Maze Soldier (no ontology)

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A Maze Soldier is a member of the Maze Military (and by proxy the Maze Personnel), as well as an iconic, ubiquitous inhabitant of MazeWorld. The unofficial motto of the Maze Military is Always Armed, symbolizing their commitment to combat readiness.

Depending on who one asks in the Mazes, Soldiers are known either for being violent and ruthless pawns of an iron fist ruler, or benevolent and indispensable for the Mazes' safety. The hottest point of debate regarding the military is their role in a long-standing history of racial conflict with youkai, which have prompted armed response from the youkai side in the form of armed activism.

The usual tasks of a Soldier include room guarding and patrolling for general defense purposes, creature population control (colloquially known as "monster culling"), searching for and hunting down creatures deemed to be "a threat to the Mazes", such as renegade or dangerous inhabitants, strong creatures causing chaos, as well as youkai activists, particularly so in recent years.

The Maze Military is composed of 12 companies; 6 Regular Forces companies, 4 Phantom Forces companies, and Colonel Wight's Elite Battalion which is composed of another two PF companies, comprised of the very best elements in the military.

Each Company is headquartered in Barracks, and each Barracks is located in a relevant town controlled by the Military. Each Company is led by a Maze Captain, except the Elite Battalion, which all reside in the so-called Main Barracks, much larger than a normal Barracks and instead directly receives orders from the military's leader, Colonel Thomas Wight. The Main Barracks is located in Fort Wight and is the headquarters of the entire Maze Military.

Every Captain commands over four Platoons. Each of these Platoons are led by a Lieutenant who commands over five Squads, and each Squad is composed of a Sergeant who leads and orders ten Privates.

As such, the Maze Military's maximum size is about ~2700 people.

Specifications

AC Perk HEAD group BODY group LIMBS group EXTR. group Weak points
Human None 1 head Upper body, Lower body 2 arms, 2 legs 2 hands, 2 feet, teeth 2 eyes(F), genitals
Skeleton type CBT? CUW? LAW?
Human Yes Yes Yes

How to read this?

Other data

  • Can talk.
  • Hates: Youkai (in most cases). Both are the result of training and indoctrination; the degree of hatred varies from Soldier to Soldier.
  • Loyal: They are attached to their job. Contestants will have a hard time convincing them to join him/her.
  • Backup call ability: See the relevant section for detailed information
  • There are five ranks. In order from lowest to highest: Private, Sergeant, Lieutenant, Captain, Colonel. The rank of Colonel represents the rank of leader of the military; there can only be one Colonel.

Equipment

The equipment of a Soldier varies greatly; branch, rank, and role can all affect the gear a Soldier carries.

Regular forces

  • Weapons:
    • A random Class 1 or Class 2 weapon as their standard issue main weapon
    • The generated weapon also generates that soldier's Role.
  • Clothing and armor:
    • Headgear: K armor helmet
    • Top: Military T-shirt (urban camo)
    • Body armor: Heavy K armor vest + Light Steel trauma plate
    • Arms addon: None
    • Bottom: Military pants (urban camo)
    • Legs addon: None
    • Footwear: Military boots
  • Formally, body armor is optional, but the standard issue is the Heavy K armor vest with Light Steel trauma plate.
  • Load-bearing equipment according to their rank, with 2 extra magazines (or equivalent) and 1 retail box of ammunition (with matching caliber and ammo type) for each of their weapons
  • A Kit (@soldierkit) which has a chance of granting extra equipment.
  • Skilled weapon skills with all of the weapons they are equipped with.
Extra equipment by rank

Phantom Forces

Established by Colonel Wight, the Phantom Forces are a special branch of the military and the Mazes' closest equivalent to a special operations unit. They wear a differently-colored uniform, better armor, and are typically sent in more dangerous situations, or in cases needing faster and higher firepower. Phantom Forces soldiers are typically composed of the best recruits after training, who are recommended to become Phantoms rather than be part of the Regular Forces.

While Phantom Forces companies typically fulfill the same jobs and duties as Regular Forces, they are usually called upon for threats requiring more firepower or a more immediate response.

  • Weapons:
    • A random Class 1 or Class 2 weapon as their standard issue main weapon
    • The generated weapon also generates that soldier's Role.
  • Clothing and armor:
    • Headgear: Cerashield helmet
    • Top: Military T-shirt (desert camo)
    • Body armor: Heavy D armor vest + Light Steel trauma plate
    • Arms addon: None
    • Bottom: Military pants (desert camo)
    • Legs addon: None
    • Footwear: Military boots
  • Formally, body armor is optional, but the standard issue is the Heavy D armor vest with Light Steel trauma plate.
  • Load-bearing equipment according to their rank, with 2 extra magazines (or equivalent) and 1 retail box of ammunition (with matching caliber and ammo type) for each of their weapons
  • A Kit (@soldierkit) which has a chance of granting extra equipment.
  • Expert-level weapon skills with all of the weapons they are equipped with.
Extra equipment by rank

Roles and kits

The role of a Maze Soldier is determined by their primary weapon, indicates what weapon type they are most proficient with, and is more or less an indication of what type of combat tactics they will employ in combat. A shotgun user does not have the same tactics or ammunition supplies as an assault rifle user. In addition, the role also determines which weapon skills they receive.

