Valuable (no ontology)

From Mazeworld

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=== Gems ===
=== Gems ===
Gems require [[Identification|identification]]. When unidentified, they are called "unidentified <color> gem", and shops will assume that an unidentified gem is worthless glass, until properly IDed.
Gems require [[Identification|identification]]. When unidentified, they are called "unidentified <color> gem", and shops will assume that an unidentified gem is worthless glass, until properly IDed.
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All gems weigh 0.1 unit.
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{|
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| '''Name'''
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| '''Gem color'''
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| '''[[LBE|Inventory weight]]'''
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| '''Value'''
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|-
(wip, tables coming soon)
(wip, tables coming soon)

Revision as of 14:23, 18 October 2014

This page is undergoing a major overhaul in preparation of an imminent update. Consider this page to be a WIP until this notice disappears.

Outside of weapons, clothes and other such items, sometimes the Contestant will find some treasures or gems of some kind. Those items are valuables.
The primary utility of those items is to serve as a source of income in the game, as they can be sold in most shops of the Mazes.

"Valuable" is a catch-all term - there are some items that aren't all that valuable, but are considered as such since they are still worth some money. Like meds, they come in a form that is either immediately identified, or in a less easy to recognize shape, where they will require to be identified properly to know what they are.

Contestants may sell valuables at any shop of the game, but should they attempt to sell unidentified valuables, they will be treated as if they were worthless glass, the lowest-value items among the valuables.

Valuable weight depends on the following factors:

  • For money bags, the weight corresponds to the total weight of every Parallar coin inside. As a reminder, 1 P$ = 0.01 unit.
  • Precious metal items are divided in two categories; ingots, and specific items. All specific items are 0.1 unit, while ingot weight is variable.
  • All gems are 0.1 units.
  • Custom valuables: Ring = 0.1 units, Bracelet = 0.2 units, Collar = 0.3 units.

Please note that a valuable, whatever its shape, is not a clothing item and therefore cannot be worn as one in an attempt to reduce the backpack's weight.

Values

Money bags

  • Small bag of P$ : Contains 1d120 P$
  • Medium bag of P$ : Contains 1d201+49 P$ (50 to 250 P$)
  • Large bag of P$ : Contains 1d401+99 P$ (100 to 500 P$)
  • Purse : Contains 1d136+14 P$ (15 to 150 P$)
  • Big purse : Contains 1d226+24 P$ (25 to 250 P$)
  • Satchel of P$ : Contains 1d1701+499 (500 to 2200 P$)

Precious metals

Ingots

Material Gram weight Inventory weight Value
Copper 500g 1 unit 125-250 P$ (1d126+124)
Copper 1000g 2 units 250-500 P$ (1d251+249)
Silver 250g 0.5 units 175-350 P$ (1d176+174)
Silver 500g 1 unit 375-750 P$ (1d376+374)
Silver 1000g 2 units 750-1500 P$ (1d751+749)
Gold 250g 0.5 units 500-2000 P$ (1d1501+499)
Gold 500g 1 unit 1000-4000 P$ (1d3001+999)
Gold 1000g 2 units 2000-8000 P$ (1d6001+1999)
Platinum 250g 0.5 units 1500-6000 P$ (1d4501+1499)
Platinum 500g 1 unit 3000-12000 P$ (1d9001+2999)
Palladium 250g 0.5 units 750-3250 P$ (1d2501+749)
Palladium 500g 1 unit 1500-6500 P$ (1d5001+1499)
Scandium 250g 0.5 units 450-1750 P$ (1d1301+449)
Scandium 500g 1 units 900-3500 P$ (1d2601+899)

Specific items

All of these items weigh 0.1 units.

Name Value
Golden cuff link 125 P$
Golden lighter 300 P$
Golden pen 600 P$
Golden cigarette case 750 P$
Golden 4.2mm APHE bullet 250 P$
Worthless brass 2-5 P$ (1d4+1)
Worthless iron ring 1-3 P$ (1d3)

Gems

Gems require identification. When unidentified, they are called "unidentified <color> gem", and shops will assume that an unidentified gem is worthless glass, until properly IDed.

All gems weigh 0.1 unit.

(wip, tables coming soon)

Custom valuables

More information about these here: Jewelry

Gallery

Images needed for the money bags

See also

Name Gem color Inventory weight Value