CAWS flechette (no ontology)

From Mazeworld

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|-
| Flechettes hitting
| Flechettes hitting
-
| ''Always 0''
+
| 0
-
| 2d6-2
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| 0
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| 2d8-2
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| 0
-
| 2d10-2
+
| 1d10
 +
| 1d15
| 1d20
| 1d20
| 2d10
| 2d10
| 4d5
| 4d5
| 5d4
| 5d4
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| 4d4+4
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| 20
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| 10d2
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| 20
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| ''Always 20''
+
|}
|}
<span style="font-size:80%;">[[Damage chart|How to read this?]]<br/>Note: If the roll results were to exceed 20, treat it as 20 as there is no more than 20 flechettes per shell.</span>
<span style="font-size:80%;">[[Damage chart|How to read this?]]<br/>Note: If the roll results were to exceed 20, treat it as 20 as there is no more than 20 flechettes per shell.</span>

Revision as of 07:25, 7 January 2015

CAWS flechette is a type of load for the special-purpose 12 gauge belted cartridge developed by Heckler & Koch and Olin/Winchester for use in the Heckler & Koch CAWS. It is a non-conventional flechette shotgun shell.

Mazeworld overview

The variant used in Mazeworld uses 1 inch long flechettes made of tungsten, and is based on a purely theoretical load which was only mentioned in passing as a possible future plan for CAWS shell loads. For all intents and purposes, it does not exist, even as a prototype, in real life. We have included it to offer more ammunition types for the CAWS.

Type LDV Unarm Light Hardskin Kevlar-2 Kevlar-3 Kevlar-4 HEV
Bullet (1 flechette) +1 15% 14% 14% 12% 9% 5% 3%

The above chart applies for ONE flechette, and may be multiplied by the amount of flechette that hit the target (up to 20).

Dice score 2 3 4 5 6 7 8 9 10 11 12
Flechettes hitting 0 0 0 1d10 1d15 1d20 2d10 4d5 5d4 20 20

How to read this?
Note: If the roll results were to exceed 20, treat it as 20 as there is no more than 20 flechettes per shell.

  • Available for purchase in a gun shop or a weapon shop, in retail boxes of 5 rounds (40 P$/box)
  • Value of a single round is 8 P$
  • Recoil level of this round is 3 - Normal
  • Propels up to 20 flechette per shot.

Usage notes

Flechette is a multiple-projectile type of ammunition. The amount of projectiles hitting the target is variable, and is also influenced by the failure threshold; lower scores mean less chances to hit, and higher scores mean higher chances to hit.

  • It must be noted that failure threshold modifiers work differently with multiple-projectile ammunition than with single-projectile ammunition. For every increased accuracy (FT-1) occurrence, add 1 to the dice score. Likewise, for every decreased accuracy (FT+1) occurrence, subtract 1 to the dice score.
    • Should the modified result ends up being 12 or greater, it counts as a critical hit of a natural 12. Likewise, if the modified result ends up being 2 or less, it counts as a critical failure of a natural 2.

Gallery

(image)
Two dummy rounds, and a live round with plastic casing.

See also

  • Article on 12 gauge belted shells
  • HKPro.com's article on the CAWS and 12 gauge belted