Clothing and armor (no ontology)
From Mazeworld
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- | '''Clothing''', and subsequently '''armor''', are an essential aspect of the game, and just like [[Weapon|weapons]], necessary to have better chances to survive [[Mazeworld]]'s many hazards. As a whole, they may be referred to as simply '''clothing''' | + | '''Clothing''', and subsequently '''armor''', are an essential aspect of the game, and just like [[Weapon|weapons]], necessary to have better chances to survive [[Mazeworld]]'s many hazards. As a whole, they may be referred to as simply '''clothing'''. |
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- | In most cases, clothes are found at random in the [[Room|rooms]]. Human [[Encounters|encounters]] are the primary users of clothing and armor in the Mazes | + | Several types of clothing exist, and like weapons, they are classed into different categories. A [[Contestant|contestant]] may only wear up to one of each type of clothing, unless they are a [[Youkai|youkai]], in which case they may only be able to wear one youkai outfit. |
- | Alternatively, a contestant may also find a [[clothes shop]], which may help the contestant buying extra pieces of clothing they can't find anywhere else. | + | |
+ | In most cases, clothes are found at random in the [[Room|rooms]]. Human [[Encounters|encounters]] are the primary users of clothing and armor in the Mazes. Alternatively, a contestant may also find a [[clothes shop]], which may help the contestant buying extra pieces of clothing they can't find anywhere else. | ||
Clothes that are worn are called '''equipped clothing''', and clothes that are in the [[LBE|inventory]] are called '''spare clothing'''.<br /> | Clothes that are worn are called '''equipped clothing''', and clothes that are in the [[LBE|inventory]] are called '''spare clothing'''.<br /> | ||
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**'''Ax''' ACs represent armored protection; from superlight armor (A1), to light (A2), medium (A3), heavy (A4), and powered (A5). | **'''Ax''' ACs represent armored protection; from superlight armor (A1), to light (A2), medium (A3), heavy (A4), and powered (A5). | ||
- | + | In general, clothing and armor damage is not tracked and is not considered important to keep track of. Only two types of armor may have a condition counter: | |
- | * | + | * [[Trauma plates]], which have their own article |
- | + | * Powered armor, for which condition is determined by their power charge, and which determines their protection level (fully charged powered armor protects better than uncharged powered armor.) | |
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Depending on the kind of clothing, they may protect against a specific kind of threat or not. On every article will be shown a [[Protection chart|protection chart]] that details '''what body part is protected''', and '''from what it will protect''' (referred to as the '''clothing resistances'''). | Depending on the kind of clothing, they may protect against a specific kind of threat or not. On every article will be shown a [[Protection chart|protection chart]] that details '''what body part is protected''', and '''from what it will protect''' (referred to as the '''clothing resistances'''). | ||
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'''NOTE:''' A piece of clothing in one category '''may protect more than one body part'''. | '''NOTE:''' A piece of clothing in one category '''may protect more than one body part'''. | ||
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*'''Example''': The [[sarashi]] is a Top that only covers the torso, while the [[shirt with tie]] is a long-sleeved Top that covers the torso and the arms. Please refer to the individual articles of each piece of clothing for more information about what body parts they do cover. | *'''Example''': The [[sarashi]] is a Top that only covers the torso, while the [[shirt with tie]] is a long-sleeved Top that covers the torso and the arms. Please refer to the individual articles of each piece of clothing for more information about what body parts they do cover. | ||
- | It must also be noted that | + | It must also be noted that if multiple clothes protect the same body part (e.g. a Heavy K armor vest worn over a T-Shirt), the general rule of thumb is that the highest level of protection available (AC, clothing proofs) prevails during damage calculation. |
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==== Headgear ==== | ==== Headgear ==== | ||
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''For more information: [[Trauma plates]]'' | ''For more information: [[Trauma plates]]'' | ||
- | ==== Youkai | + | ==== Youkai outfits ==== |
- | '''Youkai | + | '''Youkai outfits''' refers to outfits which are tailored for use by certain youkai species. They are categorized in one of five body types: '''Type H''' (Huge), '''Type U''' (Uncanny/Upper body only), '''Type S''' (Small), '''Type T''' (Tailed) and '''Type W''' (Winged). |
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- | Youkai | + | Youkai outfits include items with effects, some of which are actual pieces of armor with protective effects. Youkai outfits are considered to be single items as well. |
- | ''For more information: [[List of Youkai | + | ''For more information: [[List of Youkai outfits]]'' |
== See also == | == See also == |
Latest revision as of 03:26, 17 January 2019
Clothing, and subsequently armor, are an essential aspect of the game, and just like weapons, necessary to have better chances to survive Mazeworld's many hazards. As a whole, they may be referred to as simply clothing.
