Resting (no ontology)

From Mazeworld

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'''NOTE:''' In the very unlikely, but possible event a contestant decides to rest in the middle of a fight, and succeeds in doing so, <span style="color: red">it will give 10 free turns to his/her enemy to attack him/her,</span> which is a '''really bad idea'''.
'''NOTE:''' In the very unlikely, but possible event a contestant decides to rest in the middle of a fight, and succeeds in doing so, <span style="color: red">it will give 10 free turns to his/her enemy to attack him/her,</span> which is a '''really bad idea'''.
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=== Resting area ===
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If the contestant decides to rest in a [[Resting area]], he/she will be sleeping in a proper bed; this action does not require to roll for heads or tails, and also lasts 20 turns instead of 10, allowing to rest properly. Though beware, as there is no going back; effects will take their toll, such as [[Hunger]]; though resting areas also have healing machines, the same as in [[hospital room|hospital rooms]].
== See also ==
== See also ==
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*[[Statistics]]
*[[Statistics]]
*[[Abilities]]
*[[Abilities]]
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*[[Resting area]]

Revision as of 08:54, 14 September 2013

Resting is one of the abilities of a contestant. He/she attempts to lie down and get some rest, temporarily sleeping in an attempt of recovering from possible injuries.

It can be performed willingly, or is triggered by an event.

Causes

  • When performed willingly, the player will play a game of heads or tails. If he/she wins, the contestant will successfully manage to rest. Otherwise, he/she won't be able to catch the needed sleep.

NOTE: Whether the player wins or loses the game of heads or tails, he/she will enter a cooldown period in which he/she will not be able to retry doing any ability willingly aside from wounding self, for 10 turns.

  • If the contestant is not wearing a gas mask or a HEV helmet, and he/she enters the sleep gas trap room, the contestant will instantly fall flat on the ground and sleep.

Effects

Sleeping causes the contestant to be completely inactive for 10 turns straight. As a result, sleeping may procure the following possible benefits and problems:

  • Any other secondary effect's counter will go down by 10, or if lower than 10 turns remaining, will wane off. Depending on the kind of effect it was, it may either be good or bad.
  • Pain will naturally decrease while sleeping. 10 turns of sleep reduces the Pain meter by 20%.
  • If the contestant was poisoned, he/she will very likely die as poison will consume his/her body. It is extremely rare for the poison counter to go above 10 turns remaining, so if he/she is poisoned, resting is a surefire way to die during your sleep.
  • If the contestant has wounds, which enable the Bleeding rate, bleeding rolls will still occur while asleep. If your character has too high of a bleeding rate, or has bled already a lot (10 times or more), resting will put him/her at a risk of dying.
  • The Inebriation rate will naturally decrease while sleeping. 10 turns of sleep reduces the Inebriation meter by 10%.
  • For female contestants, if the Pregnancy meter is enabled, and she is not benefiting from narcotic dampening, she will die.

NOTE: In the very unlikely, but possible event a contestant decides to rest in the middle of a fight, and succeeds in doing so, it will give 10 free turns to his/her enemy to attack him/her, which is a really bad idea.

Resting area

If the contestant decides to rest in a Resting area, he/she will be sleeping in a proper bed; this action does not require to roll for heads or tails, and also lasts 20 turns instead of 10, allowing to rest properly. Though beware, as there is no going back; effects will take their toll, such as Hunger; though resting areas also have healing machines, the same as in hospital rooms.

See also

Abilities marked with a dagger † denotes an action that may not be described fully when a player is using the censored mode of the game.