In addition, when Soldiers progress in their career and obtain the right to purchase better gear, the Role restricts what type of weapon they can obtain. A shotgunner can only purchase shotguns, not assault rifles or sniper rifles, for example.

  • Combat rifle - Rifleman
  • Conventional rifle - Huntsman
  • Grenade launcher - Grenadier
  • Machine gun - Machinegunner
  • Precision rifle - Sniper
  • Rocket launcher - Assaultman
  • Shotgun - Shotgunner
  • Submachine gun - Subgunner

In addition, Soldiers may also obtain Kits, which provide additional equipment to aid them in their current mission or assignment. While most Soldiers are issued the Basic kit by default, there is usually at least one or two members in a squad carrying a different kit.

  • No kit - No extra equipment
  • Basic kit - 1x Individual Bandage
  • Patrol kit - 2x Military Ration - Regular + 2x different food items
  • Medic kit - 1x Gauze roll + 2x Morphine + 2x First Aid Kit
    • Soldiers with Medic kits also get Healing Lv2 (Basic).
  • Support kit - 3x extra full mags (or equivalent) for all service weapons and 2x extra retail boxes of ammunition, with matching caliber and ammunition type
  • Sapper kit - 3x different Class 4 weapons (+ detonator, if needed)
    • Soldiers with Sapper kits also get weapon skills for the weapons they receive that way.

Pay grades

  • The base pay (perceived by Regular Forces Privates) is 150 P$/day.
  • A Regular Forces Sergeant receives a pay of 300 P$/day.
  • A Regular Forces Lieutenant receives a pay of 450 P$/day.
  • A Regular Forces Captain receives a pay of 600 P$/day.
  • A Phantom Forces Private receives 200 P$/day.
  • A Phantom Forces Sergeant receives 400 P$/day.
  • A Phantom Forces Lieutenant receives 600 P$/day.
  • A Phantom Forces Captain receives 800 P$/day.

Backup calls

If backup is needed, this is when their issued mobile phones come into play. The type, amount, ETA and cooldown periods of backup all depend on the rank of the caller. The minimum rank is Sergeant for low alert calls, and Lieutenant for high alert calls. If lower ranks wish to obtain backup, they must obtain the express approval of someone of that rank or higher.

Notes: The backup Soldiers will be of the same type (RF or PF) as the caller's. Cooldown period is initiated after the backup has arrived only.

Low alert call

Low alert calls are for situations where there is a possible threat, or when more firepower may be required, but the danger is not imminent. As such, the backup takes time to show up, and it does take a while for backup to be available again. Of course, as the rank of the caller increases, the ETA and cooldown also decrease.

  • Sergeants: Sends 1d2 Soldiers with default equipment and random weapons.
    • ETA: 2d3+1d2 turns.
    • Cooldown: 12 turns.
  • Lieutenants: Sends 1d3 Soldiers with default equipment and random weapons.
    • ETA: 1d3+2 turns.
    • Cooldown: 10 turns.
  • Captains, Colonel: Sends 1d2+1 Soldiers with default equipment and random weapons.
    • ETA: 1d3+1 turns.
    • Cooldown: 8 turns.

High alert call

High alert calls are for emergency situations where the threat is imminent and/or powerful, and where the caller is at significant risk. Backup is bigger, better organized, shows up faster, but the cooldown period is even longer ; as more resources are mobilized, it takes even more time to bring more later down the line. As before, higher caller rank means shorter ETA and cooldown.

  • Lieutenants: Sends 1 Sergeant + 1d3 Soldiers with default equipment and random weapons.
    • ETA: 2d3 turns.
    • Cooldown: 24 turns.
  • Captains, Colonel: Sends 1 Lieutenant + 1 Sergeant + 1d4 Soldiers with default equipment and random weapons.
    • ETA: 1d3+2 turns.
    • Cooldown: 20 turns.

Disguise

This lists only the required clothing the contestant needs for the disguise to be successful. Note that wearing a Power Armor Suit or an EOD Suit cancels immediately the disguise as these suits cover the entirety of the wearer's clothes and are, as such, unsuitable for disguising.

  • (Regular Forces) Maze Soldier: K armor helmet, Military t-shirt (urban camo), Military pants (urban camo), Military boots
  • Phantom Forces Soldier: Cerashield helmet, Military t-shirt (desert camo), Military pants (desert camo), Military boots

Gallery

Artworks needed.

See also