Several types of clothing exist, and like weapons, they are classed into different categories. A contestant may only wear up to one of each type of clothing, unless they are a youkai, in which case they may only be able to wear one youkai outfit.
In most cases, clothes are found at random in the rooms. Human encounters are the primary users of clothing and armor in the Mazes. Alternatively, a contestant may also find a clothes shop, which may help the contestant buying extra pieces of clothing they can't find anywhere else.
Clothes that are worn are called equipped clothing, and clothes that are in the inventory are called spare clothing.
Using clothing and armor
All of the following actions take 1 turn to complete:
- Putting on a piece of clothing, if the piece of clothing is immediately available (i.e. on the floor, in a piece of LBE other than a backpack, or an open backpack)
- Taking off a piece of clothing and placing it in LBE or an open backpack, or tossing it on the floor
- Inserting a trauma plate in a plate carrier body armor
- Body armor with a trauma plate inside cannot be placed in the inventory - they must be separated before placing the body armor in the inventory.
- Removing a trauma plate from a plate carrier body armor
Protection
Clothing provide a certain level of protection against damage over the specific body parts they cover - the different types are called Armor Classes.
- There are eight different armor classes, in order of effectiveness from worst to best: C1, C2, C3, A1, A2, A3, A4, A5
- Cx ACs represent clothing protection; C1 can symbolize either absence of clothes (as it is the AC of a naked body part) or very light clothes. C2 represents normal light clothing, and C3 represents tough clothing.
- Ax ACs represent armored protection; from superlight armor (A1), to light (A2), medium (A3), heavy (A4), and powered (A5).
In general, clothing and armor damage is not tracked and is not considered important to keep track of. Only two types of armor may have a condition counter:
- Trauma plates, which have their own article
- Powered armor, for which condition is determined by their power charge, and which determines their protection level (fully charged powered armor protects better than uncharged powered armor.)
Depending on the kind of clothing, they may protect against a specific kind of threat or not. On every article will be shown a protection chart that details what body part is protected, and from what it will protect (referred to as the clothing resistances).
NOTE: A piece of clothing in one category may protect more than one body part.
- Example: The sarashi is a Top that only covers the torso, while the shirt with tie is a long-sleeved Top that covers the torso and the arms. Please refer to the individual articles of each piece of clothing for more information about what body parts they do cover.
It must also be noted that if multiple clothes protect the same body part (e.g. a Heavy K armor vest worn over a T-Shirt), the general rule of thumb is that the highest level of protection available (AC, clothing proofs) prevails during damage calculation.
Headgear
Headgear are the clothing usually covering the head of the contestant. They range from a variety of hats to helmets.
Tops
Tops are the clothing usually covering the upper body of the contestant. They range from simple shirts to suits.
Body armor
Body armor is typically designed to be worn over tops, and constitute the bread and butter of personal protection. They are an additional layer of clothing that usually covers the upper body, which is the most common target during fights. As such, body armor is essential.
Arms add-ons
Arms add-ons are designed to be worn on the arms. They can be seen as completing the body add-ons as a way to provide an extra layer of clothing.
Bottoms
Bottoms are the clothing usually covering the lower body of the contestant. They range from simple underwear to a variety of pants.
Legs add-ons
Legs add-ons are designed to be worn on the legs. Another extra layer of clothing, they are completing the body add-ons in their role as armor.
Footwear
Footwear are all the clothing designed to cover the feet. Ranging from flip-flops to a variety of shoes and boots, they provide protection to the feet.
Load-bearing gear
For more information: Load-bearing equipment
Trauma plates
For more information: Trauma plates
Youkai outfits
Youkai outfits refers to outfits which are tailored for use by certain youkai species. They are categorized in one of five body types: Type H (Huge), Type U (Uncanny/Upper body only), Type S (Small), Type T (Tailed) and Type W (Winged).
Youkai outfits include items with effects, some of which are actual pieces of armor with protective effects. Youkai outfits are considered to be single items as well.
For more information: List of Youkai outfits