Hunting (no ontology)

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Hunting is an aspect of the game which allows the Contestant, with the right skills and tools, to harvest meat from killed creatures. It is a core gameplay element intended to provide Contestants with a way to sustain themselves without resorting to foraging or purchasing Food, and as a secondary source of income via the trade of raw game meat.

Starting to hunt

A Contestant is unable to start hunting immediately; certain skills and equipment are required first; each will be elaborated on further on this article.

  • The Butchering skill
  • A suitable butchering tool
  • A suitable target to correctly kill, then butcher
  • Cooking equipment

Butchering skill

The butchering skill is an extra ability, which is taught by Chefs. It is declined in four levels. In order to be taught meat cutting and butchering classes, the Contestant can order a lesson once per visit to a chef; the higher the level, the higher the tuition fees.

  • Obtaining Butchering skill, level 1: 250 P$
  • Advancing to level 2: 525 P$
  • Advancing to level 3: 1100 P$
  • Advancing to level 4: 1700 P$

The first level allows a Contestant to extract 25% of the meat from a dead body, and each subsequent level adds an extra 25%, until reaching Level 4, at which point the Contestant is sufficiently skilled to get every last nook and cranny of edible undamaged meat from a dead body. (More on creatures and meat worth later)

Butchering tools

In order to actually put to use the skill, the Contestant needs to use a tool or weapon suitable for properly cutting meat; this is called a "butchering weapon".

The following weapons possess the Butchering trait: