Log:Session 147 (Meta, no ontology)

From Mazeworld

[17:35] <&Hebizuka> *You have a bit of trouble understanding what happened... The last thing you remember, you're pretty sure you died, but here you are, slowly waking up from what seemed like a very long nap. The first thing you notice is that you're waking up in a hospital bedroom. It doesn't look like home or anywhere familiar.* [17:35] <&Hebizuka> *The next thing you notice is that you're naked and there's nothing that belongs - or used to belong - to you here. And just as you make note of that, a television turns on automatically on the end of the room, revealing the head of a human male. Lab coat, thick frame glasses, bald head ; he looks like a medic.* [17:35] <~Tempest> [Medic] Hello, can you hear me? [17:38] <Kagawoo> Dick Kickem stares directly into his soul through his mirror shades. He may be naked but not even death could steal his sunglasses. "Who're you?" [17:38] <&Hebizuka> *Unfortunately there are no sunglasses to be found either. (yet)* [17:39] <~Tempest> [Medic] Ah, good. My sensors showed that your vital signs appeared stable... I know you must be disoriented right now, but I have to ask you some questions. Your questions will help me determine if you're indeed in good health. Once this is dealt with, I will answer any of yours if you have any, which I am sure you do, but... First, I will ask you to wait and answer mine first. Understood? [17:40] <Kagawoo> Dick Kickem nods, though it's hard to say if he actually understands. [17:40] <~Tempest> [Medic] Good. Let's start with basic questions... What is your name? [17:41] <Kagawoo> "Dick Kickem," [17:41] <~Tempest> [Medic] Wh-... okay, okay. [17:42] <~Tempest> [Medic] Okay. In case you couldn't tell, I can hear you but I can't see you... The damn camera got fried last time. Which brings me to my next question, what is your gender? Sorry to ask, only making sure. [17:44] <Dick_Kickem> "It's okay. If you could see this monster schlong you'd go blind anyway. Male," [17:45] <~Tempest> [Medic] Uh... right. What species were you born as? [17:45] <&Hebizuka> *Human, or Halfling (if Halfling, sub-species will be shown)* [17:45] <Dick_Kickem> "100% human baby. Nothing half about this," [17:46] <~Tempest> [Medic] How old are you? [14:37] <Dick_Kickem> "I'm 24!" [14:40] * Dick_Kickem had no Dick Kickem way of saying that [14:40] <~Tempest> [Medic] ... Okay. Normally for the next part I'd have something more advanced, but we've... suffered equipment damage lately. So I brought in archaic posters and measurement machines so we can do this. I'll want you to get up and use the first one... then tell me which describes best your body shape. [14:40] <&Hebizuka> *Choices: Thin, Slender, Average, Athletic, Muscular, Overweight, Obese* [14:41] * Dick_Kickem flexes while pointing to the Muscular one. [14:43] <~Tempest> [Medic] Next... I need you to use the measuring machine and tell me how tall it says you are. [14:43] <&Hebizuka> *Metric or Imperial. Limits: 143cm-214cm or 4'8"-7'0".* [14:45] * Dick_Kickem measures his height, reveling himself to be a solid 6'9" (I'm taking this seriously dammit) [14:46] <~Tempest> [Medic] Geez. Uh... Now, use the scale for measuring your weight. [14:46] <&Hebizuka> *Metric or Imperial. Limits: 40-140kg (88.2lbs - 308.6lbs)* [14:51] * Dick_Kickem weighs 290lbs [14:52] <~Tempest> [Medic] Okay, very good... Now for some more superficial info. I need you to look at the poster with the different skin colors, and tell me which one is closest from yours. [14:52] <&Hebizuka> *Diamond (Albino), Opal (Nordic, pale white), Pearl (Caucasian), Peridot (Arabid), Heliodor (East asian), Citrine (Malay, filipino), Carnelian (Latino), Axinite (Native American), Onyx (Black) - or None (specify what)* [14:54] * Dick_Kickem selects Pearl. [14:56] <~Tempest> [Medic] Moving on... The next one is about hair, the one next to the mirror. As before; I need your hair length and color. [14:56] <&Hebizuka> *Hair lengths: Bald/shaved, very short, short, shoulder-length, back-length, hip-length* [14:56] <&Hebizuka> *Hair colors: Black, dark brown, brown, auburn, chestnut, blonde, platinum blonde, gray, red, white, silver - or None (specify)* [14:57] <Dick_Kickem> blonde [14:59] <&Hebizuka> *And the length?