List of headgear (no ontology)
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=== Tags === | === Tags === | ||
The tags used in the table refer to [[Secondary effect|secondary effects]]. | The tags used in the table refer to [[Secondary effect|secondary effects]]. | ||
- | * '''^''': | + | * '''^''': Ballistic protective headgear |
- | + | ||
* '''F''': Face concealing | * '''F''': Face concealing | ||
* '''C''': Classy | * '''C''': Classy | ||
* '''G''': Protection against gas-based attacks | * '''G''': Protection against gas-based attacks | ||
- | * ''' | + | * '''Xfg''': Blocks [[Key item|face gear]] ; cannot wear face gear items while this item is worn. |
* '''M!''': Half melee damage | * '''M!''': Half melee damage | ||
* '''X!''': Explosion-proof | * '''X!''': Explosion-proof | ||
* '''R''': Fire retardant | * '''R''': Fire retardant | ||
+ | * '''RagOK''': Can be cut into [[Crafting#Crafting ingredients|Rags]], with rag yield multiplier (0.5x or 2x). No multiplier listed = 1x. | ||
+ | * '''MC x''': Maximum condition is '''x''' units instead of the default 4 ('''MC 5''' means '''Max condition 5''') | ||
+ | * '''NVG''': Integrated [[Night vision goggles]] (behave the same way as the face gear version; same battery life of 100 turns, and still requires WL2 batteries) | ||
=== List === | === List === | ||
Line 24: | Line 26: | ||
|- | |- | ||
| Balaclava | | Balaclava | ||
- | | | + | | C2 |
| <span style="color: white">Resistant</span> | | <span style="color: white">Resistant</span> | ||
- | |||
| Not resistant | | Not resistant | ||
| Not resistant | | Not resistant | ||
| 1 | | 1 | ||
- | | | + | | 10 P$ |
- | | ''' | + | | '''RagOK-0.5x''' |
|- | |- | ||
| Bandana | | Bandana | ||
- | | | + | | C2 |
| <span style="color: white">Resistant</span> | | <span style="color: white">Resistant</span> | ||
| Not resistant | | Not resistant | ||
Line 40: | Line 41: | ||
| 1 | | 1 | ||
| 40 P$ | | 40 P$ | ||
- | | | + | | '''RagOK-0.5x''' |
|- | |- | ||
| Baseball cap | | Baseball cap | ||
- | | | + | | C2 |
| <span style="color: white">Resistant</span> | | <span style="color: white">Resistant</span> | ||
| Not resistant | | Not resistant | ||
Line 52: | Line 53: | ||
|- | |- | ||
| Beret | | Beret | ||
- | | | + | | C2 |
| <span style="color: white">Resistant</span> | | <span style="color: white">Resistant</span> | ||
| Not resistant | | Not resistant | ||
Line 61: | Line 62: | ||
|- | |- | ||
| Boonie hat | | Boonie hat | ||
- | | | + | | C2 |
| <span style="color: white">Resistant</span> | | <span style="color: white">Resistant</span> | ||
| <span style="color: white">Resistant</span> | | <span style="color: white">Resistant</span> | ||
Line 68: | Line 69: | ||
| 100 P$ | | 100 P$ | ||
| None | | None | ||
+ | |- | ||
+ | | Bowler hat | ||
