Incendiary slug (no ontology)
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- | + | '''Incendiary slug''' (also known as '''I-Slug''') is a projectile type for [[12 gauge]] and [[.410 bore]] '''shotgun shells'''. Incendiary slug shells contain a single, special projectile similar to a standard [[Slug]], but augmented with a highly flammable magnesium-based compound, designated '''MgX charges''' for "magnesium explosive charge". 12 gauge I-Slugs contain 2 MgX charges, whereas .410 I-Slugs contain only 1. This compound ignites upon impact, which can [[Secondary effects#Elemental|set targets on fire]]. | |
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=== Mazeworld overview === | === Mazeworld overview === | ||
- | + | * Damage multipliers: | |
- | + | ** Against [[Protection chart|Unarmored (Cx) Armor Classes]]: 1x [[Pain]], 1.2x [[Limb damage]] | |
- | | [[Limb damage | + | ** Against [[Protection chart|Armored (Ax) Armor Classes]]: 0.5x [[Pain]], 0.5x [[Limb damage]] |
- | | | + | ** [[Weapon maintenance|Wear rate]] per shot: Condition x1 / Cleanliness x2 |
- | | | + | * Retail value of a standard shell (Regular/SP): |
- | + | ** [[12 gauge]]: '''9 P$ /round''' | |
- | + | ** [[.410 bore]]: '''6 P$ /round''' | |
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- | + | === Usage notes === | |
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- | + | * On a successful hit, the target will be [[Secondary effects#Elemental|set on fire]]. | |
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== See also == | == See also == | ||
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*[[Weapon]] | *[[Weapon]] | ||
*[[12 gauge]] | *[[12 gauge]] | ||
+ | *[[.410 bore]] | ||
*[http://en.wikipedia.org/wiki/Shotgun_shell Wikipedia article] on shotgun shells in general | *[http://en.wikipedia.org/wiki/Shotgun_shell Wikipedia article] on shotgun shells in general |
Latest revision as of 14:23, 19 September 2017
Incendiary slug (also known as I-Slug) is a projectile type for 12 gauge and .410 bore shotgun shells. Incendiary slug shells contain a single, special projectile similar to a standard Slug, but augmented with a highly flammable magnesium-based compound, designated MgX charges for "magnesium explosive charge". 12 gauge I-Slugs contain 2 MgX charges, whereas .410 I-Slugs contain only 1. This compound ignites upon impact, which can set targets on fire.
Mazeworld overview
- Damage multipliers:
- Against Unarmored (Cx) Armor Classes: 1x Pain, 1.2x Limb damage
- Against Armored (Ax) Armor Classes: 0.5x Pain, 0.5x Limb damage
- Wear rate per shot: Condition x1 / Cleanliness x2
- Retail value of a standard shell (Regular/SP):
Usage notes
- On a successful hit, the target will be set on fire.
See also
- Wikipedia article on shotgun shells in general