Speccing (no ontology)

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'''Speccing''' is the term referring to the generation of item and encounter '''spec'''ifications, hence the term "speccing". It is an important aspect of the GM's work (the real-life GM, and not the MazeWorld [[Game Master|Game Masters]]).
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'''Speccing''' is the term referring to the procedural generation of item and encounter '''spec'''ifications, hence the term "speccing".
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=== Encounter speccing ===
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Generally speaking, encounters speccing refers to the generation of a [[Physio code]], and if needed, that encounter's full name, precision on the physio code's generated information (for example, a specific height within the range given by the 'height' physio code number), and more details that cannot be generated but have to be interpreted, such as personality, behavior, etc.
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The encounters concerned are humans, and the majority of sapient youkai.
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=== Item speccing ===
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More specifically it refers to speccing weapons, as these are the items with the most variables attached to them. Since the game's inception, until the latest iteration of changes to the weapon speccing mechanics with version 2.6, the way weapons are generated and managed has deeply changed, being more and more detailed as time passes.
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When rolling and speccing fully a weapon from scratch (i.e., manually), the GM must perform the following, in order:
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* Determining the weapon.
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** Either the weapon model is known in advance, or it must be rolled at random, using one of MazeBot's commands, such as '''@wpn''', '''@wpnc1''', etc.
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*** '''''Example:''''' I decide to roll for a random Class 1 weapon. I type '''@wpnc1'''. The bot returns the following:
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<div class='log'>
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<MazeBot> [Weapon] Class 1 - IZHMASH Kalashnikov RPK-74 light machine gun | 5.45x39mm - Semi/Full | Bipod(S) | AK-74 45-round mag, +1 | Weight: 22
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</div>
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* Once the weapon is known, unless there are specific directives to not roll random accessories, they must also be generated at random. For this, a '''@roll 5#1d6''' must be performed. This will throw five six-sided dice at once, each result must be looked up on the table below.
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{|
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| '''''Roll'''''
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| '''Die #1: Muzzle'''
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| '''Die #2: Optic'''
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| '''Die #3: Front mount'''
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| '''Die #4: Light mount'''
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| '''Die #5: Feeding'''
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|-
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| '''1'''
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| None
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| None
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| None
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| None
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| Standard
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|-
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| '''2'''
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| None
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| None
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| None
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| None
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| Standard
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|-
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| '''3'''
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| None
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| None
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| UGL
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| None
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| Type 1
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|-
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| '''4'''
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| None
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| None
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| USG
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| None
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| Type 2
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|-
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| '''5'''
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| Silencer/Choke
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| Reflex sight
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| Foregrip
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| None
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| Type 3
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|-
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| '''6'''
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| Muzzle brake
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| Scope
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| Bipod
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| None
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| Type 4
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|}
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Latest revision as of 03:28, 9 May 2015

Speccing is the term referring to the procedural generation of item and encounter specifications, hence the term "speccing".