+ | | C2 | ||
+ | | <span style="color: white">Resistant</span> | ||
+ | | Not resistant | ||
+ | | Not resistant | ||
+ | | 3 | ||
+ | | 60 P$ | ||
+ | | '''C''' | ||
+ | |- | ||
+ | | Cerashield helmet | ||
+ | | A4 | ||
+ | | '''PROOF''' | ||
+ | | '''PROOF''' | ||
+ | | <span style="color: white">Resistant</span> | ||
+ | | 9 | ||
+ | | 1000 P$ | ||
+ | | '''^''' | ||
|- | |- | ||
| Chef hat | | Chef hat | ||
- | | | + | | C2 |
| Not resistant | | Not resistant | ||
| Not resistant | | Not resistant | ||
Line 79: | Line 98: | ||
|- | |- | ||
| Cop hat | | Cop hat | ||
- | | | + | | C2 |
| <span style="color: white">Resistant</span> | | <span style="color: white">Resistant</span> | ||
| Not resistant | | Not resistant | ||
Line 85: | Line 104: | ||
| 3 | | 3 | ||
| 90 P$ | | 90 P$ | ||
- | | | + | | '''RagOK-0.5x''' |
|- | |- | ||
| Cowboy hat | | Cowboy hat | ||
- | | | + | | C2 |
| <span style="color: white">Resistant</span> | | <span style="color: white">Resistant</span> | ||
| Not resistant | | Not resistant | ||
Line 96: | Line 115: | ||
| None | | None | ||
|- | |- | ||
- | | | + | | D armor helmet |
- | | | + | | A3 |
| '''PROOF''' | | '''PROOF''' | ||
| '''PROOF''' | | '''PROOF''' | ||
Line 103: | Line 122: | ||
| 9 | | 9 | ||
| 600 P$ | | 600 P$ | ||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
| '''^''' | | '''^''' | ||
|- | |- | ||
| EOD helmet | | EOD helmet | ||
- | | | + | | A3 |
| '''PROOF''' | | '''PROOF''' | ||
| '''PROOF''' | | '''PROOF''' | ||
Line 121: | Line 131: | ||
| 22 | | 22 | ||
| 1500 P$ | | 1500 P$ | ||
- | | ''' | + | | '''F''', '''M!''', '''X!''', '''Xfg''' |
|- | |- | ||
| Fedora | | Fedora | ||
- | | | + | | C2 |
| <span style="color: white">Resistant</span> | | <span style="color: white">Resistant</span> | ||
| Not resistant | | Not resistant | ||
Line 133: | Line 143: | ||
|- | |- | ||
| Full-face helmet | | Full-face helmet | ||
- | | | + | | C3 |
| '''PROOF''' | | '''PROOF''' | ||
| '''PROOF''' | | '''PROOF''' | ||
Line 139: | Line 149: | ||
| 14 | | 14 | ||
| 350 P$ | | 350 P$ | ||
- | | '''F''', '''M!''' | + | | '''F''', '''M!''', '''Xfg''' |
|- | |- | ||
- | | | + | | Hard hat |
- | | | + | | A1 |
- | | | + | | '''PROOF''' |
| <span style="color: white">Resistant</span> | | <span style="color: white">Resistant</span> | ||
| Not resistant | | Not resistant | ||
| 5 | | 5 | ||
- | | | + | | 200 P$ |
- | | ''' | + | | '''M!''' |
|- | |- | ||
- | | | + | | K armor helmet |
- | + | | A3 | |
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | | | + | |
| '''PROOF''' | | '''PROOF''' | ||
| '''PROOF''' | | '''PROOF''' | ||
- | | | + | | <span style="color: white">Resistant</span> |
- | | | + | | 9 |
- | | | + | | 500 P$ |
- | | | + | | '''^''' |
|- | |- | ||
| Kabuto-menpo | | Kabuto-menpo | ||
