Maze Guard (no ontology)
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* A Guard that is part of the '''Special Response Team''' receives '''300 P$/day'''. | * A Guard that is part of the '''Special Response Team''' receives '''300 P$/day'''. | ||
- | + | = Law enforcement = | |
Maze Guards are the members of the Mazes' police forces. As such, the aspect of law enforcement is detailed here. | Maze Guards are the members of the Mazes' police forces. As such, the aspect of law enforcement is detailed here. | ||
Revision as of 17:47, 11 July 2013
A Maze Guard is a member of the Maze Personnel and an iconic, almost ubiquitous creature in Mazeworld. Maze Guards represent law enforcement in Mazeworld and are basically the Mazes' police officers. They are armed, like Maze Soldiers, but unlike them, they are generally neutral, promoting peacekeeping and problem solving by more pacific means, rather than making use of deadly force.
Guards enforce a set of laws and attach a Wanted Level to perpetrators they see or know about. Although Guards need to be present to enforce those laws and proceed to arrestations, anyone can be pegged with a Wanted Level if they have been reported.
Despite their generally peaceful nature, Maze Guards tend to dislike youkai, and further participate, along with the Maze Soldiers, to the segregation between humans and youkai. Youkai are not exempt from respecting the laws, but their treatment is even worse than that of human outlaws: they are often executed right off the bat, rather than made into prisoners. This explains why there are never any youkai prisoners.
Because the job of Maze Guard may be particularly dangerous, they are paid on a day-to-day basis, depending on their rank and branch. The base pay of a standard Maze Guard is 120 P$/day.
Maze Guards are declined in several variants and ranks, each with their own equipment.
Specifications
AC | Perk | HEAD group | BODY group | LIMBS group | EXTR. group | Weak points | ||||||
Human | None | 1 head | Upper body, Lower body | 2 arms, 2 legs | 2 hands, 2 feet, teeth | 2 eyes(F), genitals |
Skeleton type | Body type | CBT? | CUW? | LAW? | |||||
Human | Soft flesh | Yes | Yes | Yes |
Other data
- Is peaceful.
- Can talk.
- Law Enforcement: They are the police force of the Mazes, enforcing its laws.
- Loyal: They are attached to their job. Contestants will have a hard time convincing them to join him/her.
Equipment
The equipment varies according to rank and status.
Regular police force
- Cop hat
- Guard shirt
- Guard pants
- Regular shoes
- Guards may carry either a Class 1, Class 2 or Class 3 weapon as their main weapon.
- Load-bearing equipment depending on rank, with 1 extra magazine (or equivalent) for each of their weapons
- Handcuffs, which are used for arresting perpetrators
- Mobile phone with full battery
Extra equipment by rank
- Maze Guard: Carries a 72P LBE.
- Guard Sergeant: Carries a 72P LBE, a nightstick and wears a Type 2 Kevlar vest.
- Guard Chief: Always carries a Class 1 weapon, a Class 3 weapon and a nightstick. Wears a Type 2 Kevlar vest, Armored elbow pads, Armored knee pads, and carries a IIFS LBE.
Special Response Team (SRT)
- Dyneema Helmet
- Guard shirt
- Heavy Dyneema vest
- Dyneema arm pads
- Guard pants
- Dyneema leg pads
- Military boots
- Special Response Team guards carry either a Class 1 or Class 2 weapon as their main, plus a Class 3 weapon as their backup.
- In addition, they always carry one M18 smoke grenade and one M84 flashbang.
- A RM22SF LBE, with 1 extra magazine (or equivalent) for each of their weapons
- Handcuffs, which are used for arresting perpetrators
- Mobile phone with full battery
Pay grades
- The base pay of a Maze Guard is 120 P$/day.
- A Guard Sergeant receives a pay of 200 P$/day.
- A Guard Chief receives a pay of 350 P$/day.
- A Guard that is part of the Special Response Team receives 300 P$/day.
Law enforcement
Maze Guards are the members of the Mazes' police forces. As such, the aspect of law enforcement is detailed here.
Laws
More information: Wanted Level
Arresting
A Maze Guard has the ability to arrest perpetrators using their handcuffs. Only they can perform an arrest - the handcuffs are used to immobilize the perpetrators, then Guards use their clearance to proceed and punish according to wanted level; either confiscation, or detainment.
All Guards carry handcuffs, and it is possible to take them, should a contestant find a dead Maze Guard. More information on the handcuffs article.
Disguise
A contestant can disguise as a Maze Guard if the following conditions are met:
- Wearing only the clothes of a Maze Guard (Body armor and helmets tolerated, so long as the former doesn't hide the uniform)
- NOTE: Either Regular shoes or Military boots is approved for wear, as regular police and SRT use either, respectively.
- Carrying a weapon of some kind is mandatory - an unarmed Maze Guard is suspicious
Effects of the disguise:
- Fellow Maze Guards (+all variants) become peaceful to the contestant
- Maze Soldiers (+all variants) are all peaceful to the contestant
- All other members of the Maze Personnel become neutral to the contestant (+ applicable perverted variants)
- All other creatures are unaffected.
Gallery
Image needed!