Resting (no ontology)

From Mazeworld

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=== Effects ===
=== Effects ===
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Sleeping causes the contestant to be completely inactive for '''10''' turns straight. As a result, sleeping may procure the following possible <span style="color: #00ffff">benefits</span> and <span style="color: red">problems</span>:
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Sleeping causes the contestant to be completely inactive for '''12''' turns straight.
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*Any other [[Secondary effect|secondary effect]]'s counter will go down by 10, or if lower than 10 turns remaining, will wane off. Depending on the kind of effect it was, it may either be <span style="color: #00ffff">good</span> or <span style="color: red">bad</span>.
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*Secondary effects and natural healing will occur as usual.
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*[[Pain]] will naturally decrease while sleeping.
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*If the contestant is resting in a proper bed, such as one found in a bedroom, or a [[resting area]], the resting period becomes '''30''' turns instead of 12 - plan accordingly.
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*If the contestant was [[Poison|poisoned]], he/she will <span style="color: red">very likely die</span> as poison will consume his/her body. It is extremely rare for the poison counter to go above 10 turns remaining, so if he/she is poisoned, resting is a surefire way to <span style="color: red">[[Death|die]] during your sleep</span>.
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*The [[Inebriation]] rate will naturally decrease while sleeping, as it would usually by letting time pass.
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*If the contestant has [[Wound|wounds]], which enable the [[Bleeding]] rate, <span style="color: red">bleeding will still occur while asleep at the same rate.</span> If your character has too high of a bleeding rate, or has bled already a lot (10 times or more), resting will put him/her at a risk of dying.
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*The [[Inebriation]] rate will naturally decrease while sleeping. 10 turns of sleep <span style="color: #00ffff">reduces the Inebriation meter by 10%.</span>
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==== Bad Ideas™ ====
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A contestant should NOT rest if afflicted with the following conditions:
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'''NOTE:''' In the very unlikely, but possible event a contestant decides to rest in the middle of a fight, and succeeds in doing so, <span style="color: red">it will give 10 free turns to his/her enemy to attack him/her,</span> which is a '''really bad idea'''.
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*[[Poison|Poisoned]] - the poison will creep in the contestant's systems and eventually kill him/her
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*[[Wound|Wounded]] - bleeding will continue while asleep...
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*Being in combat. While entirely possible, falling asleep in the middle of a fight tends to be fatal.
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*[[Hunger|Being on low nutrition]] - nutrition keeps ticking down while asleep, and if the kcal counter is extremely low, or has reached zero, then the body will deteriorate while sleeping... which is also potentially fatal.
== See also ==
== See also ==
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Abilities marked with a dagger † denotes an action that may not be described fully when a player is using the [[Gameplay mechanics|censored mode]] of the game.
 
*[[Statistics]]
*[[Statistics]]
*[[Abilities]]
*[[Abilities]]
*[[Resting area]]
*[[Resting area]]

Revision as of 17:12, 12 August 2014

Resting is one of the abilities of a contestant. He/she attempts to lie down and get some rest, temporarily sleeping in an attempt of recovering from possible injuries.

It can be performed willingly, or is triggered by an event.

Causes

  • When performed willingly, the player will play a game of heads or tails. If he/she wins, the contestant will successfully manage to rest. Otherwise, he/she won't be able to catch the needed sleep.

NOTE: Whether the player wins or loses the game of heads or tails, he/she will enter a cooldown period in which he/she will not be able to retry doing certain abilities willingly, for 10 turns. For this specific ability, if the contestant has successfully rested, the cooldown period starts AFTER he/she has woken up.

  • If the contestant is not wearing a gas mask or a HEV helmet, and he/she enters the sleep gas trap room, the contestant will instantly fall flat on the ground and sleep.

Effects

Sleeping causes the contestant to be completely inactive for 12 turns straight.

  • Secondary effects and natural healing will occur as usual.
  • If the contestant is resting in a proper bed, such as one found in a bedroom, or a resting area, the resting period becomes 30 turns instead of 12 - plan accordingly.
  • The Inebriation rate will naturally decrease while sleeping, as it would usually by letting time pass.

Bad Ideas™

A contestant should NOT rest if afflicted with the following conditions:

  • Poisoned - the poison will creep in the contestant's systems and eventually kill him/her
  • Wounded - bleeding will continue while asleep...
  • Being in combat. While entirely possible, falling asleep in the middle of a fight tends to be fatal.
  • Being on low nutrition - nutrition keeps ticking down while asleep, and if the kcal counter is extremely low, or has reached zero, then the body will deteriorate while sleeping... which is also potentially fatal.

See also