Medical aid (no ontology)

From Mazeworld

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Virtually, there is some kind of medical aid to prevent every kind of ailment that can harm or hinder the player, at the exception of [[Broken limb|broken limbs]] (which the [[Hospital room|medic]] can cure), and [[Severed limb|severed limbs]] (which the medic '''cannot''' cure).
Virtually, there is some kind of medical aid to prevent every kind of ailment that can harm or hinder the player, at the exception of [[Broken limb|broken limbs]] (which the [[Hospital room|medic]] can cure), and [[Severed limb|severed limbs]] (which the medic '''cannot''' cure).
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Using 1 medical item takes 1 turn - keep it in mind if the Contestant must do so during combat, or while bleeding.
Beware, many meds are '''addictive substances'''. Check the [[Addictions]] article for more information.
Beware, many meds are '''addictive substances'''. Check the [[Addictions]] article for more information.

Latest revision as of 19:19, 23 January 2016

There are many ways to be hurt in Mazeworld, but for every threat and danger, there is medical aid available.

Medical aid is a catch-all term for all things considered medication or drugs in the game. They are often items who give a positive effect in exchange of a negative one, but there are completely benefic ones like there are completely dangerous ones. They come in either a recognizable, immediately identified form (such as the cigarette), or in a generic tablet form which has to be identified first before knowing what it is.

Virtually, there is some kind of medical aid to prevent every kind of ailment that can harm or hinder the player, at the exception of broken limbs (which the medic can cure), and severed limbs (which the medic cannot cure).

Using 1 medical item takes 1 turn - keep it in mind if the Contestant must do so during combat, or while bleeding.

Beware, many meds are addictive substances. Check the Addictions article for more information.

See also