body part supplies with a certain amount of power, which can be spent into various augmentations which provide the majority of interesting effects (basically, "the software" to pair it with).
    • 6 body parts which can be augmented (arms, legs, brain, eyes, torso, dermal)
    • Over 20 different augs, a lot of which can be upgraded for increased effects and power, and many introducing all-new tools at the Contestant's disposal; From the basic muscular, skeletal and dermal enhancers to the unique hacking aug or Ripperclaws weapon-aug, bionics are the ultimate Contestant customization tool. Whether your style is more "super soldier" or more "super spy", bionics can help your Contestant become anything in between, and more.
      • NOTE: In order to remain fair towards players, all Contestants currently augmented with pre-update Bionics will get a chance to convert to new generation post-update augmentations, or revert to an un-augmented state if they so desire.
  • Introduction of an all-new unique environment: the Mines
    • Replacing the Kennels, Mines are an unique area, fitting to the game's theme, where the Contestant may navigate through mineshafts in order to dig out precious ores, to be later turned into valuables.
    • Mines introduce an unique break to the room-based experiment, by offering an unique alternate method to earn money. Mine exploration isn't without risks; the deeper you venture, the higher the chance to meet dangerous creatures inhabiting the mineshafts, but the greater the chance of finding valuable ore patches.
    • Added Mines to the list of scripted events: they are scheduled to appear every 50 rooms starting from the 65th visited room (65th, 115th, 165th, etc...)
    • Added Mines to the event list, to have a chance to find one at random (which Kennels didn't have).
  • Going hand-in-hand with the Mines, we introduce an expansion of the valuables system.
    • Copper, Silver, Gold and Platinum ingots are now complemented with two new valuable metals to find and make ingots out of: Palladium and Scandium.
    • Precious metal ingots can now come in various sizes (250g, 500g, and 1000g), which can be appraised at varying rates.
    • Gemstones will also be re-made; while several species will continue to exist, the total amount of gemstones is jumping from 27 to 33 types, with 11 different gem colors in lieu of 9.
    • Each and every gemstone is associated with an unique effect when used in the Gem Power Extractor bionic augmentation, giving another use to gemstones as a source of protective, healing, or otherwise affecting secondary effects.
  • Introduction of a new shop, the Jewelry store.
    • As the name suggests, jewelry stores specialize in the sale and purchase of valuables. Naturally, as with all other shops, they may also appraise them.
    • The real attraction of the jewelry store is not their products, but their service, the jewel workshop, which can turn your precious metal ingots into rings, collars and bracelets, and then mount gemstones to these in order to create custom valuables.
    • These custom valuables are a powerful new way to carry large amounts of wealth in little backpack space, as a single custom jewels takes up less space than its raw materials, while being at the same time more valuable! Whether it's for making tons of money or for pure vanity of sitting on overly-expensive shinies, your Contestant may now make his or her own riches.
  • Other changes:
    • The Failed, and the legacy special event Survival Mode, will be both scrapped after nearly 4 years of existence.
    • The achievement Order of Superiority is renamed Great Gross of Death, and the conditions are now Kill 1728 creatures. Those who know their math, know the meaning of the name.
    • The pawn shops cease existing, to be replaced with the jewelry stores mentioned above.
    • All combat badge conditions are changed to require less kills, so that it is less unrealistic to achieve all of them
      • Bronze still requires 10 kills - this does not change.
      • Silver requires 25 kills in lieu of 50.
      • Gold requires 50 kills in lieu of 200.
      • Platinum requires 100 kills in lieu of 500.

Older

See the Changelog Archive.