* [15:00] <Dick_Kickem> Let's call it short [15:03] <~Tempest> [Medic] Very well... Now, your eye color. [15:03] <&Hebizuka> *Blue, green, gray, blue-green, amber, hazel, brown, red, black, violet - or None (specify)* [15:04] <Dick_Kickem> None, there's only sunglasses. Removing them only reveals another pair of sunglasses underneath [15:06] <~Tempest> [Medic] So what color are you sunglasses? [15:06] <~Tempest> (your*) [15:07] <Dick_Kickem> Black [15:11] <~Tempest> [Medic] Thought as much. Okay. Now I am starting to have a more complete file on you... We can talk about your physical capabilities - no doubt you'll like talking about it. [15:12] <&Hebizuka> *You will now decide your Primary statistics. You will be given points to spend across a few statistics; adjust as necessary.* [15:12] <&Hebizuka> *For this first part, you have 5 points to distribute among five statistics. All of those stats are currently set at 0 points. They can go no lower than -4, and no higher than +4. If you want more points to spend, you can remove points from stats at 0 in order to put them elsewhere.* [15:12] * Dick_Kickem "What makes you say that?" He's still flexing. [15:13] <~Tempest> [Medic] I can sense a bit of ... pride, in your voice. Anyway, come closer from the monitor. [15:13] <&Hebizuka> Points to spend: 5 [15:13] <&Hebizuka> Natural Pain sensitivity: 0 pts - 100%. 1 pt = 5%. Lower is better. [15:13] <&Hebizuka> Natural Strength: 0 pts - 100%. 1 pt = 10%. Higher is better. [15:13] <&Hebizuka> Maximum Pain before blackout: 0 pts - 100%. 1 pt = 5%. Higher is better. [15:13] <&Hebizuka> Maximum Blood: 0 pts - 20. 1 pt = 1 blood. Higher is better. [15:13] <&Hebizuka> Natural limb health modifier: 0 pts - 100%. 1 pt = 10%. Higher is better. [15:17] <Dick_Kickem> So I can lower the pain sensitivity to zero and gain points for the other stuff? [15:17] <&Hebizuka> *Technically, removing points from pain sensitivity means you're INCREASING it - meaning things will hurt you more easily.* [15:17] <&Hebizuka> *But yes, you can set certain stats to negative points, up to -4, to have more to spend elsewhere* [15:19] <Dick_Kickem> Ohhh, I see [15:24] <Dick_Kickem> Strength: +3, pain before blackout: +2, max blood: +2, limb health: -2, pain sensitivity will stay as-is. [15:25] <&Hebizuka> Points spent: 5/5 [15:25] <&Hebizuka> Natural Pain sensitivity: 0 pts - 100% [15:25] <&Hebizuka> Natural Strength: +3 pts - 130% [15:25] <&Hebizuka> Maximum Pain before blackout: +2 pts - 110% [15:25] <&Hebizuka> Maximum Blood: +2 pts - 22 [15:25] <&Hebizuka> Natural limb health modifier: -2 pts - 80% [15:25] <&Hebizuka> *Confirm this is what you want?* [15:26] <Dick_Kickem> confirmed [15:31] <~Tempest> [Medic] All right then. Let's talk about weapons and combat skills. We'll determine what you're good at using, which will later determine what gear I can deliver to you. I don't intend to let you out of here without equipment, but first we have to assess it. [15:31] <&Hebizuka> Points to spend: 5 [15:31] <&Hebizuka> 1 point in any skill category = 50 Training Points (TPs) in that weapon skill. [15:31] <&Hebizuka> 0 or 1 points leaves the skill level at Unskilled (low accuracy) [15:31] <&Hebizuka> 100 TPs/2 points required for Basic level (normal accuracy) [15:31] <&Hebizuka> 250 TPs/5 points required for Skilled level (improved accuracy) [15:31] <&Hebizuka> [15:31] <&Hebizuka> No skill can have less than 0 points spent - you can get no more than 5 points to distribute. [15:31] <&Hebizuka> Each weapon type represents one skill ; there is a total of 17 weapon skills. [15:31] <&Hebizuka> [15:31] <&Hebizuka> Firearm skills: Precision rifle - Combat rifle - Shotgun - Conventional rifle - Machine gun - Submachine gun - Pistol - Auto pistol - Revolver [15:31] <&Hebizuka> Explosive skills: Grenade launcher - Rocket launcher - Hand grenade - Planted explosives [15:31] <&Hebizuka> Melee skills: Blunt - Sharp - Piercing - Non-gun ranged - Unarmed (martial arts) [15:35] <Dick_Kickem> These can be improved with time? [15:37] <&Hebizuka> *Yes, skills can be improved ; either by naturally fighting, or by using shooting ranges - recommended for whatever you're unskilled at, so you don't put yourself in unnecessary danger.* [15:38] <Dick_Kickem> There's a lot of things I want to be able to do, but since we're just starting off, hmm... [15:39] <Dick_Kickem> Shotguns: 3 Unarmed: 2 [15:40] <&Hebizuka> *You will receive 100 TPs in Unarmed (Basic skill) and 150 TPs in Shotguns (Basic skill with some lead before Skilled). Confirm?* [15:42] <Dick_Kickem> Aye [15:45] <~Tempest> [Medic] Now, let's talk about equipment. I suppose you don't want to remain naked all day long either... It's just a supposition, though. Please use the next few selectors to assign yourself equipment. [15:45] <&Hebizuka> *You have 5 points to spend across ALL equipment categories, including weapons, so choose wisely. You will get the opportunity to review your choices before confirming.