Weapon shop (no ontology)

From Mazeworld

(Difference between revisions)
(Rules of a weapon shop)
(Rules of a weapon shop)
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*Only sells ammunition and accessories for the weapons on the list.
*Only sells ammunition and accessories for the weapons on the list.
*Only sells '''one''' exemplary of every weapon displayed.
*Only sells '''one''' exemplary of every weapon displayed.
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*Only sells the equivalent of a '''five small boxes of ammo''' of every type of ammo displayed.
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*Only sells the equivalent of a '''five small boxes of ammo''' of every caliber displayed.
*Only sells up to '''five standard magazines''' (Belts are considered as such) and '''one non-standard magazine''' (extended, drums, etc), or equivalent, for every weapon on display (it does not stack if multiple weapons are compatible with one same type of magazine/etc; the maximums are always 5/1).
*Only sells up to '''five standard magazines''' (Belts are considered as such) and '''one non-standard magazine''' (extended, drums, etc), or equivalent, for every weapon on display (it does not stack if multiple weapons are compatible with one same type of magazine/etc; the maximums are always 5/1).
*Buys back any weapon, accessory and ammunition for '''50%''' of their value.
*Buys back any weapon, accessory and ammunition for '''50%''' of their value.

Revision as of 10:37, 27 October 2013

A weapon shop is, as the name implies, a business in Mazeworld specialized in buying and selling all kinds of weapons, ammunition and weapon accessories. Weapon shops are broader than their close variants, gun shops, but are much rarer as they are not scripted encounters.

Weapon shops may, however, be found in a specific roomstyle: the meeting office.

Rules of a weapon shop

  • Sells 24 random weapons.
  • Only sells ammunition and accessories for the weapons on the list.
  • Only sells one exemplary of every weapon displayed.
  • Only sells the equivalent of a five small boxes of ammo of every caliber displayed.
  • Only sells up to five standard magazines (Belts are considered as such) and one non-standard magazine (extended, drums, etc), or equivalent, for every weapon on display (it does not stack if multiple weapons are compatible with one same type of magazine/etc; the maximums are always 5/1).
  • Buys back any weapon, accessory and ammunition for 50% of their value.
  • Accepts credit.
  • Accepts valuables and will exchange them for money or credit.
  • For 3 weapons bought, the fourth is free.

When threatened, a weapons merchant will use his/her personal weapon, a Springfield M14, on the contestant and will not hesitate to use deadly force if attacked.
If the weapons merchant is killed in action, the contestant will not be able to use ANY weapon shop in the game anymore, and any subsequent room in which a weapon shop was meant to be found will be instead considered a crime scene guarded by Maze Guards.
Threatening or attacking a weapons merchant gives the contestant a code orange, and killing one instantly increases it to a code red.

If the weapons merchant dies, he/she will drop the following:

Products sold

See also