- | | | + | | A1 |
| '''PROOF''' | | '''PROOF''' | ||
| '''PROOF''' | | '''PROOF''' | ||
Line 178: | Line 179: | ||
|- | |- | ||
| M1 helmet | | M1 helmet | ||
- | | | + | | A1 |
| '''PROOF''' | | '''PROOF''' | ||
| <span style="color: white">Resistant</span> | | <span style="color: white">Resistant</span> | ||
Line 187: | Line 188: | ||
|- | |- | ||
| MASKA helmet | | MASKA helmet | ||
- | | | + | | A4 |
| '''PROOF''' | | '''PROOF''' | ||
| '''PROOF''' | | '''PROOF''' | ||
Line 193: | Line 194: | ||
| 14 | | 14 | ||
| 1550 P$ | | 1550 P$ | ||
- | | ''' | + | | '''^''', '''F''', '''M!''', '''Xfg''' |
|- | |- | ||
| Medieval helm | | Medieval helm | ||
- | | | + | | A2 |
| '''PROOF''' | | '''PROOF''' | ||
| '''PROOF''' | | '''PROOF''' | ||
Line 202: | Line 203: | ||
| 22 | | 22 | ||
| 400 P$ | | 400 P$ | ||
- | | '''^''', '''M!''' | + | | '''^''', '''M!''', '''Xfg''' |
|- | |- | ||
| Pimp zebra hat | | Pimp zebra hat | ||
- | | | + | | C2 |
| <span style="color: white">Resistant</span> | | <span style="color: white">Resistant</span> | ||
| Not resistant | | Not resistant | ||
Line 213: | Line 214: | ||
| None | | None | ||
|- | |- | ||
- | | | + | | Power Armor Helmet |
- | | | + | | A5 |
| '''PROOF''' | | '''PROOF''' | ||
| '''PROOF''' | | '''PROOF''' | ||
- | | | + | | '''PROOF''' |
- | | | + | | 14 |
- | | | + | | ''N/A'' |
- | | '''^''' | + | | '''^''', '''F''', '''G''', '''Xfg''', '''R''', '''M!''', '''X!''' |
+ | |- | ||
+ | | Power Armor Helmet Mark II | ||
+ | | A5 | ||
+ | | '''PROOF''' | ||
+ | | '''PROOF''' | ||
+ | | '''PROOF''' | ||
+ | | 14 | ||
+ | | ''N/A'' | ||
+ | | '''^''', '''F''', '''G''', '''Xfg''', '''R''', '''M!''', '''X!''', '''MD 5''', '''NVG''' | ||
|- | |- | ||
| SRA Face-Shield helmet | | SRA Face-Shield helmet | ||
- | | | + | | A3 |
| '''PROOF''' | | '''PROOF''' | ||
| '''PROOF''' | | '''PROOF''' | ||
Line 229: | Line 239: | ||
| 9 | | 9 | ||
| 900 P$ | | 900 P$ | ||
- | | '''^''', '''F''', '''M!''' | + | | '''^''', '''F''', '''M!''', '''Xfg''' |
|- | |- | ||
- | | | + | | Steel helmet |
- | | | + | | A1 |
| '''PROOF''' | | '''PROOF''' | ||
| '''PROOF''' | | '''PROOF''' | ||
Line 240: | Line 250: | ||
| '''^''' | | '''^''' | ||
|- | |- | ||
- | | | + | | T armor helmet |
- | | | + | | A2 |
+ | | '''PROOF''' | ||
+ | | '''PROOF''' | ||
+ | | <span style="color: white">Resistant</span> | ||
+ | | 9 | ||
+ | | 400 P$ | ||
+ | | '''^''', '''R''' | ||
+ | |- | ||
+ | | Titanium/Steel armor helmet | ||
+ | | A4 | ||
| '''PROOF''' | | '''PROOF''' | ||
| '''PROOF''' | | '''PROOF''' | ||
Line 249: | Line 268: | ||
| '''^''' | | '''^''' | ||
|- | |- | ||
- | | | + | | Top hat |
- | | | + | | C2 |
- | + | ||
- | + | ||
| <span style="color: white">Resistant</span> | | <span style="color: white">Resistant</span> | ||