* [15:46] <&Hebizuka> Clothing - For having something to put on your back, and for style. [15:46] <&Hebizuka> Top: None/Naked (+1 pt) - Yes (0 pt) ; if yes, a selection will be displayed [15:46] <&Hebizuka> Bottom: None/Naked (+1 pt) - Yes (0 pt) ; if yes, a selection will be displayed [15:46] <&Hebizuka> Footwear: None/Naked (+1 pt) - Yes (0 pt) ; if yes, a selection will be displayed [15:46] <&Hebizuka> Headgear (clothing): None/Naked or Yes (either choice is free) [15:50] <Dick_Kickem> +1 to bottom and footwear... If need be a shirt is optional. The sunglasses are part of his body so we won't count that as headgear [15:51] * Dick_Kickem doesn't want to be without equipment [15:51] <&Hebizuka> Available bottoms: Jeans, Regular pants, Tracksuit pants, Shorts, Leather pants, Mountain pants, Cargo pants (plain) [15:52] <&Hebizuka> Available footwear: Regular shoes, Running shoes, Hiking shoes [15:52] <&Hebizuka> *Select one of each.* [15:52] <Dick_Kickem> Jeans and Hiking shoes [15:55] <&Hebizuka> Armor - For actually protecting yourself [15:55] <&Hebizuka> Body armor: None - Flak jacket (-2 pts) - Type-2 Kevlar vest (-4 pts) - Type-3 Kevlar vest (-6 pts) [15:55] <&Hebizuka> Headgear: None - M1 Helmet (-1 pts) - Twaron helmet (-2 pts) - SPECTRA helmet (-3 pts) [15:55] <&Hebizuka> Arms addons: None - Elbow pads (0 pt) - Arm guards (-1) - Twaron arm pads (-2) [15:55] <&Hebizuka> Legs addons: None - Knee pads (0 pt) - Leg guards (-1) - Twaron leg pads (-2) [15:59] <Dick_Kickem> Type 2 Kevlar for sure [16:02] <&Hebizuka> *Any other armor?* [16:03] <Dick_Kickem> No, don't think so [16:17] <&Hebizuka> Load-Bearing Equipment (LBE) - For actually carrying items and having an inventory [16:17] <&Hebizuka> Backpack: No backpack (+4pt) - Shoulder bag (+2pt, 20 units) - Student's backpack (+1pt, 30 units) - Field pack (0pt, 40 units) - Standard backpack (-2pt, 50 units) - Jäger rucksack (-3pt, 60 units) [16:17] <&Hebizuka> Utility belt: No belt (+2pt, but can't carry key items) - Default belt (0pt, can carry key items) - LE Tactical belt (-1pt, key items + extra inv space) - Gunfighter belt (-1pt, key items + extra inv space) [16:17] <&Hebizuka> Tactical vest: No vest (0pt) - Competition vest (-1pt) - MK64 Trooper (-2pt) - VersaForce (-3pt) [16:23] <Dick_Kickem> Field pack, Standard Belt, no vest [16:27] <&Hebizuka> Weapons - For combat and self-defense. The packages shown below correspond to the weapon skills you have put points into. You can select ONE for free, any extra package costs 4 pts. [16:29] <&Hebizuka> Shotgun 1: Baikal MP-27M double-barrel shotgun + 20x 12 gauge buckshot [16:29] <&Hebizuka> Shotgun 2: Savage/Stevens M67 pump-action shotgun + 20x 12 gauge buckshot [16:29] <&Hebizuka> Unarmed: One free martial arts technique among those: Slam, Tackle or Sweep Kick [16:44] <&Hebizuka> *Slam is a grappling technique where you grab, then throw an opponent on the floor. If successful, this stuns your opponent.* [16:45] <&Hebizuka> *Tackle is a grappling technique where you charge an opponent then send both of you on the floor - causing damage and a stun to your victim. If successful, you can also throw in a free punch, or chain it with Melee Disarm (if you later learn Melee Disarm as a technique)* [16:46] <&Hebizuka> *Lastly, Sweep kick is a striking technique which consists in two kicks - a medium one for surprise, followed by a low one to send the opponent on the floor. If succesful, it stuns the opponent.* [16:52] <Dick_Kickem> Slam sounds good [16:52] <Dick_Kickem> as does the M67 [16:53] <&Hebizuka> *Just pick one, we can review choices later on.* [16:53] <Dick_Kickem> Slam Jam [16:54] <Dick_Kickem> And I should have at least one point left over? [16:55] <&Hebizuka> Top: None/Naked (+1 pt) [16:55] <&Hebizuka> Bottom: Jeans [16:55] <&Hebizuka> Footwear: Hiking shoes [16:55] <&Hebizuka> Headgear (clothing): None [16:55] <&Hebizuka> Body armor: Type-2 Kevlar vest (-4 pt) [16:55] <&Hebizuka> Headgear (armor): [16:55] <&Hebizuka> Arms addon: [16:55] <&Hebizuka> Legs addon: [16:55] <&Hebizuka> Backpack: Field pack [16:55] <&Hebizuka> Utility belt: Default belt [16:55] <&Hebizuka> Tactical vest: No vest [16:55] <&Hebizuka> Weapons: Unarmed ; Free martial art technique - Slam (Free) [16:55] <&Hebizuka> Points spent: 3/5 [16:56] <&Hebizuka> *If you confirm with unspent points, you will get 150 P$ for every unspent point.* [16:57] <Dick_Kickem> Well, I still want that shotty... [16:59] <&Hebizuka> *In order to get enough points to spend on the shotgun, you'd have to take away 2 points.* [16:59] <Dick_Kickem> Gah, okay, uhh... [17:00] <Dick_Kickem> Wait, is the double-barrel cheaper? [17:00] <&Hebizuka> *No, any one weapon package costs 4 points - except for the first which is free.