Guide:Changelog (Meta, no ontology)

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Latest released Mazeworld update: MazeWorld v3/OP1 - May 9th 2015
Next planned update: MazeWorld v3/OP2 - Not yet announced

Upcoming

Date unknown

Opus Perfecta part 2

For the second part of the Opus Perfecta updates, we bring much-dreaded yet much-needed changes!

The leaderboards update

Details coming soon.

Encounter modifications

Details coming soon.

Melee weapon balance

Details coming soon.

Combat skill system, Inaccurate hit system

Details coming soon.

Latest

May 9th 2015

Opus Perfecta part 1

For the first part of the Opus Perfecta updates, the traditional bag of new weapons and weapon-related changes, two new features, and associated minor changes will be offered.

Bag of guns

New weapons

  • Heckler & Koch UCP ; Class 3, 4.6x30mm, pistol. The elusive 4.6mm pistol companion to the MP7.
  • IZHMASH Saiga SGL31-61 ; Class 1, 5.45x39mm, conventional rifle. Nothing more than a semi-auto only AK-74.
  • KBP GSh-18 ; Class 3, 9x19mm Parabellum, pistol. An incredibly reliable and lightweight 9x19mm pistol, perhaps one of the best in this caliber.
  • Mossberg MVP Patrol ; ; Class 1, 5.56x45mm NATO, conventional rifle. An economical 5.56mm bolt-action rifle, capable of accepting STANAG magazines and NATO-S optics.
  • Savage Arms Axis ; Class 1, 5.56x45mm NATO, conventional rifle. A 5.56mm bolt-action rifle, perfect for beginners as a step-up from .22 LR.
  • Savage Arms Axis XP ; Class 1, 5.56x45mm NATO, precision rifle. Same as above, but with an integrated optic, for those budding beginner snipers.
  • Springfield M1903A3 ; Class 1, .30-06 Springfield, conventional rifle. The non-sniper version of the M1903A4, for the veterans and the bolt-action lovers out there.
  • Suhl SSG-82 ; Class 1, 5.45x39mm, precision rifle. A curious 5.45 sniper rifle. Perhaps not the most powerful, but certainly a lightweight and economical choice.

Replaced weapons

  • The Nexter FAMAS F1 is replaced by the GIAT FAMAS G1. The G1 is slightly different from the F1:
    • The G1 no longer has an integrated bipod, but now possesses a threaded barrel (Standard threading).
    • All other statistics and features remain the same.

New accessories

  • A new magazine, the STANAG 10-round magazine, which comes standard with the new MVP Patrol rifle. Size tier: Medium. Weight: 0.5 units empty.

New Customs Minor services

  • Model conversion between the Axis and Axis XP rifles.
  • Full-auto conversion for the Beretta Cx4 Storm to the Mx4 Storm, which replaces Semi-auto only with a Semi/Full trigger group.
  • 2 new Tactical conversions:
    • Cx4/Mx4 Storm to Cx4/Mx4 Storm Enhanced. Adds 2 Small light mounts + 1 front mount compatible with foregrip.
    • FAMAS G1 to FAMAS G2. Adds an integrated bipod, and replaces the magazine well with a STANAG magazine compatible model.

Other changes

  • The Tavor X95 magazine is renamed AR 5.45 magazine.

Full-auto fire balance

Basic principles

  • Players will no longer be capable of choosing an exact amount of shots to fire when using firearms capable of full-auto fire.
  • Instead, players choosing to fire in full-auto must declare a trigger pull length.
  • All of these firearms will also receive a new statistic called AutoROF, which is a reflection of that firearm's rate of fire.
  • The combination of trigger pull length and rate of fire is what determines the actual amount of shots fired.

AutoROF is a numerical value which corresponds roughly to half the firearm's real-life rate of fire in rounds per second (RPS), rounded up.

  • The Kalashnikov AKM has a rate of fire of 600 RPM, or 10 RPS, which translates into an AutoROF stat of 5.
  • Conversely, the Colt M4A1's rate of fire is 900 RPM, or 15 RPS, which translates into an AutoROF stat of 8 (7.5 rounded up).

The trigger pull length system offers players the ability to fire bursts of variable lengths, informally called "pull speeds". There are four different speeds:

  • I - Short: Amount of shots fired is equal to 1dAutoROF. (Examples; AKM: 1d5 shots, M4A1: 1d8 shots)
  • II - Medium: Amount of shots fired: 2dAutoROF. (Examples; AKM: 2d5 shots, M4A1: 2d8 shots)
  • III - Long: Amount of shots fired: 5dAutoROF. (Examples; AKM: 5d5 shots, M4A1: 5d8 shots)
  • IV - Magdump: Amount of shots fired is always equal to the maximum possible result of 5dAutoROF (AKM: 25 shots ; M4A1: 40 shots)
    • Caveat of magdumping: If a Contestant chooses to magdump their weapons, and there is still ammunition left in the weapon after their turn is over, they will be forced to attack on the next turn, with the same weapon and fire mode, until the weapon is empty or malfunctions. Beware: if a magdump is performed, Recoil carries over from last turn, and so does any loss of accuracy due to Recoil!

Pull speeds allow players to have rough control over how many rounds they wish to fire. Whether the rate of fire of a player's ideal firearm is low or high depends on personal preferences and styles - some may prefer the higher degree of control of low ROFs, others may appreciate the volume of fire high ROFs offer.

The wiki will soon be updated to display the AutoROF value of each relevant firearm in the Lists of weapons.

Improved clothing and armor sets

An expanded selection of clothing and armor, to diversify the various outfits worn by the many types of personnel in the Mazes, and to offer a larger choice of wearables to the Contestant.

New clothing items

New citizen oriented-clothing:

  • Top - Formal workshirt
  • Top - Tank top
  • Bottom - Boxer briefs
  • Bottom - Cargo pants (forest camo)

New job-specific/personnel outfit clothing:

  • Top - Butler suit
  • Bottom - Butler trousers
  • Headgear - Chef hat
  • Top - Gi jacket
  • Bottom - Gi pants
  • Top - Pimp vest
  • Bottom - Pimp pants
  • Headgear - Pimp zebra hat
  • Footwear - Pimp zebra shoes
  • Top - Prison jacket
  • Bottom - Prison trousers
  • Footwear - Prison shoes
  • Top - Stealth jacket
  • Bottom - Stealth pants
  • Top - Student outfit vest
  • Bottom - Student outfit pants
  • Bottom - Student outfit skirt
  • Top - Technician jacket
  • Bottom - Technician trousers

New armor:

  • Arms addon - Elbow pads
  • Arms addon - Arm guards
  • Legs addon - Knee pads
  • Legs addon - Leg guards

Related changes

Renamed clothes:

  • Engineer's hard hat -> Hard hat
  • Medieval armor (arms) -> Medieval arm guards
  • Medieval armor (feet) -> Medieval sabatons
  • Medieval armor (legs) -> Medieval leggings
  • Medieval armor (top) -> Medieval cuirass
  • Medieval helmet -> Medieval helm
  • Semi-transparent dress -> Nightwear dress
  • Sportswear top -> Tracksuit jacket
  • Sportswear bottom -> Tracksuit pants

Scrapped clothes:

  • Scrapped tops: Seifuku top, Gakuran top, Russian Army t-shirt, US Army t-shirt
  • Scrapped bottoms: Seifuku skirt, Gakuran bottom, Fundoshi, Russian Army pants, US Army pants
  • Scrapped footwear: Galoshes, Pink slippers

Changes to clothing damage:

  • Bullet-type damage now deals variable damage, depending on limb damage dealt, according to the following formula:
    • 0.1 + (X / 10) = Total clothing damage, where X is the amount of limb damage dealt.
  • Example: 1 round of .45 ACP FMJ shot at a human torso wearing a Type-3 Kevlar vest would do the following damage:
    • Assuming the bullet deals 3 damage (1d6+2-3), the vest will then take 0.1 + (3 / 10) = 0.1 + 0.3 = 0.4 damage
  • Trauma plates can now negate incoming clothing damage on the Body armor carried by the plate. In other words, a vest with trauma plate inserted is impervious to being directly damaged.
    • EXCEPTION: If a bullet is sufficiently powerful to surpass the plate's Pass-Through Threshold (PTT) and cause the plate to fail, this means the bullet has managed to penetrate both plate and vest; and as such, both plate and vest take damage.

Encounter changes

  • Several encounters have new and/or modified standard clothing and armor, due to the new introduced clothing items.
  • Citizens are no longer separated into 6 distinct subtypes. There is now only one, and their clothing is procedurally generated (see below: Improved Citizen equipment generation)
    • Halflings now also benefit from Citizen procedurally generated equipment.
  • Scrapped encounters: Russian Army soldier, US Army soldier, Hostile scientist, Samurai warrior, Medieval knight, Armed prisoner
  • Miners no longer exist as a separate encounter; they become Engineers and form their own Engineering Team, the Mining ET. In turn, all Engineers assigned to mining duty have all the standard equipment an Engineer traditionally has, plus a pick-axe, 2x Small C4 charges, and a detonator.

