Resting (no ontology)

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'''Resting''' is one of the [[Abilities|abilities]] of a [[Contestant|contestant]]. He/she attempts to lie down and get some rest, temporarily sleeping in an attempt of recovering from possible injuries.
'''Resting''' is one of the [[Abilities|abilities]] of a [[Contestant|contestant]]. He/she attempts to lie down and get some rest, temporarily sleeping in an attempt of recovering from possible injuries.
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It can be performed '''willingfully''', or as an effect of a [[sleep gas trap|certain trap]].
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It can be performed '''willingfully''', or as an effect of the [[trap|sleep gas trap]].
=== Causes ===
=== Causes ===
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'''NOTE:''' Whether the player wins or loses the game of heads or tails, he/she will enter a '''cooldown period''' in which he/she '''will not be able to retry doing any ability willingfully''' aside from [[Wounding self|wounding self]], for '''10 turns'''.
'''NOTE:''' Whether the player wins or loses the game of heads or tails, he/she will enter a '''cooldown period''' in which he/she '''will not be able to retry doing any ability willingfully''' aside from [[Wounding self|wounding self]], for '''10 turns'''.
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*If the contestant is not wearing a [[Gas mask|gas mask]] or a [[HEV helmet]], and he/she enters the [[sleep gas trap]] room, the contestant will instantly fall flat on the ground and sleep.
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*If the contestant is not wearing a [[Gas mask|gas mask]] or a [[HEV helmet]], and he/she enters the [[Trap|sleep gas trap]] room, the contestant will instantly fall flat on the ground and sleep.
=== Effects ===
=== Effects ===

Revision as of 04:41, 29 November 2012

Resting is one of the abilities of a contestant. He/she attempts to lie down and get some rest, temporarily sleeping in an attempt of recovering from possible injuries.

It can be performed willingfully, or as an effect of the sleep gas trap.

Causes

  • When performed willingfully, the player will play a game of heads or tails. If he/she wins, the contestant will successfully manage to rest. Otherwise, he/she won't be able to catch the needed sleep.

NOTE: Whether the player wins or loses the game of heads or tails, he/she will enter a cooldown period in which he/she will not be able to retry doing any ability willingfully aside from wounding self, for 10 turns.

  • If the contestant is not wearing a gas mask or a HEV helmet, and he/she enters the sleep gas trap room, the contestant will instantly fall flat on the ground and sleep.

Effects

Sleeping causes the contestant to be completely inactive for 10 turns straight. As a result, sleeping may procure the following possible benefits and problems:

  • Any other secondary effect's counter will go down by 10, or if lower than 10 turns remaining, will wane off. Depending on the kind of effect it was, it may either be good or bad.
  • Pain will naturally decrease while sleeping. 10 turns of sleep reduces the Pain meter by 20%.
  • If the contestant was poisoned, he/she will very likely die as poison will consume his/her body. It is extremely rare for the poison counter to go above 10 turns remaining, so if he/she is poisoned, resting is a surefire way to die during your sleep.
  • If the contestant has wounds, which enable the Bleeding rate, bleeding rolls will still occur while asleep. If your character has too high of a bleeding rate, or has bled already a lot (10 times or more), resting will put him/her at a risk of dying.
  • The Inebriation rate will naturally decrease while sleeping. 10 turns of sleep reduces the Inebriation meter by 10%.
  • For female contestants, if the Pregnancy meter is enabled, and she is not benefitting from narcotic dampening, she will die.

NOTE: In the very unlikely, but possible event a contestant decides to rest in the middle of a fight, and succeeds in doing so, it will give 10 free turns to his/her enemy to attack him/her, which is a really bad idea.

See also

Abilities marked with a dagger † denotes an action that may not be described when a player is using the censored mode of the game.