* [17:02] <Dick_Kickem> I guess I'll take the shoulder bag instead of the field pack then [17:03] <&Hebizuka> Top: None/Naked (+1 pt) [17:03] <&Hebizuka> Bottom: Jeans [17:03] <&Hebizuka> Footwear: Hiking shoes [17:03] <&Hebizuka> Headgear (clothing): None [17:03] <&Hebizuka> Body armor: Type-2 Kevlar vest (-4 pts) [17:03] <&Hebizuka> Headgear (armor): [17:03] <&Hebizuka> Arms addon: [17:03] <&Hebizuka> Legs addon: [17:03] <&Hebizuka> Backpack: Shoulder bag (+2 pts) [17:03] <&Hebizuka> Utility belt: Default belt [17:03] <&Hebizuka> Tactical vest: No vest [17:03] <&Hebizuka> Weapons: [17:03] <&Hebizuka> > Unarmed ; Free martial art technique - Slam (Free) [17:03] <&Hebizuka> > Shotgun 2 ; Savage/Stevens M67 pump-action shotgun + 20x 12 gauge buckshot (-4 pts) [17:03] <&Hebizuka> Points spent: 5/5 [17:03] <&Hebizuka> *Confirm?* [17:05] <Dick_Kickem> Works for me! [17:05] <~Tempest> [Medic] Understood. I'll be coming down to see you - with your gear. [17:05] <&Hebizuka> *The monitor shuts down.* [17:09] <&Hebizuka> *A door opens. The medic shows up, pushing in a cart full of gear - probably at your intention.* [17:09] <~Tempest> [Medic] Good morning, Dick. [17:13] <Dick_Kickem> "'Sup?" He asks as he gets himself outfitted. [17:14] <&Hebizuka> [Clothing] Bottom - Jeans (Lower body, Legs, Crotch) - AC: C2 - Blunt-resistant - Weight: 3 - [Cond: Brand new] [17:14] <&Hebizuka> [Clothing] Footwear - Hiking shoes - AC: C3 - Blunt-resistant, Sharp-resistant, Piercing-resistant - Weight: 9 - [Cond: Brand new] [17:14] <&Hebizuka> [Clothing] Body armor - Type-2 Kevlar vest (Upper body) - AC: A2 - Blunt-PROOF, Sharp-resistant, Piercing-resistant - Plate carrier - Weight: 9 - [Cond: Brand new] [17:14] <&Hebizuka> [LBE] (Backpack) Shoulder bag: Capacity 20 units [17:14] <&Hebizuka> [LBE] (Utility belt) Default belt: Capacity 0 units + Key items (Can carry key items) [17:14] <&Hebizuka> [Weapon] Class 1 - R1/Common - Savage Arms/Stevens Model 67 shotgun | 12 gauge - Pump-action | No accessory | Internal tube, 4 rounds, +1 | Weight: 14 - [3+1/4, Buck] - Cond: Brand new / Clns: Lubricated [17:14] <&Hebizuka> [Ammunition] 12 gauge, buckshot, 20 rounds - Weight: 0.5 [17:14] <&Hebizuka> *You can now perform Slam. If you wish to attempt this technique, announce it by name.* [17:15] <~Tempest> [Medic] Outside of you waking up, not much, thank you. As I promised, I'm here with your gear, and if you had any questions about why you're here or what you were doing naked in a hospital bedroom... I'm here to answer that. [17:15] <~Tempest> [Medic] Or, really, for any other question you might have. [17:19] <Dick_Kickem> "Well y'know, it wouldn't be the first time I've woken up somewhere with no memory of how I got there, but usually there's a couple more babes around when I wake up like that. So yeah, fill me in on how I got here," [17:22] <~Tempest> [Medic] To put it bluntly, you have died. At least in your original world. The short of it is that we've managed to bring you back from the dead, by building an entire new body for you and placing your soul inside of it. I, Dr. Philip Gage, am the person who supervised your... literal body building, so to speak. I'm glad to see that you're healthy and in no apparent trouble. [17:23] <~Tempest> [Medic] You are in a world called the Mazes, now. And the ruler of this realm, the Administrator, designated you as the Contestant. The job of the Contestant, as I understand it, is to find four old divine artifacts, the Cardinal Amulets. If you find them - no-one knows where they are or if they really exist - you will be granted the right to return home. [17:24] * Dick_Kickem cocks a brow before bursting into laughter. "You high or somethin'? That's a pretty neat story there. But hey, thanks for the clothes and the gun. I'll be sure to put 'em to good use. Where's the exit?" [17:25] <&Hebizuka> *Gage remains painfully deadpan.