- | | | + | | Not resistant |
- | | | + | | Not resistant |
- | | ''' | + | | 3 |
+ | | 75 P$ | ||
+ | | '''C''' | ||
+ | |- | ||
+ | | Ushanka | ||
+ | | C3 | ||
+ | | <span style="color: white">Resistant</span> | ||
+ | | <span style="color: white">Resistant</span> | ||
+ | | <span style="color: white">Resistant</span> | ||
+ | | 5 | ||
+ | | 55 P$ | ||
+ | | None | ||
|} | |} | ||
Line 262: | Line 290: | ||
Extra tags: | Extra tags: | ||
* '''VarAC''': Variable Armor Class. | * '''VarAC''': Variable Armor Class. | ||
- | |||
Affected clothing: | Affected clothing: | ||
- | * | + | * Power Armor Helmet, Power Armor Helmet Mark II: '''VarAC''' (1 battery repairs 1.00 condition) |
==== Variable AC ==== | ==== Variable AC ==== | ||
- | Armor | + | Armor with Variable AC has a condition meter, and AC changes according to current condition. Every hit that has inflicted Limb Damage to a body part protected with Variable AC armor will result in the armor losing 0.1 condition. |
- | * 3.01 points and above: | + | * 3.01 points and above: '''A5''' |
- | * 2.01 - 3.00 points: | + | * 2.01 - 3.00 points: '''A4''' |
- | * 1.01 - 2.00 points: | + | * 1.01 - 2.00 points: '''A3''' |
- | * 0.01 - 1.00 points: | + | * 0.01 - 1.00 points: '''A2''' |
- | * | + | * 0.00 points: '''A1'''. Note that at 0 points, a VarAC piece of armor does not actually break down. |
- | + | Protection ratings (either as Armor Class or as AC tier increases) listed on the event lines assume it is fully charged. For event lines with protection rating displayed as '''AC tier +X''', treat it as follows: | |
+ | * 3.01 points and above: '''AC tier increase as listed''' | ||
+ | * 2.01 - 3.00 points: '''As listed minus one (-1)''' | ||
+ | * 1.01 - 2.00 points: '''As listed minus two (-2)''' | ||
+ | * 0.01 - 1.00 points: '''As listed minus three (-3)''' | ||
+ | * 0.00 points: '''As listed minus four (-4)'''. | ||
- | + | Variable AC clothing can be "repaired" by charging them with [[Crafting|HITB batteries]]. Battery/condition ratios are displayed above. Inserting one HITB battery into a VarAC piece of armor costs 1 turn. | |
- | + | ||
== See also == | == See also == | ||
Line 289: | Line 320: | ||
*[[List of legs add-ons]] | *[[List of legs add-ons]] | ||
*[[List of footwear]] | *[[List of footwear]] | ||
- | |||
- |
Latest revision as of 23:44, 28 March 2019
Tags
The tags used in the table refer to secondary effects.
- ^: Ballistic protective headgear
- F: Face concealing
- C: Classy
- G: Protection against gas-based attacks
- Xfg: Blocks face gear ; cannot wear face gear items while this item is worn.
- M!: Half melee damage
- X!: Explosion-proof
- R: Fire retardant
- RagOK: Can be cut into Rags, with rag yield multiplier (0.5x or 2x). No multiplier listed = 1x.