Improved Citizen equipment generation

Maze Citizens and Halflings receive semi-random equipment based on the following rules:

  • Clothing kit (Top: 1d11, Bottom: 1d10, Footwear: 1d8, Headgear: 1d14, Body armor: 1d14)
    • See below for clothing kit generation
  • 1 random LBE
  • 1d2 random weapons, with 1d2-1 random accessory and random ammunition type each (if both weapons can't be equipped together, the second weapon is discarded)
  • 1d3 full mags or equivalent per weapon
  • Inventory kit (Food: 1d2, Valuables: 1d2, Money: 1d2, Meds: 1d2)
    • If 2 is rolled for Food, 1d3 different @food are generated in the inventory
    • If 2 is rolled for Valuables, 1d2 different @loot are generated in the inventory
    • If 2 is rolled for Money, 1d1000 P$ is generated in the inventory
    • If 2 is rolled for Meds, 1d2 different @meds are generated in the inventory

NOTE: Each item is rolled in the order described above, then checked to see if it fits; if it doesn't (due to exceeding maximum LBE capacity or LBE lacking specialized pouches to carry them), it is discarded.

Clothing kit generation

Numbers correspond to dice roll. Top: 1d11, Bottom: 1d10, Footwear: 1d8, Headgear: 1d14, Body armor: 1d14

Male clothing kit:

  • Tops: 1: (none), 2: T-Shirt, 3: PT T-Shirt, 4: Sweater, 5: Leather jacket, 6: Shirt with tie, 7: Parka, 8: Tracksuit jacket, 9: Trench-coat, 10: Tank top, 11: Camouflage T-shirt (blue camo)
  • Bottoms: 1: (none), 2: Jeans, 3: Shorts, 4: Mountain pants, 5: Tracksuit pants, 6: Leather pants, 7: Cargo pants (plain color), 8: Cargo pants (blue camo), 9: Cargo pants (forest camo), 10: Boxer briefs
  • Footwear: 1: (none), 2: Regular shoes, 3: Running shoes, 4: Leather shoes, 5: Cowboy boots, 6: Hiking shoes, 7: Flip-flops, 8: Motorcycle boots
  • Headgear: 1-7: (none), 8: Fedora, 9: Bandana, 10: M1 helmet, 11: Baseball cap, 12: Boonie hat, 13: Beret, 14: Twaron helmet
  • Body armor: 1-7: (none), 8: Flak jacket, 9: Light stab vest, 10: Heavy stab vest, 11: Type-2 Kevlar vest, 12: Type-3 Kevlar vest, 13: Twaron vest, 14: Light Dyneema vest

Female clothing kit:

  • Tops: 1: (none), 2: T-Shirt, 3: PT T-Shirt, 4: Sweater, 5: Tracksuit jacket, 6: Sundress, 7: Evening dress, 8: Bra, 9: Tank top, 10: Leather jacket, 11: Formal workshirt
  • Bottoms: 1: (none), 2: Jeans, 3: Shorts, 4: Tracksuit pants, 5: Skirt, 6: Formal skirt, 7: Panties, 8: Thong, 9: Cargo pants (plain color), 10: Cargo pants (forest camo)
  • Footwear: 1: (none), 2: Regular shoes, 3: Running shoes, 4: Hiking shoes, 5: Flip-flops, 6: Ballet sneakers, 7: High-heeled shoes, 8: Motorcycle boots
  • Headgear: 1-7: (none), 8: Fedora, 9: Bandana, 10: M1 helmet, 11: Baseball cap, 12: Boonie hat, 13: Beret, 14: Twaron helmet
  • Body armor: 1-7: (none), 8: Flak jacket, 9: Light stab vest, 10: Heavy stab vest, 11: Type-2 Kevlar vest, 12: Type-3 Kevlar vest, 13: Twaron vest, 14: Light Dyneema vest

Other minor changes

Lore-related modifications:

  • The in-universe term of Game Master, to refer to the character rather than the real-life game master, is replaced by the term Administrator (shortened to Admin), to avoid confusion with the real-life GMs.
  • The characters Sergey Kovrov and Elias Keiban are scrapped, leaving Hebizuka Jinkou as the sole Admin of the Mazes, and consequently, as the sole overarching leader/overseer of the entire Mazes.
    • In turn, this means that "Administrator" and "Admin" are the only terms left to refer to Hebizuka's role, that the Entity no longer requires at least 2 shells to sustain itself (it does still need at least one), and that Hebizuka now assumes all of the responsibilities of the other two scrapped characters.

All other minor adjustments that these changes are implying will be rolled out as well - the above explanations are non-exhaustive.

Older

See the Changelog Archive.