* [17:25] <~Tempest> [Medic] I'm serious. [17:26] <~Tempest> [Medic] You're a miracle of science. [17:26] <~Tempest> [Medic] There's a few last questions of psychological order I have, but they're optional.... They can help me get a better file on you though. [17:27] <Dick_Kickem> "Tell me somethin' I don't know," Flex. "Alright, I'll stick around a little longer. Whatcha need to know?" [17:27] <~Tempest> [Medic] Well, I know it's hard to believe, but I want to know if you remember how you died. Or at least the last thing you remember before ... here. [17:31] <Dick_Kickem> "Last thing I remember huh?" He thinks back a bit. It's a difficult process. "I was knockin' back a couple beers after finishing off the last alien invasion. I was about to finish my 100th of the night before I passed out..." Yeah that wasn't passing out, but he doesn't know that. [17:34] <~Tempest> [Medic] Oh, dear. Okay. Now, look at this list, and tell me which one corresponds best to your personality. [17:34] <&Hebizuka> Type A: Reserved, responsible and passionate, but also stubborn, tense, and squeamish. [17:34] <&Hebizuka> Type B: Creative, strong, always active, but also irresponsible, selfish and unforgiving. [17:34] <&Hebizuka> Type C: Cool, adaptable, rational, but also cold-hearted, indecisive and forgetful. [17:34] <&Hebizuka> Type D: Confident, optimistic and strong-willed, but also egotistical, unpredictable and doubtful. [17:34] <&Hebizuka> I have no idea / I'm not sure [17:38] <Dick_Kickem> "D for Dick Kickem," He probably doesn't even know what it means [17:41] <~Tempest> [Medic] How would you describe your ability to withstand stress? [17:41] <&Hebizuka> <<< Very low ; I try my hardest to avoid any and all stressors - << Low ; I stay away as much as I can from stressful things - < Below average ; I have difficulty managing stress [17:41] <&Hebizuka> Average ; I can handle stress, to some extent [17:41] <&Hebizuka> Above average ; I am used to stressful events > - High ; I've grown to handle all but the hardest events >> - Very high ; I feel completely insensitive and unable to be stressed out >>> [17:44] <Dick_Kickem> "Definitely Very High," Something about his demeanor says the exact opposite, though. He's Low. [17:45] <~Tempest> [Medic] Finally, how energetic would you describe yourself to be? [17:45] <&Hebizuka> <<< Wet noodle ; I am unable to do any sort of hard work lest I pass out - << Weak ; I am tired easily and I require frequent resting - < Fragile ; I am average, just not very endurant [17:45] <&Hebizuka> Average ; I am capable of taking some hard work if I need to [17:45] <&Hebizuka> Tough ; I'm not afraid of hard work and can last a while - >> Hyperactive ; I can handle so much, inactivity actually tires me - >>> Unstoppable ; I could last entire days of work without sleep [17:45] <Dick_Kickem> "I'm Unstoppable," This time he's actually telling the truth. [17:46] <~Tempest> [Medic] No doubt about it. Well, that wraps it up, thanks a lot for going through this with me. You said you wanted the exit, then do follow me out when you're ready to go. Make sure you've taken all the gear I brought. [17:50] * Dick_Kickem checks himself one last time before heading out. "Thanks again, Doc. I'll see ya around," [17:51] <&Hebizuka> *Gage leads the way outside of the facility, which looked very much like a laboratory. After some further walking, he stops, inside of what seems to be the heart of a town. The doctor explains that you are in the town of Arnett, specifically in the Social Square, and that the specific room he stopped in is the Social Square Center.* [17:52] <~Tempest> [Medic] And this is where we will part ways. I wish you good luck on your search for the Amulets. Feel free to visit Arnett, but try not to cause trouble in this town, the people here are honest and hard-working... but it's perhaps a bit boring for your tastes. If you need to find your way, there is a town map in the center of each town, such as this one over there. [17:54] <Dick_Kickem> "Never heard of a place called Arnet. Guess I really did get wasted last night. Alright Doc, I'll find my way home from here," He steps out into the square and gets a good look around. [17:56] <&Hebizuka> *The social square center is a tiled room with many decorative flower pots, plants, and other such knick-knacks of basic, but rather pretty facture. There is a variety of benches, tables, and such which are akin to the corridors of a shopping gallery.* [17:57] <&Hebizuka> *You notice, further evidenced by the map, that the SS Center really lives up to its name as it is the center point of four, large branching corridors, around which the location of many shops and facilities is marked.* [17:58] <&Hebizuka> *Current location: Arnett, Social Square, Center. Facilities in the social square: Bank (South street, 1st block), and a hiring bureau (South street, 2nd block), Bar (West street, 1st block), Diner (North street, 2nd block), Takeout stand (West street, 3rd block), Shooting range (East street, 4th block), Library (North street, 4th block).* [17:58] <&Hebizuka> *Or you may be looking for one of the exits to another section of town. East exit: Towards shop hub. North exit: Towards hospital. West exit: Towards residential areas. South exit: Towards entrance/generator.* [17:58] <&Hebizuka> *You can also choose to manually visit, by choosing a cardinal direction to direct yourself. The room and exits surrounding you will be described. (Simply use cardinal directions when in a civilized area such as a town)* [18:00] <Dick_Kickem> "I'm gonna need some cash if I'm gonna get a ride home," He says loudly to himself before heading into the hiring bureau. [18:01] <&Hebizuka> *You travel 3 rooms from the SS Center to Arnett's hiring bureau.* [18:01] <&Hebizuka> *You enter Arnett's hiring bureau. The room is covered in recruitment and advertisement posters, except for one of the walls - which has a big Classifieds board - itself covered with all sorts of posts. You see the hirer, at their desk, behind a computer. You also see a strange, circular device in the corner of the room behind the hirer's desk.* [18:01] <&Hebizuka> *Exits: West (previous): To Arnett, South street - East: Storage room [Locked]* [18:02] <~Tempest> [Hirer] Hey. I'm sorry, I'm in a bit of a predicament with jobs at the moment. We've received an order not to accept extra employers nor contractors for the time being, something about pending database updates. Real sorry, it's bullshit for me too, it means I'm not getting much pay. [18:04] <Dick_Kickem> "Damn, guess I'm walkin' then," And out into the world he goes. With no money and no means of transportation, he heads straight out into the UA. [18:06] <&Hebizuka> *Traveling process: Hiring bureau -> South street block 2 -> Exiting social square to Entrance -> Arnett's Access corridor, in front of the exit to the UA. Total rooms to travel: 7. Confirm you want to fast-travel there,* [18:06] <&Hebizuka> ?* [18:06] <&Hebizuka> (will correct) [18:09] <Dick_Kickem> Confirm [18:10] <&Hebizuka> *You're now inside the Access corridor of Arnett, an empty room with large signs indicating the name of the town in big letters: "ARNETT", and a large quantity of old, ripped posters and advertisements rotting on the walls. // Exits ; North (previous): Town gate - South: Leaving town into the UA * [18:16] <&Hebizuka> *Ready to leave Arnett for the UA?* [18:18] <Dick_Kickem> "It's time to chew ass," [18:18] <Dick_Kickem> heading out now [18:19] <&Hebizuka> *You have left Arnett and ventured into the UA...* [18:19] <&Hebizuka> *You must choose an intended destination. Since you have not obtained the name of any other city than Arnett, your only choice is to look for a new, random town.* [18:20] <Dick_Kickem> That's the idea [18:20] <&Hebizuka> *You must then choose a traveling style. The three different styles are Fast route, Safe route and Deep route. // Fast: Speed+, Danger+, Explorables-. Safe: Danger-, Speed-, Explorables--. Deep: Explorables+, Speed--, Danger++.* [18:22] <Dick_Kickem> Go Deep or go home [18:24] <&Hebizuka> *Are you sure? This is the more dangerous choice - while also the most potentially rewarding.* [18:29] <Dick_Kickem> Confurmed [18:30] <&Hebizuka> *The next town is remote, and it will take a while to get there.* [18:31] <&Hebizuka> *With your desination set, you may begin your traveling in the rooms!* [18:33] <&Hebizuka> [Next rooms] Left: Storage area, disaffected // Front: Toilets, deserted // Right: Prison room, Abandoned [18:34] <Dick_Kickem> Let's head left [18:39] <&Hebizuka> *You make it inside a disaffected storage area. Any items this room once contained, have long been looted. Now there is nothing but dust, cobwebs, and a rancid smell in the air... but you do spot two things. One, that there is a gremlin in the room, and two, that the gremlin has found what looks like ammunition.* [18:53] <Dick_Kickem> Anyway I meant to ask... Is this gremlin hostile? [18:54] <&Hebizuka> *It doesn't look very nice.* [18:56] <Dick_Kickem> Let's do this then [18:57] <Dick_Kickem> How's the combat gonna work? Like usual? [19:00] <&Hebizuka> *Combat hasn't changed much from before, it's still as you know it - cover, initiative, etc.* [19:06] <Dick_Kickem> Right, well. Let's try to get the drop on him. Initiative time? [19:07] <&Hebizuka> *If you wish to get the drop on him, looking for cover may be suggested. You can engage him directly as well, but that puts you at risk of retaliation.* [19:08] <&Hebizuka> *To see if there's cover on your side, @cover.* [19:09] <Dick_Kickem> @cover [19:09] <MazeBot> A dishwasher. (Health: 45, LDV modifier: -3. AC Eqv: A2. Pass-through threshold: 8+ dmg. Pain modifier: x0.50) [19:09] <Dick_Kickem> It's something [19:09] <&Hebizuka> *Roll 2d6 to attempt taking cover behind it.* [19:12] <Dick_Kickem> @roll 2d6 [19:12] <MazeBot> Dick_Kickem: 6 [19:14] <&Hebizuka> *You make it behind cover, but you're so noisy the gremlin heard every of your stomps - he gets the firsthand advantage for this turn.* [19:14] <&Hebizuka> *Turn 1. Gremlin's turn...* [19:14] <&Hebizuka> *The miniature humanoid runs towards you... and goes to try and punch you, as ridiculous as it may be.* [19:14] <&Hebizuka> @bodyaim [19:14] <MazeBot> [Human] Hips, buttocks ; [Non-human] (LOWER) BODY group [19:15] <&Hebizuka> @roll 2d6 [19:15] <MazeBot> Hebizuka: 7 [19:15] <&Hebizuka> *He hits, but fails to do any lasting damage other than very minor pain.* [19:15] <&Hebizuka> *End of Turn 1. The gremlin is now on Side 1 (yours).* [19:15] <&Hebizuka> *Turn 2. What will you do?* [19:16] <Dick_Kickem> Might as well try it now. Slam! [19:19] <&Hebizuka> *Roll a 2#2d6.* [19:19] <Dick_Kickem> @roll 2#2d6 [19:19] <MazeBot> Dick_Kickem: 6;7 [19:20] <&Hebizuka> *Steps: Fail, Hit. The technique is botched ; you've failed to grab to gremlin, and thus couldn't throw him on the floor.* [19:20] <&Hebizuka> *The gremlin attempts to claw you in retaliation!* [19:20] <&Hebizuka> @bodyaim [19:20] <MazeBot> [Human] Left arm ; [Non-human] LIMB group [19:20] <&Hebizuka> @roll 2d6 [19:20] <MazeBot> Hebizuka: 11 [19:21] <&Hebizuka> *Those claws aren't even sharp enough to draw blood! They pinch a fair bit, though, but since it's only in the arms, it doesn't even hurt that much.* [19:21] <&Hebizuka> *End of Turn 2.* [19:21] <&Hebizuka> *Turn 3. What will be your next move?* [19:24] <Dick_Kickem> I wanna see that succeed, so I'll slam again. [19:25] <&Hebizuka> *Order this turn: You, Gremlin. You may roll first.* [19:27] <Dick_Kickem> @roll 2#2d6 [19:27] <MazeBot> Dick_Kickem: 7;11 [19:28] <&Hebizuka> *Steps: Hit, Hit. The technique is succesful.* [19:30] <&Hebizuka> *You have managed to grab, and forcefully slam the gremlin on the floor - with your high natural strength and the small frame of that creature, it had to hurt quite a lot! In fact, it hurt so much, you hear ribs crack, and you see the gremlin passed out in pain.* [19:30] <&Hebizuka> *End of fight - opponent can no longer fight (3 turns)* [19:30] <&Hebizuka> *You may, if you wish, finish the creature off.* [19:32] * Dick_Kickem looms over the motionless gremlin for a moment before popping a shot into his skull [19:33] <&Hebizuka> Dick Kickem [Savage M67] Gremlin /H\ [B] [19:33] <&Hebizuka> *The head of the gremlin ceased existing - now, it's red paste and buckshot.* [19:35] * Dick_Kickem loots the corpse. [19:37] <&Hebizuka> *The gremlin itself didn't wear or carry anything of use, except for those rounds of ammo that it was about to steal - before you came in, that is.* [19:37] <&Hebizuka> [Ammunition] 12 gauge, less-lethal rubber buckshot, 3 rounds - Weight: 0.15 [19:39] * Dick_Kickem packs those in his bag. Never know when you might need to take someone alive. [19:40] <&Hebizuka> [Pack/Main] 1.15/20 [19:41] <&Hebizuka> *Now you're the only thing alive that's left in this room.* [19:41] <Dick_Kickem> Time to move along then. [19:43] <&Hebizuka> [Next rooms] Left: Explorable - Outside area; Beach // Front: Prison room, abandoned // Right: Trash room, overgrown [19:44] <Dick_Kickem> Let's go front [19:46] <&Hebizuka> *An abandoned prison room. There are still old chains and broken shackles here, but they've been collecting dust for awhile, and it's likely this place is little more than a relic of the past. There isn't much here, except for a shiny object in the corner.* [19:50] <Dick_Kickem> Let's see what the shiny thing is [19:51] <&Hebizuka> [Valuable] Green gem - Unidentified - Weight: 0.1 [19:52] <Dick_Kickem> Could be worth something. I'll take it [19:55] <&Hebizuka> [Pack/Main] 1.25/20 [19:56] <&Hebizuka> [Next rooms] Left: Empty shooting lanes, abandoned // Front: Dark room // Right: Washitsu, abandoned [19:57] <Dick_Kickem> Right [20:02] <&Hebizuka> *An abandoned youkai-style bedroom, with two futons and more traditional furniture that has been, for the most part, left to rot. There are several things here: a container, an interesting item, and some clothing.* [20:02] <Dick_Kickem> I'll check them all in that order. [20:03] <&Hebizuka> [Container] Frame: Metal - Lock: Electronic (Serial: 0432) - Trapped: Yes [20:03] <&Hebizuka> [Crafting] (Toolkit) Advanced Toolkit; allows for crafting items on Level 1 and 2 blueprints. [20:03] <&Hebizuka> [Clothing] Footwear - Steel-toe safety boots - AC: C3 - Blunt-PROOF, Sharp-PROOF, Piercing-resistant - Half melee damage - Weight: 14 [20:04] <&Hebizuka> *The toolkit can be worn as a key item, or carried in the inventory (weight 1). As a key item, it can be used for crafting objects. As an item in the inventory, it can be transported and sold or given away, but it'll weigh.