- MC x: Maximum condition is x units instead of the default 4 (MC 5 means Max condition 5)
- NVG: Integrated Night vision goggles (behave the same way as the face gear version; same battery life of 100 turns, and still requires WL2 batteries)
List
Name | AC | Blunt | Sharp | Piercing | Weight | Cost | Tags |
Balaclava | C2 | Resistant | Not resistant | Not resistant | 1 | 10 P$ | RagOK-0.5x |
Bandana | C2 | Resistant | Not resistant | Not resistant | 1 | 40 P$ | RagOK-0.5x |
Baseball cap | C2 | Resistant | Not resistant | Not resistant | 3 | 70 P$ | None |
Beret | C2 | Resistant | Not resistant | Not resistant | 3 | 60 P$ | None |
Boonie hat | C2 | Resistant | Resistant | Not resistant | 3 | 100 P$ | None |
Bowler hat | C2 | Resistant | Not resistant | Not resistant | 3 | 60 P$ | C |
Cerashield helmet | A4 | PROOF | PROOF | Resistant | 9 | 1000 P$ | ^ |
Chef hat | C2 | Not resistant | Not resistant | Not resistant | 1 | 40 P$ | None |
Cop hat | C2 | Resistant | Not resistant | Not resistant | 3 | 90 P$ | RagOK-0.5x |
Cowboy hat | C2 | Resistant | Not resistant | Not resistant | 9 | 65 P$ | None |
D armor helmet | A3 | PROOF | PROOF | PROOF | 9 | 600 P$ | ^ |
EOD helmet | A3 | PROOF | PROOF | PROOF | 22 | 1500 P$ | F, M!, X!, Xfg |
Fedora | C2 | Resistant | Not resistant | Not resistant | 5 | 150 P$ | C |
Full-face helmet | C3 | PROOF | PROOF | Resistant | 14 | 350 P$ | F, M!, Xfg |
Hard hat | A1 | PROOF | Resistant | Not resistant | 5 | 200 P$ | M! |
K armor helmet | A3 | PROOF | PROOF | Resistant | 9 | 500 P$ | ^ |
Kabuto-menpo | A1 | PROOF | PROOF | PROOF | 22 | 650 P$ | ^, F |
M1 helmet | A1 | PROOF | Resistant | Not resistant | 5 | 110 P$ | ^ |
MASKA helmet | A4 | PROOF | PROOF | PROOF | 14 | 1550 P$ | ^, F, M!, Xfg |
Medieval helm | A2 | PROOF | PROOF | Not resistant | 22 | 400 P$ | ^, M!, Xfg |
Pimp zebra hat | C2 | Resistant | Not resistant | Not resistant | 3 | 50 P$ | None |
Power Armor Helmet | A5 | PROOF | PROOF | PROOF | 14 | N/A | ^, F, G, Xfg, R, M!, X! |
Power Armor Helmet Mark II | A5 | PROOF | PROOF | PROOF | 14 | N/A | ^, F, G, Xfg, R, M!, X!, MD 5, NVG |
SRA Face-Shield helmet | A3 | PROOF | PROOF | PROOF | 9 | 900 P$ | ^, F, M!, Xfg |
Steel helmet | A1 | PROOF | PROOF | Resistant | 5 | 160 P$ | ^ |
T armor helmet | A2 | PROOF | PROOF | Resistant | 9 | 400 P$ | ^, R |
Titanium/Steel armor helmet | A4 | PROOF | PROOF | PROOF | 5 | 1250 P$ | ^ |
Top hat | C2 | Resistant | Not resistant | Not resistant | 3 | 75 P$ | C |
Ushanka | C3 | Resistant | Resistant | Resistant | 5 | 55 P$ | None |
Extra information
Extra tags:
- VarAC: Variable Armor Class.
Affected clothing:
- Power Armor Helmet, Power Armor Helmet Mark II: VarAC (1 battery repairs 1.00 condition)
Variable AC
Armor with Variable AC has a condition meter, and AC changes according to current condition. Every hit that has inflicted Limb Damage to a body part protected with Variable AC armor will result in the armor losing 0.1 condition.
- 3.01 points and above: A5
- 2.01 - 3.00 points: A4
- 1.01 - 2.00 points: A3
- 0.01 - 1.00 points: A2
- 0.00 points: A1. Note that at 0 points, a VarAC piece of armor does not actually break down.
Protection ratings (either as Armor Class or as AC tier increases) listed on the event lines assume it is fully charged. For event lines with protection rating displayed as AC tier +X, treat it as follows:
- 3.01 points and above: AC tier increase as listed
- 2.01 - 3.00 points: As listed minus one (-1)
- 1.01 - 2.00 points: As listed minus two (-2)
- 0.01 - 1.00 points: As listed minus three (-3)
- 0.00 points: As listed minus four (-4).
Variable AC clothing can be "repaired" by charging them with HITB batteries. Battery/condition ratios are displayed above. Inserting one HITB battery into a VarAC piece of armor costs 1 turn.