* [21:08] <Dick_Kickem> Anyway... [21:08] <Dick_Kickem> The toolkit I'll wear as a key item on the belt [21:10] <&Hebizuka> *You notice the condition of the steel-toe boots is Good.* [21:12] * Dick_Kickem swaps out the hiking shoes for the steel-toe boots, and leaves the hiking shoes in the room since he figures they'll just be dead weight. [21:16] <&Hebizuka> *Footwear swapped!* [21:16] <&Hebizuka> *Advanced toolkit equipped as a key item.* [21:18] * Dick_Kickem isn't gonna mess with the lock now. He stands and moves for one of the exits. [21:22] <&Hebizuka> [Next rooms] Left: Laboratory room, overgrown // Front: Explorable - Outside area, beach // Right: Storage area, abandoned [21:23] <Dick_Kickem> Left [21:25] <&Hebizuka> *This laboratory room has been the unfortunate victim of two issues: an experiment involving plants, and long abandonment. Now the entirety of the room is covered in moss, plants, and other such vegetation ; and it reeks. At the center of the room is a mushroom, seemingly growing out of the floor.* [21:25] <&Hebizuka> *You're not sure what, but there is something weird about this mushroom.* [21:27] <Dick_Kickem> ...that's conspicuous. Let's try and walk around that mushroom on the way out. [21:28] <&Hebizuka> [Mushroom] (Unknown) Black, Odorless - Unidentified - Weight: 0.01 [21:28] <&Hebizuka> *You have no trouble walking around it and towards the next doors.* [21:30] <&Hebizuka> [Next rooms] Left: Shower room, abandoned // Front: Explorable - Villa ruins // Right: Road [21:31] <Dick_Kickem> Right [21:34] <&Hebizuka> *An empty room, which simply serves as an accessway - in other words, it's a road room. There are clothes abandoned on the floor there.* [21:35] <Dick_Kickem> What clothes? [21:36] <&Hebizuka> [Clothing] Bottom - Technician trousers (Lower body, Legs, Crotch) - AC: C3 - Blunt-resistant, Sharp-resistant, Piercing-resistant - Weight: 5 - [Cond: Good] [21:38] <Dick_Kickem> Mmm, I'll pass on those. Moving on. [21:40] <&Hebizuka> [Next rooms] Left: Explorable - Sewers // Front: Classroom, deserted // Right: Former room [21:41] <Dick_Kickem> ...let's go right and see what former room entails [21:43] <&Hebizuka> *A former room is for all intents and purposes, empty, but you can still see the outline of furniture burned in the walls and the floor. It has been formally turned into a road room, and has no purpose anymore, though. You spot what appears to be armor on the floor.* [21:47] <Dick_Kickem> Let's take a look at that [21:48] <&Hebizuka> [Clothing] Headgear - M1 helmet - AC: A1 - Blunt-PROOF, Sharp-resistant - Ballistic protective - Weight: 5 - [Cond: Damaged] [21:54] * Dick_Kickem plops on the helmet then. Better than nothing. [21:55] <&Hebizuka> *Headgear equipped!* [21:57] <Dick_Kickem> Next? [21:58] <&Hebizuka> [Next rooms] Left: Empty dojo, overgrown // Front: Washitsu, abandoned // Right: Road [22:01] <Dick_Kickem> Left [22:04] <&Hebizuka> *You're not sure what's left of this room that looks anything dojo-like, aside perhaps from the mats, which are rotten and moss-covered. The entire room is covered in plants and vegetation, with the accompanying swamp smell. Surprisingly enough, there are a few items here; a piece of clothing and a piece of LBE.* [22:04] <Dick_Kickem> Check 'em both in that order [22:04] <&Hebizuka> [Clothing] Headgear - Cowboy hat - AC: C2 - Blunt-resistant - Weight: 9 - [Cond: Good] [22:04] <&Hebizuka> [LBE] (Leg rig) RPK mag rig: Capacity 0 units + Ammo (4 mags only, max tier: V.Large) [22:07] <Dick_Kickem> Might as well take that leg rig [22:10] <&Hebizuka> *Leg rig equipped! It has been strapped to your left leg - now to find RPK mags - or something similar... and perhaps a weapon to feed them with?* [22:12] <Dick_Kickem> Let's see what's next [22:12] <&Hebizuka> [Next rooms] Left: Road, damaged // Front: Empty shrine, forsaken // Right: Road [22:12] <Dick_Kickem> Front [22:14] <&Hebizuka> *A forsaken shrine. It's so old you can't tell whether it was an angelic or demonic shrine. The altar is gone, most of the furniture has disappeared, the decoration is falling apart, the donation box is predictably empty. It's even broken. You do spot, however, an interesting item on the floor...* [22:16] <Dick_Kickem> Ooh, what's that? [22:18] <&Hebizuka> [Key item] A lockpicking kit, to bypass container locks. Contains tools to bypass mechanical locks. [22:20] <&Hebizuka> *Equip it?* [22:29] <Dick_Kickem> Ah! Yes that'd be good [22:30] <&Hebizuka> Checkout [22:31] <&Hebizuka> 8 rooms, 1 kill, 0 mission, 0 Amulet, 0 P$, 0 Runs